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1  Discussions / General Discussions / Re: PrepperCraft! - A free voxel game. on: 2014-11-26 19:24:29
It's not WIP but WISTBD, sorry to say that...
2  Discussions / Miscellaneous Topics / Re: How to not suck at pixel art? on: 2014-11-26 17:55:15
No, but thats because you've used two completely different color schemes and even art types here...
Rather redraw the planet than the ship, the colors are just too pale and it has way too less details...
Also the black borders on the planet break completely with everything the ship does.
3  Discussions / Miscellaneous Topics / Re: How to not suck at pixel art? on: 2014-11-26 17:23:17
Looks actually pretty good, maybe make the color borders a little bit less jagged...
4  Discussions / Miscellaneous Topics / Re: How to not suck at pixel art? on: 2014-11-26 16:44:16
The wings do actually look good, but what you need is not something more that points forward, but something that also points backward.
Keep those wings and just add some exhausts or whatever to the back. If what you have there are ones, make them a bit more visible, longer.
5  Discussions / General Discussions / Re: Programmer jokes on: 2014-11-24 15:42:01
http://bad.solutions
6  Discussions / General Discussions / Re: LWJGL or Unity, UDK, Cryengine on: 2014-11-23 19:16:01
perhaps I'll just learn LWJGL to make really pretty 2D games, and then when I feel confident I could swap to 3D.

We could argue how you believe using LWJGL directly leads to prettier games, but maybe thats offtopic...
7  Game Development / Newbie & Debugging Questions / Re: Is it possible to cast Vector2 float to int? on: 2014-11-23 17:10:52
Wait, you are actually trying to cast a Vector2, so two numbers, to an integer, one number?

You can do
int posX = (int)position.x;
and
int posY = (int)position.y;
if you really want to have the vector as integer variables, but keep in mind that Vector2 means two values.
8  Discussions / Miscellaneous Topics / Re: How to not suck at pixel art? on: 2014-11-23 17:04:49
It looks actually kinda fine already, just try to make something actually look inconfusibly like a drive, so everybody can see this is supposed to go forward (or whatever direction).

EDIT: Maybe some gondolas or at least something wingy, but maybe also just a little pipe pointing backwards.
9  Game Development / Newbie & Debugging Questions / Re: Why does a triangle have 6 vertices? on: 2014-11-23 03:59:56
No z coord as long as its 2D...
It's xy xy xy.

EDIT: Slyth.
10  Games Center / WIP games, tools & toy projects / Re: Kinetic on: 2014-11-23 02:57:20
I was thinking of putting just the jar, but it creates a folder with data in it, so I put it in a folder/zip to have it contained.

Wait, what? Could you explain that?
11  Games Center / WIP games, tools & toy projects / Re: Kinetic on: 2014-11-23 02:11:20
Very fun little game!
Simple mechanics, but still very fun.

The fact that the circles around the force sources are finite but the actual force is not is a bit missleading, maybe let the brightness decrease faster or make the circles way bigger, but thats something you understand pretty quickly while playing anyways...

Also a bit annoying is that you are putting a single .jar (of not big size) into its own .zip and offering THAT as download, maybe just offer the .jar?

Overall: good job!
12  Game Development / Newbie & Debugging Questions / Re: ugh directory annoyances on: 2014-11-23 00:11:55
I suppose your methods load files, not ressources.

Okay: First you rename your packages and remove that "src" - why the hell do you have that!?
Then you move it OUTSIDE "src". Then you remove "src" completely from the loader path.
When exportet, you'll need to have your "com/lcass/core/shader" folder next to the jar, you can also rename it.
13  Game Development / Newbie & Debugging Questions / Re: ugh directory annoyances on: 2014-11-23 00:00:11
Was about to ask the same!
14  Game Development / Newbie & Debugging Questions / Re: ugh directory annoyances on: 2014-11-22 23:58:10
Hmm... However, if something is inside "src" its a ressource, part of the classpath and you cannot load it as a file (well, you can, but it will only work in your IDE, not when exported).

If it is a file, not a ressource (which is differently to load then a file), place it outside "src" and remove the "src".

