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1  Discussions / General Discussions / Game services in your libGDX game: Google Play Games, Amazon on: 2017-11-28 15:15:56
Noticed this on https://www.reddit.com/r/libgdx/ OP: https://www.reddit.com/r/libgdx/comments/7fxhpc/gdx_gameservices_lib_now_provides_google_play

Have not had a go at using it yet but will try it out soon, might be useful for LibGDX users?

Github Repo: https://github.com/MrStahlfelge/gdx-gamesvcs
2  Discussions / General Discussions / Re: Commandos Franchise & Graphics on: 2017-11-22 20:46:45
You can view the sourve for the C&C game, really neat project. He probably should have asked for permission before using the graphics for the game that was taken down.
3  Game Development / Newbie & Debugging Questions / Re: Make invisible body line box2d libgdx on: 2017-11-20 09:18:40
Can you show your render code please
4  Game Development / Newbie & Debugging Questions / Re: Make invisible body line box2d libgdx on: 2017-11-19 23:28:03
Are you using the debug renderer to draw these outlines?

You should only use the debug renderer for debugging, maybe use a key to toggle it on / off.
5  Discussions / Miscellaneous Topics / Re: What I did today on: 2017-11-12 00:29:30
Finished tutorial 11, this one goes through creating a basic menu with some buttons.

https://carelesslabs.wordpress.com/2017/11/12/making-a-libgdx-roguelike-survival-game-part-11-custom-menu-buttons-gamedev

I will look at saving & loading next, not sure if this "game" will ever be completed but will hopefully encourage someone to make their own game and help start them off on the right track (Or at least a track of sorts). 
6  Discussions / Miscellaneous Topics / Re: JGO Discord on: 2017-11-12 00:25:40
Thanks for sharing, I have joined and will try and call in when I can Cheesy
7  Discussions / General Discussions / Re: Gosh, it's quiet in here on: 2017-11-10 15:11:09
Another option could be to apply a new template to the site, to give it a fresh look?

Probably loads available out there:

http://demo.smftricks.com/index.php?PHPSESSID=d5cc97995310c3e5930e334009807048&theme=97

http://demo.smftricks.com/index.php?theme=53
8  Discussions / Miscellaneous Topics / Re: What I did today on: 2017-11-10 00:57:13
Pixel dailies theme was Cactus, made this:

9  Discussions / General Discussions / Re: Gosh, it's quiet in here on: 2017-11-07 14:05:56
I am happy to test the migration script.

Edit * https://meta.discourse.org/t/has-anyone-actually-migrated-from-smf-to-discourse-successfully/53096/8

Seems migrating to phpbb first night be the best option
10  Discussions / General Discussions / Re: Gosh, it's quiet in here on: 2017-11-06 23:00:43
What ever the future would like to see the site live on, always look forward to reading through all the new posts. Not so bothered about viewing the site on my mobile but I guess its 2017 after all.

11  Discussions / General Discussions / Re: Gosh, it's quiet in here on: 2017-11-06 14:54:59
Had a quick look, these seems to be popular or new

Forums
discourse.org
PHPBB
flarum.org

I am in a few other communities that use other tools like Slack rather than the traditional forum

Chat / Communities
slack.com
Microsoft Teams
Workplace by Facebook
Reddit
Discord

Maybe a mix of the two could work, a place to chat / share etc with a tool like chat and a forum for the questions, articles etc. Maybe there could a few sections to the website:

Articles
Forum
Chat / Communitaction

I mean people come here to read info on coding, they come to ask questions and also post in the "what I did today" is more of a chat room where you can share things.

Just some thoughts.

** Edit

To help bring people to the site maybe a list of games made by people on here at https://itch.io could be tagged with JGO etc.

12  Discussions / Miscellaneous Topics / Re: What I did today on: 2017-11-06 12:49:47
Looks good thus far!
13  Discussions / General Discussions / Re: Gosh, it's quiet in here on: 2017-11-06 12:47:35
Where? I'm hosting the backups that you are providing everyday with cron jobs at https://jgorecovery.goharsha.com but aren't they encrypted?

Is it possible to get the key for the dump so I can take a look at the data, I would not mind having a go and creating an archive viewer.

I assume this is a relational database, might be a nice project to migrate it to some thing like MongoDB (or any no sql/ document store) and create a simple front end for it.
14  Discussions / Miscellaneous Topics / Re: What I did today on: 2017-11-06 00:32:09
Working on the tutorial series I started, next part is a custom menu:
Click to Play


code https://github.com/tyler6699/evoscape/tree/tutorial_011
15  Discussions / General Discussions / Re: Gosh, it's quiet in here on: 2017-11-06 00:24:39
You mention its quiet and everyone pops their head up to say hello!

I log on every few days to check out what is new, I use the "Recent Posts" rather than checking the dates on the forums view (The first few boxes).

I tend to use the "What I did today" post and share my recent work.

If you were going to change any features / design of the website I would personally simplify it and remove some content and concentrate on what is being used / visited.

Anyways I hope the community lives on, I have enjoyed using the website for sometime. Cheesy   
16  Discussions / General Discussions / Re: JGO Twitter List on: 2017-10-20 13:39:57
23 People on the list now: https://twitter.com/CarelessLabs/lists/jgo-people

Thanks for sharing
17  Discussions / Miscellaneous Topics / Re: What I did today on: 2017-09-09 13:05:43
The tutorials I started a while ago is now up to part 10 which creates a Bird that flys about, landing, walking and feeding:

Click to Play
18  Discussions / Miscellaneous Topics / Re: What I did today on: 2017-08-14 13:40:17
Still working through LibGDX tutorial series: https://carelesslabs.wordpress.com/2017/08/14/making-a-libgdx-roguelike-survival-game-part-9-screen-shake-inventory-gamedev/

Next will go through progressing an inventory system.

