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1  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-05-27 22:39:20
I did some work on the Arena  Grin and got a new high score ->
2  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-05-24 22:58:35
tested out an extremely simple city generation algorithm
3  Games Center / Android Showcase / Re: Tura on: 2015-05-08 23:10:30
I just finished an update blast that'll improve the Tura! I'm now thinking about working on a leaderboard. If you have tried out Tura, some feedback would be much appreciated Pointing, if you have not tried Tura... What are you waiting for!  Grin

Version 2.3 (latest) Change log from Version 1:
- Missing a dot and tapping white space now results in a small time and point penalty
- Dots are bigger
- Ad timings adjusted
- Added Rating pop-up to drive ratings
- Various bug fixes and improvements

You can download Tura above or here: Tura on Google Play
4  Games Center / Android Showcase / Tura on: 2015-05-07 02:05:26
Hey guys, I just released my first app, please check it out:

Tura on GooglePlay  Pointing


From Google play:
Quote
Tura is as simple as it gets. Simply tap the dots until they disappear. Tapping a dot is worth 1 with an additional point when a dot is cleared. Missing a dot and tapping white space will result in a small point and time penalty. The goal is just as simple, aim for a high score with as much accuracy as possible!



Qr code:
5  Games Center / WIP games, tools & toy projects / Re: Pantless Hero on: 2015-05-04 01:59:56
You should add diffraction in the crystals  Pointing that would look amazing (esp with larger crystals)
6  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-05-04 00:25:14
I published my first app today  Grin. find it here-> Tura It is VERY simple to play. I hope you guys enjoy it.
7  Games Center / WIP games, tools & toy projects / Re: 2D Terrarian engine on: 2015-04-27 03:29:21
Just a post to say that I have resumed work on this (I took a break because school got a little hectic last week) Cheesy

(rotating entities)
Click to Play
8  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-04-21 20:06:25
@opiop65 Pssst... Android Studio  Pointing
9  Games Center / WIP games, tools & toy projects / Re: 2D Terrarian engine on: 2015-04-18 15:17:34
Thanks guys. I've been away since Wednesday so that's why I haven't posted anything but I will continue development when I get back on Sunday.
10  Game Development / Newbie & Debugging Questions / Re: Rotation Problem on: 2015-04-14 02:09:07
rx and ry are the rounded (to the grid) versions of the entities position to ensure the pixel stay locked into the grid. They are float values.
[edit]
And catching AIOOBE is nasty.
Yeah I know, I'll fix that when I actually start optimizing
11  Game Development / Newbie & Debugging Questions / Re: Rotation Problem on: 2015-04-14 02:02:30
Oh, Yeah it casts the float to an integer. I do it this way to keep some clutter out of the main code.
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public static Tile get(float x, float y) {
      Tile got = null;
      try {
         got = tiles[(int) x][(int) y];
      } catch (ArrayIndexOutOfBoundsException e) {
         return null;
      }
      return got;
   }
12  Game Development / Newbie & Debugging Questions / Re: Rotation Problem on: 2015-04-14 02:00:01
Thanks for the replies! I'm going to look over these sources and try this stuff out!
@BurntPizza Game.get return the tile located at the coordinates specified
13  Game Development / Newbie & Debugging Questions / Rotation Problem on: 2015-04-14 00:17:47
So i have this problem when rotating entities in my program. It seems some tiles are omitted from the rotation in any degree value that is not 90,180,270, or 360. Which I kinda expected, but I can't figure out how to fix it.  Huh
Click to Play


I am rotating a 2d array of tiles:
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for (int x = 0; x < texture.getTexture().getWidth(); x++) {
         for (int y = 0; y < texture.getTexture().getHeight(); y++) {
           
            Vector2 rotate = rotate(new Vector2(x-width/2,y-height/2));//Rotate points about center
            float x1 = Math.round(rotate.x+width/2);//round and translate
            float y1 = Math.round(rotate.y+height/2);//round and translate
            Tile t = Game.get(this.rx / Tile.gridSize + x1, this.ry
                  / Tile.gridSize + y1);//get grid tile
            Color c = texture.pixelData[x][y];//get grid color
            if (c.a > 0 && t != null) {
               t.type = Type.BLOCKED;//make sure tile is solid
               t.r1 = c.r;//assign color to tile
               t.g1 = c.g;
               t.b1 = c.b;
            }
            within[x][y] = t;//assign tile to list
         }
      }


rotation method:
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public Vector2 rotate(Vector2 point){ 
      return point.rotate(rotation);
}


Any help would be awesome!
14  Games Center / WIP games, tools & toy projects / Re: 2D Terrarian engine on: 2015-04-13 20:42:46
Yeah I know but I'm trying to challage myself a little by doing it this way.  Pointing
15  Games Center / WIP games, tools & toy projects / Re: 2D Terrarian engine on: 2015-04-13 20:30:49
Thanks,  I'm glad you like it Smiley
16  Games Center / WIP games, tools & toy projects / 2D Terrarian engine on: 2015-04-11 18:50:47
Hey guys,

So I decided to start a topic for this project after I implemented the probably unique (I haven't seen it anywhere else) fluid system. Here is some gifs showing off the current features:

