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1  Discussions / Miscellaneous Topics / Re: How to disable the DOTA game on my LAN? on: 2015-11-27 16:44:50
there's a crystal silence in the room.  it lasts half an hour, hour, suddenly:
C-r-r-rap!!! Wadda hell?!! You, son of a bitch, what you're doing?!!! Where you're going now??!!! Stupid bastard!! Get f*ck you out of here!! Bitch!!!

Well... that may so far be something disturbing you, but doesn't really show any problem at all because... well, he is obviously playing the game, and you being surpised comes more from the fact that you are not watching what is happening there...

Are you sure you can call it an addiction already? How long has he been playing the game that excessively?
If it hasn't been long yet, it might just as well (as pointed out before) fade at some point, being just a little obsession.

Try to make sure to understand well what you are talking about, not only from your, but also from his position, before you do anything about it.

In any way, cutting the connection is not what you want to do, it would probably only make him want it more.
2  Games Center / WIP games, tools & toy projects / Re: Heroes of Loot 2 on: 2015-11-25 21:06:01
Looks, so far, once again great! With quite some more enemy types, of course.  Smiley

Those speech bubbles... are you going to add any more complex system behind them?
Because right now, they seem like they would feel a lot more like spammy bot information than like actually informative in the final game...
3  Game Development / Newbie & Debugging Questions / Re: Lwjgl to browser. on: 2015-11-19 15:38:29
The shortest answer is you can't.

The next shortest answer is you can port it to something that is aimed at web integration, unlike LWJGL.
Try LibGDX, if you want to do what probably most people here do.
4  Java Game APIs & Engines / OpenGL Development / Re: Transforming model vertices after loading to vao on: 2015-10-31 00:46:31
Longarmx was already right, glBufferSubData was everything necessary to answer the question.
5  Game Development / Game Play & Game Design / Re: Anti Aimbot?? on: 2015-10-24 20:13:53
To extend the previously asked question a bit... does it matter?
From your very little description I assume that your game is either singleplayer or small scale multiplayer.
Do you think that there should really be intervention by the developer at that scale?
If people play the game alone - what do you care about what they are doing? They can only ruin the game for themselves.
If we are talking about the other option, I think it is still better to rely on people to just not play with other people who they realize are cheating - instead of forcing your own rules into everything.
6  Discussions / General Discussions / Re: On-site IRC error on: 2015-10-12 19:22:03
Why does PHP break when I'm not touching it.
Maybe you are using temperature sensitive materials?...
You know... winter is coming...
7  Discussions / General Discussions / Re: On-site IRC error on: 2015-10-12 17:05:33
A few people noticed it but it was not publicly mentioned yet AFAIK (since, you know, IRC public log is down).
Also, is it normal that the main page's content block is stuck to the left?
8  Discussions / General Discussions / Re: Why are voxels everywhere!? on: 2015-10-08 15:21:59
Voxels are everywhere for pretty much the same reason as pixel art.

it doesn't look realistic at all
Not every game developer's goal is to make the most realistic-looking game out there.

And this is pretty much it. There is a difference between whether you want your games to look as close to reality as possible, which usually doesn't work out very well (hell, even some AAA games don't get that any right), or whether you want them to look... well... good, as in having any coherent style.

We could use photos as the textures in our 2D games, but most of us don't, because it most likely just looks ugly, and so we opt for simple art we can actually produce - usually vector or pixel art.
Voxels might or might not be something we aesthetically like, but at least they allow to produce some kinda decent looking 3D art without having to take years to do so.

EDIT: And yes, Minecraft. There are of course different approaches. But usually, we call those "Minecraft clones".
9  Games Center / Showcase / Re: You. Me. Heaven. on: 2015-10-06 16:36:47
Also you used "to" for "too" several times in the game. Maybe generally recheck your spelling at some point...
Anyway, it's always fun to play one of these games you make.
The surrealism and randomness make a nice experience usually.
10  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-09-23 20:26:00
It takes samples from a number of steam users about whether they have the game or not, and calculates the most probable absolute amount of owners. It therefore gets way more precise the more people actually own the game and the wider it is known.
For RFLEX you can pretty much ignore anything it says for now. The site itself even tells you that new titles are mostly inaccurate.
It's audience is still to small and too centric.
11  Games Center / Showcase / Re: Elevox - Early Demo on: 2015-09-09 17:18:43
Right.  Smiley
Running it with Java 7 or 8 makes no difference.
A white window opens, stays open for a split second and then crashes giving this error.
That's about it.
"Interesting" was just about that it sounds like the rather basic GL11 function glMatrixMode is not supported in general, which shouldn't be the case. No idea what we have here...
12  Games Center / Showcase / Re: Elevox - Early Demo on: 2015-09-09 15:03:19
Exception in thread "main" java.lang.IllegalStateException: This function is not available.
        at org.lwjgl.system.Checks.checkFunctionAddress(
        at org.lwjgl.opengl.GL11.glMatrixMode(
        at main.Elevox.c(Unknown Source)
        at main.Elevox.<init>(Unknown Source)
        at main.Elevox.main(Unknown Source)

13  Game Development / Articles & tutorials / Re: How to draw Tinto the Fox on: 2015-09-05 22:52:11
simple yet candy graphics for your games
Yes, and I was asking how the video relates to said games. It is a video of someone drawing a fox.
14  Game Development / Articles & tutorials / Re: How to draw Tinto the Fox on: 2015-09-05 19:44:37
The end result looks nice but... how does this relate to games like... at all?
15  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-09-04 17:04:34
I still think it's too round. It looks like a moon.
"That's not a moon!"

