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1  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-05-23 12:24:01
You can see the same test running on Chrome (HTML5), Windows (LWJGL 3) and Android at the same time.

Okay, but then why is the right one x-mirrored?  Smiley
2  Games Center / Featured Games / Re: Seven Sages - Decipher secret messages and solve riddles on: 2016-05-12 10:10:57
Then again, having a cursor hover the game could destroy parts of the atmosphere again.
All a matter of balancing it out; maybe simply having more... common keybindings would do it already, maybe it's even just me percepting it that way.
3  Games Center / Featured Games / Re: Seven Sages - Decipher secret messages and solve riddles on: 2016-05-11 20:13:35
This is really great, and that by only having played it a few minutes so far!

Though, I feel like the controls are very confusing, it takes a while to get used to them even to a usable point.
You might want to try to make them a bit more intuitive, mouse controllability for interactions for example could help.

But yeah, definitely aim for Steam or something alike!

Edit: Oh, and hey look, Riven moved you to Featured Games section. Congrats.
4  Discussions / Miscellaneous Topics / Re: Shareware, copyright and fangames on: 2016-05-11 17:25:40
If you are not taking own profit from it, nor are reducing their profit in any way, it is unlikely that anybody will drag that through a legal process.
Due to the ambiguity of the case, it would likely cost more to pursue than to just leave it be.
5  Discussions / Miscellaneous Topics / Re: 4D shooter? on: 2016-05-11 16:45:57
So... basically Miegakure but as a shooter?

This sounds like a pretty interesting idea, but also as if it could be really hard to get a proper game from...
Maybe something like chose what/whom you encounter or something...
6  Discussions / General Discussions / Re: Reserving the name of your game on: 2016-04-19 17:34:56
Having a rememberable unique name does certainly help with marketing, but unless you are accidently stumbling upon someone's trademark you should not have any problems there.
I also do not think either of the app stores require unique names, that would probably not even work.
The only thing to keep an eye on reserving is probably a domain name, in case you want to have a site for your game.
7  Games Center / Android Showcase / Re: Super Swiper on: 2016-04-17 03:22:18
Well, it is not exactly that bad that you should prominently put it onto the main screen, but better, yes.
8  Games Center / Android Showcase / Re: Super Swiper on: 2016-04-16 23:55:25
It is not showing up every time, no.
It is showing up at exactly the times you made it synchronize its data.
Since I am simply canceling the the registrating process it just does nothing, but the next time it tries to connect it shows the registration popup again. That is annoying. I do not want to register.
Would be nice to have an option to disable highscore sharing entirely, that is all.
9  Games Center / Android Showcase / Re: Super Swiper on: 2016-04-16 23:42:19
If you are trying to synchronize highscores for all players, then that is indeed what it is trying to do and what I would like to be able just... not to do. Without having to confirm it again and again.
10  Games Center / Android Showcase / Re: Super Swiper on: 2016-04-16 22:51:01
Kinda nice, although it would be easier playable if you did not restrict the swiping to that little area at the bottom.
Also, it constantly tries to connect to Google services, which I disallow because not want to use them.
Would be nice if it would just accept that choice.
11  Game Development / Artificial Intelligence / Re: Hnefatafl on: 2016-04-13 16:20:42
Well, unless we clearly define how flexible this is allowed to be, we will barely be able to create a proper AI for it, unless counting a simulated human being...  Smiley
12  Game Development / Artificial Intelligence / Re: Hnefatafl on: 2016-04-13 14:50:23
We would at first probably need a slightly more specified ruleset...
13  Game Development / Artificial Intelligence / Re: Hnefatafl on: 2016-04-12 19:45:27
It is a random image i found on Google Images, also linked it from it's original location.
Do whatever you think you want to do with it.  Smiley
14  Game Development / Artificial Intelligence / Re: Hnefatafl on: 2016-04-12 19:38:02
Your description sounds like this:


Interesting. When I hear people say "viking chess" they (for some reason) usually refer to this...:
15  Discussions / Community & Volunteer Projects / Re: Looking for other programmers for a stealth shooter on: 2016-04-10 03:42:00
The only recommendation I can and should give you here is to set yourself goals that you want to archieve, then do what you can to reach them.

We are merely telling you that forming a team just for the sake of forming a team will most likely not result in anything, probaby not even in a team.

If you reach a point where you can not do something yourself, and are also not able or willing to learn to, then that is the point to look out for help. But even then probably better for help than for an intentional team.
16  Games Center / WIP games, tools & toy projects / Re: Vangard on: 2016-04-09 23:23:53
[requested dummy post]
17  Discussions / Community & Volunteer Projects / Re: Looking for other programmers for a stealth shooter on: 2016-04-09 15:24:52
Again, you are underestimating this.
Sure if you think through this, it seems you can handle all the problems you can think of.
The problem, though, are those you can not think of.

