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1  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-07-01 13:13:13
When did I say that wessles?!  Clueless
Don't misquote!

Also, when picking footage for a trailer or something later, you should maybe add a little timelapse on the gameplay; would make it look more like a challenge...
2  Discussions / General Discussions / Re: IRC Channel for Java-Gaming.org on: 2015-06-28 20:21:22
@jonjava: We usually branch off into PM or different channels or whatever anyways when it comes to conversations with purpose.
This channel is mainly about chitchat about different (or no) topics and sometimes a quick question somebody asks, so there is probably no use for that...
3  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-06-20 19:41:59
On a sidenote, this thread has it's first anniversary today!
4  Games Center / WIP games, tools & toy projects / Re: Dominance (work title) - spaceship war game on: 2015-05-26 20:03:43
Herjan, nice to see you are still there!
Yes, the style is indeed supposed to only consist of the simplest shapes possible.
But your crash... what? Are you absolutely sure there was absolutely no kind of output in the console?
Or were you looking for a file being created on crash? I don't do that...
5  Games Center / WIP games, tools & toy projects / Re: Dominance (work title) - spaceship war game on: 2015-05-26 17:26:30
Actually where you place your shield emitter does'nt matter, every single one you add reduces the chance that a shot hitting you causes damage, no matter where it hits.

The connector blocks at the other hand are that kind of protection; they are light dummy blocks that allow you to increase your size without having to become heavy and slow too quickly, so they are a good additional way to protect your core by being a physical barrier.

This and -what they are named after- connecting are their only purpose in the game; I should indeed find a way to make that more clear somehow, was so far hoping to make it all as obvious as possible to get away without adding another GUI component...

Anyway, thanks for testing!
6  Games Center / WIP games, tools & toy projects / Re: Dominance (work title) - spaceship war game on: 2015-05-26 02:43:50
Major update, alpha 1.1 !
Basically a complete rewrite of the AI system.

The ships are less likely to go into single dogfights now but are generally fighting en masse in the central battlefield.
Also they are more aggressively trying to prevent you from just pushing through to their portal to take it by leaving the main battle aside for a moment to fully concentrate on destroying you!

The most relevant aspect though is that those suicides ryukujinishi mentioned before should not be as much of an issue anymore, because ships are now always trying to keep security distance to enemy portals when approaching them.  Smiley
7  Discussions / General Discussions / Re: Four hour downtime as mysql tumbled on: 2015-05-25 14:48:41
8  Games Center / WIP games, tools & toy projects / Re: Dominance (work title) - spaceship war game on: 2015-05-14 15:59:27
Okay, made the mentioned minor changes now:
- the window now still starts maximized, but at 800x600 windowed size, still being freely resizable
- "reset" button in the editor  Smiley
- it also has at least a temporary title now: "Dominance"

So there we have alpha 1.0.1!
9  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-05-12 19:45:54
Finally put my current game on JGO...
10  Games Center / WIP games, tools & toy projects / Re: untitled spaceship game on: 2015-05-12 19:40:24
Weird... the reset button is pretty much the one most asked-for feature so far...
Gonna need to add it  Smiley

The window should be maximized by default but also be freely resizable. The default size is too high and/or weird right now though, forgot to set it to something more user-friendly like 800x600...

About the AI... well... it was designed quite early back when the game still had a different focus than it has now, and until now I always got around remaking it by modyfying it just enough so it kinda does what it's supposed to...  Smiley

Thank you for your feedback!
11  Games Center / WIP games, tools & toy projects / Dominance (work title) - spaceship war game on: 2015-05-11 20:15:04
Hi JGO

This is the game that I have been working on for a bit more than half a year now...
It is still untitled It's title is still not entirely fix, so any good suggestions are welcome...

It is a game about being a single drone in an army of interstellar spaceships fighting for dominance in the galaxy.
You construct your own ship out of modules such as  weapons, thrusters or shields to give your personal ship exactly the fight and flight behaviour you need it to have in combat to optimize your efficiency;
every module has its own mass to slow you down, but also makes you move, based on position turn or shoot faster or simply increases your resistance against enemy fire.
If you don't want to spend your time on configuration and just want to get back into battle as quickly as possible,
you can also just pick one of your allies' improving designs.

The controls are simply the ASDW or arrow keys to accelerate/turn and spacebar to fire.
Your goal is to destroy as many hostile (not blue) ships as possible and ultimately to take every
other teams' spawn portal by firing at them until they change their affiliation.

Currently this is a prototype, so this version only consists of one level that's difficulty (spawn rate) is configurable in the options menu. This will likely change later...

Download Alpha 1.1

Any feedback would be great!