Well... even the craters look like little moons  Smiley
It's alright though.
16  Discussions / Community & Volunteer Projects / Re: THE TRADING GAME IS LOOKING FOR PROGRAMMERS on: 2015-09-04 14:59:11
The game is not pay to advance [...]  You can purchase [...] to advance faster at the beginning.
Not necessarily intending to attack you but...
17  Game Development / Game Play & Game Design / Re: Game Ideas on: 2015-09-01 23:10:47
In any event, I did say "silly" was okay, and one of the tactics of successful brainstorming is to go easy on the preconditions and self-censorship.
I have to seperate myself from anybody saying "only positive feedback allowed" here though.

But otherwise, basically this post.
18  Game Development / Game Play & Game Design / Re: Game Ideas on: 2015-09-01 23:07:27
Yes it is indeed just an idea showcase.
It is also not something where entire games will usually be posted into.

Like I said, a thread like this might be useful if the ideas were more specific- post software requirements instead of broad genres. Post an algorithm and data structures, not a fuzzy description of a mechanic that could be interpreted in a million different ways.
This is not about programming games, this is about game design. Not any game you make is automatically interesting, just because you know how to make it.
We can suggest ideas of mechanics and yes, rarely also genres, which can lead somebody to get a more complete idea for a game.
How you make the game... what does it matter for you? We all have our heavily differing experience in making games, and if you decide to make a game based on an idea you find here, you are probably well aware of how to make it, or at least how to learn how to make it. The question is only what.

Also, @Riven this should better be seperated somehow.
19  Game Development / Game Play & Game Design / Re: Game Ideas on: 2015-09-01 19:40:50
@KevinWorkman: Although i think you are right about most of what you are saying, assuming that this is a thread for those asking for ideas because they don't know what they can do, you are probably wrong.

It is nice to have a simple place where we can share game ideas, and that must not be simple keywords as generators such as the one SirSoltex mentioned produce.
I think it is more a place to share ideas that are at least to some point worked out, as in seem actually interesting and can give you some actual ideas on what to make if you know how to do so already.

It sure is possible to come up with a lot of random ideas and pick from them, but it might sometimes be better to pick from an already existing collection of kinda good ideas...
20  Game Development / Networking & Multiplayer / Re: Handling monsters on serverside on: 2015-08-29 16:00:34
You should probably just try what you think might work...
You are aware that Kryo is mostly running in it's own background thread, right?
21  Game Development / Networking & Multiplayer / Re: Handling monsters on serverside on: 2015-08-29 01:12:53
Is there any specific question?
I am doing just that right now in my own game and it works fine.
22  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-08-28 19:41:33
Moved to my first own house. No more rent bullshit.
Good luck with the having to care about your own house bullshit.  Smiley
23  Discussions / Miscellaneous Topics / Re: Hello, people. on: 2015-08-27 03:54:17
This is mostly a forum people come to to ask questions or sometimes answer something.
However, feel invited to our IRC Smiley
24  Games Center / Showcase / Re: SpaceBlocks demo [UPDATE] on: 2015-08-21 15:49:35
Damn, I knew it sounded wrong. Not competition as between us but as between players.  Smiley

The answer to your question... by adding code to make it do this. Just made stuff fade asynchronously and tangentially instead of instant transitions. Really, anything works.
25  Games Center / WIP games, tools & toy projects / Re: Dominance (work title) - spaceship war game on: 2015-08-19 16:24:21
Thank you! Currently trying to implement network multiplayer though.

Well... obviously not everything does interact with everything else even far away, that would quickly let the complexity exceed the bounds, but other than that no. Maybe you are indeed underestimating the JVM...
26  Games Center / Showcase / Re: SpaceBlocks demo [UPDATE] on: 2015-08-19 02:52:46
Heh. Kinda got to link my own game at this point.  Smiley
It's interesting to see another approach to probably the same idea.

However, so far it's a pretty nice game.
It could benefit from being a bit faster and the UI could use some polish, but i think you are overall having a nice little competition game here.
27  Games Center / Showcase / Re: We Shall Wake Demo 7 is out! on: 2015-08-05 19:29:29
Keep getting one of these little friends.
28  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-07-01 13:13:13
When did I say that wessles?!  Clueless
Don't misquote! Smiley

Also, when picking footage for a trailer or something later, you should maybe add a little timelapse on the gameplay; would make it look more like a challenge...
29  Discussions / General Discussions / Re: IRC Channel for on: 2015-06-28 20:21:22
@jonjava: We usually branch off into PM or different channels or whatever anyways when it comes to conversations with purpose.
This channel is mainly about chitchat about different (or no) topics and sometimes a quick question somebody asks, so there is probably no use for that...
30  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-06-20 19:41:59
On a sidenote, this thread has it's first anniversary today!
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Rendering resources
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2015-11-13 14:37:59

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2015-11-13 14:36:58

Math: Resources
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2015-10-22 07:46:10

Networking Resources
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2015-10-16 07:12:30

Rendering resources
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2015-10-15 07:40:48

Math: Inequality properties
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HotSpot Options
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2015-08-29 11:33:11 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
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