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1  Java Game APIs & Engines / Xith3D Forums / Re: ASE loader and objects on: 2003-11-18 08:32:22
Quote
You really should run the demo - it does have terrain following.


Great, it does have terrain following. I wonder if I can put an object in the world say a box and then move the box round the terrain and see how it behaves.

Quote
The zip file had the wrong permissions, fixed it now.


Thanks for fixing it, I have now downloaded the file.
goosebump
2  Java Game APIs & Engines / Xith3D Forums / Re: ASE loader and objects on: 2003-11-17 09:48:37
Thanks for that. I saw a few loaders there which are good to use. I tried to download the AC3D loader but there is a problem and the file can not be found. I wonder if the link is broken.

On the terrain stuff, I really like the "terrain following" which I guess uses some kind of collision detection, but have not done one myself  Huh. So I guess the terrain example (which I havent run at the moment) has no collision detection and you can basically go through the terrain (I mean to the other side of it).

goosebump
3  Java Game APIs & Engines / Xith3D Forums / Re: Particle System on: 2003-11-17 09:36:46
I am running windows 98.
goosebump
4  Java Game APIs & Engines / Xith3D Forums / Re: Particle System (BIS) on: 2003-11-16 21:06:54
Great job dude Smiley,
goosebump.
5  Java Game APIs & Engines / Xith3D Forums / Re: ASE loader and objects on: 2003-11-16 20:58:43
Great, I checked out your tutorial on interaction and its pretty good. My reluctance to use ASE for small models is that each ASE file carries a lot of scene information as we all as the model information. So you end up getting rid of a lot of stuff. I guess you dont have to read it all and this is one way of stream lining it. But If we had something like Milkshape model, then we only carry the model information.

Anyways its good that I can load up multiple ASE's and put them all in the same Scenegraph as branchgroups.

How easy is it to add a terrain to the scenegraph?
goosebump
6  Java Game APIs & Engines / Xith3D Forums / Re: Particle System on: 2003-11-16 20:42:32
The error I get is

"Unsigned application requesting unrestricted access to system"

I also checked that Xith3d is not in  the /jre/lib/ext. Any ideas whats happening or how to fix it?

jar file would make it a lot easier Smiley

7  Java Game APIs & Engines / Xith3D Forums / Re: Particle System on: 2003-11-16 11:03:28
cant get it to work with JWS, is there any other way to see this? Dou you have a jar, screenshots ?

thanks
goosebump
8  Java Game APIs & Engines / Xith3D Forums / Re: ASE loader and objects on: 2003-11-16 10:59:29
Is there a tutorial on how to move objects around in xith?

g.
9  Java Game APIs & Engines / Xith3D Forums / Re: ASE loader and objects on: 2003-11-16 10:58:08
Thanks, I check out the tutorial. Regarding ball, ASE is normally used to export the whole scene including many models in it (its too heavweight to use for a simple model like a ball which should really be a primitive).
I have many objects in the scene that I want to move around.

If the practice is to export each as ASE, then can you load multiple ASE's into the same world? If yes, then how do you link them to the universe?

goosebump
10  Java Game APIs & Engines / Xith3D Forums / ASE loader and objects on: 2003-11-16 10:35:24
I like to use xith3d for my project and I am creating my scenes which can be exported as ASE files. I know that the GROUP feature is not implemented which is a bit of problem but I try to get round it.

But, once I load my scene (as ASE) into the world, can I then move around individual objects that I have in the ASE progarmaticaly?

For example, if I have a ball, how can I start moving it using cursor keys?

goosebump
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