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1  Games Center / Showcase / Re: Groundskeeper 2 on: 2014-04-14 19:47:24
Great job, I've been really in the mood for a game exactly like this.

This is now my default go-to game, and I've been playing it every day since it came out.

Now if only I could figure out how to actually use a strategy other than HOLD DOWN SHOOT AND GO LEFT AND RIGHT, haha :p

One part of the strategy is to use your portals wisely. They regenerate your health, so open them as soon as possible, but only try to go thru them when you get lower than 3 hearts.  Staying in the same level as long as possible is usually easier than jumping into the next level which will start slightly more challenging.

2  Games Center / Showcase / Re: Groundskeeper 2 on: 2014-04-12 09:19:56
This might be a dumb question, but how do you go about creating a video of your game running on your mobile device? I've been trying to make a video for mine but am unsure how to do it for mobile games. Every option I have tried records at a lousy 8 frames per second which gives terrible video.

the trailer video was actually captured from a Samsung Galaxy with a usb to HDMI setup.  A bit more professional setup (thanks to Denis a  other than that, not really sure how to best capture mobile video Smiley

3  Games Center / Showcase / Re: Groundskeeper 2 on: 2014-04-09 15:12:27
No the voices are thanks to the talented Ed Mace (
He did the soldier and "nerd" voice, and arranged someone to do the female voice.

First time I added voice-acting to any game, but really like how it ended up Smiley
4  Games Center / Showcase / Groundskeeper 2 on: 2014-04-09 11:06:51

Hey guys, I just released my new game : Groundskeeper2 on a lot of platforms including PC/Mac using the aweomse LibGDX Wink

<a href=";hl=en_US&amp;start=" target="_blank">;hl=en_US&amp;start=</a>

The game supports controllers, comes with awesome voice-acting and a lot of unlockables.

Game is released today on all platforms at once (Android , iOS, Windows,OSX,Linux, even Chrome(OS) ! and ouya/gamestick)
You can grab the desktop version from the website (Humble Widget):

Hope you enjoy it Smiley
5  Games Center / Featured Games / Re: Heroes of Loot on: 2013-11-27 08:09:13
iOS is running a ported Object-C version, all other versions run Java
6  Games Center / Featured Games / Re: Heroes of Loot on: 2013-11-14 20:00:01
The PC/Mac version now supports the easy Humble Widget purchase option,
check it out here:
7  Games Center / Featured Games / Re: Heroes of Loot on: 2013-09-12 10:59:20
That's a very nice video! Smiley


thanks.. the game is nice also ;p
8  Games Center / Featured Games / Re: Heroes of Loot on: 2013-09-12 09:51:42
The game is now LIVE!   And everybody who donated can "redownload" the game files,  you should receive a new email with the download link in your mailbox today.

There is also a demo version available, and it's on Android, Ouya, and iOS:

<a href=";hl=en_US&amp;start=" target="_blank">;hl=en_US&amp;start=</a>
9  Games Center / Featured Games / Re: Heroes of Loot on: 2013-09-05 22:37:57
I work together with the fellow Dutch guys at Abstraction games who also ported Hotline Miami and a host of other vita games..

We are porting my Gunslugs to PS Vita now (  and will be released in October, and then Heroes of Loot is one of the other games we have on a list of interesting things Smiley
10  Games Center / Featured Games / Re: Heroes of Loot on: 2013-09-05 22:16:21
Release is nearing!!   Thanks to everyone trying out the beta and more awesome those who donated!

The full version has improved A LOT since the beta, it will now run much better with regards to opengl2 crashes (now only requires opengl1) and better resolution support, and even controller support is added  all thanks to great work from the guys at LWJGL and LibGDX (desktop version runs on libgdx).

The game itself has also seen a lot of improvements, more content, better gameplay, great music, etc, etc..

Release date will be September 12th, and you can find all the info here:

A download link will be made available for the desktop version by then, and I'm working on getting all those who donated to the beta an updated version of the game file!

