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1  Games Center / WIP games, tools & toy projects / Re: MoreSpaceInvaders on: 2014-07-28 20:51:04
@alesky: Erm, it is a circle out of white triangles with another such circle running from white at center to black outside under it. Not quite sure what your question is about, there is no brighter color than white, maybe your eyes play you a trick because of the second mentioned circle, the atmosphere?
2  Game Development / Newbie & Debugging Questions / Re: Voxel Destroy Item on: 2014-07-28 20:40:06
Quote
Voxel engines could mean MANY things. 2D or 3D?
Actually, a voxel can technically only be 3D since voxel = volumetric pixel so...  Smiley
3  Games Center / WIP games, tools & toy projects / Re: MoreSpaceInvaders on: 2014-07-27 14:37:22
v1.1.2: Added A/D keys to rotation control and CTRL keys to shoot, so the game is more flexible to control!
4  Games Center / WIP games, tools & toy projects / Re: MoreSpaceInvaders on: 2014-07-26 22:37:12
@mag Thank you! Smiley
The screenshake is probably the most important effect in this, but there was at least one complaint about it so there is v1.1.1!  Smiley :
- options menu with adjustable screenshake intensity and sound volume! (press "O" in pause screen)
5  Games Center / WIP games, tools & toy projects / Re: MoreSpaceInvaders on: 2014-07-26 01:56:20
Just updated OP with version 1.1! :

- The enemies do not longer spawn and mostly drop bombs all at the same position but the spawn position rotates around the center
- New enemies fade in more smoothly
- The survival timer does no longer progress while the game is paused
6  Games Center / WIP games, tools & toy projects / Re: MoreSpaceInvaders on: 2014-07-25 17:45:20
Thank you!  Grin
The enemies are indeed supposed to drop their bomb once they reach their final orbit at a random angle between 0 and 90 degree clockwise. Did not find a better way to avoid overlapping other ones...
7  Games Center / WIP games, tools & toy projects / Re: MoreSpaceInvaders on: 2014-07-25 16:39:49
@wessles: Thank you! Slowly running out of ideas I like though.  Smiley

@danieldean: Thats odd... The warning you see is thrown because the program extracts the needed LWJGL natives there and uses them then. This should not relate to the window closing though... Maybe it is the JFrame doing some multithreaded stuff in background where it is not supposed to do hmm...  Clueless

Thank you both for testing!
8  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-07-25 00:14:34
Created a thread in WIP board. Technically it was yesterday.
9  Games Center / WIP games, tools & toy projects / MoreSpaceInvaders on: 2014-07-24 23:20:48
Hi everybody!

Just made another little game for my "More"+[classic] series!  (MorePong, MoreTetris)

This time it is SpaceInvaders.
You are controlling a lonely orbital defense station trying to protect your planet from endless hordes of aliens!

Controls:
Space or Ctrl to fire
Right/left arrow or D/A key to rotate clockwise/anti clockwise
ESC/P/PAUSE to pause/continue

Download:
v 1.1.2

And the screenshot:
10  Discussions / Business and Project Management Discussions / Re: what now? on: 2014-07-22 11:00:25
You should always phrase like this.
It is very hard to tell you what to do, because only you can know it, so if you think your project is not worth it, well, then you cant work properly on it, so drop it, but try to avoid these situations though...
11  Discussions / Business and Project Management Discussions / Re: what now? on: 2014-07-22 10:56:50
Excuse me?
12  Discussions / General Discussions / Re: What? Your game isn't a pixelated retro masterpiece? on: 2014-07-21 17:23:01
In the end, everything is about taste, and you know, there's no accounting for taste.
13  Discussions / General Discussions / Re: What? Your game isn't a pixelated retro masterpiece? on: 2014-07-19 04:42:58
the term seems to be used very ambiguously

Well, everything where you can still see individual pixels... Your example does indeed not fit at all.
14  Discussions / General Discussions / Re: What? Your game isn't a pixelated retro masterpiece? on: 2014-07-18 16:23:01
Sorry for double-posting, but different message.

@Sabomoth:
There is a difference between real projects and these learning projects. Keep in mind that learning the difference between what the people care about and what not is also an important lesson in game development.
Making these games is good for learning how to actually get a program to run. And also to learn that learning game design is also important.
15  Discussions / General Discussions / Re: What? Your game isn't a pixelated retro masterpiece? on: 2014-07-18 16:17:08
I do prefer to use textures with low resolution. Because I like my art in a simple way.
This has nothing to do with minecraft, minecraft is just ugly, because it is nothing to look at.

