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1  Java Game APIs & Engines / Engines, Libraries and Tools / Re: code sharing project on: 2013-09-24 21:43:09
Hello,

I have about 80K line of codes, all public domain.
Topic was here, but for some reasons nearly nobody was interested unlike yours :
http://www.java-gaming.org/topics/public-domain-un-project-general-purpose-library-2d-3d-and-anything-else/29190/msg/267247/view.html#msg267247

I have a basic Mercurial repository on BitBucket,
but a nearly illimited http/ftp space available at :
http://unlicense.developpez.com

As far as everyone is ok with CC0/Public domain it could be a solution.
2  Java Game APIs & Engines / Engines, Libraries and Tools / Re: [Public Domain] UN project, General purpose library, 2D, 3D and anything else on: 2013-04-04 16:40:20
Bola is the same thing as Public Domain, with more prononced recommandations.

The list :
Quote
However, if you want to be "buena onda", you should:

1. Not take credit for it, and give proper recognition to the authors.
2. Share your modifications, so everybody benefits from them.
3. Do something nice for the authors.
4. Help someone who needs it: sign up for some volunteer work or help your
   neighbour paint the house.
5. Don't waste. Anything, but specially energy that comes from natural
   non-renewable resources. Extra points if you discover or invent something
   to replace them.
6. Be tolerant. Everything that's good in nature comes from cooperation.

Those six "rules" are just highly recommanded, and I perfectly agree with those, they are moral, fair and respectfull.
But still, those are recommandations only.
So if some immoral persons wants your code and bluntly copy it removing the author tag by the way, you can't do anything about it.
3  Java Game APIs & Engines / Engines, Libraries and Tools / Re: [Public Domain] UN project, General purpose library, 2D, 3D and anything else on: 2013-04-03 21:59:04
Interesting Project here.
Maybe you can add my BinaryDataTree System?
It's published under the BSD-License, if that matters.
Link
- Longor1996
Sorry I can't integrate BSD projects unless you agree to change the license.
the only codes I can add must be under : CC0, Public Domain, WTFPL or BOLA.

Tyecon > There are plenty of things that can be done, if you know C/C++ too, that would greatly help.

here are other public domain projects I found which will have to be integrated :
- Audio Vordibs reader : http://nothings.org/stb_vorbis
- GIF,JPEG,TIFF,PSD,HDR,PIC : http://nothings.org/stb_image.c
- Plenty of encryption here : http://www.cryptopp.com/
- and more : http://www.cod5.org/archive/

There are also a few java stuffs which need some adaptation :
- LZMA : http://www.7-zip.org/sdk.html
- XZ : http://tukaani.org/xz/java.html

and of course, you can also make docs and tests, not hard but it takes time.
If you know other public domain resources that would help too.



4  Java Game APIs & Engines / Engines, Libraries and Tools / [Public Domain] UN project, General purpose library, 2D, 3D and anything else on: 2013-04-03 20:20:56
Hello,

I've spotted several posts on this forum about public domain resources so I guess presenting my project here will benefit everyone.

It's a general purpose library, including a everything in public domain I write and find. The objective is to build a library usable on any VM, Android, JVM, JME, SableVM, ... so using as few api from the jvm as possible.

UN project : https://bitbucket.org/Eclesia/un/wiki/Home

The project is starting to be interesting with plenty of completely free stuffs.

For gaming too, several image formats readers and 2d/3d format parsers. some maths too, draft opengl engine on JOGL2, a draft 2D rasterizer.

See by yourself (No JVM api used, everything has been recoded, char encoding, stream/xml parsers,geometries,rasterizer...):

http://jsorel.ftp-developpez.com/projetun/mikuL.png

http://jsorel.ftp-developpez.com/projetun/tigerL2.png

http://jsorel.ftp-developpez.com/projetun/ttfL.png

And on a more general aspect :
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* System
  * Module manager (draft)
  * Tree registry (draft)
* Science
  * Common
    * Array utils
    * Character Encoding API (Char,CharSequence,CharIterator,CharEncoding)
    * Collection API (Collection,Sequence,Set,Dictionary,Iterator)
    * Tree/Node API (Node,NodeType)
    * Graph API (Graph,Vertex,Edge)
    * Parameter API
    * Predicate API
    * Temporal API(draft)
    * Unit API (draft)
    * Language ISO-639 (draft)
  * Mathematic
    * Vector
    * Matrix
    * Quaternion
  * Geometry
    * 2D (Point,Line,Circle,Ellipse,Polyline,Polygone,Path, ...)
    * ND (BoundingBox)
 * Encoding
    * BigEndian/LittleEndian
    * In/Out Byte Stream
    * In/Out Data Stream (bits,byte,short,ushort,int,uint,long,float,double)
    * In/Out Char Stream
    * Checksum
      * CRC16
      * CRC32
      * Adler32
      * In/Out Checksum byte stream
    * Color (RGBA, YUV)
    * Base64 (read,write)
    * ECMA-48 (X3.64 - ISO/IEC 6429 : console/terminal sequences)
  * Compression
    * Deflate (read,write)
    * Zlib (read,write)
    * GZip (read,write)
    * RLE (read)
* Storage
  * Binding
    * XML
      * In/Out XML Stream
      * DOM API (draft)
      * DOM Reader/Writer
  * Archive
    * TAR (draft)
    * ZIP (draft)
  * Image
    * Image API (color model, sample model, meta model, N dimensions)
    * Image IO API (reader, writer, parameters)
    * PNG (read,write)
    * TGA (read)
    * BMP (read)
    * NetCDF (read)
    * GRIB-2 (draft)
    * JPEG (draft)
    * TIFF (draft)
    * GIF (draft)
  * Font
    * TrueTypeFont (read,mandatory tables)
  * Media
    * WAV (read)
  * Model 2d
    * WKB (read,write)
    * WKT (read)
    * SVG (read only geometries)
  * Model 3d
    * OBJ (read)
    * MTL (draft)
    * MQO (read)
    * MMD (MikuMikuDance)
      * PMD (read)
      * PMX (read)
      * VMD (read)
* Engine
  * On CPU :
    * Rasterizer2D (ImagePainter2D)
  * Opengl : a tiny scenograph
    * Node
      * Mesh
      * Camera
      * Light (draft)
* Compiler and Language
  * Syntax
    * Grammar API (draft)
    * BNF (read)
  * Language
    * BootBasic
      * BootBasicParser
      * BootBasicVM (draft)



So if anyone wants to help to improve this lib, I'm not asking for developers necessarly, just copy code snippets you release in public domain here and I will take care to integrate it.  Wink

Draft/abandonned code of image/format readers, fast map/set/collections, compression algorithms, ... anything ...
Don't hesitate.

Thanks



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