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1  Discussions / Miscellaneous Topics / Re: Programmer Radio Station on: 2014-08-22 00:18:47
I was thinking he meant more of a talk show but those are known for being notoriously boring
2  Games Center / WIP games, tools & toy projects / Re: JGB (Java Game Boy) emulator on: 2014-08-21 23:25:32
very nice! I've been looking for a resource on making a GBA emulator but I haven't found any so far. If you have any links or tutorials, I would be vary appreciative.  Cheesy
3  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-08-13 22:27:40
Moved over to Gfycat
4  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-08-13 22:21:04
I'm done.

Click to Play
5  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-08-12 02:51:40
Some more fun with particles:
Click to Play

Just tryin' to keep busy  Tongue
6  Discussions / Miscellaneous Topics / Re: Life is like a strategy game sort off on: 2014-08-10 18:20:59
Quote
Let me guess.  Physics isn't one of your strong points.
I was generalizing about the atoms :/. My point was that the right atoms ended up in the right place at the right time to be pulled in by whatever is at the center of the earth (Probably a Racnoss  spaceship Pointing) in order to form this planet and eventually life.

Quote
Free will is and probably always will be unknowable.
That's what I'm saying. Since free will is unknowable, don't stress and debate over it.

Quote
What so bewildered about existence?
Maybe "bewildered" was the wrong word.
7  Discussions / Miscellaneous Topics / Re: Life is like a strategy game sort off on: 2014-08-10 02:44:23
Who freakin' cares about free will! I think you guys may be looking at the wrong big picture here! Life (scientifically) is the result of a bunch of a bunch of atoms randomly being placed together after a massive explosion. That alone should be enough. There is no reason to debate over free will when we will never have the answer to it so just kick back and be bewildered by the fact that you are alive.  Grin
8  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-08-09 01:39:02
Got bored and made a Particle Rain thing (Java2D, doesn't support multiple lights)Edit:added multiple lights (not shown in gif):
Click to Play
9  Discussions / Miscellaneous Topics / Re: Interesting Profile pictures on: 2014-08-05 00:56:00
My pic literally expresses the pinnacle of my art skills  Pointing
10  Games Center / WIP games, tools & toy projects / Re: [LibGDX] IsoQuest II: The Game with a name!! on: 2014-07-28 15:38:39
Okay Gave it a temporary name  Tongue

As for the low quality thing, you can change the resolution of the tiles by pressing "b" but it doesn't seem to improve or hinder performance.

11  Games Center / WIP games, tools & toy projects / Re: [LibGDX] Untitled Isometric Game!!! on: 2014-07-28 15:26:31
I'm only drawing and updating tiles within the frustum.
12  Games Center / WIP games, tools & toy projects / [LibGDX] IsoQuest II: The Game with a name!! on: 2014-07-28 15:05:25

Hey Guys,
I've created an isometric engine for a game I'm working on and I thought you guys could check it out.

Download Here!!!!

Controls:
WASD: Move Camera
Middle Click: Move Camera Towards Mouse
Space: Load new Random map
H: Toggle "Heap Load". When Heap Load is on, all chunks will load at once. When it is off, the chunks will only load when in the view.
B: Toggle low and High resolution (probably no fps change)
M: Return to 0,0
-/=: Zoom out and in (will influence FPS a lot)

Build by selecting a Tile from the slide panel and Left Clicking

Post average FPS below!

Ps: Zooming all the way out really drags down the fps, If anyone could give me an idea on how to fix that, I would be grateful!
13  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-07-27 04:09:48
I got my isometric engine up and running quite well  Grin:



Edit: Just noticed that it says 5 fps in the image, that is because background fps is set to 5,really i'm getting 120 fps  Wink
14  Game Development / Newbie & Debugging Questions / Re: [LibGDX] Blurring on Zoom on: 2014-07-25 01:57:46
Such a simple answer.  Cranky

My filter was this :
1  
2  
sprite.getTexture().setFilter(TextureFilter.Nearest,
            TextureFilter.Linear);


so I switched them and got the result I needed. I should have looked at the syntax closer:
1  
2  
sprite.getTexture().setFilter(TextureFilter.Linear,
            TextureFilter.Nearest);


Thanks 
15  Game Development / Newbie & Debugging Questions / [LibGDX] Blurring on Zoom on: 2014-07-25 01:43:28
I'm trying to get a pixely effect when zooming (and in general really) into these tiles in LibGDX, but whenever I do, they blur around the edges. Is there any way to get rid of this effect?


16  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-07-19 03:24:53
Yes of course:

-2^2=-4
(-2)^2=4

My bad. Funny how so basic things can go wrong. Tongue

Excel blasphemes the math.
I look at the first equation like this:
-1*2^2=-4

When written out like that, it is easier to see why the outcome is -4 <---edit: I meant negative
17  Discussions / General Discussions / Re: Java Swing GUI Creator on: 2014-07-16 15:24:52
For the love of Gosling, stay away from GUI builders. They hide what's going on under the hood, which can be great at first, but then you're screwed as soon as you need to add any amount of customization. They also create unreadable code, so you're double-screwed if you have to go in and manually change something.

