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1  Discussions / General Discussions / Re: Windows 10 on: 2015-07-29 21:38:11
I am considering upgrading from Windows 7 to 10 (albeit a bit later when it's a bit more stable).

I want to ask how's the start menu compared to Windows 7. Is it familiar enough that it'll be easy to get used to or is it too Windows 8-esque? That's really all I have to ask for now, Windows 10 looks so much better than Windows 8 so my interest has been piqued.

The start menu is kind of combination between the two. It feels like windows 7 and 8 at the same time but never too much of either one.

I believe Microsoft is releasing a Day 1 patch some time soon so I'll say if that fixes any of the crashes.

2  Discussions / General Discussions / Windows 10 on: 2015-07-29 21:18:56
So I just updated to windows 10 and I am loving it so far. Here are some things that I have noticed so far:

1. Microsoft Edge
- I've been using Microsoft Edge for about a half hour and I already know that it will be my default browser from now on. Not only is it faster than chrome, it is much more fluid and consumes less resources. The only downside to Edge is no extensions but that will be coming later so it's not that big of a deal. To get an idea on the speed and lightweightness of edge, on chrome ive had this problem with playing 4k video on youtube. Whenever I tried to play videos at 4k the video would stutter (despite have the content loaded) and my whole computer would lag. I thought it was just a sign that I need a new cpu (which I do but that is beside the point) but when I play 4K video in Edge, it is smooth and doesn't bog down my computer.

2. The Xbox App
- The new Xbox app is much better. Whenever I download a game from the windows store, a little windows will pop up telling me that I can press the windows key+G to open the xbox game bar. On this game bar there, you can take a screen shot or record the game being played. The thing is, you can open that bar in any program and record that program. The only drawback is that it seems to be locked to that window but the program seems great for capturing game footage.

3. The Windows Store and other new Windows apps
- The windows store is vastly improved. Not much to say about it other than I have experience 2 crashes so far which is not ideal. I have had a similar experience with other new windows apps but since (I think) they are still in beta, I can forgive.

So that's about all I have noticed other than the general stuff like Cortana, Smoothness, and the Start Menu (which are all great). Anybody else have Windows 10 and if so what do you think about it?
3  Games Center / Cube World Projects / Re: [LibGDX] Project Tranquil on: 2015-07-29 20:07:50
That last patch is working now (I just updated to Windows 10 but I'm sure it would have worked on Windows 8.1 as well).

My pc:
Amd fx-4100
Nvidia Gtx 660
4gb RAM
Windows 10

4  Games Center / Cube World Projects / Re: [LibGDX] Project Tranquil on: 2015-07-29 13:35:19
Got some artifacts on when I run it on my linux machine, (nvidia 760 I think?)

Maybe it's from your unique shader packing? who knows.

http://i.imgur.com/Oz8DcZy.jpg

I'm getting the same effect on Windows 8.1
5  Java Game APIs & Engines / Java 2D / Re: In need of to scale simple world map texture on: 2015-07-11 20:56:13
The NASA Blue Marble program has some very very high quality/resolution real-world satellite (edited) photography of the earth.
Look here: http://visibleearth.nasa.gov/view_cat.php?categoryID=1484
Those images use equirectangular projections.
Their Terms of Use also indicate free redistribution and usage in commercial products, except where stated otherwise.

Wow i didnt know there were such high quality maps in the public domain  Shocked awesome thanks!

@KaiHH Do you know if that one is to scale? It seems kinda off.

6  Java Game APIs & Engines / Java 2D / In need of to scale simple world map texture on: 2015-07-11 16:19:55
So I'm creating a program that relies on geographic coordinates and I need a simple world map that is to scale, preferably with countries/states (but not needed) , ungrided, and high quality. If anybody can point me in the direction of one, I would greatly appreciate it  Pointing.

The Map I'm using now (I basically want this but un-grided and higher resolution
7  Games Center / Showcase / Re: The Arena - text-based Arena Combat Game! on: 2015-06-27 00:47:02
Updated The Arena: Download

Change Log:
+ better controls
+ more animations
+ balance changes
+ More Items

Have fun!

8  Game Development / Newbie & Debugging Questions / Re: Tile by tile lighting light wont change from white? on: 2015-06-26 20:58:57
my method will not work for you because Im not actually calculating distance from my lights. All of my lighting is created from editing the r,g and b values and editing the intensity of lights. It give me less control over my lights but I get pretty lights plus I can make shadows from the absence of light without any raycasting
9  Game Development / Newbie & Debugging Questions / Re: Tile by tile lighting light wont change from white? on: 2015-06-26 20:49:10
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         r = 0;
         g = 0;
         b = 0;
         intensity = 1f;
         if (north != null) {
            r += north.r * north.intensity / (damp + elevation);
            g += north.g * north.intensity / (damp + elevation);
            b += north.b * north.intensity / (damp + elevation);

         }

         if (south != null) {
            r += south.r * south.intensity / (damp + elevation);
            g += south.g * south.intensity / (damp + elevation);
            b += south.b * south.intensity / (damp + elevation);
         }

         if (west != null) {
            r += west.r * west.intensity / (damp + elevation);
            g += west.g * west.intensity / (damp + elevation);
            b += west.b * west.intensity / (damp + elevation);
         }

         if (east != null) {
            r += east.r * east.intensity / (damp + elevation);
            g += east.g * east.intensity / (damp + elevation);
            b += east.b * east.intensity / (damp + elevation);
         }


Damp is the constant I mentioned earlier (Which has to be at least 4) and elevation is something else that isn't really important.

