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1  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-09-23 20:26:00
It takes samples from a number of steam users about whether they have the game or not, and calculates the most probable absolute amount of owners. It therefore gets way more precise the more people actually own the game and the wider it is known.
For RFLEX you can pretty much ignore anything it says for now. The site itself even tells you that new titles are mostly inaccurate.
It's audience is still to small and too centric.
2  Games Center / Showcase / Re: Elevox - Early Demo on: 2015-09-09 17:18:43
Right.  Smiley
Running it with Java 7 or 8 makes no difference.
A white window opens, stays open for a split second and then crashes giving this error.
That's about it.
"Interesting" was just about that it sounds like the rather basic GL11 function glMatrixMode is not supported in general, which shouldn't be the case. No idea what we have here...
3  Games Center / Showcase / Re: Elevox - Early Demo on: 2015-09-09 15:03:19
Exception in thread "main" java.lang.IllegalStateException: This function is not available.
        at org.lwjgl.system.Checks.checkFunctionAddress(
        at org.lwjgl.opengl.GL11.glMatrixMode(
        at main.Elevox.c(Unknown Source)
        at main.Elevox.<init>(Unknown Source)
        at main.Elevox.main(Unknown Source)

4  Game Development / Articles & tutorials / Re: How to draw Tinto the Fox on: 2015-09-05 22:52:11
simple yet candy graphics for your games
Yes, and I was asking how the video relates to said games. It is a video of someone drawing a fox.
5  Game Development / Articles & tutorials / Re: How to draw Tinto the Fox on: 2015-09-05 19:44:37
The end result looks nice but... how does this relate to games like... at all?
6  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-09-04 17:04:34
I still think it's too round. It looks like a moon.
"That's not a moon!"

Well... even the craters look like little moons  Smiley
It's alright though.
7  Discussions / Community & Volunteer Projects / Re: THE TRADING GAME IS LOOKING FOR PROGRAMMERS on: 2015-09-04 14:59:11
The game is not pay to advance [...]  You can purchase [...] to advance faster at the beginning.
Not necessarily intending to attack you but...
8  Game Development / Game Play & Game Design / Re: Game Ideas on: 2015-09-01 23:10:47
In any event, I did say "silly" was okay, and one of the tactics of successful brainstorming is to go easy on the preconditions and self-censorship.
I have to seperate myself from anybody saying "only positive feedback allowed" here though.

But otherwise, basically this post.
9  Game Development / Game Play & Game Design / Re: Game Ideas on: 2015-09-01 23:07:27
Yes it is indeed just an idea showcase.
It is also not something where entire games will usually be posted into.

Like I said, a thread like this might be useful if the ideas were more specific- post software requirements instead of broad genres. Post an algorithm and data structures, not a fuzzy description of a mechanic that could be interpreted in a million different ways.
This is not about programming games, this is about game design. Not any game you make is automatically interesting, just because you know how to make it.
We can suggest ideas of mechanics and yes, rarely also genres, which can lead somebody to get a more complete idea for a game.
How you make the game... what does it matter for you? We all have our heavily differing experience in making games, and if you decide to make a game based on an idea you find here, you are probably well aware of how to make it, or at least how to learn how to make it. The question is only what.

Also, @Riven this should better be seperated somehow.
10  Game Development / Game Play & Game Design / Re: Game Ideas on: 2015-09-01 19:40:50
@KevinWorkman: Although i think you are right about most of what you are saying, assuming that this is a thread for those asking for ideas because they don't know what they can do, you are probably wrong.

It is nice to have a simple place where we can share game ideas, and that must not be simple keywords as generators such as the one SirSoltex mentioned produce.
I think it is more a place to share ideas that are at least to some point worked out, as in seem actually interesting and can give you some actual ideas on what to make if you know how to do so already.

It sure is possible to come up with a lot of random ideas and pick from them, but it might sometimes be better to pick from an already existing collection of kinda good ideas...
11  Game Development / Networking & Multiplayer / Re: Handling monsters on serverside on: 2015-08-29 16:00:34
You should probably just try what you think might work...
You are aware that Kryo is mostly running in it's own background thread, right?
12  Game Development / Networking & Multiplayer / Re: Handling monsters on serverside on: 2015-08-29 01:12:53
Is there any specific question?
I am doing just that right now in my own game and it works fine.
13  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-08-28 19:41:33
Moved to my first own house. No more rent bullshit.
Good luck with the having to care about your own house bullshit.  Smiley
14  Discussions / Miscellaneous Topics / Re: Hello, people. on: 2015-08-27 03:54:17
This is mostly a forum people come to to ask questions or sometimes answer something.
However, feel invited to our IRC Smiley
15  Games Center / Showcase / Re: SpaceBlocks demo [UPDATE] on: 2015-08-21 15:49:35
Damn, I knew it sounded wrong. Not competition as between us but as between players.  Smiley

The answer to your question... by adding code to make it do this. Just made stuff fade asynchronously and tangentially instead of instant transitions. Really, anything works.
16  Games Center / WIP games, tools & toy projects / Re: Dominance (work title) - spaceship war game on: 2015-08-19 16:24:21
Thank you! Currently trying to implement network multiplayer though.

Well... obviously not everything does interact with everything else even far away, that would quickly let the complexity exceed the bounds, but other than that no. Maybe you are indeed underestimating the JVM...
17  Games Center / Showcase / Re: SpaceBlocks demo [UPDATE] on: 2015-08-19 02:52:46
Heh. Kinda got to link my own game at this point.  Smiley
It's interesting to see another approach to probably the same idea.

