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1  Game Development / Newbie & Debugging Questions / Re: Box2dlights on: 2016-02-13 10:29:45
another, possibly faster, solution is using blended "light" textures like I described over here:
http://techblog.orangepixel.net/2015/07/shine-a-light-on-it/

using it in various games to great effect
2  Games Center / Showcase / Re: Space Grunts - turnbased with a twist on: 2016-02-04 17:53:34
now also available on Android ... and iOS ! (using RoboVM)
comes with a 50% launch discount which ends on Friday, so uhm, hurry :p

android: https://play.google.com/store/apps/details?id=com.orangepixel.spacegrunts
ios:https://itunes.apple.com/app/space-grunts/id1018002876
3  Games Center / WIP games, tools & toy projects / Re: Heroes of Loot 2 on: 2016-01-23 22:40:58
why not.. at some point it could be fun to combine a bunch of my games in one
4  Games Center / WIP games, tools & toy projects / Re: Heroes of Loot 2 on: 2016-01-20 12:51:31
2 gamepads, or a gamepad+keyboard.. 1 screen, camera centers in the square around the 2 players.. so can't run away from each other too far Smiley
5  Games Center / WIP games, tools & toy projects / Re: Heroes of Loot 2 on: 2016-01-20 10:44:28
Need your help with Greenlight, so if you got a second or 10, please vote here:
http://steamcommunity.com/sharedfiles/filedetails/?id=604657470

thanks for the help!
6  Games Center / Showcase / Re: Alien in JumpFish (libgdx 2d platformer pixelart) on: 2016-01-14 19:23:24
ow I love that music.. very nice!
7  Games Center / Showcase / Re: Space Grunts - turnbased with a twist on: 2016-01-14 19:22:40
thanks, always good to hear people enjoy my game Smiley
8  Games Center / Showcase / Space Grunts - turnbased with a twist on: 2016-01-14 09:37:54


It's done! I finally released Space Grunts on Steam and I'll stop talking about it after this post! Smiley
http://store.steampowered.com/app/371430/

With the Android version coming on February 3rd,  including an iOS build (written in Java thanks to LibGDX)

Space Grunts mixes an action game with a turn-based roguelike:
Quick instant turns and inventory handling meets screen-shakes, big explosions, and intense action

<a href="http://www.youtube.com/v/ymqKkwqqkGM?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/ymqKkwqqkGM?version=3&amp;hl=en_US&amp;start=</a>
9  Game Development / Newbie & Debugging Questions / Re: Learn to make game engine from scratch or learn existing game engine? on: 2016-01-09 08:41:57
that's the only right way Smiley
you can't write a game engine without having written any games.. every game engine in existence has grown out of an actual game

so good luck on your game!
10  Discussions / General Discussions / Re: Releasing on Steam for a (very) indie developer on: 2016-01-04 22:30:22
I use the excellent Steamworks4j : https://github.com/code-disaster/steamworks4j
11  Discussions / General Discussions / Re: Releasing on Steam for a (very) indie developer on: 2016-01-03 16:00:34
There is money to be made on PC and Steam tho.. let's not get too negative about it Smiley I'm pretty pleased with my venture onto Steam so far.

but you really have to create a game for the audience, add a lot of stuff, add features, settings, different controls (keyboard,gamepad,mouse)

and don't even try to sell an "endless runner" or another "candy crush"..

An arcade game can be sold on PC, but it either has to be unique, extremely well done, full of features, or heavily promoted by a big publisher or just extremely lucky.
12  Discussions / General Discussions / Re: Releasing on Steam for a (very) indie developer on: 2016-01-03 08:30:14
what he said
13  Discussions / Miscellaneous Topics / Re: Happy 2016 on: 2016-01-02 21:28:05
happy 20 16 !
may your games be many and awesome Wink
14  Games Center / Featured Games / Re: Gunslugs 2 - completed on: 2015-12-10 07:38:57
Regardless, this is a great game, completely forgot about it! @orangepascal, how have release and sales been?