Lighting (Direction + Brightness):
Click to Play

Fluids:
Click to Play

Distortion of Through Fluids (An unexpected plus with the fluid system Smiley):
Click to Play


And a video(60fps):
<a href="http://www.youtube.com/v/sNNcfD1qGlk?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/sNNcfD1qGlk?version=3&amp;hl=en_US&amp;start=</a>

Also, I didn't use any shaders.  Cool

Planned features:
- Entities
-
17  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-04-11 00:31:14
I added particles and fluids (WIP). I'm trying out something different with fluids. This system doesn't use any "concrete collision" (for a lack of a better term) but it can emulate the look and pressure of water. I'm not sure if I like how it looks yet  but I'm not done tweaking it. I also added directional light and ambient light (not shown in gif)
Click to Play


[Edit]
Took my best shot at the Kool-aid man  Cool->
18  Game Development / Newbie & Debugging Questions / Re: Camera "Tweening" on: 2015-04-10 05:33:22
I would guess that the target position would be the current camera position plus an offset for movement.
19  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-04-10 02:51:33
If you are mixing colors, they do have to potential to become white under high intensities. You can't see it in my picture but if I raise the intensity of all the lights, they will mix together and may become white if enough colors are involved:


Try lowering the brightness of the lights. It may solve your white problem.
20  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-04-10 01:33:16
I realized that I wanted to finish only one part of Astrofirm: the lighting  Cranky. So I totally recreated the lighting system and improved upon upon it a bit.
First I made it in much less code and, I made lights able to change their intensity (yup couldn't do that on the old system). So in the end, not much has changed in the look, but I'm going to keep tweaking it until it.

21  Discussions / General Discussions / Re: Which Smartphone should I choose??? on: 2015-04-08 15:38:53
Phone Arena

Even though I dont like the Samsung interface, I would say go with the Galaxy. The Galaxy phone has a higher pixel density and more internal storage (which is very important). But above is a link comparing those 2 phones plus a 2015 Moto E. Just look over the specs and get the one that you prefer.
22  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-04-07 21:54:24
So I haven't done much coding over the past week or so but a couple weeks ago my friends and I entered our an app at our TSA state conference and won 3rd place which was nice  Cool. But today I was internet hopping and found this beautiful post (#4 is what got me  Smiley ).

Oh and next week my school Vex Robotics team is competing in the world's competition for the third year in a row. (Our schools vex program has only been around for three years - me being in 2 - so that's pretty cool  Cool)
23  Discussions / General Discussions / Re: Does Internet cost matter to you? on: 2015-04-05 13:31:43
Is internet cost even by data anymore (atleast in America)? I don't pay for my internet (being 16 and all) but I'm pretty sure my parents just pay a flat rate for internet speed. It may he different in other countries but I don't really care about how much data I consume.
24  Game Development / Game Mechanics / Re: Orbital mechanics = Keplers! on: 2015-03-17 21:10:42
I actually tried to simulate orbital gravity in the past by creating a grid with different gravitational values and objects would move to the tile with the greatest grid value. It actually turned out pretty good but sometimes orbits would flip and all large bodies had the tendancy to move to the upper left unprovoked. Still really interesting experiment.
25  Game Development / Newbie & Debugging Questions / Re: [Android] App Wont show in App Drawer after debug on: 2015-03-15 21:58:58
Ok im going to bump this topic because after a week of searching for an answer to the problem, nothing has come up. If anybody even has an idea about where to start fixing the problem I would be very grateful;

Also, even release apks have the same problem  Sad

edit: just to clarify, the app debugs without flaw, the only thing I can't do is relaunch the app after I'm done debugging it. Eclipse let me run the apk after I was done debugging so why doesn't Android studio?


Never mind found the answer  Cheesy
26  Discussions / Miscellaneous Topics / Re: Android Studio comedy of errors on: 2015-03-09 22:49:51
I also had some trouble installing Android Studio on my Windows Machine but when I did, the benefits definitely out weighed the problems. That being said, however, I still prefer eclipse when coding libgdx apps.
27  Game Development / Newbie & Debugging Questions / [Android] App Wont show in App Drawer after debug on: 2015-03-08 20:39:54
Hey guys, so I have a small problem when debugging my app from Android Studio. When I run the app, everything runs fine but, when I close the app, the app does not show up in my app drawer. This only happens when I run an app from Android Studio as any apps I'm developing in Eclipse, show up in the app drawer (which makes me think there is nothing wrong with adb).

So small problem, but I'm not able to show the progress of the app to my partners. Any help would be awesome.  Smiley 
28  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-03-03 01:21:21
Got my 2d Gen Moto G last week (and I love it  Grin ). I also am putting the finishing touches on my app, signed up for AdMob and let some friends test it out (they all to seem to love it  Smiley). The last thing I have to do is create a personal bank account for aAdMob Woo!  Pointing
29  Discussions / Miscellaneous Topics / Re: Yay, free games! Zero's Game Giveaway on: 2015-02-23 19:03:02
I took olioli thanks  Grin
30  Discussions / Miscellaneous Topics / Re: Yay, free games! Zero's Game Giveaway on: 2015-02-22 14:22:32
I took Dust. Thanks man  Cool
edit: mine doesnt work either  Huh
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