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1  Games Center / Showcase / Re: Nogaia - Cyberpunk Jam entry on: 2014-03-14 16:18:45
That is pretty cool, I like the controls, feels just right. Colour scheme is really cool too.

What Physics library does it use? LibGDX abd Box2d?

I will go vote on it now  Cheesy
2  Games Center / Showcase / Re: Mech Stroller - CyberPunkJam [HTML - Mac - PC][LibGDX] on: 2014-03-13 16:48:09
Very much a prototype, for me was more about learning how to draw pixel art which I still pretty much suck at. I will try to redo the walker sprites next but will be tough. I am going to remake this from scratch as I love this type of game.

What did you enter into the jam? I will give it a go  Smiley
3  Games Center / Showcase / Mech Stroller - CyberPunkJam [HTML - Mac - PC][LibGDX] on: 2014-03-12 14:52:59
Second game jam entry this year for me, really liked the idea of doing an old school game like Road Rash,
Streets of Rage or any old shoot-um-up Amiga game.

Decided to do a tribute to Walker an old robot walk and shoot game, due to time constraints I
did not get around to replacing the original Walker robot, the only other graphic I did not make... see if you can spot it!

Download for best performance, HTML works in Firefox and Chrome but some people have said
FPS was awful in browser:
4  Games Center / Showcase / Re: Word Slinger, an Android game on: 2014-02-27 22:23:33
I will download and give this a go, get back to you soon
5  Games Center / WIP games, tools & toy projects / Re: Dungeon Generator on: 2014-02-27 02:00:23

Download Here

Does not work for me:

"Error (403)
It seems you don't belong here! You should probably sign in. Check out our Help Center and forums for help, or head back to home. "
6  Game Development / Newbie & Debugging Questions / Re: library games 2d on: 2014-02-27 01:36:55
I think LibGDX is great and would stick with that for simple 2D games. If you want to work more with 3D games its worth checking out Unity3D.
7  Game Development / Game Mechanics / Re: How does saves work? on: 2014-02-27 01:31:09
Depends on saving local or online. There are lots of free online data stores like for example. Convert your objects into something light weight like JSON, compress the string and push it to a database or document storage.

I have used Parse for mobile apps mostly at work but have played about with storing high scores and inventories etc:

These are also worth a look at:

If you are storing local though just save to a file "Java JSON serialization" is what you might want to search. You can use something like GZip to compress the string. If you are saving periodically a lot of data then pass this save off to a background task.

I know you could have Googled some of this yourself but you did ask so its just friendly to answer, good luck.
8  Games Center / Showcase / Re: Project Raft - An Indie Shipwreck Survival on: 2014-02-27 01:12:09
Haha srry as u can tell and c... I'm a senior newbie so i dont rlly know how this forum goes on. I really like it though. Also it seems the playlist is private could u make it oublic so i could get a little tutorial value out of it

As a first attempt its pretty good, you got a story in there and people must be enjoying it, can seem a bit harsh at times this whole dev scene. People are quick to be negative, so although I think you have lots of room to improve at least you have completed your first project!

If you are sticking to this type of game then I would do some research for similar games, maybe find a point and click framework that will help the process along.

9  Games Center / Showcase / Re: Project Raft - An Indie Shipwreck Survival on: 2014-02-27 00:03:24
The Play through with the youtuber is quite funny.

As a prototype this is o.k, but I am surprised you are selling it in its current state. I think this would have been better as an online HTML5 or Flash game, does not really need to run on desktop as there seems to me no animation.
10  Games Center / Showcase / Re: Clicky Pixel - FlappyJam entry on: 2014-02-26 23:41:30
... I was amazed at the weekend when my GF was out, she showed a couple of her dads friends my crappy little rock game and they sat and played it and enjoyed it lol.

I had a go of the rock game, played it a while over lunch, its very good and easy to lose track of time. If you look at something like Temple Run, they took a simple idea and put in the upgrades and suddenly you have a reason to do the same thing over and over.

I used to play WoW and Star Wars Galaxies, any game where you can level up and get new stuff..  I can get addicted.
11  Games Center / Showcase / Re: Clicky Pixel - FlappyJam entry on: 2014-02-26 14:20:47
Great job. Better than the Flappy Bird.  The question now is how do you spend all that money.  I am kidding of course better doesn't mean $.

