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1  Games Center / Contests / Re: Ludum Dare 30 (Connected Worlds) on: 2014-08-25 17:26:19
@thedanisaur: Heh, did not participate, but suggested pretty much the same concept when hearing the theme  Smiley
Anyway, looks good.
2  Games Center / WIP games, tools & toy projects / Re: High Over Seas on: 2014-08-16 16:03:43
You are accessing an ArrayList from two different threads at the same time.
3  Games Center / Showcase / Re: Ballseye 3D. My first 3D game! on: 2014-08-15 17:05:12
Actually this game is pretty nice!

Maybe a wider view (so that the eye takes less space on screen) and a little bit more speed instead would be nice, but other than that...

4  Discussions / Miscellaneous Topics / Re: Life is like a strategy game sort off on: 2014-08-14 23:08:55
Matrix no? Although it contains some interesting approaches sometimes, it should not really be taken too serious from a philosophical standpoint I'd say...
5  Discussions / Miscellaneous Topics / Re: Life is like a strategy game sort off on: 2014-08-10 23:08:14
If there was nothing, this nothing would therefore exist, so why does this nothing exist?
I believe that this leads nowhere.
6  Discussions / Community & Volunteer Projects / Re: Indie Game Developer Magazine. on: 2014-08-09 16:24:54
SHC get on IRC.
7  Discussions / Community & Volunteer Projects / Re: Indie Game Developer Magazine. on: 2014-08-09 16:12:04
You should give it more time than just a few hours to answer it by the way.
8  Games Center / WIP games, tools & toy projects / Re: Notgame on: 2014-08-08 20:32:27
It says my device is incompatible with "this version".

EDIT (tested on PC):
Quote
tell me if you like the idea or not
Its an interesting idea, but its very boring though...
9  Discussions / Miscellaneous Topics / Re: Life is like a strategy game sort off on: 2014-08-07 00:01:37
It's possibly too lazy to say just that, but it's true: truth depends on your definitions. Even on your definition of truth.
10  Game Development / Newbie & Debugging Questions / Re: Moving away from pixel art games on: 2014-08-06 23:57:13
First of all, how does changing your artstyle affect which library you use?!
11  Discussions / Miscellaneous Topics / Re: Life is like a strategy game sort off on: 2014-08-06 16:03:57
1  
boolean success = true;
12  Discussions / General Discussions / Re: Mobile Version of Forum on: 2014-08-05 17:29:01
Saw it and started to look for this post.
There it is! Smiley
13  Discussions / Miscellaneous Topics / Re: Is our Universe Simulatable? on: 2014-08-03 14:52:45
Quote
It means we could create life just like ours in a computer. It makes defining life and killing much harder. Is turning of the simulating computer killing/murder?
It does not create that problem, it shows just another example for it.
Life is no universal constant instance anyway, definitions for it are personal.
14  Games Center / WIP games, tools & toy projects / Re: MoreSpaceInvaders on: 2014-08-02 16:02:08
Just found and fixed a bug of casting longs to integers at the wrong position causing the enemy textures to vanish, so there is v1.1.3!
15  Games Center / WIP games, tools & toy projects / Re: [RTS] Clash Tune : tune your armies, clash enemies ! on: 2014-07-31 14:22:09
Not sure, but doesn't this break completely with your game's color scheme?
16  Games Center / WIP games, tools & toy projects / Re: MoreSpaceInvaders on: 2014-07-28 18:51:04
@alesky: Erm, it is a circle out of white triangles with another such circle running from white at center to black outside under it. Not quite sure what your question is about, there is no brighter color than white, maybe your eyes play you a trick because of the second mentioned circle, the atmosphere, in contrast?
17  Game Development / Newbie & Debugging Questions / Re: Voxel Destroy Item on: 2014-07-28 18:40:06
Quote
Voxel engines could mean MANY things. 2D or 3D?
Actually, a voxel can technically only be 3D since voxel = volumetric pixel so...  Smiley
18  Games Center / WIP games, tools & toy projects / Re: MoreSpaceInvaders on: 2014-07-27 12:37:22
v1.1.2: Added A/D keys to rotation control and CTRL keys to shoot, so the game is more flexible to control!
19  Games Center / WIP games, tools & toy projects / Re: MoreSpaceInvaders on: 2014-07-26 20:37:12
@mag Thank you! Smiley
The screenshake is probably the most important effect in this, but there was at least one complaint about it so there is v1.1.1!  Smiley :
- options menu with adjustable screenshake intensity and sound volume! (press "O" in pause screen)
20  Games Center / WIP games, tools & toy projects / Re: MoreSpaceInvaders on: 2014-07-25 23:56:20
Just updated OP with version 1.1! :