Have you ever actually worked on, and then finished a game?
Even more so, do you have any experience in working on a private game project, even in a non-leading function?

Try to work on your projects, as far as reasonably possibly, alone, and plan their scope accordingly.
If you have some experience in doing so, then maybe start aiming for larger projects and, if it actually makes sense with the workload, you can then try to work with other people, preferably ones already used to working in a team, and also preferably not with you being the one in charge immediately.

Trying to start a cooperative (and even worse, unspecified) project at this point will probably do no good beyond giving you the experience that these projects tend to fall apart quickly or even immediately.
18  Discussions / Community & Volunteer Projects / Re: Looking for other programmers for a stealth shooter on: 2016-04-09 14:01:48
a team of coders would speed up development
Uh... no. Generally... no.
You are massively underestimating the effort that goes into motivating and then also coordinating a team for a project.
19  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-04-09 00:06:53
Decided to run my game for a while. Hadn't made any changes at all.

Pictured: Nothing intended to happen whatsoever.
Click to Play
20  Discussions / Community & Volunteer Projects / Re: Looking for other programmers for a stealth shooter on: 2016-04-08 21:29:19
I do have to ask... why exactly do you think you need to cooperate on this project?
21  Games Center / Android Showcase / Re: [LibGDX] Mc Pedro's Tower on: 2016-04-03 17:47:16
It is... unusual that people produce games at that frequency here.  Smiley
But beyond that, no.
22  Games Center / Android Showcase / Re: [LibGDX] Mc Pedro's Tower on: 2016-04-03 17:24:43
Did you just post two different games within only a few minutes?
23  Game Development / Networking & Multiplayer / Re: Kryonet: Can I trust the client? (Beginner question) on: 2016-04-03 17:11:58
The question is never whether you can trust the client. You almost certainly can not.
The question should be whether your trust is misused, and if so, whether that actually matters for the game.
So yeah, especially if you are just getting into it, try to get it all working in the first place.
24  Games Center / WIP games, tools & toy projects / Re: Tetradecagon on: 2016-03-26 23:19:06
Indeed, it seems that you simply thought yourself "yeah, why not?" and pushed it there;
I couldn't make out any changes to the actual game to what you had almost three months ago, where you had way to go.
Beyond that, it seems you basically ignored anything you should have learned watching wessles' campaign.

Yet, have a medal for actually doing something other than trying to (to say it politely) irritate people.
As said, the game does have a certain potential. Just try to actually get it there.
25  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-03-25 05:01:25
@chrislo27: Yep. And then try to find volunteers who have enough time at hand to play it repeatedly enough to get it back right. And then again and again to not let it drift off another time.  Smiley
26  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-03-23 01:58:31
Fixed the JGO notification-bar... why didn't anybody tell me it had been down for 2 weeks Emo

Wait what? I can not recall it being functional in a quite a while...
Also, what basil_ says.
27  Games Center / WIP games, tools & toy projects / Re: Dominance (work title) - spaceship fighting game on: 2016-03-07 16:58:57
So after taking more than half a year off yet another time, I finally have another update!  Smiley

Alpha 1.2

This update is mainly about adding multiplayer to the game, since it is a highly competitional game, I think it is a good game to play against other actual people.
The multiplayer (using Kryonet) is host- and joinable from within the game's GUI and requires the ports 4097 and 4098 for TCP and UDP connections.

Also there is a little level map in the singleplayer menu now, which is only in it's prototypical form right now.
It is supposed to be the base for a singleplayer system to keep the game more interesting beyond a few games in the future.

So now, it's finally time to get back to some of the game's other issues.  Smiley
28  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-02-25 21:15:06
It's geeting graphic in here again huh?

Got back to trying to fix a problem in my game.
Realized it would make me run into even more problems. Backed back off.
Tomorrow is a day as well!
29  Discussions / Miscellaneous Topics / Re: I hate hi-res graphics on voxel based games on: 2016-02-25 16:47:26
I don't think there is a point in this thread seriously.

Hmm... I think there you are wrong.
This might just mention texture resolutions in voxel games explicitly, but it transfers to a lot of other phenomena, as mentioned by Husk (EDIT: and waratte), where games become all about how detailed they look.

This conversation, however, has been had before though IIRC...
30  Discussions / Business and Project Management Discussions / Re: Naturact! A terraria-like with a twist. Need parterns to continue development! on: 2016-02-05 22:47:45
Quote
Need parterns to continue development!
Uh...?
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