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1  Games Center / Showcase / Re: Homunculus - my first game on: 2013-04-07 04:41:59
I spent money on art assets and other things so  I wanted a means to make some money. I can charge .99 on Android feasibly, but doing so on desktop would not make sense to charge so little.

Also having developed it primarily for PC - a lot of the more tedious parts of development was the transition to Android.
2  Games Center / Showcase / Re: Homunculus - my first game on: 2013-04-06 20:08:39
I used the ant bundler utility on osx: http://informagen.com/JarBundler/

In a nutshell - I exported the jar with the required libs along side it. Ran it through proguard to shrink it, then I used the bundler ant script to package the libs along side it. I couldn't get the .app to work when I packaged the required libs within the jar.

I also used the osx icon utility to create an icon (I probably need to create more for different resolutions).

Let me know if that makes sense!
3  Games Center / Showcase / Homunculus - my first game on: 2013-04-06 03:21:55


Homunculus is a falling-block action puzzle game based on the games I played as a kid. It is also my first game used to learn libGDX. Let me know what you think!

Android version: https://play.google.com/store/apps/details?id=com.jamiltron.homunculus

Windows version: http://www.doomcrow.com/games/homunculus/windows/Homunculus.exe

OSX version: http://www.doomcrow.com/games/homunculus/osx/Homunculus.zip

Linux/raw jar: http://www.doomcrow.com/games/homunculus/linux/Homunculus.jar
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