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1  Discussions / Miscellaneous Topics / Re: Java won't let me time travel on: 2014-09-30 16:35:21
Quote
1  
import java.awt.delorean.fluxCapacitor

Nah, delorean is an outdated and clunky old technology. Try tardis instead, its better.
2  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-09-28 19:49:37
@Grunnt: Reminds me of what SwordsMiner is doing and also of what I am doing. So what is it in detail?  Smiley
3  Discussions / General Discussions / Re: Why are people jerks? on: 2014-09-28 17:55:23
To repeat my point: Agression on the internet survives from getting attention and more agression. If you don't like it at any point, just get out, nobody will notice, noboy will feel offended again.

EDIT: And if it is pointed at you, people will see it is spam, and will agree with you in case you ignore it.
EDIT2: Not everybody, but the average person.
4  Discussions / General Discussions / Re: Why are people jerks? on: 2014-09-26 18:55:07
Really, why do we or does anybody care, I think thats actually the best standpoint. - just personal opinion.

Be friendly to others. If they are not, be it though, or you are making it escalate.

You might disagree with me here and this is fine.
5  Discussions / Miscellaneous Topics / Re: Whays the story behind your name on: 2014-09-21 01:13:05
And so the legend was "confirmed"...
6  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-09-20 18:00:43
No. The way the comic is made you would read first "Replaced it with cherry jello." and then "Woah! What'd you do to the floor?" because the line that is up is also read first.

Same in the second part in the strip.
7  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-09-20 17:47:09
You should place the lines that have to be read first above the later ones  Smiley (second comic).
Nice though.
8  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-09-20 17:37:49
What is the experiment there?
9  Games Center / Android Showcase / Re: [Android] Chainsaw Cat: Released! on: 2014-09-20 13:51:41
Well, you could focus on making the sprites look more like something you instantly see what it is rather than just making them photorealistic.
10  Games Center / Android Showcase / Re: [Android] Chainsaw Cat: Released! on: 2014-09-20 00:58:37
The textures are a little bit too hard to understand, ran into a trap a few times thinking it must be food and wondered why the damn cat didn't move anymore  Smiley. Also they don't seem to fit together very well.
But other than that, nice so far.  Smiley
11  Discussions / Miscellaneous Topics / Re: The price of Pizza and Games on: 2014-09-19 16:04:12
Kinda true as an idea, but if you can get more money out of a game because people want to have it even at that price, well, would you not take that money?
What I say is pretty obvious, but it's also the point: value depends on how much people are willing to pay, and does not depend on the material/time invested (well, also, but only within that span).
12  Java Game APIs & Engines / Android / Re: Hello all on: 2014-09-17 18:35:51
Rather try to write your own code while learning. The way you are doing it now you will only learn how to hijack other's code, but not to actually set up an even simple application from scratch.
Make your own so that you really understand what you are doing.
13  Game Development / Newbie & Debugging Questions / Re: Actively update a VBO on: 2014-09-16 20:34:14
Not quite sure, but I think you should specify this question a bit more.
14  Games Center / Showcase / Re: Earth's defender on: 2014-09-13 12:39:45
Nice little game, pretty intuitive to control and nice look, but its sometimes really hard to actually hit some meteors on smaller screens.
The stars are supposed to hide them until they approach?
15  Discussions / Miscellaneous Topics / Re: How to call police/ambulance from a different country on: 2014-09-12 13:27:27
@Cas/SHC:
Well, telling all your countries different numbers won't help anyone since they only direct to your police/... when you're in your country...
16  Game Development / Newbie & Debugging Questions / Re: Is it Possible to use Java and send sounds through the microphone? on: 2014-09-11 21:16:48
Either the whole statement was the joke or you did absolutely not get what this is about. What is it?
17  Game Development / Newbie & Debugging Questions / Re: Is it Possible to use Java and send sounds through the microphone? on: 2014-09-09 19:45:39
A) Well, maybe.
B) If the word "somehow" occurs you should probably not
18  Game Development / Newbie & Debugging Questions / Re: Is it Possible to use Java and send sounds through the microphone? on: 2014-09-09 19:41:33
Maybe you could somehow simulate your system a virtual microphone that takes input from your actual mic but outputs from a software and use this virtual mic as your Skype's default microphone.
No idea how to do that though, sorry.
19  Game Development / Newbie & Debugging Questions / Re: Is it Possible to use Java and send sounds through the microphone? on: 2014-09-09 19:35:14
To hopefully it clear up where necessary:
You want to go between the mic, which turns acustic into digital information, and the program, Skype was your example, and either mix something into that input or replace it so that instead of the actual microphone input that modified/replaced input gets send to Skype?
20  Game Development / Newbie & Debugging Questions / Re: New Skype Group, a Boiling Pot To Share Dev and Ideas - THE GUILD OF JAVA DEV on: 2014-09-07 13:50:42
http://www.java-gaming.org/topics/jgo-irc/33417/msg/313804/view.html
21  Game Development / Newbie & Debugging Questions / Re: Noob Questions From Nickropheliac: Adding ScreenShake Every Collision on: 2014-09-04 14:16:29
Well, screenshake is absolutely one of those things we could tell you how to implement, but like mentioned in your other thread, this is one of those things which help you more if you try to figure them out yourself instead, because it helps you to get more into the process of actually solving problems.

