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1  Discussions / Miscellaneous Topics / Re: What I did today on: 2019-09-20 22:34:50
@dime26, Hello, I tried your game, its very nice for 48 hours Cheesy But on level 19 you have only 1 second to clear it, I don't understeand something? Huh

Hi, @VaTTeRGeR, I remember, I saw some interview about some VR archery game, and they said something like - you don't really have a bow in your hands, but you can feel it, when it's string is triggered Cheesy

You have limited time to complete the game, if you run out of it then you need to go back to the start and do better on some of the levels to re-claim time.

You start with I think 300 seconds and use up time on each level, only your fastest time on each level is taken from the total. I probably should have had no time limit per level but kept a total and shown which levels were done too slow.
2  Discussions / Suggestions / Re: JGO App on: 2019-09-15 21:52:50
Most of the people who come here are probably on a computer as they will be some sort of coder/ programmer / game maker. Not sure an app would be worth the effort
3  Discussions / Miscellaneous Topics / Re: What I did today on: 2019-09-15 21:44:41
Entered the JS13k GameJam, not quite today but not been on here to share anything for a while!



https://js13kgames.com/entries/quick-wins
4  Discussions / Miscellaneous Topics / Re: What I did today on: 2019-07-26 00:35:04
Added a new part to the LibGDX tutorial series I started some time ago:

https://carelesslabs.wordpress.com/2019/07/25/making-a-libgdx-game-part-14-firing-bullets-gamedev/

Click to Play
5  Discussions / General Discussions / Re: Start Fresh? on: 2019-07-26 00:31:10
Before moving or changing JGO it would be useful to look at what this forum is, to who and clearly state the goals.

Its ok to say software x is mobile friendly and this framework is new and exciting but will it fullfill the needs of JGO and its members? This is quite a small community and while change could bring more users in its possible if the change is managed badly then you kill it off for good.

Change has to be planned and exectued well, you want to retain the core users, add value to the site and attract new members.

If you do start fresh it would be nice to leave this intact and maybe create archive.java-gaming.org.
* thinking about all the links already pointing here that would break, a new forum should probably use a new path to leave all old links live *
6  Discussions / Miscellaneous Topics / Re: What I did today on: 2019-04-24 00:30:02
Nothing too exciting here but I am finding a little time to write code again. Here is some basic path finding, will help with the computer car movement at somepoint:

Click to Play
7  Discussions / Miscellaneous Topics / Re: What I did today on: 2019-03-19 13:08:01
Small update to road building, placing roads now sets neighbouring tiles, sometimes these neighbour tiles are in other chunks.
Quick debug test to ensure the tiles in other chunks are found correctly to ensure pathfinding will work between chunks.

Draws an "i" to show a neighbour with out a road and draws a box to show neighbour is a road.

Click to Play
8  Discussions / General Discussions / Re: Global game jam 2019 on: 2019-01-30 13:45:56
Did you enter?
9  Discussions / Miscellaneous Topics / Re: What I did today on: 2019-01-14 11:46:19
Bang! Our localization systems are finally finished. You can now change Robot Farm's language. Also here's a VERY WIP preview of our new title screen!

Disclaimer: I translated the menus to Spanish with Google Translate just for testing purposes, so I apologize to any Spanish speakers on here if it came out completely garbled ; )

A much better title screen, I think it was the ocean last time I saw it. Might be nice to put little emoticon flags for the languages as well as the text.
10  Discussions / Miscellaneous Topics / Re: What I did today on: 2019-01-13 23:22:48
Started mapping the editor functions to buttons on the menu like the zoom+/- and debug.

Added a hashmap of entities to the Tile class so I can add multiple things/layers to each tile, starting with road co-ords and path finding start / end nodes.

Next I will add path finding between these nodes, need to dig out and refactor the AStar code I have.

Click to Play
11  Discussions / Community & Volunteer Projects / Re: Java coders needed for a voxel multiplayer game: Rituals of the old on: 2019-01-12 22:43:07
If you are failing to find developers you may need to consider:

a) Raising funds and hire developers
b) Change to a platform with more active developers
c) Put the project on hold and make something simple


12  Discussions / Miscellaneous Topics / Re: What I did today on: 2019-01-01 17:02:40
Thank you!
13  Discussions / Miscellaneous Topics / Re: What I did today on: 2018-12-31 00:19:19
Putting together a rough editor so that I can start creating roads and buildings, hope to make some milestones for 2019 and make some decent progress on this project.

Next Up: Road mapping, car spawning and basic traffic (AI)

*FPS is killed by the Gif capture otherwise runs at 60fps.

Click to Play


Click to Play

14  Discussions / Miscellaneous Topics / Re: Relive the forum or making it a bonfire on: 2018-11-20 10:06:47
I check back quite a lot and enjoy reading the what I did today, plus the old posts are still relevant.

I am not really a fan of Discord
15  Discussions / Miscellaneous Topics / Re: What I did today on: 2018-11-06 01:00:08
Little progress on my LibGDX / Box2D prototype.

  • Space Bar to break joint
  • Auto creates a new joint when car / trailer colide correctly

The car class which is inherited by all vehicles has a hitchable bool, being true allows the vehicle to pick up trailers / caravans etc. 

