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1  Game Development / Newbie & Debugging Questions / Re: [SOLVED] Collision detection crash on: 2014-04-14 07:29:52
Just a sidenote: you should not make a new Rectangle object on every collision check, that will kill the performance. Try to reuse one rectangle object (changing its parameters before passing to the isBlocked function).
2  Games Center / WIP games, tools & toy projects / Re: Graveyard Invasion on: 2014-03-31 11:12:44
Reminds me of crimsonland... I love these kind of games! It took me a few seconds to realize that shooting is done using the cursor keys... (It would be a good idea to print the controls on the screen, before starting the game).

I survived for 7 nights. (and killed 123 enemies)
3  Game Development / Newbie & Debugging Questions / Re: LibGDX yDown and text problem on: 2014-01-15 08:22:12
If you use Y axis facing down, you need to flip the texture of your BitmapFont too. You can achieve this by calling the proper constructor when creating your font.

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   /** Creates a BitmapFont from a BMFont file. The image file name is read from the BMFont file and the image is loaded from the
    * same directory.
    * @param flip If true, the glyphs will be flipped for use with a perspective where 0,0 is the upper left corner. */

   public BitmapFont (FileHandle fontFile, boolean flip) {
      this(new BitmapFontData(fontFile, flip), (TextureRegion)null, true);
   }
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xsi3rr4x (37 views)
2014-04-15 18:08:23

BurntPizza (33 views)
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UprightPath (31 views)
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Porlus (48 views)
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BurntPizza (129 views)
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tom_mai78101 (229 views)
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trollwarrior1 (193 views)
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CJLetsGame (200 views)
2014-04-01 02:16:10
List of Learning Resources
by SHC
2014-04-18 03:17:39

List of Learning Resources
by Longarmx
2014-04-08 03:14:44

Good Examples
by matheus23
2014-04-05 13:51:37

Good Examples
by Grunnt
2014-04-03 15:48:46

Good Examples
by Grunnt
2014-04-03 15:48:37

Good Examples
by matheus23
2014-04-01 18:40:51

Good Examples
by matheus23
2014-04-01 18:40:34

Anonymous/Local/Inner class gotchas
by Roquen
2014-03-11 15:22:30
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