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1  Games Center / WIP games, tools & toy projects / Re: Gunslugs 2 - completed on: 2014-12-17 19:04:47
So the release date is set to January 15th

and for marketing I'm trying out something new (and a bit different).  You can help out spreading the word for the game by signing up here:

http://orangepixel.nouncy.com/help-me-launch-gunslugs-2#/

It will then send out a tweet or facebook message on January 16th (when the game is fully released on all platforms)
2  Games Center / Showcase / Re: Gunslugs 2 (playable demo) on: 2014-12-09 20:30:23
you mean white lines in the background rendering?  doesn't happen on all graphic cards but sadly does on some :/
3  Games Center / Showcase / Re: Gunslugs 2 (playable demo) on: 2014-12-09 19:47:36
The release date is set, and the release trailer is made, check it out:

<a href="http://www.youtube.com/v/INuE_5VyA6Y?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/INuE_5VyA6Y?version=3&amp;hl=en_US&amp;start=</a>
4  Games Center / Showcase / Re: Gunslugs 2 (playable demo) on: 2014-11-07 21:05:46
Game is nearing completion after 6 months.. here's a quick look at this weeks new additions to the game:
<a href="http://www.youtube.com/v/ztFo2jUvv4U?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/ztFo2jUvv4U?version=3&amp;hl=en_US&amp;start=</a>
5  Games Center / Showcase / Re: Gunslugs 2 (playable demo) on: 2014-11-01 09:28:54
Wow! Amazing!

Smiley thanks!
6  Games Center / Showcase / Gunslugs 2 (playable demo) on: 2014-10-31 13:14:21


So I finally got a playable demo to show the world.

Gunslugs 2 has been in development for a few months (still a few more to go) and runs on LibGDX (and LWJGL) and will be released on pc,mac,linux and a version for android,ios,chromeos and android consoles.

I'm releasing the demo phased, so only a few forums to start with to see if most problems are gone. So besides the LibGDX forums, I decided to use the Java community over here.

NOTE: For Mac's with Retina displays, use alt+enter to switch to windowed mode, resizing the window then fixes the rendering bug


Grab the demo here, love any comments, remarks, feedback, bug reports,etc:
Gunslugs 2 DEMO


Follow
http://Twitter.com/orangepixel , http://Twitter.com/orangepixel
http://Facebook.com/orangepixel

<a href="http://www.youtube.com/v/INuE_5VyA6Y?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/INuE_5VyA6Y?version=3&amp;hl=en_US&amp;start=</a>
7  Games Center / WIP games, tools & toy projects / Re: Gunslugs 2 - 10th week of development on: 2014-10-28 13:50:10
Just uploaded a new teaser, showing some of the new stuff that has been added:
<a href="http://www.youtube.com/v/q2VdoYS0ZjU?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/q2VdoYS0ZjU?version=3&amp;hl=en_US&amp;start=</a>

Follow my twitter http://twitter.com/orangepascal or check the blog http://techblog.orangepixel.net/ for updates on the development of the game
8  Games Center / WIP games, tools & toy projects / Re: Gunslugs 2 - 10th week of development on: 2014-10-10 21:14:41
Been way too long since the last update, but game is still going full steam ahead. Currently 6 out of the 7 worlds are done, shops are being added for extra weaponry,etc.. and all in all this game will come with 50+ levels of chaotic action packed run and gunning! - and yes, checkpoint-saving is this time added so you'll be able to see it all!

