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1  Discussions / Miscellaneous Topics / Re: We need more website like www.staggeringbeauty.com on: 2014-04-20 00:46:53
Oh no, not thiiiis...
Why "awsome"?...
2  Discussions / General Discussions / Re: Coding like its for other people on: 2014-04-19 20:05:31
Explain further what you mean.
3  Discussions / General Discussions / Re: Publishing my game on: 2014-04-18 23:09:54
You could (just an idea) publish it here.
4  Games Center / WIP games, tools & toy projects / Re: Android : Jumpy Hoppy on: 2014-04-18 18:41:38
You should ask a mod to move your thread  instead of creating a new one.
Looks very cute though.
5  Games Center / Showcase / Re: [ANDROID] Dark Pac on: 2014-04-17 21:49:53
What does actually seperate this grom Pacman? Should be useful to make clear.

Also, there are other ways to quote in this forum, use either directly the 'insert quote' button over the posts shown below the text field or the     [ quote][ /quote]         tags.
6  Game Development / Newbie & Debugging Questions / Re: LWJGL - Drawing to a file. on: 2014-04-17 18:38:25
Quote
Last thing i want is a thousand levels displayed as male genitalia:P

Well, you will probably not be able to keep anybody away from just creating a level like that will you?
7  Games Center / Showcase / Re: [Android]Ubongo on: 2014-04-17 04:51:41
Welcome.
Please add a screenshot or presentation image that will be shown as thumbnail on the board.
8  Game Development / Newbie & Debugging Questions / Re: Force an image to render on top of another *regardless* of code excution order. on: 2014-04-17 01:54:13
1  
glEnable(GL_DEPTH_TEST);

Did you try it?
Even without having a 3D scene depth testing can be useful.
9  Discussions / General Discussions / Re: What genre/artists do you listen to while coding? on: 2014-04-16 19:46:18
Quote
Recently: Sound of the keyboard.
You got a medal from Jev. Surprise.
10  Discussions / Miscellaneous Topics / Re: C++ models,textures loading on: 2014-04-16 05:56:45
But it is at least in misc topics.
Not helpful at all sorry, but seriously, wrong forum.
11  Discussions / General Discussions / Re: When to Greenlight? on: 2014-04-15 05:41:32
Your game looks good, but I would get it to a level with actual presentable gameplay before putting it into greenlight...
12  Games Center / WIP games, tools & toy projects / Re: SCREENSHAKE: SixtyGig - Open World Retro RPG. on: 2014-04-15 02:20:18
Quote
EDIT:
That gives me a cool idea; Use images to make rumbles. Take a VERY small image (16x64?) and use black/white dots, the location of the dots determines the shake pattern. Maybe a sine/square wave pattern, have it translated through the image buffer and boom, custom/flexible rumble patterns that can be "written" outside the code. Since I'm planning for Coding-free mod support, that could turn into an interesting feature.

Well, you could just use a random number array...
13  Games Center / WIP games, tools & toy projects / Re: SCREENSHAKE: SixtyGig - Open World Retro RPG. on: 2014-04-14 01:20:36
Watching it for too long hurts!
14  Game Development / Newbie & Debugging Questions / Re: Converting from Applet to JFrame on: 2014-04-13 22:10:27
Please, its getting messy, post everything.
15  Game Development / Newbie & Debugging Questions / Re: Converting from Applet to JFrame on: 2014-04-13 22:04:58
1  
new Thread(new GameLoop()).start();

Remove "new GameLoop();" from "run()".
16  Game Development / Newbie & Debugging Questions / Re: Converting from Applet to JFrame on: 2014-04-13 22:01:47
You were faster.
Just place the posted run method somewhere and leave everything else as it is.
17  Game Development / Newbie & Debugging Questions / Re: Converting from Applet to JFrame on: 2014-04-13 21:53:11
The run() method only goes for Applets doesnt it?
You kept using the word "Applet" or something applet related at some position, thats why.
Maybe you try to run the class as an applet but it is none.

Use "public static void main(String[] args)".
18  Game Development / Newbie & Debugging Questions / Re: Converting from Applet to JFrame on: 2014-04-13 21:43:54
Quote
Also I actually do not have a main method in this program and so I instantiate on line 37, I dont think that would cause the problem though.
Wait, do I understand you wrong? How do you run your program?
And how (where) are you getting your error? What is it exactly?
19  Games Center / WIP games, tools & toy projects / Re: Poss-Engine - (Windows, Mac, Linux) on: 2014-04-13 21:31:39
So ... it is basically a sandbox game or - lets called a game sandbox. Right?
20  Games Center / WIP games, tools & toy projects / Re: Poss-Engine - (Windows, Mac, Linux) on: 2014-04-13 21:24:37
Sooo ... what is it?
A game or an engine?
A modifiable game is still a game!
21  Games Center / Showcase / Re: [Android] Saw Dodge on: 2014-04-13 19:18:13
Nice, simple game with a fitting artstyle, nice animated.
The black border of the game over screen is probably too wide.

EDIT: Or not, but the text gets hidden behind it. You could place it in front of it, could look better...
22  Games Center / WIP games, tools & toy projects / Re: MERCury - 2d Game Engine on: 2014-04-12 23:31:31
What is this supposed to be?...
23  Game Development / Game Mechanics / Re: Mathematical curves. on: 2014-04-12 21:01:33
Used sine curves for this lately since they are so easy to use...
24  Discussions / Business and Project Discussions / Re: Should be deleted on: 2014-04-12 03:46:02
Thought about giving you a medal for this. Scary moment. Nothing happened. Good.
25  Discussions / Business and Project Discussions / Re: Should be deleted on: 2014-04-12 02:38:55
... it did not.
He asked a serious question and got serious answers. He decided to take back the question. Nothing happened. (Except the desperate sounding reason, but it was only one post.)
26  Discussions / Business and Project Discussions / Re: Should be deleted on: 2014-04-12 01:38:00
Its not that you would not get a job here.
Nobody would really get a job here.
27  Java Game APIs & Engines / OpenGL Development / Re: Per-pixel lighting (NO SHADERS!) on: 2014-04-11 05:05:01
Its easier for you and its a lot easier for the program.
28  Game Development / Newbie & Debugging Questions / Re: Vertex shader on: 2014-04-10 23:41:20
Take a look at vertex attributes.
29  Game Development / Newbie & Debugging Questions / Re: Vertex shader on: 2014-04-10 22:50:57
Quote
Its better to just google "GLSL" (Game library shader language)

Its actually "Graphics Library ..." since OpenGL is Open Graphics Library.
30  Games Center / WIP games, tools & toy projects / Re: MoreTetris on: 2014-04-10 03:02:09
Hey what did you mean by another "More game?

This one!
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List of Learning Resources
by SHC
2014-04-18 03:17:39

List of Learning Resources
by Longarmx
2014-04-08 03:14:44

Good Examples
by matheus23
2014-04-05 13:51:37

Good Examples
by Grunnt
2014-04-03 15:48:46

Good Examples
by Grunnt
2014-04-03 15:48:37

Good Examples
by matheus23
2014-04-01 18:40:51

Good Examples
by matheus23
2014-04-01 18:40:34

Anonymous/Local/Inner class gotchas
by Roquen
2014-03-11 15:22:30
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