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1  Game Development / Newbie & Debugging Questions / Re: Need advice mapping out a plan/roadmap to follow for building a 2D platform game on: 2013-05-02 13:13:06
If you want to stick to LWJGL, your focus should not be to make a game, but instead to learn how graphics programming works. Things like shaders, matrix math, meshes, etc. If you want to learn game programming like physics, collision, tiled maps, etc. you should use a library that handles all the boilerplate for you, like LibGDX.

I don't think I've seen this written quite as definitively before, there is usually lengthy discussions and debating making it difficult, for a newbie, to see where the focus is in each API. As a result, I decided months ago to pick up LWJGL and slick for making 2D games (I saw libgdx as the API for android...), even though I've barely touched anything in LWJGL to date! I'm now thinking that I should be making the switch to libgdx, as I could be saving myself a lot of time.

Great thread! Smiley
2  Discussions / Miscellaneous Topics / Re: What music do you listen to while you code? on: 2013-04-21 22:04:36
Not sure if this was mentioned earlier in the thread, I didn't find the link to it when I searched through:

I especially like the tracks from the first two "episodes". Smiley

Other than this, it's deadmau5, Kraftwerk, Gary Numan or classical; pretty much anything non-lyrical or I tend to focus on the songs words instead of reading, which gets frustrating!   Wink
3  Game Development / Newbie & Debugging Questions / Re: [Eclipse] Better way of organising Package Explorer? on: 2013-04-17 20:28:08
I have nothing to add, unfortunately, but wanted to say thanks for this question, and the answers. I've not came across a lot of solid info regarding customisation of Eclipse, so this was a bit of gold for me! Smiley

4  Game Development / Newbie & Debugging Questions / Re: A good resource for anyone, first post introduction on: 2013-04-08 23:29:56

Newly joined up myself, although I've came by JGO many times on my hunt for info! Smiley

That said, I know that daunting feeling only too well when you are about to start tapping out your own stuff. ctomni231 put it in a nutshell there that you just need to start coding, something, anything! It doesn't matter that you will likely make mistakes, get confused, re-write and redo. That's where you really learn this stuff!  Grin
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Java Gaming Resources
by philfrei
2017-12-05 19:38:37

Java Gaming Resources
by philfrei
2017-12-05 19:37:39

Java Gaming Resources
by philfrei
2017-12-05 19:36:10

Java Gaming Resources
by philfrei
2017-12-05 19:33:10

List of Learning Resources
by elect
2017-03-13 14:05:44

List of Learning Resources
by elect
2017-03-13 14:04:45

SF/X Libraries
by philfrei
2017-03-02 08:45:19

SF/X Libraries
by philfrei
2017-03-02 08:44:05 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
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