Testing
Click to Play


Box2D Debug draw on
Click to Play
16  Discussions / Miscellaneous Topics / Re: What I did today on: 2018-08-02 15:47:44
Used some basic math last night to improve my car dust placement, when a vehicle is generated I use the middle point and one edge to calculate the radius of a circle that would surround the rectangle.

When I decide dust or smoke is to be added I can use that radius and the current angle of the car to place decals around the wheels of the car, not sure if this is the best way to do this but it works well. This also makes smoke and dust appear in the correct place of all the vehicles whose tires are at the edge of the rectangle.

I now have dust being added when the car is accelerating from a stand still and when it is skidding. Improved the skid mark placement as well:

Click to Play
17  Discussions / Miscellaneous Topics / Re: What I did today on: 2018-08-01 12:02:26
Back to the car game Ive been tinkering with for ages, started implementing a basic engine which has a start delay when you get into a car, added some exhaust fumes and dust.

The dust takes the velocity of the car at the point of creation to add some movement to it, the dust is red while I am testing it.

Click to Play
18  Game Development / Networking & Multiplayer / Re: Best way to handle networking? (MMO) on: 2018-04-03 00:46:18
My only experience is with KryoNet, I only really experimented with chunk data, movement and the direction a player was facing. I limited updates to only send 5 times per second rather than 60 which is the fixed FPS with LibGDX.

I setup an AWS free server but was soon getting charged as some testing hit the server a bit much for the free tier. The engine was simple to use but did mean writing a client and a server, the project was too big for a solo dev so I scrapped it.

Its worth trying out KroNet https://github.com/EsotericSoftware/kryonet as it was very easy to setup and there are tutorials out there to get you started. When you start testing on a live server you are likely to get some charges.
19  Discussions / Miscellaneous Topics / Re: What I did today on: 2018-04-03 00:37:19
Finished off a blog post I started weeks ago about simple weapon movement; a gun that looks at the mouse and flips right/left:

https://carelesslabs.wordpress.com/2018/04/03/nuclear-throne-style-weapon-movement-libgdx-gamedev/

Click to Play
20  Discussions / Miscellaneous Topics / Re: What I did today on: 2018-03-07 00:48:56
Found 30 minutes to progress a new tutorial on simple 2D weapon movement:

Click to Play


Few quick fixes to a running calculator I made to help with race planning etc:

http://carelesslabs.co.uk/run/


Click to Play



21  Discussions / Miscellaneous Topics / Re: What I did today on: 2018-01-04 03:19:23
Started learning how to make games in HTML5 / JS. I have a simple island and a box you can move about, implemented some basic collisions. Would like to make a simple browser game for Ludum Dare so have some time to learn enough before the next one.

Test game here: http://carelesslabs.co.uk/html5game/index.html

Trying to do more Pixel Dailies this year, todays was black hole
22  Discussions / General Discussions / Game services in your libGDX game: Google Play Games, Amazon on: 2017-11-28 15:15:56
Noticed this on https://www.reddit.com/r/libgdx/ OP: https://www.reddit.com/r/libgdx/comments/7fxhpc/gdx_gameservices_lib_now_provides_google_play

Have not had a go at using it yet but will try it out soon, might be useful for LibGDX users?

Github Repo: https://github.com/MrStahlfelge/gdx-gamesvcs
23  Discussions / General Discussions / Re: Commandos Franchise & Graphics on: 2017-11-22 20:46:45
You can view the sourve for the C&C game, really neat project. He probably should have asked for permission before using the graphics for the game that was taken down.
24  Game Development / Newbie & Debugging Questions / Re: Make invisible body line box2d libgdx on: 2017-11-20 09:18:40
Can you show your render code please
25  Game Development / Newbie & Debugging Questions / Re: Make invisible body line box2d libgdx on: 2017-11-19 23:28:03
Are you using the debug renderer to draw these outlines?

You should only use the debug renderer for debugging, maybe use a key to toggle it on / off.
26  Discussions / Miscellaneous Topics / Re: What I did today on: 2017-11-12 00:29:30
Finished tutorial 11, this one goes through creating a basic menu with some buttons.

https://carelesslabs.wordpress.com/2017/11/12/making-a-libgdx-roguelike-survival-game-part-11-custom-menu-buttons-gamedev

I will look at saving & loading next, not sure if this "game" will ever be completed but will hopefully encourage someone to make their own game and help start them off on the right track (Or at least a track of sorts). 
27  Discussions / Miscellaneous Topics / Re: JGO Discord on: 2017-11-12 00:25:40
Thanks for sharing, I have joined and will try and call in when I can Cheesy
28  Discussions / General Discussions / Re: Gosh, it's quiet in here on: 2017-11-10 15:11:09
Another option could be to apply a new template to the site, to give it a fresh look?

Probably loads available out there:

http://demo.smftricks.com/index.php?PHPSESSID=d5cc97995310c3e5930e334009807048&theme=97

http://demo.smftricks.com/index.php?theme=53
29  Discussions / Miscellaneous Topics / Re: What I did today on: 2017-11-10 00:57:13
Pixel dailies theme was Cactus, made this:

30  Discussions / General Discussions / Re: Gosh, it's quiet in here on: 2017-11-07 14:05:56
I am happy to test the migration script.

Edit * https://meta.discourse.org/t/has-anyone-actually-migrated-from-smf-to-discourse-successfully/53096/8

Seems migrating to phpbb first night be the best option
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