EDIT: Also, this will probably be your first game, so dont try to take too big steps. Game design is maybe the most important part in creating a game, but you are still learning from the technical standpoint right now, and thats probably what you should focus on for now.
22  Games Center / Featured Games / Re: [Slick2d] Retro-Pixel Castles > Status Icons! < on: 2014-09-03 17:16:18
Uhm, what exactly is the reason why a guard cannot work again? And dont say PTSD, that would be lazy!  Smiley
23  Discussions / Suggestions / Re: Pre-WIP section on: 2014-09-02 20:41:20
Maybe because it seems less formal and does not delete stuff over time...
24  Games Center / Showcase / Re: Aeon Alpha on: 2014-09-02 20:10:19
Oh, erm, there is multiplayer support/need? Because no idea how! There seems to be no kind of menu neither you give any controls information...
25  Games Center / Android Showcase / Re: Jumper-game on: 2014-09-01 20:35:50
Well, it is actually a pretty challenging game!
Real animations would indeed be better, some visualization that you pressed the screen could be nice and also to be able to touch ANYWHERE to start a new round instead of that arrow key would help a bit, but other than that...
26  Games Center / Showcase / Re: Aeon Alpha on: 2014-09-01 19:27:04
Well, looks nice, but some instructions what we are supposed to do would be very useful for now.
27  Game Development / Newbie & Debugging Questions / Re: Noob Questions From Nickropheliac: Ive been practicing for 2 weeks and... on: 2014-09-01 15:54:42
Don't let the stuff up there scare you off though! Years might seem long, but they are really not if you set yourself goals and keep working on reaching them.
28  Discussions / Miscellaneous Topics / Re: What other programming languages do you use & why? on: 2014-08-31 15:11:31
C++, not anymore, HTML JavaScript PHP, guess why. Others when necessary for a special case...
29  Games Center / WIP games, tools & toy projects / Re: Project X [RPG] on: 2014-08-29 18:14:05
Quote
It never hurts to set the bar high
Actually this is one of the most frequent problems we see. You might quickly lose motivation when not reaching it, but it's up to you to know where your limit is.  Smiley

Quote
I have already coded a server/client in a previous project. So the multiplayer aspect of the game shouldn't be very difficult.
Well, we will see...

However, good luck.
30  Discussions / Miscellaneous Topics / Re: Killers/Murderers - Are they really wrong? on: 2014-08-28 16:41:29
Quote
Our entire society is driven by psychopaths.
Psychopaths or sociopaths?

However:
The problem we have when asking what is right is that there is indeed no exact "right" way to do anything. There is the way it is and there is the way we see it and there is the way we want it to be, but the last two are different from person to person.

There will never be the solution for every problem because, well, what helps one hurts another. But it is kinda pointless that I even mention this anyway.
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Pippogeek (39 views)
2014-09-24 16:13:29

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2014-09-23 14:38:19

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2014-09-19 03:14:18
List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06

List of Learning Resources
by SilverTiger
2014-07-31 11:54:12

HotSpot Options
by dleskov
2014-07-08 01:59:08
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