Here's some new eye candy for you all:







9  Games Center / WIP games, tools & toy projects / Re: Gunslugs 2 - 10th week of development on: 2014-09-16 10:40:50
Gunslugs 2 is now on Greenlight, so I can use any help in voting it up Smiley

http://steamcommunity.com/sharedfiles/filedetails/?id=314632210
10  Games Center / WIP games, tools & toy projects / Re: Gunslugs 2 - 10th week of development on: 2014-09-15 07:23:50
This game looks very well made, it'll definitely sell well Smiley
Plus it looks like alot of fun!
Who did the art?

thanks! and I also do the art and soundeffects Wink
11  Games Center / WIP games, tools & toy projects / Re: Gunslugs 2 - 10th week of development on: 2014-09-13 21:06:49
Do you have a pre built framework for your games , not as in formulaic I mean do you have custom rendering stuff you have written to make it easier?

yeah I got my own framework, all my games build on it, and all my games improve on it.
12  Games Center / WIP games, tools & toy projects / Re: Gunslugs 2 - 10th week of development on: 2014-09-13 15:32:49
A little teaser trailer to get your juices going:

<a href="http://www.youtube.com/v/U2wcsSnrCd8?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/U2wcsSnrCd8?version=3&amp;hl=en_US&amp;start=</a>
13  Games Center / WIP games, tools & toy projects / Re: Gunslugs 2 - 10th week of development on: 2014-09-09 18:46:23
A still from the opening-scene to Gunslugs 2.. this is where the problems start!

what could they be doing!?

14  Games Center / WIP games, tools & toy projects / Re: Gunslugs 2 - 10th week of development on: 2014-09-04 08:12:25
one of the little cut-scenes being added:

https://vine.co/v/OuemZZPQiD7
15  Games Center / WIP games, tools & toy projects / Re: Gunslugs 2 - 10th week of development on: 2014-08-30 12:36:22
Based on your video the game seems to be a bit too easy.
Other than that, it's still awesome. Smiley

guess you never played any of my games Cheesy
usually my games are called hard and very challenging, so don't expect the final game to be easy Wink
16  Games Center / Featured Games / Re: Heroes of Loot on: 2014-08-30 07:07:23
Just wanted to update that Heroes of Loot is now also available for ChromeOS and Chrome browsers.
That version is completely written in javascript, so sort of Java related news Wink

find it here, including a free trial version:
http://goo.gl/Dal5zA
17  Games Center / WIP games, tools & toy projects / Re: Gunslugs 2 - 10th week of development on: 2014-08-30 07:03:25
must be the blond quiff ! Smiley
but I have a lot of influence from Rick Dangerous and also Turrican in most of my games Wink timeless classics for me
18  Games Center / WIP games, tools & toy projects / Re: Gunslugs 2 - 10th week of development on: 2014-08-29 19:30:55
haha, yeah, the speed is probably caused by me playing it quickly to show some of the bigger stuff in the game Wink

these first levels are pretty easy that people can play and complete them at any speed they want so that it's easy to get into the chaos of Gunslugs Wink 

That command h.q. area will also contain some tutorial stuff to get players to learn the controls and such

19  Games Center / WIP games, tools & toy projects / Re: Gunslugs 2 - 10th week of development on: 2014-08-29 19:16:08
A new update video of the Gunslugs 2 gameplay footage. This shows a few of the early levels of the game, including the first end-boss and the new and improved train section:

<a href="http://www.youtube.com/v/IyyaSBx3JEg?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/IyyaSBx3JEg?version=3&amp;hl=en_US&amp;start=</a>

Make sure to check http://www.gunslugs.com/ for more info
20  Games Center / WIP games, tools & toy projects / Re: Gunslugs 2 - 10th week of development on: 2014-08-09 12:00:15
Work started on the missions, and the interactive game-hub. This "command HQ" area will be used to select your character, change music and control settings, and get information on the current mission.



21  Games Center / WIP games, tools & toy projects / Re: Gunslugs 2 - 10th week of development on: 2014-08-05 08:24:30
Is the video sped up or is it just your game being so fast paced? Shocked

Anyways, the game looks very polished, I would definitely play it even in it's current form. Good job. Cheesy

It's actually fast paced Wink  but it's also possible to play the game a bit more tactically and slow, will depend on the type of player (which was a pain to get right)
22  Games Center / WIP games, tools & toy projects / Re: Gunslugs 2 - 5th week of development on: 2014-08-05 08:05:22
so I created a new gameplay video showing the progress the game is making, I updated the main post, but here it is again:

