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1  Game Development / Newbie & Debugging Questions / Re: [SOLVED] Collision detection crash on: 2014-04-14 05:29:52
Just a sidenote: you should not make a new Rectangle object on every collision check, that will kill the performance. Try to reuse one rectangle object (changing its parameters before passing to the isBlocked function).
2  Games Center / WIP games, tools & toy projects / Re: Graveyard Invasion on: 2014-03-31 09:12:44
Reminds me of crimsonland... I love these kind of games! It took me a few seconds to realize that shooting is done using the cursor keys... (It would be a good idea to print the controls on the screen, before starting the game).

I survived for 7 nights. (and killed 123 enemies)
3  Game Development / Newbie & Debugging Questions / Re: LibGDX yDown and text problem on: 2014-01-15 07:22:12
If you use Y axis facing down, you need to flip the texture of your BitmapFont too. You can achieve this by calling the proper constructor when creating your font.

   /** Creates a BitmapFont from a BMFont file. The image file name is read from the BMFont file and the image is loaded from the
    * same directory.
    * @param flip If true, the glyphs will be flipped for use with a perspective where 0,0 is the upper left corner. */

   public BitmapFont (FileHandle fontFile, boolean flip) {
      this(new BitmapFontData(fontFile, flip), (TextureRegion)null, true);
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List of Learning Resources
by elect
2016-09-09 09:47:55

List of Learning Resources
by elect
2016-09-08 09:47:20

List of Learning Resources
by elect
2016-09-08 09:46:51

List of Learning Resources
by elect
2016-09-08 09:46:27

List of Learning Resources
by elect
2016-09-08 09:45:41

List of Learning Resources
by elect
2016-09-08 08:39:20

List of Learning Resources
by elect
2016-09-08 08:38:19

Rendering resources
by Roquen
2016-08-08 05:55:21 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
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