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1  Discussions / Miscellaneous Topics / Re: Markus bought a new house on: 2014-12-19 19:47:47
Well, the second point is way easier with money...
2  Discussions / Miscellaneous Topics / Re: JGO's Most Questionable Member Speaking. :P on: 2014-12-17 14:35:39
Wow, it kinda scares me that he is still only rank 4!...
3  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-12-14 20:23:58
4  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-12-14 07:18:26
Decided to follow the avatar christmas dressing trend.

Also worked on my current game a bit.
5  Discussions / Suggestions / Re: Ability to Remove a Medal on: 2014-12-12 13:57:24
Uhm, call me heretic, but what about a little "really give medal to xy?" popup?

Anyways, this is probably actually not worth the discussion...
6  Games Center / WIP games, tools & toy projects / Re: Ninjas vs Zombie Pirates on: 2014-11-29 14:55:01
Whatever spawn pattern you use, drop it.
There shouldn't be even one second in the whole game where there are no enemies = nothing to do = boredom.

Other than that, nice so far...
7  Games Center / WIP games, tools & toy projects / Re: Ninjas vs Zombie Pirates on: 2014-11-29 12:45:00
You should add some blood effects. Blood always makes everything better.
Don't take this too seriously. Blood makes by far not everything better.
In many cases it's just dumb.
8  Games Center / WIP games, tools & toy projects / Re: Ninjas vs Zombie Pirates on: 2014-11-28 23:26:00
You swapped "P" and "Z" in the green label...
9  Games Center / WIP games, tools & toy projects / Re: Spade (was Paint.JAVA) on: 2014-11-28 15:23:49
Trying it right now...
Issues so far:


I think this one should look different, be a lot taller or something? However, it stays in foreground, even when I leave the window, which is pretty annoying.
Same goes for other popups like the color chooser, which should imho open up when the program starts, not only on demand.
Also the icons for the tools are a bit hard to work with since the icons look sometimes a bit different than the established versions for their functionalities, which wouldn't be that bad, but they're also a bit too small, again, imho.

Oh and yes, agree on the name too.
None the less, good job so far.
10  Discussions / General Discussions / Re: How to add background color to an ASCII game? on: 2014-11-27 17:28:54
Well, would be useful if you told us what you are even using...
You are drawing the chars to...?
11  Discussions / Miscellaneous Topics / Re: How to not suck at pixel art? on: 2014-11-27 17:20:08
Seriously, the art styles you used for the ship and for the planet dont match up.
The planet looks like its made with crayon (which can actually look good) and the ship is rather pixel arts with strong colors so they just look messed together...
Also, did you try to use clouds on the planet? Makes it usually look more planetish...
12  Discussions / General Discussions / Re: PrepperCraft! - A free voxel game. on: 2014-11-26 19:24:29
It's not WIP but WISTBD, sorry to say that...
13  Discussions / Miscellaneous Topics / Re: How to not suck at pixel art? on: 2014-11-26 17:55:15
No, but thats because you've used two completely different color schemes and even art types here...
Rather redraw the planet than the ship, the colors are just too pale and it has way too less details...
Also the black borders on the planet break completely with everything the ship does.
14  Discussions / Miscellaneous Topics / Re: How to not suck at pixel art? on: 2014-11-26 17:23:17
Looks actually pretty good, maybe make the color borders a little bit less jagged...
15  Discussions / Miscellaneous Topics / Re: How to not suck at pixel art? on: 2014-11-26 16:44:16
The wings do actually look good, but what you need is not something more that points forward, but something that also points backward.
Keep those wings and just add some exhausts or whatever to the back. If what you have there are ones, make them a bit more visible, longer.
16  Discussions / General Discussions / Re: Programmer jokes on: 2014-11-24 15:42:01
http://bad.solutions
17  Discussions / General Discussions / Re: LWJGL or Unity, UDK, Cryengine on: 2014-11-23 19:16:01
perhaps I'll just learn LWJGL to make really pretty 2D games, and then when I feel confident I could swap to 3D.

We could argue how you believe using LWJGL directly leads to prettier games, but maybe thats offtopic...
18  Game Development / Newbie & Debugging Questions / Re: Is it possible to cast Vector2 float to int? on: 2014-11-23 17:10:52
Wait, you are actually trying to cast a Vector2, so two numbers, to an integer, one number?