<a href="http://www.youtube.com/v/sO-cZMaKPq0?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/sO-cZMaKPq0?version=3&amp;hl=en_US&amp;start=</a>
23  Games Center / WIP games, tools & toy projects / Re: Gunslugs 2 - 5th week of development on: 2014-06-14 06:43:49
You work for orange pixel Shocked! That must be awesome, I love their games.

actually, I am Orangepixel Wink   only the music is done by someone else, Gavin, at http://gavinharrisonsounds.com
24  Games Center / WIP games, tools & toy projects / Re: Gunslugs 2 - 5th week of development on: 2014-06-14 06:42:46
Are you going to be releasing its source along with it? This may be a stupid question, I'm new here though. I'd love to use it to learn from. This type of style just intrigues and motivates me. I want to be able to create something similar! I could do it, I just don't have all the best algorithms made up for certain things yet. I'm still having to watch tutorials here and there for certain things. Any tips? Smiley

Thanks!

nope not releasing the source Smiley   only tip I can give: try, try, and try more!  you can google for most things these days, and other than that it's just trying stuff and figure out how it works Wink
25  Games Center / WIP games, tools & toy projects / Re: Gunslugs 2 - 5th week of development on: 2014-06-13 14:43:55
yeah the bug is fixed, altho only happened cause I made the level shorter for the demo Wink
26  Games Center / WIP games, tools & toy projects / Re: Gunslugs 2 - 5th week of development on: 2014-06-07 09:41:10
Haha, high quality games as always orangepascal. I like how you've made the terrain out of slightly misaligned tiles instead of the somewhat standard practices used now of making a world of squares.

Also that art style and gameplay pace is great.

Thanks, still a long way to go, but it's really starting to come together gameplay wise
27  Games Center / WIP games, tools & toy projects / Gunslugs 2 - completed on: 2014-06-05 17:38:12

Help Vote,favorite and follow Gunslugs 2 on Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=314632210

It will be available for :  PC, Mac, Linux, Chromebooks, iOS,Android, Ouya, FireTV and AndroidTV
http://www.gunslugs.com

Teaser trailer:
<a href="http://www.youtube.com/v/INuE_5VyA6Y?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/INuE_5VyA6Y?version=3&amp;hl=en_US&amp;start=</a>


Grab the demo from this thread:
http://www.java-gaming.org/topics/gunslugs-2-playable-demo/34721/view.html


Follow and say hi! :

http://orangepixel.net
http://twitter.com/orangepixel
http://facebook.com/orangepixel

or Subscribe to the Orangepixel newsletter: http://www.orangepixel.net/sign-up/
28  Games Center / Showcase / Re: Groundskeeper 2 on: 2014-04-14 17:47:24
Great job, I've been really in the mood for a game exactly like this.

This is now my default go-to game, and I've been playing it every day since it came out.

Now if only I could figure out how to actually use a strategy other than HOLD DOWN SHOOT AND GO LEFT AND RIGHT, haha :p

One part of the strategy is to use your portals wisely. They regenerate your health, so open them as soon as possible, but only try to go thru them when you get lower than 3 hearts.  Staying in the same level as long as possible is usually easier than jumping into the next level which will start slightly more challenging.

29  Games Center / Showcase / Re: Groundskeeper 2 on: 2014-04-12 07:19:56
This might be a dumb question, but how do you go about creating a video of your game running on your mobile device? I've been trying to make a video for mine but am unsure how to do it for mobile games. Every option I have tried records at a lousy 8 frames per second which gives terrible video.

the trailer video was actually captured from a Samsung Galaxy with a usb to HDMI setup.  A bit more professional setup (thanks to Denis a http://dhcg.co.uk)  other than that, not really sure how to best capture mobile video Smiley

30  Games Center / Showcase / Re: Groundskeeper 2 on: 2014-04-09 13:12:27
No the voices are thanks to the talented Ed Mace (https://twitter.com/edmace)
He did the soldier and "nerd" voice, and arranged someone to do the female voice.

First time I added voice-acting to any game, but really like how it ended up Smiley
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