Notice I reset my color values before this all happens that's because each tiles does this individually. I don't have a mixing color class.

edit: And then I limit each value to 1 and 0
10  Game Development / Newbie & Debugging Questions / Re: Tile by tile lighting light wont change from white? on: 2015-06-26 20:44:51
Click to Play


to mix colors in my program I add the color values of all neighboring tiles and then divide by a constant.
11  Game Development / Newbie & Debugging Questions / Re: Tile by tile lighting light wont change from white? on: 2015-06-26 20:32:43
Are your light values from 0 to 1 or from 0 to 255? because if it is from 0 to 1, going over 1 may mess up the color.
12  Game Development / Newbie & Debugging Questions / Re: Tile by tile lighting light wont change from white? on: 2015-06-26 20:28:11
Dont multiply your light values try adding them.
13  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-06-26 20:14:38
Did some work in Shel*:

Click to Play


Working on releasing a library so that text adventure games can be made with it but I'm not sure when.
14  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-06-25 03:02:53
Discovered Cowboy Bebop  Cheesy
Edit: not entirely programming related but it is a pretty good anime
15  Discussions / Miscellaneous Topics / Re: [All Gone] - Free game/addon keys! :) on: 2015-06-17 12:45:20
Thanks for the key!  Smiley
16  Discussions / Miscellaneous Topics / Re: Free game/addon keys! :) on: 2015-06-17 01:40:41
can i get company of heroes please?
17  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-06-11 03:20:35
I had fun uninstalling and reinstalling my nvidia drivers because the Nvidia control panel wouldn't open. All fixed now  Grin
18  Discussions / Miscellaneous Topics / Re: How well does this work? on: 2015-06-10 02:49:08
Im in the 180's 4gb ram, amd fx-4100, gtx 660 - chrome
19  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-06-09 04:29:27
I discovered MGMT  Smiley

Also I have played a total of 23 hours of Retro Pixel Castles which is a lot for me since my most played game is Civilization 5 which I got years ago and yet only clocks in at 75 hours. And I only have 34 hours clocked on Skyrim.
20  Discussions / Miscellaneous Topics / Re: What kind of keyboard do you code on? on: 2015-06-08 14:55:36
Imagine the most generic Dell keyboard around and you would have my keyboard  Tongue
21  Discussions / General Discussions / Re: Rayvolution's JGO Appreciation Thread (AKA: Free copies of Retro-Pixel Castles!) on: 2015-06-02 11:02:09
Can I get one please  Smiley
22  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-05-27 22:39:20
I did some work on the Arena  Grin and got a new high score ->
23  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-05-24 22:58:35
tested out an extremely simple city generation algorithm
24  Games Center / Android Showcase / Re: Tura on: 2015-05-08 23:10:30
I just finished an update blast that'll improve the Tura! I'm now thinking about working on a leaderboard. If you have tried out Tura, some feedback would be much appreciated Pointing, if you have not tried Tura... What are you waiting for!  Grin

Version 2.3 (latest) Change log from Version 1:
- Missing a dot and tapping white space now results in a small time and point penalty
- Dots are bigger
- Ad timings adjusted
- Added Rating pop-up to drive ratings
- Various bug fixes and improvements

You can download Tura above or here: Tura on Google Play
25  Games Center / Android Showcase / Tura on: 2015-05-07 02:05:26
Hey guys, I just released my first app, please check it out:

Tura on GooglePlay  Pointing


From Google play:
Quote
Tura is as simple as it gets. Simply tap the dots until they disappear. Tapping a dot is worth 1 with an additional point when a dot is cleared. Missing a dot and tapping white space will result in a small point and time penalty. The goal is just as simple, aim for a high score with as much accuracy as possible!



Qr code:
26  Games Center / WIP games, tools & toy projects / Re: Pantless Hero on: 2015-05-04 01:59:56
You should add diffraction in the crystals  Pointing that would look amazing (esp with larger crystals)
27  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-05-04 00:25:14
I published my first app today  Grin. find it here-> Tura It is VERY simple to play. I hope you guys enjoy it.
28  Games Center / WIP games, tools & toy projects / Re: 2D Terrarian engine on: 2015-04-27 03:29:21
Just a post to say that I have resumed work on this (I took a break because school got a little hectic last week) Cheesy

(rotating entities)
Click to Play
29  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-04-21 20:06:25
@opiop65 Pssst... Android Studio  Pointing
30  Games Center / WIP games, tools & toy projects / Re: 2D Terrarian engine on: 2015-04-18 15:17:34
Thanks guys. I've been away since Wednesday so that's why I haven't posted anything but I will continue development when I get back on Sunday.
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List of Learning Resources
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2015-07-09 11:29:36

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List of Learning Resources
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How to: JGO Wiki
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