- The enemies do not longer spawn and mostly drop bombs all at the same position but the spawn position rotates around the center
- New enemies fade in more smoothly
- The survival timer does no longer progress while the game is paused
21  Games Center / WIP games, tools & toy projects / Re: MoreSpaceInvaders on: 2014-07-25 15:45:20
Thank you!  Grin
The enemies are indeed supposed to drop their bomb once they reach their final orbit at a random angle between 0 and 90 degree clockwise. Did not find a better way to avoid overlapping other ones...
22  Games Center / WIP games, tools & toy projects / Re: MoreSpaceInvaders on: 2014-07-25 14:39:49
@wessles: Thank you! Slowly running out of ideas I like though.  Smiley

@danieldean: Thats odd... The warning you see is thrown because the program extracts the needed LWJGL natives there and uses them then. This should not relate to the window closing though... Maybe it is the JFrame doing some multithreaded stuff in background where it is not supposed to do hmm...  Clueless

Thank you both for testing!
23  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-07-24 22:14:34
Created a thread in WIP board. Technically it was yesterday.
24  Games Center / WIP games, tools & toy projects / MoreSpaceInvaders on: 2014-07-24 21:20:48
Hi everybody!

Just made another little game for my "More"+[classic] series!  (MorePong, MoreTetris)

This time it is SpaceInvaders.
You are controlling a lonely orbital defense station trying to protect your planet from endless hordes of aliens!

Controls:
Space or Ctrl to fire
Right/left arrow or D/A key to rotate clockwise/anti clockwise
ESC/P/PAUSE to pause/continue

Download:
v 1.1.3

And the screenshot:
25  Discussions / Business and Project Management Discussions / Re: what now? on: 2014-07-22 09:00:25
You should always phrase like this.
It is very hard to tell you what to do, because only you can know it, so if you think your project is not worth it, well, then you cant work properly on it, so drop it, but try to avoid these situations though...
26  Discussions / Business and Project Management Discussions / Re: what now? on: 2014-07-22 08:56:50
Excuse me?
27  Discussions / General Discussions / Re: What? Your game isn't a pixelated retro masterpiece? on: 2014-07-21 15:23:01
In the end, everything is about taste, and you know, there's no accounting for taste.
28  Discussions / General Discussions / Re: What? Your game isn't a pixelated retro masterpiece? on: 2014-07-19 02:42:58
the term seems to be used very ambiguously

Well, everything where you can still see individual pixels... Your example does indeed not fit at all.
29  Discussions / General Discussions / Re: What? Your game isn't a pixelated retro masterpiece? on: 2014-07-18 14:23:01
Sorry for double-posting, but different message.

@Sabomoth:
There is a difference between real projects and these learning projects. Keep in mind that learning the difference between what the people care about and what not is also an important lesson in game development.
Making these games is good for learning how to actually get a program to run. And also to learn that learning game design is also important.
30  Discussions / General Discussions / Re: What? Your game isn't a pixelated retro masterpiece? on: 2014-07-18 14:17:08
I do prefer to use textures with low resolution. Because I like my art in a simple way.
This has nothing to do with minecraft, minecraft is just ugly, because it is nothing to look at.

Another personal reason to prefer low resolutions from others:
Good detailed art takes time, I mean a lot of time, time most of us indie developers just do not have.
Pixel arts is a way to spend less time on making while still having something looking good.
(There are also horrible examples! But not everything.)
Therefore pixel arts is the best option for most of us, because IMO leaving something out is better than making it badly.
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List of Learning Resources
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