Some illustration:


Trying (being invincible) to capture a spawn portal as mentioned above:
Click to Play

Respawning:
Click to Play
12  Games Center / WIP games, tools & toy projects / Re: Isotröma on: 2015-05-06 16:34:14
No, I was more talking about not having to change them all manually but to just click a "switch between" button or something to switch between WASD and ESDF, maybe even detect the layout on startup and set the default to that?...
Well, it would be nice if you could do something like this, but it isn't that big of an issue.
13  Games Center / WIP games, tools & toy projects / Re: Isotröma on: 2015-05-06 14:59:18
in Europe keys positions are different (azerty)
Don't draw all of us into this!  Smiley
Large parts of Europe, maybe more, also use QWERTZ.
Using ESDF seems just... wrong to me... maybe some toggle shortcut between both?...
14  Games Center / WIP games, tools & toy projects / Re: Isotröma on: 2015-05-05 20:25:12
Still nice, although i quit at the digging intro, its just so easy to not even find the hints.
Also... is there any good reason why you torture people by forcing them to move their WASD fingers one step to the right?
15  Discussions / General Discussions / Re: Does Internet cost matter to you? on: 2015-04-05 19:47:52
Tell me if I get something wrong here,
but no matter how much your computer compresses the data it recieves, it only recieves the entire file and compresses it clientside then, but doesn't decrease the amount of data recieved at all unless you also make the server use the compression method and send the compressed data...
The same goes for your upload, if you compress it clientside, the server will simply not be able to use this data, unless it knows how it has been compressed.

So how exactly do you, leaving the asked question apart, even plan to do this?
16  Game Development / Newbie & Debugging Questions / Re: character creation on: 2015-04-03 21:09:08
Could you explain this a little further, explain what you already have, maybe illustrate your problem somehow?
17  Game Development / Newbie & Debugging Questions / Re: Placing a TextField on: 2015-03-19 20:08:25
Did you try to google it?
What ever this is came for "TWL text input"...
18  Game Development / Game Mechanics / Re: Orbital mechanics = Keplers! on: 2015-03-17 17:20:35
To be informative? Does it require another reason?
Nope. Just curious.  Smiley
19  Game Development / Game Mechanics / Re: Orbital mechanics = Keplers! on: 2015-03-17 16:23:46
This is interesting, haven't heard of it...
Still, what's your point?
20  Discussions / Miscellaneous Topics / Re: IRC? on: 2015-03-07 16:14:04
Could somebody, anyone explain me what this bs is all about?!
You decided to spam the other chat and that was your reason to move somewhere else?!

EDIT: @Riven: The fact that you feel the need to apply the concept of leadership here tells quite a bit about your personality, don't you think so?

No seriously, more a technical than a formal issue here. (One that didn't actually exist though.)
21  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-03-06 13:12:06
What happens if two guys try to occupy the same bath tube?  Shocked

Well until i fixed it just now.. the original occupant would mysteriously vanish lol.

Not sure what the implications are here, but for sure I don't want to find out...
22  Discussions / General Discussions / Re: How do I request my game to be featured? on: 2015-03-05 18:09:26
Then do that. Just once as it says, and don't expect that this will automatically make it happen.
23  Discussions / General Discussions / Re: How do I request my game to be featured? on: 2015-03-05 17:23:59
You don't.

You can request to move it from WIP to Showcase, so "still doing" to "done", but featured is just for games that somebody (Riven probably) thinks are worth it...
24  Discussions / Miscellaneous Topics / Re: RIP Leonard Nimoy on: 2015-03-05 16:53:55
Expected that too...
But well, we mainly only know him for one franchise and it's been more than 40 years by now and even Star Trek fans with a high chance prefer some of it's other series by now, so yeah, he was like an icon, but one of -ironically- the past...
25  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-03-01 01:12:36
@ags1, basil_: In a world where being as blue as possible improves survival skills, everything will at some point look blue, so it kinda is, isn't it?...

Had to make an implementation of the Heapsort algorithm for school and got a bit off topic after finishing it and playing with ways to get anything like an interesting result, which lead me to generate 1000 random numbers 0 to 1000 and then count the indices where
a[i]==i+1
...
This number, although highly variable seems to almost always be between 10 and 60...

Edit: 38.3 in average.
26  Games Center / nK Game Competition - 2015 / Re: Java4K Sourcecode Compressor Community Effort (JSCCE) on: 2015-02-27 20:02:17
Just here to point out the ovious and say that this is finally a thread that about 98% of the community have literally nothing to contribute to while 90% of the remaining 2% seem to not have the time needed to contribute to it.
Go on guys, continue writing your own legend.
27  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-02-24 21:24:20
(don't hold me ransom I don't have money)

Agree on that, tried it once, but he seems to really have nothing...

(Also now possibly not even a family anymore...)
28  Discussions / Miscellaneous Topics / Re: Make the simplest code unreadable on: 2015-02-24 19:09:38
You confuse data for information, but enough of this derailing persecutioncomplex
Crap, there is a rail? I think I just missed it...
29  Game Development / Game Mechanics / Re: modding : with scripts or UI-based tool ? on: 2015-02-22 20:22:39
Maybe just take your game to a point where it is considerable "done" first and then start working on moddability? Just one possible approach...

On topic: What kind of people do you want to attract to it? It depends heavily on that...
30  Games Center / WIP games, tools & toy projects / Re: Clash Tune : tune your armies, clash enemies ! on: 2015-02-18 23:24:50
Looks great by now and you could get quite some response putting it on steam if you do it right!

But your trailer still has some flaws, maybe go less the "I show you my gameplay and tell something quick storyish on top of that" way but rather do something a bit shorter, with more frequent cuts, leaving more space for imagination?

Edit: Also the music seems to have some points where it suddenly changes for no obvious reason, making it seem a bit thrown together...
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