Another personal reason to prefer low resolutions from others:
Good detailed art takes time, I mean a lot of time, time most of us indie developers just do not have.
Pixel arts is a way to spend less time on making while still having something looking good.
(There are also horrible examples! But not everything.)
Therefore pixel arts is the best option for most of us, because IMO leaving something out is better than making it badly.
16  Discussions / Miscellaneous Topics / Re: about WIP Posting on: 2014-07-11 21:13:18
Java is Java, the language this forum is about. JavaScript is a scripting language, mainly and originally used for client-side website interactions, but is not related to Java.

And yes, always feel welcome in the Misc Board Smiley
17  Discussions / Miscellaneous Topics / Re: about WIP Posting on: 2014-07-11 20:57:51
Java or JavaScript?

EDIT: Kinda what death_angel says.
Eclipse is an IDE, basically just a text editor with some features btw and it makes no difference whether you use it or another IDE (google it). Its not comparable to Unity.
18  Discussions / Miscellaneous Topics / Re: Minecraft: overwriting login database? on: 2014-07-11 15:55:22
What he says is that you have to modify so "mod" your game.
You can of course always make the game display anything if you modify it for it.
19  Discussions / Miscellaneous Topics / Re: Bought myself a new smartphone! on: 2014-07-10 17:57:17
Uhm okay... Have fun with it...
20  Discussions / Miscellaneous Topics / Re: Minecraft: overwriting login database? on: 2014-07-09 18:08:39
You can get any skin by username, but anything further than that would probably be illegal.

EDIT: Oh, you mean use yours instead. Possible with a modified launcher and maybe game.
21  Discussions / General Discussions / Re: [opengl] Why are OpenGL enums as integers? on: 2014-07-08 21:35:52
Possible, but not necessary.
22  Discussions / General Discussions / Re: [opengl] Why are OpenGL enums as integers? on: 2014-07-08 21:33:09
I think you kinda got the reason.
It would at least complicate it a lot.
23  Game Development / Newbie & Debugging Questions / Re: Should JGO have a JGO Store? on: 2014-07-07 16:57:11
Yeah...
24  Game Development / Newbie & Debugging Questions / Re: Should JGO have a JGO Store? on: 2014-07-07 16:56:00
Actually my point was not from the publishers but from the customers view.
25  Game Development / Newbie & Debugging Questions / Re: Should JGO have a JGO Store? on: 2014-07-07 16:23:23
It would also be nice if the games in there would not only be there for a moment and then silently "disappear" to the next site. Maybe some kind of more genre than words-in-threads oriented search function...
26  Discussions / General Discussions / Re: Rock Simulator 2014 funded on IndieGoGo on: 2014-07-06 20:13:24
Quote
I guess Indie Gaming is becoming the new mainstream...
Is it not already?

Quote
People start filling it with so much trash, that soon enough it becomes an undesirable mess.
It should not matter what some or even many people do. There will always be s***, thats a side effect of any public medium.
Look at the good results, their value is not decreased by it.

Also, there is no need to hate anybody for making money with something like OP. They have done something (no matter how pointless) and people gave them money for. Thats how getting money works. No need to argue with this.
Threads like this one and videos like the above are also not a problem. It might be that they give the project even more attention, but what do we care? It does not affect us.
Its just fun to say "oh my, HOW?!", so why not.
27  Discussions / General Discussions / Re: Rock Simulator 2014 funded on IndieGoGo on: 2014-07-05 16:36:10
Also, just downloaded it for boredom, it is not that bad.
Definitely nothing like Rock Simulator.
28  Discussions / General Discussions / Re: Rock Simulator 2014 funded on IndieGoGo on: 2014-07-05 15:58:22
Nah, thats something different. It seems to be not about actually waiting for the bus but about something "horrific" that happens while. Hopefully.

EDIT: Also, it was not crowd funded, was it?
29  Games Center / Showcase / Re: Teardrop Distance on: 2014-07-04 17:54:32
Just watched the walkthrough.
In the beginning, the voice acting is sometimes a little bit weird, sounds out of place, is way to repetetive and too, but later it gets better. Also the bosses don't really fit into the story and it looks odd to just rotate them by 90 when coming from top.
But.
The lighting effects look really very good most the time!
Also, the sounds are mostly good chosen (except the rain that sounds more like a waterfall, but that possibly still supports the mood)
And the ending is also very good, although it keeps the mood down...
30  Discussions / General Discussions / Re: Rock Simulator 2014 funded on IndieGoGo on: 2014-07-02 22:39:21
I am really really scared...
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