However bigger and better appeals to 90% of the population that owns a smart phone, seen the top rated android game?...

It's flappy bird with some fancy graphics and menus, it probably has some sort of gold thing as well knowing what rip offs are like.

I only care about enjoying game making as a hobbie, its always good to hear from others who have tried my games, be it positive or negative. I wont be putting this on the Play store or developing it any further but was fun taking part in a game Jam. Looking forward to LD29 now.

12  Game Development / Game Mechanics / Re: Own buttons with events - is this ok? on: 2014-02-25 02:38:09
Thanks for the tips, the rectangle on they touched area is pointless so can remove that. I generally use booleans but will make a mental note not to dp otherwise.

Scene2D does look easy I was just wondering if its needed for such simple menus. I will give it a go at some point. 
13  Games Center / WIP games, tools & toy projects / Re: Dungeon Generator on: 2014-02-25 02:29:42
This is really neat, I would like to see the logic or approach you took in pseudo code. Great job.
14  Game Development / Game Mechanics / Own buttons with events - is this ok? on: 2014-02-24 16:39:32
I have created some simple buttons for an Android game and wanted to run the idea/logic by the forum to get feedback. I have classes which have vars like:

Button Class
float x, y, width, height;
Rectanlge hitbox;
String event;

Touch Class
float touch_x, touch+y;
Rectanlge hitbox;
boolean handled;

A simple screen might have 4 buttons that are put into an array, when the screen is pressed the x and y are captured and handled set to false, I then loop the button array checking for intersects and if true set menu_action to the button.event and set handled back to true.

I would handle this event and set some other boolean or string to false or "" so I know that event has been handled. When handled is true there is no need to loop the button array.

I could use scene2D but it felt overkill for such a simple task and I should imagine it deals with inputs in some similar way, checking each button that is listening?

This does work in my app I would just like some pro's or con's of doing this, is this bad practice?

15  Games Center / Showcase / Re: Clicky Pixel - FlappyJam entry on: 2014-02-23 21:30:49
Thanks for the comments, I mostly did this to actually finish a game. Was great to see a project from start to finish in 2 weeks. Used LibGDX framework.

I have not put ads on the game and don't expect to make any money, would suggest making a simple game like this for anyone like myself who is new to the whole game dev scene.
16  Games Center / Showcase / Clicky Pixel - FlappyJam entry on: 2014-02-23 03:39:18
After seeing the Flappy Bird game do so well thought I would have a go at making a similar game, then the clone jam started so thought it was perfect time to actually make and release a game.

Clicky Pixel:

Works just like the original game but has four different levels, each with new graphics and slightly different flight settings.

There is also a shop to buy new characters which decrease in size and also hearts so being hit is a little forgiving.

17  Games Center / WIP games, tools & toy projects / Re: [LIBGDX] Isometric Survival, Crafting, Wave Attack on: 2013-12-17 13:49:43
Hello, thanks for the interest in the game, I am still working away at it. New tile set has been added by the way:

<a href=";hl=en_US&amp;start=" target="_blank">;hl=en_US&amp;start=</a>

I know many people will say this is like Minecraft or other voxel games, this is my first real game and a way for me to learn everything I require to eventually make other types of game. I am a corp. dev who just wanted to enjoy some programming and always wanted to create a game so I thought why not make a sandbox type game like the ones I have played:

Animal Crossing
Anno 1501
Sim City
Theme Hospital
Star Wars Galaxies

My idea is to create a game where you just have to survive, once this is done I will either add missions/achievements etc of look to make the game multi-player.  Currently I am working on adding fishing to the game.

Details of how I created the map are available on my blog:


I have never exported the .Jar file for use for others, would you suggest I put it on the blog for anyone to download and test at anytime? Any advice on how to share this and how often I should update it would be appreciated.


18  Games Center / WIP games, tools & toy projects / Re: [Demo] Demo v0.03 on: 2013-11-21 14:09:25
So I clicked many times and the dots are battling it out. But no idea of score tactics etc

19  Games Center / WIP games, tools & toy projects / Re: 3D Game Engine From Scratch on: 2013-11-21 13:58:21
Very impressive, look forward to seeing how far you take this. Huge challenge to set yourself!
20  Games Center / WIP games, tools & toy projects / Re: [LIBGDX] Isometric Survival, Crafting, Wave Attack on: 2013-11-21 11:29:41
Few updates to the game, added a night/day cycle and a flash light for the hero.
Some improvements to the map gen including addition of trees and only rendering what is in view.

