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1  Discussions / General Discussions / Re: XBox One on: 2013-05-26 02:16:20
The internet limits there are really annoying.  I can definitely understand physical distribution being important there.
They're annoying even in the U.S, especially in Texas. They've just barely started getting anything better than dial-up to the part where i live and we still have a data cap.
2  Games Center / WIP games, tools & toy projects / Re: captain failure on: 2013-05-26 02:06:37
i'll have to put a new one up once the game's not broken anymore.
3  Discussions / General Discussions / Re: XBox One on: 2013-05-24 21:09:18
facial recognition works better if the reference is a 3d model or point cloud, which kinects can produce. great ... persecutioncomplex
4  Discussions / General Discussions / Re: XBox One on: 2013-05-24 18:11:43
FPS/RTS hybrid
5  Discussions / General Discussions / Re: XBox One on: 2013-05-24 16:20:15
we need more run and gun FPSes like Doom. Also I wish they hadn't canceled Star Wars BattleFront III. it promised to be good.
6  Discussions / General Discussions / Re: XBox One on: 2013-05-23 22:10:34
aparrently it's one of those always online things. Micro$hit just shot it's own foot off again.
7  Discussions / General Discussions / Re: Will you betray, Eclipse users? on: 2013-05-21 16:53:58
nah. looks like a one trick pony. I use eclipse for normal java and JSP too.
8  Game Development / Networking & Multiplayer / Re: Server amount on: 2013-05-11 04:06:19
speaking of VPSs? VPSes? VPS's? does anyone know of a cheap or free provider that lets you use your own image?
9  Discussions / Miscellaneous Topics / Re: Installing opencv on ubuntu on: 2013-05-10 00:38:19
use javacv it's java bindings to opencv, and the javacv-0.5-cppjars file has binaries.  you just need to set the jars in your classpath.
10  Discussions / General Discussions / Re: Java on PS4! on: 2013-05-09 23:18:49
"PlayStation®Mobile." PlayStation®Mobile. N.p., n.d. Web. 09 May 2013.
11  Discussions / General Discussions / Re: Java on PS4! on: 2013-05-09 04:08:44
does anyone else get the feeling this is just a lead-up to a big giant letdown and sony's just going to show a nettop with "PS4 " spraypainted on it ? persecutioncomplex
12  Java Game APIs & Engines / Engines, Libraries and Tools / Re: Java Library for Sixense Products on: 2013-05-08 00:49:33
just $100? Cool I want to get one of those and pair it with an Oculus rift, and maybe a Razer tiamat 7.1! that would make a relatively inexpensive VR system compared to what's out there.
13  Discussions / General Discussions / Re: Bitcoin mining? on: 2013-05-06 19:05:08
Apple and tech company stock always goes down before the big developer conference. Buy then.
14  Discussions / General Discussions / Re: Xbox 720 - IllumiRoom, we'll be stacked in our living room for ever on: 2013-05-06 19:01:24
For gaming, I think the rift is still better. As for pranks, one of those pico projectors taped to a kinect might be cheaper
15  Games Center / WIP games, tools & toy projects / Re: LoaR: The Life of a Rogue on: 2013-05-06 15:15:33
nice. I've always loved the way King's Quest fused a graphical environment with a parser. we need more games like that. Maybe an FPS.
16  Discussions / Miscellaneous Topics / Re: LUA + Minecraft Mod + Cluster Computing = ? on: 2013-05-01 14:14:43
FPGAs? this guy just wants a challenge with a minecraft mod. read the first post again.
17  Discussions / Miscellaneous Topics / Re: LUA + Minecraft Mod + Cluster Computing = ? on: 2013-05-01 03:09:00
computerized rail system
18  Java Game APIs & Engines / Engines, Libraries and Tools / Jbullet: help with TriangleIndexVertexArray on: 2013-05-01 02:31:04
I'm trying to load a map into jbullet, but i can't wrap my head around creating bvhtrianglemeshshapes with a triangleindexvertexarray

The concave demo uses the code
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int vertStride = 3 * 4;
int indexStride = 3 * 4;

//fill vertex array, etc...

   indexVertexArrays = new TriangleIndexVertexArray(totalTriangles,
            gIndices,
            indexStride,
            totalVerts, gVertices, vertStride);


what are the stride parameters, and why are they set to 12? you would think it would be set to 0 if the indices and vertices aren't interleaved (I can't see how they would be).