Game will also be available on Android, iOS, Ouya, nVidia Shield and Gamestick.  A PS Vita version is planned for later this year / early 2014ish

11  Games Center / Featured Games / Re: Heroes of Loot on: 2013-06-25 21:02:15
Your Ouya port uses libgdx? Crazy!

Fun game, looking forward to the final version.

haha libgdx for the desktop version Wink but we can tell the world it does!
12  Games Center / Showcase / Re: Meganoid - Grandpa's Chronicles now released! on: 2013-06-23 21:33:45
that would have been very fast Wink  I'm still working on the full version of Heroes of Loot! Cheesy
You still are'nt finished? I thought it was done! I played it a half an hour, and had to go. That game is awesome! What else could you add?

lot's of fine tuning, adding extra monsters, couple of rare items, etc Smiley
just uploaded a new gameplay video of the latest build (non public) played on Ouya -

<a href=";hl=en_US&amp;start=" target="_blank">;hl=en_US&amp;start=</a>
13  Games Center / Featured Games / Re: Heroes of Loot on: 2013-06-23 17:54:02
Just uploaded a new preview, this time of the game running on Ouya (same code base!)

<a href=";hl=en_US&amp;start=" target="_blank">;hl=en_US&amp;start=</a>

still lots of stuff to do, but you can already see a lot of the changes and tweaks since the beta
14  Games Center / Showcase / Re: Meganoid - Grandpa's Chronicles now released! on: 2013-06-23 16:15:05
it's not a problem if people learn things faster Wink  it does get explained for those that don't ! Wink
15  Games Center / Showcase / Re: Meganoid - Grandpa's Chronicles now released! on: 2013-06-21 12:21:10
that would have been very fast Wink  I'm still working on the full version of Heroes of Loot! Cheesy
16  Games Center / Showcase / Re: Meganoid - Grandpa's Chronicles now released! on: 2013-06-21 12:05:18
Another one already!? It seems like you just released Heroes of Loot! Man, I was I could code/art as fast as you apparently can.

The original Meganoid2 was already done for android and iphone with 80 levels and released long before Heroes of Loot.. so porting it to desktop and adding the new stuff wasn't month's of work Wink
17  Games Center / Showcase / Meganoid - Grandpa's Chronicles now released! on: 2013-06-21 11:24:46
<a href=";hl=en_US&amp;start=" target="_blank">;hl=en_US&amp;start=</a>

Meganoid - Grandpa's chronicles! - Orangepixel

200 levels of torturous platforming is ready for you! Smiley

With a brilliant sound track done by Gavin Harrison, I hope you'll have a couple of hours of gameplay fun with this.  
After my first steps to desktop gaming with the Heroes of Loot beta, it's now time to take a big step and release a first full desktop game.

The game is very simple to play, left+right arrows and up,x or space to jump.
Use Alt+Enter to switch between fullscreen/windowed mode.

The game is a HARD ! The original Meganoid was often compared to Super Meat boy, and this sequel is not made easier :p

Grab the demo or the full version here:

Let me know if you run into ANY issues!  twitter @orangepascal

18  Games Center / Featured Games / Re: Heroes of Loot on: 2013-05-26 13:06:37
Looks like a great game, i might try it soon.
Even watching the vid is really fun haha Smiley.
To bad there is no ideal, since you're dutch, but ill get my paypal on soon.

Im wondering, how is "pay what you want" working out for you?

this is basically pay what you want to see if there is an audience for my type of games on pc/mac, and also as I wasn't 100% sure the game would run on enough systems without issues.. so it's really a trial run for more awesomeness Wink

but I must say I'm really honored by the awesome amounts of donations and the height of some of those donations, really opened my eyes that pc/mac market is next on my list of platforms to support!

so as an experiment it really was a success and I'll bring the full version and my other games to desktop when I get around to it!

19  Games Center / Featured Games / Re: Heroes of Loot on: 2013-05-26 10:51:58
Just found this gem here.

Needed to switch to Java 6 on OS X (crash on Java 7 due to older lwjgl), but a very fun and addictive game to play!