However, so far it's a pretty nice game.
It could benefit from being a bit faster and the UI could use some polish, but i think you are overall having a nice little competition game here.
18  Games Center / Showcase / Re: We Shall Wake Demo 7 is out! on: 2015-08-05 19:29:29
Keep getting one of these little friends.
19  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-07-01 13:13:13
When did I say that wessles?!  Clueless
Don't misquote! Smiley

Also, when picking footage for a trailer or something later, you should maybe add a little timelapse on the gameplay; would make it look more like a challenge...
20  Discussions / General Discussions / Re: IRC Channel for on: 2015-06-28 20:21:22
@jonjava: We usually branch off into PM or different channels or whatever anyways when it comes to conversations with purpose.
This channel is mainly about chitchat about different (or no) topics and sometimes a quick question somebody asks, so there is probably no use for that...
21  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-06-20 19:41:59
On a sidenote, this thread has it's first anniversary today!
22  Games Center / WIP games, tools & toy projects / Re: Dominance (work title) - spaceship war game on: 2015-05-26 20:03:43
Herjan, nice to see you are still there!
Yes, the style is indeed supposed to only consist of the simplest shapes possible.
But your crash... what? Are you absolutely sure there was absolutely no kind of output in the console?
Or were you looking for a file being created on crash? I don't do that...
23  Games Center / WIP games, tools & toy projects / Re: Dominance (work title) - spaceship war game on: 2015-05-26 17:26:30
Actually where you place your shield emitter does'nt matter, every single one you add reduces the chance that a shot hitting you causes damage, no matter where it hits.

The connector blocks at the other hand are that kind of protection; they are light dummy blocks that allow you to increase your size without having to become heavy and slow too quickly, so they are a good additional way to protect your core by being a physical barrier.

This and -what they are named after- connecting are their only purpose in the game; I should indeed find a way to make that more clear somehow, was so far hoping to make it all as obvious as possible to get away without adding another GUI component...

Anyway, thanks for testing!
24  Games Center / WIP games, tools & toy projects / Re: Dominance (work title) - spaceship war game on: 2015-05-26 02:43:50
Major update, alpha 1.1 !
Basically a complete rewrite of the AI system.

The ships are less likely to go into single dogfights now but are generally fighting en masse in the central battlefield.
Also they are more aggressively trying to prevent you from just pushing through to their portal to take it by leaving the main battle aside for a moment to fully concentrate on destroying you!

The most relevant aspect though is that those suicides ryukujinishi mentioned before should not be as much of an issue anymore, because ships are now always trying to keep security distance to enemy portals when approaching them.  Smiley
25  Discussions / General Discussions / Re: Four hour downtime as mysql tumbled on: 2015-05-25 14:48:41
26  Games Center / WIP games, tools & toy projects / Re: Dominance (work title) - spaceship war game on: 2015-05-14 15:59:27
Okay, made the mentioned minor changes now:
- the window now still starts maximized, but at 800x600 windowed size, still being freely resizable
- "reset" button in the editor  Smiley
- it also has at least a temporary title now: "Dominance"

So there we have alpha 1.0.1!
27  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-05-12 19:45:54
Finally put my current game on JGO...
28  Games Center / WIP games, tools & toy projects / Re: untitled spaceship game on: 2015-05-12 19:40:24
Weird... the reset button is pretty much the one most asked-for feature so far...
Gonna need to add it  Smiley

The window should be maximized by default but also be freely resizable. The default size is too high and/or weird right now though, forgot to set it to something more user-friendly like 800x600...

About the AI... well... it was designed quite early back when the game still had a different focus than it has now, and until now I always got around remaking it by modyfying it just enough so it kinda does what it's supposed to...  Smiley

Thank you for your feedback!
29  Games Center / WIP games, tools & toy projects / Dominance (work title) - spaceship war game on: 2015-05-11 20:15:04

This is the game that I have been working on for a bit more than half a year now...
It is still untitled It's title is still not entirely fix, so any good suggestions are welcome...

It is a game about being a single drone in an army of interstellar spaceships fighting for dominance in the galaxy.
You construct your own ship out of modules such as  weapons, thrusters or shields to give your personal ship exactly the fight and flight behaviour you need it to have in combat to optimize your efficiency;
every module has its own mass to slow you down, but also makes you move, based on position turn or shoot faster or simply increases your resistance against enemy fire.
If you don't want to spend your time on configuration and just want to get back into battle as quickly as possible,
you can also just pick one of your allies' improving designs.

The controls are simply the ASDW or arrow keys to accelerate/turn and spacebar to fire.
Your goal is to destroy as many hostile (not blue) ships as possible and ultimately to take every
other teams' spawn portal by firing at them until they change their affiliation.

Currently this is a prototype, so this version only consists of one level that's difficulty (spawn rate) is configurable in the options menu. This will likely change later...

Download Alpha 1.1

Any feedback would be great!

Some illustration:

Trying (being invincible) to capture a spawn portal as mentioned above:
Click to Play

Click to Play
30  Games Center / WIP games, tools & toy projects / Re: Isotröma on: 2015-05-06 16:34:14
No, I was more talking about not having to change them all manually but to just click a "switch between" button or something to switch between WASD and ESDF, maybe even detect the layout on startup and set the default to that?...
Well, it would be nice if you could do something like this, but it isn't that big of an issue.
Pages: [1] 2 3 ... 31
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2015-09-21 12:54:28
Math: Inequality properties
by Roquen
2015-10-01 13:30:46

Math: Inequality properties
by Roquen
2015-09-30 16:06:05

HotSpot Options
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2015-08-29 11:33:11

Rendering resources
by Roquen
2015-08-17 12:42:29

Rendering resources
by Roquen
2015-08-17 09:36:56

Rendering resources
by Roquen
2015-08-13 07:40:51

Networking Resources
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2015-08-13 07:40:43

List of Learning Resources
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2015-07-09 11:29:36 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
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