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1  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-09-03 04:30:44
I started a multiplayer space game  Pointing
Click to Play
2  Discussions / Miscellaneous Topics / Re: How to play split screen on Black Ops 2 Xbox? on: 2014-09-03 04:18:42
I think player 2 has to press "A" or "X" in the lobby in order to join the game (not sure though)
3  Discussions / Miscellaneous Topics / Re: How to play split screen on Black Ops 2 Xbox? on: 2014-09-03 02:10:18
http://bit.ly/1qZmQlF

4  Game Development / Newbie & Debugging Questions / Take shortest rotation on: 2014-09-02 20:58:25
Click to Play


So I have a spaceship that is rotating towards the mouse, but whenever the cursor crosses the positive x-axis (0-360) the spaceship takes the long route all the way around (see gif). How can I fix this?


LookAt code:
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2  
3  
public float lookAt(Vector2 target) {
      return (target.sub(new Vector2(position.x, position.y)).angle());
}


Other:
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   rot = 270 + lookAt(new Vector2(tarX, tarY));//get rotation towards mouse position (tarX,tarY)
  angle += (rot - angle) * 0.1f;//smooth out rotation; this is what is applied

Thanks
5  Discussions / General Discussions / Re: How can I speed up my computer? (Gaming) on: 2014-09-02 16:05:24
As detailed as I can get:
Graphics Card: Radeon HD 7750 2Gb DDR3
Memory: 4gb RAM
Motherboard: Gigabyte Brand (not sure what model)
CPU: AMD FX-4100 Quad-Core Processor 3.6ghz
Hard Drive: 500gb max only about 90gb left
OS: Windows 8.1 x64 (dual-booted Xubuntu: 23GB partition*)
*gaming stats in OP taken before dual boot (if it matters)

6  Discussions / General Discussions / How can I speed up my computer? (Gaming) on: 2014-09-02 15:09:52
I have a 3.6 ghz processor, a mid-range graphics card (Radeon 7750), and 4gb of ram, but I feel like my computer lacks the performance power compared to other systems of similar specs or worse.  Like when I watch this video, The description says that he gets an average of 31 fps playing the Witcher 2 on Ultra with the same graphics card, a slightly worse cpu (@ 3.4 ghz) and 8 gb of RAM  but whenever I run the Witcher 2 on all Low settings, I can only get about 10 - 25 fps. I'm sure there other factors for this performance decrease but the fps difference is so drastic. So my question is, how much of a difference does some more ram make, and how can I speed up my system (preferably without overclocks).

PS: I clean out my processor and graphics card fans every month so I don't think heat is the issue.
7  Discussions / General Discussions / Re: Performance Test for the Voxel Thing on: 2014-09-01 20:40:40
133-147fps on this latest version
8  Discussions / General Discussions / Re: Performance Test for the Voxel Thing on: 2014-08-29 21:50:16
I don't see a difference either.
9  Discussions / General Discussions / Re: Performance Test for the Voxel Thing on: 2014-08-29 00:45:52
60 fps
Pro: 3.6ghz
Vid: Radeon 7750
Mem: 4Gb
10  Discussions / Miscellaneous Topics / Re: Killers/Murderers - Are they really wrong? on: 2014-08-29 00:04:20
You mean 'terrorist'.
You mean 'terrierist'
11  Discussions / Miscellaneous Topics / Re: Programmer Radio Station on: 2014-08-22 00:18:47
I was thinking he meant more of a talk show but those are known for being notoriously boring
12  Games Center / WIP games, tools & toy projects / Re: JGB (Java Game Boy) emulator on: 2014-08-21 23:25:32
very nice! I've been looking for a resource on making a GBA emulator but I haven't found any so far. If you have any links or tutorials, I would be vary appreciative.  Cheesy
13  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-08-13 22:27:40
Moved over to Gfycat
14  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-08-13 22:21:04
I'm done.

Click to Play
15  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-08-12 02:51:40
Some more fun with particles:
Click to Play

Just tryin' to keep busy  Tongue
16  Discussions / Miscellaneous Topics / Re: Life is like a strategy game sort off on: 2014-08-10 18:20:59
Quote
Let me guess.  Physics isn't one of your strong points.
I was generalizing about the atoms :/. My point was that the right atoms ended up in the right place at the right time to be pulled in by whatever is at the center of the earth (Probably a Racnoss  spaceship Pointing) in order to form this planet and eventually life.

Quote
Free will is and probably always will be unknowable.
That's what I'm saying. Since free will is unknowable, don't stress and debate over it.