Click to Play
19  Discussions / Miscellaneous Topics / Re: What I did today on: 2017-08-03 00:50:44
I have added a 3rd and 4th part to my tutorials which is a game from scratch basically, is there a better place for me to post these updates to?

Part 3 - improved Texture loading
https://carelesslabs.wordpress.com/2017/08/02/making-a-libgdx-roguelike-survival-game-part-3-loading-media-refactored-gamedev/

Part 4 - Added hero class
https://carelesslabs.wordpress.com/2017/08/03/making-a-libgdx-roguelike-survival-game-part-4-i-need-a-hero-gamedev-indiedev/
20  Discussions / Miscellaneous Topics / Re: What I did today on: 2017-08-01 22:39:29
I wrote part two of my LibGDX tutorial / code commentary:

https://carelesslabs.wordpress.com/2017/08/01/making-a-libgdx-roguelike-survival-game-part-2-adding-a-simple-island-gamedev/

When this is finished I may spend some time cleaning up the code and turning it into a series of videos.
21  Game Development / Game Mechanics / Re: Move one game object ot another (moving) game object with libGDX on: 2017-07-31 23:38:22
Just dug out some very old code from a Bullet class, this took the start position of the bullet and the mouse cursor position to create a new vector:
 
double rad = Math.atan2(destX - startX, startY - destY);
dx = (float) Math.sin(rad) * speed;
dy = -(float) Math.cos(rad) * speed;

I think I looked at Catacomb Snatch source at the time: https://github.com/Maescool/Catacomb-Snatch/blob/3fe9b83d3fe2213ed4fbb252b2cebaa8403ec5c9/src/main/java/com/mojang/mojam/entity/Bullet.java

Was it long time ago!
22  Discussions / Miscellaneous Topics / Re: What I did today on: 2017-07-30 13:32:09
Released a kickstarter for my game!
https://www.kickstarter.com/projects/1970666827/first-recon

Really hope I can find an audience Smiley

I wanted to give some feedback:

Your USP (Unique Selling Point) is the random maps and interactive environment (using the gas cans as bombs etc) you do not push your USP enough, that is why people are seeing this and thinking of CS:GO or any other generic shooter.
 
The pitch is not exciting enough, take a look at some successful KS's and they have one of several things in common;

1- The idea is just awesome and excites you

2 - Really nice art, so many games have created hype based on nice art work and cool gifs

3 - A video that inspires or excites you, makes certain types of people say "I am throwing money at the screen"

There are other reasons as well but not worth mentioning, I think you need to rebuild your Kickstarter page with a professionally made video and copy. I would take out the technical jargon unless you are selling an engine this wont mean much to most gamers.

An example of a good KS page: https://www.kickstarter.com/projects/eigenbom/moonman?ref=nav_search
23  Game Development / Newbie & Debugging Questions / Re: Not sure how to handle chunking on: 2017-07-30 01:49:49
If you are generating the whole map at once you can hold the chunk data in a file / database etc, using the players position you work out which chunks currently need loading / disposing.

You currently have 9 chunks loaded so which ever one the player moves to next its already loaded, when a player moves into one of those chunks you need to load the chunks that are not yet loaded (its neighbours). If you decide to randomly generate chunks then you would generate and save them rather than just loading them.

Will you be generating the full world before the player starts?

24  Discussions / Miscellaneous Topics / Re: What I did today on: 2017-07-30 01:33:52
Started taking apart a 7DRL (7 day rouguelike) attempt that used LibGDX and turning it into a series of tutorials/ blog posts, I have included LibGDX wiki links and Github source code, I will try and include interesting articles and further reading for some of the topics that will be covered.

The game I created used Box2D for collisions and had a simple island generator, it was far from completed but thought this might be a nice way to progress it while sharing the code, could help others or maybe I will get some advice on improving it:

https://carelesslabs.wordpress.com/2017/07/30/making-a-libgdx-roguelike-survival-game-part-1-gamedev/
25  Discussions / General Discussions / Re: JGO Twitter List on: 2017-07-29 21:00:16
I did tweet him, no reply though sorry.
26  Game Development / Game Mechanics / Re: Cross chunk procedural terrain generation. on: 2017-07-28 19:26:08
It will help if you create classes for your map, your tiles can then hold more data then. There are plenty of examples of infinite maps available, I searched "Infinite 2D procedural tile generation", one example:

https://github.com/andersevenrud/TileGame




27  Discussions / General Discussions / Re: JGO Twitter List on: 2017-07-28 13:48:05
Thanks for sharing Cheesy
28  Discussions / General Discussions / JGO Twitter List on: 2017-07-26 12:21:24
I have created a JGO Twitter list, if you would like to be included please leave reply with your Twitter username, the list is private at the moment.

I use Twitter a lot, would be great to follow what the JGO people are up to code wise.

Thanks
29  Game Development / Newbie & Debugging Questions / Re: 2D Nuclear Throne style lighting [LibGDX] on: 2017-07-21 14:25:54
I will put a working example on Github later over the weekend.
30  Game Development / Newbie & Debugging Questions / Re: Is there an OOP way of doing this? on: 2017-07-21 14:05:59
Might be worth looking at how Box2D handles collisions: http://www.iforce2d.net/b2dtut/collision-callbacks
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