Hi !
Featured games (84)
games approved by the League of Dukes
Games in Showcase (549)
Games in Android Showcase (137)
games submitted by our members
Games in WIP (594)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
   Home   Help   Search   Login   Register   
  Show Posts
Pages: [1]
1  Game Development / Newbie & Debugging Questions / Re: hello, two questions: how to vsync? and how to fullscreen? using graphics2D on: 2010-06-20 20:19:38

import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
public class FullScreenFrame {

    public static void main(String[] args){
        JFrame frame=new JFrame();
        frame.setFocusable(true);//focus the frame
       frame.setUndecorated(true);//remove borders
        //set fullscreen
        //set Escape listener
        frame.addKeyListener(new KeyListener(){
            public void keyPressed(KeyEvent e){
            public void keyReleased(KeyEvent e){}
            public void keyTyped(KeyEvent e){}

If i remember correctly is vsync set automatically when u set  fullscreen mode.
But u cant set vsync in windowed mode or in a applet, when you using java2D.

2  Games Center / Showcase / Re: King Lears Adventure on: 2010-06-17 12:53:45
yes, perfecting jumping probably makes the game a lot better.
But it's hard to make a perfect jump function that just feels right.
I probably have to make running nonlinear as well with some acceleration method to make it work.
But this is something i will work on my next game.

I have reduced the difficulty several times but still people thinks its to hard.
I think a lot of games today is way to easy,and the game would be extremely boring if it offers no challenge.
But maybe its hard to get used to the linear jumping and running..
3  Games Center / Showcase / Re: King Lears Adventure on: 2010-06-09 19:44:41
It was a bit to hard on a few places so i decreased the difficulty a bit.
Fixed jumping so it never get stuck.
Fixed map loading so it never fails to load.
Fixed so the game restarts properly after u finish the game.

It was a bit painful to go trough my old code but it feels great to have made a finished game (even if its far from amazing)
4  Games Center / Showcase / King Lears Adventure on: 2010-06-08 22:16:01
King Lears Adventure is a platformer i made 3 years ago and was my first game.

The game was slow and had a lot of bugs so i did not finished it. But for a few weeks ago i decided to start to finish games,
so i fixed most bugs,improved speed and made a end screen.

I am working on a sequel using lwjgl
Engine test Webstart:(hopefully work on all platforms)
I am currently trying to improve my gameengine and my tools for speed,stability and productivity,
but maybe its time to start making some game-play because its feels like i can improve my gameengine for a eternity.
Pages: [1]

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

GamerIDGoesHere (17 views)
2015-01-27 01:23:23

GamerIDGoesHere (18 views)
2015-01-27 01:22:15

CopyableCougar4 (23 views)
2015-01-27 00:34:41

CopyableCougar4 (15 views)
2015-01-26 04:47:56

Olo (14 views)
2015-01-25 21:26:00

Olo (16 views)
2015-01-25 18:44:22

Robo11 (30 views)
2015-01-25 06:14:26

basil_ (26 views)
2015-01-17 22:29:32

wxwsk8er (26 views)
2015-01-16 21:42:21

wxwsk8er (21 views)
2015-01-16 20:44:20
2D Dynamic Lighting
by ThePixelPony
2015-01-01 20:25:42

How do I start Java Game Development?
by gouessej
2014-12-27 19:41:21

Resources for WIP games
by kpars
2014-12-18 10:26:14

Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!