The jbullet javadoc and bullet Doxygen docs weren't any help either.

Could someone walk me through how to get these shapes loaded?

19  Discussions / Miscellaneous Topics / Re: Crappy Graphics Drivers for Linux? on: 2013-05-01 01:19:54
How did you solve it?
20  Game Development / Artificial Intelligence / Re: AI Combat on: 2013-04-30 03:59:52
  • Spot the player
  • Stop current "patrol" and chase after player
  • Call in reinforcements from a certain distance
  • Implement combat so that AI is smart (will use cover), but not unbeatable (no instant reload, aimbot, instant turn, etc...)
  • ...

1. use a raytrace between the enemy and the player. If the raytrace is unobstructed and the angle of the line is within the enemy's field of view, the player is visible.
2. Once the player is found, save the old path and position, and set a new path towards the player.
3. Use the distance formula. If you're within a certain distance, call a method on the other enemies to alert them to the player, so they can do #2
4. I don't know about cover, you might need to place some sort of "cover hint" entity. to avoid instant turn give each entity a turn speed which it will turn by until it hits the right angle.
to avoid instant reload, use a countdown.
21  Discussions / General Discussions / Re: Hello to all :) on: 2013-04-30 03:44:33
Welcome.

hope I don't bother you guys to much with all my Noob questions, ill be asking on this Forum.  Grin
That's pretty much how everyone here learns.
22  Game Development / Newbie & Debugging Questions / Re: why 3 key in the same time doesn't work on: 2013-04-28 17:09:59
I think this kind of problem usually has to do with the internal wiring of the keyboard.
23  Discussions / General Discussions / Re: Java on PS4! on: 2013-04-27 21:43:21
You didn't hear this from me and you don't know. It's Linux, with OpenGL4.3. <edit>OpenAL is available.

Cas Smiley

If it's linux, what would Sony have to release to satisfy the GPL?
24  Discussions / General Discussions / Re: Free To Play/In-App purchases on: 2013-04-25 04:24:16
unless it takes all day for a small update...  It happened to 3 of my friends too. maybe Valve just hates us persecutioncomplex.
25  Discussions / General Discussions / Re: Free To Play/In-App purchases on: 2013-04-25 04:08:45
The most valuable currency of the game is hats/miscs

don't even bring that up! If they even add 1 hat, the WHOLE game has to be re-downloaded.
26  Discussions / Miscellaneous Topics / Re: Crappy Graphics Drivers for Linux? on: 2013-04-25 02:01:37
it has a AMD card, right? use the catalyst driver from the website.
27  Discussions / General Discussions / Re: Free To Play/In-App purchases on: 2013-04-24 23:18:44
I was thinking that if you could get people to create themed advertisements those could be used in-game.
28  Discussions / Miscellaneous Topics / Re: Crappy Graphics Drivers for Linux? on: 2013-04-24 23:17:25
Have you actually installed drivers? type GLXinfo into the terminal. I'm betting you're using MESA which isn't hardware accelerated.
29  Games Center / WIP games, tools & toy projects / Re: Xcylin: A sci-fi open world voxel game. on: 2013-04-21 21:26:55
How do the tumbling blocks work? Do you take them out of your voxel structure and put them in a physics engine like jbullet?
30  Games Center / WIP games, tools & toy projects / Re: Kartex on: 2013-04-15 04:14:06
Racing games aren't really my thing, but it looks great!
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