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1  Game Development / Newbie & Debugging Questions / Re: Re-Spawning in same position with same enemy states [Help Needed] on: 2013-04-25 20:27:07
But the problem is, the enemies randomly spawn every level.

So add enemy constructor to take coordinates, or even better old enemy object, that's what I would do.
2  Game Development / Newbie & Debugging Questions / Re: Question about TileMap and Tiled on: 2013-04-25 20:24:06
1  
camera.setToOrtho(false, WIDTH / 2,HEIGHT / 2);


This takes width and height, so it should be WIDTH and HEIGHT, not WIDTH / 2 and HEIGHT / 2 if I understood Your problem correctly.

About tutorials, I do not know any, examples are best tutorials Smiley
3  Game Development / Networking & Multiplayer / Re: Storing Highscore... where ? on: 2013-04-19 11:39:10
What about something like parse.com?
4  Games Center / WIP games, tools & toy projects / Re: Game for kids on: 2013-04-18 20:35:18
OMG!  It has a panda!

On the topic of funding for art assets- you might want to post a more finished version to some relatively topical blog?  It might be your best chance for getting noticed.

Hmm... I'll try to find some in a weekend, thanks for suggesting.
Added screens from Easy / Normal / Hard modes.
5  Java Game APIs & Engines / Android / Re: Some noobish Android questions... on: 2013-04-17 17:32:32
Yes it is the way to go.
6  Games Center / WIP games, tools & toy projects / Re: Wizards of Yore (second try) on: 2013-04-17 17:28:22
Looks really great, but hard as hell. Is there going to be story mode?
7  Java Game APIs & Engines / Android / Re: Some noobish Android questions... on: 2013-04-17 17:04:55
1) I'm updating entities from inside the onDraw() method.  Is there a better way to update logic?
see answer 2

2) Why does the engine cap at 55 FPS on my 1 ghz samsung and 60 FPS on my 800 mhz LG Optimus E400?  It would still report 55 FPS if even if I only draw 1 entity.
Because of frame limit to 60 fps (this is good thing) You don't want to take full system resources and draw everything as fast as it can. However you could update Your logic faster if you want. However 60 fps limit is really good for newcomers.

3) What is a good way to support multiple screen sizes?
http://blog.gemserk.com/ everything you need about screen sizes

4) Is there a good Android specific forum I could ask questions aside from here?
don't know

5) Can you guys test the apk included in the DL and report your phone model as well as the FPS?
sorry, my android device is dead at the moment
8  Games Center / WIP games, tools & toy projects / Re: Game for kids on: 2013-04-16 23:08:22
Rotated letters will be an option, and three other options:
  • Easy - Greyscale letters (screen added), easy something like "math the shape"
  • Normal - (as seen in screens)
  • Hard - among letter blocks will be "trash" unnecessary letters
9  Games Center / WIP games, tools & toy projects / Game for kids on: 2013-04-16 19:41:01
Hello everyone, so I decided to share my project in progress with libgdx community.
Simple game for kids (or foreigners) to learn words/spelling. Originally started with Gamvas (HTML5 canvas game engine), now trying to move to android/iPad using LibGDX.

Game mechanics:




Screens (Easy / Normal / Hard):






Video:
http://www.youtube.com/watch?v=H62Q2WzHp0w

(sorry for video quality/frame rate my PC is really sh*t with GMA945)

And I started indiegogo campaign if anyone interested in helping out
http://igg.me/at/bk-kids
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List of Learning Resources
by SHC
2014-04-18 03:17:39

List of Learning Resources
by Longarmx
2014-04-08 03:14:44

Good Examples
by matheus23
2014-04-05 13:51:37

Good Examples
by Grunnt
2014-04-03 15:48:46

Good Examples
by Grunnt
2014-04-03 15:48:37

Good Examples
by matheus23
2014-04-01 18:40:51

Good Examples
by matheus23
2014-04-01 18:40:34

Anonymous/Local/Inner class gotchas
by Roquen
2014-03-11 15:22:30
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