It was my first PC release and first Steam release.. so it was a bit bumpy, but overall not bad.
learned some much needed info on what not to do, and what to do when it comes to PC games Wink 

sales have been fair, not huge, but bundles and other deals made it more then interesting enough to stick with PC releases (besides my mobile releases)

15  Games Center / WIP games, tools & toy projects / Re: Heroes of Loot 2 on: 2015-12-05 21:26:10
<a href="http://www.youtube.com/v/rq4n4_jzofw?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/rq4n4_jzofw?version=3&amp;hl=en_US&amp;start=</a>

Been working on the quests, another area of the game (as you can see in the video) and various particle effects and gameplay tweaks. And it's only week 3 of development!

Read up on the progress here:
http://techblog.orangepixel.net/category/makingof/heroesofloot2/
16  Game Development / Game Mechanics / Re: Smooth background scrolling - small freezes in a loop on: 2015-11-27 09:52:29
could you just be experiencing vsync not being used?
17  Games Center / WIP games, tools & toy projects / Re: Heroes of Loot 2 on: 2015-11-26 10:46:45
Looks, so far, once again great! With quite some more enemy types, of course.  Smiley

Those speech bubbles... are you going to add any more complex system behind them?
Because right now, they seem like they would feel a lot more like spammy bot information than like actually informative in the final game...


Yeah not a real fan of the speech bubbles.. they are probably getting removed pretty quickly Wink
18  Games Center / WIP games, tools & toy projects / Heroes of Loot 2 on: 2015-11-25 20:18:43
UPDATE:
Need your help with Greenlight, so if you got a second or 10, please vote here:
http://steamcommunity.com/sharedfiles/filedetails/?id=604657470


thanks for the help!
---

I finally started on Heroes of Loot 2.. having tried it a few times, one of those attempts turned into Space Grunts.. but now I'm on track to jump back into the dungeons and create a sequel with many improvements.

First week of development was pretty fast thanks to basing the world-generation on the Space Grunts engine, so I now have the beginnings of a playable game:



Early view of the alpha code running:
<a href="http://www.youtube.com/v/RYneSD0kzTo?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/RYneSD0kzTo?version=3&amp;hl=en_US&amp;start=</a>

my idea is to have you play with 4 characters at once, each with their own skills, but still have to figure out the logistics of this with all the action going on and having to swap characters during fights.. but I'm positive I can find a good solution!

also improving on the game pacing, and the quests while hopefully keeping the arcady-action feel of the original

19  Games Center / WIP games, tools & toy projects / Re: Space Grunts update 27 on: 2015-11-25 10:30:43
Update 28 is now available: http://steamcommunity.com/games/371430/announcements/

interface:
  • fix: made smaller buttons clearer when selected
  • fix: progress-bar overlapping with “daily challenge” text on map screen

game:
  • added: the “Whigo” monster
  • change: random radiation now also removed when ventilation turned on
  • change: Battle suit now also protects against radiation
  • change: Battle suit now also protects against alien-goo
  • fix: rooms with exits being lit to soon
  • fix: hopefully fixing the leaderboard uploads to multiple boards...
  • fix: dropping an item would sometimes crash the game
  • fix: ancient-temple could appear twice in a row
20  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-11-18 19:17:36
Today I decided on putting the band back together, and work on "Heroes of Loot 2"

Copy+pasting various bits and pieces from previous projects gives me a nice base to build on.
Level-generator comes from Space Grunts, controls from Heroes of Loot 1, and some new code and graphics to glue it all together!

Still calling it a prototype tho... ! Wink

<a href="http://www.youtube.com/v/CUaXnSVANuw?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/CUaXnSVANuw?version=3&amp;hl=en_US&amp;start=</a>
21  Games Center / WIP games, tools & toy projects / Re: Space Grunts update 27 on: 2015-11-18 13:40:44
originally I had planned to have some aliens burst out of them in later levels..  still need to make that happen Wink
22  Games Center / WIP games, tools & toy projects / Space Grunts update 28 on: 2015-11-18 10:18:07
The game is in Early Access on Steam, and now very close to release.