Donation on its way. :-)

/ A fellow Dutch indie developer.

I have a new build with the lwjgl fix in, so that crash will be fixed when I can clean it up and upload, same with people having only opengl1 support and crashes on startup due to that.

just have to find a fix for some texture-tearing on some computers :/ lot's of white lines between background tiles

thanks for the donation fellow Dutchie ! Smiley

20  Games Center / Featured Games / Re: Heroes of Loot on: 2013-05-25 10:14:55
a great in-depth preview look at the latest build : <a href=";hl=en_US&amp;start=" target="_blank">;hl=en_US&amp;start=</a>

21  Games Center / Featured Games / Re: Heroes of Loot on: 2013-04-08 21:08:55
Challenge accepted. (at least to fix the Q)

Bigger with nearest neighbor filtering.

Close enough.

I like it! might replace my Q with your Q ! Wink
22  Games Center / Featured Games / Re: Heroes of Loot on: 2013-04-08 19:07:32
That 'Q' still looks like an 'R'.  Can't say I envy the task of trying to make a 3x5 font though  Smiley

not a lot of room to make it work Wink  I managed to avoid using the Q mostly tho, so that helps!
23  Games Center / Featured Games / Re: Heroes of Loot on: 2013-04-07 19:57:50
Now adding Quests to the latest version, they start simple and include any tutorial-stuff masked as quests.. which I thought was pretty smart Wink

(screen taken from the mobile version, but also coming to desktop version)
24  Games Center / Featured Games / Re: Open source! maybe?! on: 2013-04-06 19:12:03

It doesn't run on my mac but I played it on a windows machine. It's really promising as a starter. its not a seriously commercial game so I wich you had released it as an open source software so newbies like me could' benefit from your efforts. Having the code released as open source I guess you still could ask for donations as well. That way people would be more tempted to donate since they'd also benefited from you code.

the game is actually still being worked on and will be a "serious commercial" game Wink Quests are now added to the new version, and a better progression is being added.

This release was also to check the Java gaming waters as I have no experience with it or pc/mac game releasing at all. There are a couple of bugs with resolution and opengl, but mostly it's been a good experience and I plan to bring more games and release the full Heroes of Loot once it's done.
25  Games Center / Featured Games / Re: Heroes of Loot on: 2013-04-04 12:00:04
Yeah it's not driver based, so don't screw up your computer trying to fix things Wink

I'll look at fixing things on the game end, it should be possible to have the game run in opengl1 which is more widely supported...  but it will take time!
26  Games Center / Featured Games / Re: Heroes of Loot on: 2013-04-03 23:54:54
I found one major bug that interferes with game play though. You can go through locked shop doors which will take you to a small room on the other side of the door.

the small rooms are actually secret area's Wink  the fact that they sometimes spawn at the same location as shops (or even exits) is a bug that is being fixed
27  Games Center / Featured Games / Re: Heroes of Loot on: 2013-04-02 16:11:48
I can't run the game. It shuts with this error.

Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException:
Texture width and height must be powers of two: 122x42

hmm that looks like OpenGl 2 wasn't supported.
any info on your pc and the java version?
28  Games Center / Featured Games / Re: Heroes of Loot on: 2013-04-02 16:10:51
That was fun, very slick indeed.

I've been playing a lot of Gauntlet lately so was a bit shocked when the ghosts kept popping up out of nowhere rather than spewing forth from generators. It seemed a bit unfair.

I actually had the gauntlet spawn-boxes in the game first, but it was too boring for my liking Wink  Changing it to "Randomly" spawning everywhere changed the game to a more action focused thing, which I was aiming for.
29  Games Center / Featured Games / Re: Heroes of Loot on: 2013-04-02 11:28:44
cool! thanks  Cheesy
30  Games Center / Featured Games / Re: Heroes of Loot (libgdx) on: 2013-04-01 15:31:52
The game looks amazing! Love the art style of your characters Smiley

thanks! was a challenge getting them in 12x12 pixels and look different Wink
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