Quote
What so bewildered about existence?
Maybe "bewildered" was the wrong word.
17  Discussions / Miscellaneous Topics / Re: Life is like a strategy game sort off on: 2014-08-10 02:44:23
Who freakin' cares about free will! I think you guys may be looking at the wrong big picture here! Life (scientifically) is the result of a bunch of a bunch of atoms randomly being placed together after a massive explosion. That alone should be enough. There is no reason to debate over free will when we will never have the answer to it so just kick back and be bewildered by the fact that you are alive.  Grin
18  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-08-09 01:39:02
Got bored and made a Particle Rain thing (Java2D, doesn't support multiple lights)Edit:added multiple lights (not shown in gif):
Click to Play
19  Discussions / Miscellaneous Topics / Re: Interesting Profile pictures on: 2014-08-05 00:56:00
My pic literally expresses the pinnacle of my art skills  Pointing
20  Games Center / WIP games, tools & toy projects / Re: [LibGDX] IsoQuest II: The Game with a name!! on: 2014-07-28 15:38:39
Okay Gave it a temporary name  Tongue

As for the low quality thing, you can change the resolution of the tiles by pressing "b" but it doesn't seem to improve or hinder performance.

21  Games Center / WIP games, tools & toy projects / Re: [LibGDX] Untitled Isometric Game!!! on: 2014-07-28 15:26:31
I'm only drawing and updating tiles within the frustum.
22  Games Center / WIP games, tools & toy projects / [LibGDX] IsoQuest II: The Game with a name!! on: 2014-07-28 15:05:25

Hey Guys,
I've created an isometric engine for a game I'm working on and I thought you guys could check it out.

Download Here!!!!

Controls:
WASD: Move Camera
Middle Click: Move Camera Towards Mouse
Space: Load new Random map
H: Toggle "Heap Load". When Heap Load is on, all chunks will load at once. When it is off, the chunks will only load when in the view.
B: Toggle low and High resolution (probably no fps change)
M: Return to 0,0
-/=: Zoom out and in (will influence FPS a lot)

Build by selecting a Tile from the slide panel and Left Clicking

Post average FPS below!

Ps: Zooming all the way out really drags down the fps, If anyone could give me an idea on how to fix that, I would be grateful!
23  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-07-27 04:09:48
I got my isometric engine up and running quite well  Grin:



Edit: Just noticed that it says 5 fps in the image, that is because background fps is set to 5,really i'm getting 120 fps  Wink
24  Game Development / Newbie & Debugging Questions / Re: [LibGDX] Blurring on Zoom on: 2014-07-25 01:57:46
Such a simple answer.  Cranky

My filter was this :
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sprite.getTexture().setFilter(TextureFilter.Nearest,
            TextureFilter.Linear);


so I switched them and got the result I needed. I should have looked at the syntax closer:
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sprite.getTexture().setFilter(TextureFilter.Linear,
            TextureFilter.Nearest);


Thanks 
25  Game Development / Newbie & Debugging Questions / [LibGDX] Blurring on Zoom on: 2014-07-25 01:43:28
I'm trying to get a pixely effect when zooming (and in general really) into these tiles in LibGDX, but whenever I do, they blur around the edges. Is there any way to get rid of this effect?


26  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-07-19 03:24:53
Yes of course:

-2^2=-4
(-2)^2=4

My bad. Funny how so basic things can go wrong. Tongue

Excel blasphemes the math.
I look at the first equation like this:
-1*2^2=-4

When written out like that, it is easier to see why the outcome is -4 <---edit: I meant negative
27  Discussions / General Discussions / Re: Java Swing GUI Creator on: 2014-07-16 15:24:52
For the love of Gosling, stay away from GUI builders. They hide what's going on under the hood, which can be great at first, but then you're screwed as soon as you need to add any amount of customization. They also create unreadable code, so you're double-screwed if you have to go in and manually change something.

Write your GUI code by hand until you understand what's going on. Then if you still want to use a gui builder, at least you'll know what you're getting yourself into. But chances are by then you won't want to use one anyway.

That's just my two cents, but I've seen enough people backed into a corner by starting out with a gui builder instead of actually learning how to code.
I already know how to code Swing by hand. I just find that it takes a really long time and a lot of debugging to get what I want.
28  Discussions / General Discussions / Java Swing GUI Creator on: 2014-07-16 04:01:03
Hey guys,
For swing gui I have recently been using GuiGenie to quickly create Gui for small projects but I feel like it's a little too simple for me. Are there any other similar programs out there that offer a more advanced approach? Any that you guys recommend in particular?

PS: preferably free
29  Games Center / WIP games, tools & toy projects / Re: Astrofirm on: 2014-07-15 18:19:18
Sorry for the post spam but this will be the last one for a while  Pointing

New Video!!!! Please like and favorite the vid. It would mean a lot

<a href="http://www.youtube.com/v/Z35s8ZJSIMM?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/Z35s8ZJSIMM?version=3&amp;hl=en_US&amp;start=</a>
Changes (since last dev log):
- new Gui skins and features include text field and side panels
- Enhanced lighting to mind solid blocks
- AI improvements
- Save Slots and Loading
- Many Bug Fixes
- Some performance improvements
30  Games Center / WIP games, tools & toy projects / Re: Astrofirm on: 2014-07-15 05:55:20
Ok, so here is a better comparison between the old lighting algorithm and the algorithm after about 10 more lines of code:

Old:


New:


Same exact scene. (color light change because of some code i forgot to remove)
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List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06

List of Learning Resources
by SilverTiger
2014-07-31 11:54:12

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2014-07-08 01:59:08
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