Space Grunts mixes an action game with a turn-based roguelike: Quick instant turns and inventory handling meets screen-shakes, big explosions, and intense action.

Build on LibGDX with some Orangepixel game engine sauce on top Wink


I've also been trying to actually beat my own game, which I still fail at, but the recordings might be fun to watch and see what the game is all about:
<a href="http://www.youtube.com/v/TI5A6XXIbtE?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/TI5A6XXIbtE?version=3&amp;hl=en_US&amp;start=</a>
23  Discussions / General Discussions / Re: Making Games for Nobody on: 2015-11-13 13:32:58
I can only imagine having time to actually play them.. now that would be awesome
24  Game Development / Shared Code / Re: Dynamic Rectangle Dungeon Room Generator on: 2015-11-13 09:57:03
interesting solution!

How do you handle connections between rooms tho?
where do you place the corridor/door between 2 rooms, and what if a room has multiple neighbors, do you add multiple doors - and thus multiple paths for the player to take?
25  Games Center / Showcase / Re: Block Shooter on: 2015-11-11 11:01:04
not to be harsh or anything, but there really is nothing to comment on in this video.. 
you have a prototype that can place blocks and remove blocks.

there is no game here, there is nothing interesting or unique, it's a fun start of "something", but this is called a prototype
26  Discussions / General Discussions / Re: Making Games for Nobody on: 2015-11-09 18:28:25
I just enjoy creating games and the worlds they are played in.  The creativity behind the whole process of seeing everything come alive and work is still awesome from start to finish.

Being able to earn money and a living from it is just awesome, but I would probably still do it if I wouldn't be able to earn a living, just in a lesser way using just the spare time Wink
27  Games Center / WIP games, tools & toy projects / Re: Space Grunts - now in beta (steam key) on: 2015-08-23 21:41:31
I just got me a copy - it's really quite fun Smiley

I have a few comments...

1. It was often not apparent what was hurting / killing me
2. It's rather frustrating not being able to shoot at arbitrary targets in LOS
3. Similarly there are times when I want to "wait" a turn and see what the gidrahs do

Other than that I think it's slick, fast, stylish and fun! Definitely your best one yet.

Cas Smiley

Aware of the hurting/killed by problem, especially those using projectiles, sometimes hard to see them fly.. might just give monsters a little icon above their head when they hit you or something.

I'll also have to defend my stand on no "wait" option being added, cause that's a design choice; it's the "action/arcade" part of this hybrid game Wink and some puzzles/enemies are based on this
28  Games Center / WIP games, tools & toy projects / Space Grunts - now in beta (steam key) on: 2015-08-23 13:54:49


Space Grunts is nearing completion, and available for pre-order.
(A sci-fi "turn-based meets arcade action" roguelike)

Pre-ordering (desktop version) get's you 30% discount
AND access to the beta version (Steam key) so you can check it out right now Smiley

More info: [ur]http://www.spacegrunts.com[/url]

Steam page: http://store.steampowered.com/app/371430/

<a href="http://www.youtube.com/v/ulqe-wtMEt8?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/ulqe-wtMEt8?version=3&amp;hl=en_US&amp;start=</a>

(sorry for starting new thread, apparently the old thread won't allow me to post new info)
29  Games Center / WIP games, tools & toy projects / Re: Space Grunts - turn-based/action roguelike (pre-order) on: 2015-07-31 11:28:21
Added some new stuff based on Brogue,  weird alien-plant-type things that either release healing spores or poison.. take a risk! Smiley

Click to Play


A week of polishing the interface while I get ready to release the "early access" beta to pre-orders.. nervewrecking as with all releases!

Character select is still pretty rough and needs some work, but the start is there:


button and dialog interfaces are kept "simple" and bright




oh and just some extra eye-candy from one of the early moon-base levels:

30  Games Center / WIP games, tools & toy projects / Re: Space Grunts - turn-based/action roguelike on: 2015-07-29 18:26:30


Space Grunts is now up for Pre-order, saving you 30% on purchase, and giving you early access in mid-August!

Get it here: www.spacegrunts.com
Pages: [1] 2 3 ... 5
 
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