Write your GUI code by hand until you understand what's going on. Then if you still want to use a gui builder, at least you'll know what you're getting yourself into. But chances are by then you won't want to use one anyway.

That's just my two cents, but I've seen enough people backed into a corner by starting out with a gui builder instead of actually learning how to code.
I already know how to code Swing by hand. I just find that it takes a really long time and a lot of debugging to get what I want.
18  Discussions / General Discussions / Java Swing GUI Creator on: 2014-07-16 04:01:03
Hey guys,
For swing gui I have recently been using GuiGenie to quickly create Gui for small projects but I feel like it's a little too simple for me. Are there any other similar programs out there that offer a more advanced approach? Any that you guys recommend in particular?

PS: preferably free
19  Games Center / WIP games, tools & toy projects / Re: Astrofirm on: 2014-07-15 18:19:18
Sorry for the post spam but this will be the last one for a while  Pointing

New Video!!!! Please like and favorite the vid. It would mean a lot

<a href="http://www.youtube.com/v/Z35s8ZJSIMM?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/Z35s8ZJSIMM?version=3&amp;hl=en_US&amp;start=</a>
Changes (since last dev log):
- new Gui skins and features include text field and side panels
- Enhanced lighting to mind solid blocks
- AI improvements
- Save Slots and Loading
- Many Bug Fixes
- Some performance improvements
20  Games Center / WIP games, tools & toy projects / Re: Astrofirm on: 2014-07-15 05:55:20
Ok, so here is a better comparison between the old lighting algorithm and the algorithm after about 10 more lines of code:

Old:


New:


Same exact scene. (color light change because of some code i forgot to remove)
21  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-07-15 03:55:41
Today I made a sliding and scrolling panel. Not much but it's one of my first steps to improving gameplay   Grin
Screenshot (click for full)  Pointing
22  Games Center / WIP games, tools & toy projects / Re: Astrofirm on: 2014-07-13 05:43:08
Got bored and made this in Astrofirm:


23  Games Center / Featured Games / Re: [Slick2d] Retro-Pixel Castles > NEW EDITOR RELEASE: 7-10-2014!! < on: 2014-07-12 03:54:06
Your website looks great! What did you use to create it. I know html, but I'm assuming the site was either accomplished in an external tool or php
24  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-07-11 20:42:58
Don't use imgur for gifs uf Gfycat  Cool
25  Games Center / WIP games, tools & toy projects / Re: Astrofirm on: 2014-07-11 16:27:01
If it isn't already doing so, your lighting algorithm should react to solid tiles. It would look great.

You mean like this?
Click to Play


I know it's hard to see in the gif but only a little amount of light bleeds through solid walls. It took about 2 minutes to implement and is tweak-able meaning I can adjust how much light bleeds Smiley


You can see it a bit better here:


Notice how the colors remain in their own section and no light bleeds into the bottom two sections
26  Games Center / WIP games, tools & toy projects / Re: Astrofirm on: 2014-07-11 00:10:48
New little video showing off some new features in Astrofirm. Nothing in here is final, but I decided to release something since it has been a while since the last Update.

<a href="http://www.youtube.com/v/IWDqIX-CpgE?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/IWDqIX-CpgE?version=3&amp;hl=en_US&amp;start=</a>

PS: it would be pretty sweet if you guys could Like, Favorite, and Subscribe in order to help make Astrofirm a bit more popular  Grin
27  Discussions / Miscellaneous Topics / Re: Euclideon's 'infinitely detailed' rendering techniques on: 2014-07-10 05:59:22
I thought that this was very interesting. The first video made some big claims and became very controversial even attracting the attention of Notch. Correct me if I'm wrong but I believe that Notch called them out because they claimed that their engine was not a voxel engine but Notch believed that it fundamentally was in fact one. It all seems very shady, I wish that they would release some more videos or a demo to prove their legitimacy.

I also found this engine called Atamontage that is like Euclideon's except Atamontage uses voxels in order to obtain detail. But this project also hasn't been updated in a while. Tongue
28  Games Center / WIP games, tools & toy projects / Re: Astrofirm on: 2014-07-10 04:28:21
A simple base design in Astrofirm-->



Yep, I'm still going  Tongue

[EDIT]

A for Astrofirm (ooh corner shading Smiley ):
29  Games Center / WIP games, tools & toy projects / Re: Technicolour Rain on: 2014-07-02 04:11:06
Freakin' amazing! I had more fun in this game then I've had with video games for a long time. The one hit death really adds a layer of intensity to the game. Good show! I cant wait for release.
30  Games Center / Featured Games / Re: [Slick2d] Retro-Pixel Castles >>NEW MAP EDITOR BUILD: 6-22-2014!!<< on: 2014-07-01 03:55:37
A chamfered square would have angled edges. You are looking for a filleted square, which has round edges.

I noticed that too! Yeah for Architecture 1  Grin. Seriously though, this game is looking great
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List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

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by CogWheelz
2014-08-01 16:19:50

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by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06

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2014-07-31 11:54:12

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