Lots more to come but here is a short video of progress:

<a href=";hl=en_US&amp;start=" target="_blank">;hl=en_US&amp;start=</a>
21  Games Center / WIP games, tools & toy projects / Re: Renoria - Java MMORPG on: 2013-10-16 10:34:45
Looks great, I am thinking about adding network/multi play to my game, is it best to consider this form the outset?

Also what are you next features going to be?
22  Games Center / WIP games, tools & toy projects / Re: [LIBGDX] Isometric Survival, Crafting, Wave Attack on: 2013-10-14 12:47:52
Been working on random island generator, it works quite well and is instant in creating a map. The grass area is almost complete, next I will smooth the sand to water edges then move onto added more details and then interactive items like trees and so on.

You might be able to see the hero is a tiny dot on these; here are some of the dev stages:

23  Games Center / WIP games, tools & toy projects / Re: [LIBGDX] Isometric Survival, Crafting, Wave Attack on: 2013-09-30 18:23:54
Crafting is now functional - Progress slow at the moment due to work etc but still adding updates when I can.

<a href=";hl=en_US&amp;start=" target="_blank">;hl=en_US&amp;start=</a>
24  Games Center / WIP games, tools & toy projects / Re: Legends of Yore 2 on: 2013-08-20 12:20:11
Always impressed with you work mate and this is awesome. You make simple drawing come to life, not everyone can do that!

25  Games Center / WIP games, tools & toy projects / Re: [LIBGDX] Isometric Survival, Crafting, Wave Attack on: 2013-08-07 04:01:30
Inventory nearly finished, now with pick ups, next update will have block placing.
Fences and other defenses.

<a href=";hl=en_US&amp;start=" target="_blank">;hl=en_US&amp;start=</a>
26  Games Center / WIP games, tools & toy projects / Re: [LIBGDX] Isometric Survival, Crafting, Wave Attack on: 2013-08-06 01:51:52
Ok I have quickly updated the look of the game even though this will change significantly at some point in development.

Thanks for the feedback though appreciate it and was a valid point.

27  Games Center / WIP games, tools & toy projects / Re: [LIBGDX] Isometric Survival, Crafting, Wave Attack on: 2013-08-05 04:36:49
haha fair point, once the game is running how I want it I am thinking of paying for the art to be done, looks like I might need some new placeholder art before I get slated.

I will replace the temporary art; back to the game though. Next on the list of things to do is use the items in the Inventory and pick items up.

I am thinking of allowing items to be placed in the world, first off simple items that will be used as a line of defense.
28  Games Center / WIP games, tools & toy projects / Re: [LIBGDX] Isometric Survival, Crafting, Wave Attack on: 2013-08-05 04:03:33
Your work looks great but I drop the Minecraft UI and textures asap.

"(All graphics are place holders)"

Once the mechanics of the game are in place I will be doing so of course, just using a texture pack until then. I tried working on art and code at the same time and progress was too slow.

29  Games Center / WIP games, tools & toy projects / Re: [LIBGDX] BIOFLUX on: 2013-08-05 03:31:08
After playing around with this game for a while I decided to rewrite all of the code and change the idea significantly, its going to be more of a survival / shoot um up but with crafting, leveling, and defending outposts from wave attacks.

Got working on the new code and implementing the old features, but something new is the inventory system (All graphics are place holders)

<a href=";hl=en_US&amp;start=" target="_blank">;hl=en_US&amp;start=</a>
30  Games Center / Featured Games / Re: Daedalus on: 2013-07-25 16:06:34
Cool game but couldn't get on with the controls, looks very nice but would like to see mouse cursor and be able to move aim quicker, turn 180 by moving mouse over the player.

If I could unlock the cursor I would play this for sure.

Have you tried the different control modes that you can activate in options -> controls ?

Yes! Thats just what I wanted! This is going to be played at next personal lan
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List of Learning Resources
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2014-04-18 03:17:39

List of Learning Resources
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Anonymous/Local/Inner class gotchas
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