You can do
int posX = (int)position.x;
and
int posY = (int)position.y;
if you really want to have the vector as integer variables, but keep in mind that Vector2 means two values.
19  Discussions / Miscellaneous Topics / Re: How to not suck at pixel art? on: 2014-11-23 17:04:49
It looks actually kinda fine already, just try to make something actually look inconfusibly like a drive, so everybody can see this is supposed to go forward (or whatever direction).

EDIT: Maybe some gondolas or at least something wingy, but maybe also just a little pipe pointing backwards.
20  Game Development / Newbie & Debugging Questions / Re: Why does a triangle have 6 vertices? on: 2014-11-23 03:59:56
No z coord as long as its 2D...
It's xy xy xy.

EDIT: Slyth.
21  Games Center / WIP games, tools & toy projects / Re: Kinetic on: 2014-11-23 02:57:20
I was thinking of putting just the jar, but it creates a folder with data in it, so I put it in a folder/zip to have it contained.

Wait, what? Could you explain that?
22  Games Center / WIP games, tools & toy projects / Re: Kinetic on: 2014-11-23 02:11:20
Very fun little game!
Simple mechanics, but still very fun.

The fact that the circles around the force sources are finite but the actual force is not is a bit missleading, maybe let the brightness decrease faster or make the circles way bigger, but thats something you understand pretty quickly while playing anyways...

Also a bit annoying is that you are putting a single .jar (of not big size) into its own .zip and offering THAT as download, maybe just offer the .jar?

Overall: good job!
23  Game Development / Newbie & Debugging Questions / Re: ugh directory annoyances on: 2014-11-23 00:11:55
I suppose your methods load files, not ressources.

Okay: First you rename your packages and remove that "src" - why the hell do you have that!?
Then you move it OUTSIDE "src". Then you remove "src" completely from the loader path.
When exportet, you'll need to have your "com/lcass/core/shader" folder next to the jar, you can also rename it.
24  Game Development / Newbie & Debugging Questions / Re: ugh directory annoyances on: 2014-11-23 00:00:11
Was about to ask the same!
25  Game Development / Newbie & Debugging Questions / Re: ugh directory annoyances on: 2014-11-22 23:58:10
Hmm... However, if something is inside "src" its a ressource, part of the classpath and you cannot load it as a file (well, you can, but it will only work in your IDE, not when exported).

If it is a file, not a ressource (which is differently to load then a file), place it outside "src" and remove the "src".

Although  it does not work because its path doesnt start woth "src" but with "bin" in compiled state.
26  Game Development / Newbie & Debugging Questions / Re: ugh directory annoyances on: 2014-11-22 23:49:29
[I got some stuff wrong here]
27  Game Development / Newbie & Debugging Questions / Re: Would this be the correct way to make AI? (Idea, no code) on: 2014-11-22 22:23:58
@ags1: The fact that they are rethinking every frame and possibly change their plan before even being able to complete it kinda solves that in my case.
28  Game Development / Newbie & Debugging Questions / Re: Would this be the correct way to make AI? (Idea, no code) on: 2014-11-22 17:58:46
I am working on something that is pretty similar to explain and I'm just doing it by having a global task list and letting every AI chose its next target by easiness to reach every frame and then just rotate/move/shoot towards it. Possibly not the best way, but works fine so far.
29  Games Center / Showcase / Re: Bruce Wheels our first Android java game! on: 2014-11-22 02:06:37
Absolutely unable to get past level 3, very challenging, consistent artstyle, very good!
Hitting the "back" "button" on the hardware by accident is a bit annoying though.
30  Discussions / General Discussions / Re: Jar Decompiler? on: 2014-11-21 17:08:12
I prefer this, JD-GUI. Also has plugins for Eclipse and IntelliJ.

I had googled it before posting and for JD-GUI it sounded promising however it didn't launch on my mac so I looked for another and didn't find anymore that worked.

Would have wondered if he had even googled if he hadn't found that one.
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Resources for WIP games
by kpars
2014-12-18 10:26:14

Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50
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