Although  it does not work because its path doesnt start woth "src" but with "bin" in compiled state.
15  Game Development / Newbie & Debugging Questions / Re: ugh directory annoyances on: 2014-11-22 23:49:29
[I got some stuff wrong here]
16  Game Development / Newbie & Debugging Questions / Re: Would this be the correct way to make AI? (Idea, no code) on: 2014-11-22 22:23:58
@ags1: The fact that they are rethinking every frame and possibly change their plan before even being able to complete it kinda solves that in my case.
17  Game Development / Newbie & Debugging Questions / Re: Would this be the correct way to make AI? (Idea, no code) on: 2014-11-22 17:58:46
I am working on something that is pretty similar to explain and I'm just doing it by having a global task list and letting every AI chose its next target by easiness to reach every frame and then just rotate/move/shoot towards it. Possibly not the best way, but works fine so far.
18  Games Center / Showcase / Re: Bruce Wheels our first Android java game! on: 2014-11-22 02:06:37
Absolutely unable to get past level 3, very challenging, consistent artstyle, very good!
Hitting the "back" "button" on the hardware by accident is a bit annoying though.
19  Discussions / General Discussions / Re: Jar Decompiler? on: 2014-11-21 17:08:12
I prefer this, JD-GUI. Also has plugins for Eclipse and IntelliJ.

I had googled it before posting and for JD-GUI it sounded promising however it didn't launch on my mac so I looked for another and didn't find anymore that worked.

Would have wondered if he had even googled if he hadn't found that one.
20  Discussions / General Discussions / Re: What defines a Game Library or Collection of Utilities on: 2014-11-06 18:05:27
ITT: people who have created and released their own libraries telling other people not to create and release their own libraries.
Does at least not apply to what Jev just said, which I agree to.
21  Games Center / WIP games, tools & toy projects / Re: CopterAction on: 2014-11-05 22:52:35
You can resize the images by putting
width=whateverwidthyouwant
between
[img
   and
]
. Same for height.
22  Games Center / Featured Games / Re: [Slick2d] Retro-Pixel Castles > Now on Steam! < on: 2014-11-05 22:34:49
@HeroesGraveDev:
There's still the option not to talk about the game before it is ready, although we all know what that leads to.
23  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-11-05 05:36:30
W-what do I do?! Who do I talk to?!
You could... try to explain it here... just an idea...
24  Discussions / General Discussions / Re: Worried, Scared. Life wasted? [YOU SAY!] on: 2014-10-29 23:25:20
Still not guaranteed, but yes, this increases your chances definitely a lot.
25  Discussions / General Discussions / Re: Worried, Scared. Life wasted? [YOU SAY!] on: 2014-10-29 23:21:59
Uhm, I guess we have to see game development as art, and like with any other kind of art, you have to be lucky.
You can not really plan success and also you should not base any fun you have from development on actually being successful, just make games you think others or you would like and share them, you will see what happens in each case.

If you want to make your living with it, don't try to enforce it being an indie dev, thats pretty much the same as saying "I'll start a buisness now" without having the least product to offer, but join some studio or something, or just work as whatever and do indie development -like probably most of us here- as a hobby.
26  Games Center / Showcase / Re: Jumper! (Please check out my Game) ;D on: 2014-10-27 23:35:16
Why no screenshots? Would help the presentation a lot, rather would make it interesting at all.  Smiley
27  Games Center / Featured Games / Re: [Slick2d] Retro-Pixel Castles > IT'S TIME! Steam Launch in 4 hours! < on: 2014-10-27 05:11:13
Congrats, indeed!
28  Discussions / Miscellaneous Topics / Re: Calculating points in a circle on: 2014-10-27 00:00:44
You could apply this to any possible point in a rectangular field.
Not very efficient, but hey.  Smiley
29  Game Development / Newbie & Debugging Questions / Re: Generating water pool on: 2014-10-26 19:30:19
You could try your luck at splines for that...
30  Discussions / Miscellaneous Topics / Re: Calculating points in a circle on: 2014-10-26 17:02:34
also @Longarmx:
1  
2  
3  
4  
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public boolean pointInCircle(Point point, Point circleCenter, float circleRadius)
{
    return (
            (point.x-circleCenter.x)*(point.x-circleCenter.x)+
            (point.y-circleCenter.y)*(point.y-circleCenter.y)) <= circleRadius*circleRadius;
}

Believe this answers the original question.
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2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
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2014-08-16 10:40:00

List of Learning Resources
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Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

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