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1  Games Center / WIP games, tools & toy projects / Re: Gunslugs 2 - 10th week of development on: 2014-09-16 10:40:50
Gunslugs 2 is now on Greenlight, so I can use any help in voting it up Smiley

http://steamcommunity.com/sharedfiles/filedetails/?id=314632210
2  Games Center / WIP games, tools & toy projects / Re: Gunslugs 2 - 10th week of development on: 2014-09-15 07:23:50
This game looks very well made, it'll definitely sell well Smiley
Plus it looks like alot of fun!
Who did the art?

thanks! and I also do the art and soundeffects Wink
3  Games Center / WIP games, tools & toy projects / Re: Gunslugs 2 - 10th week of development on: 2014-09-13 21:06:49
Do you have a pre built framework for your games , not as in formulaic I mean do you have custom rendering stuff you have written to make it easier?

yeah I got my own framework, all my games build on it, and all my games improve on it.
4  Games Center / WIP games, tools & toy projects / Re: Gunslugs 2 - 10th week of development on: 2014-09-13 15:32:49
A little teaser trailer to get your juices going:

<a href="http://www.youtube.com/v/U2wcsSnrCd8?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/U2wcsSnrCd8?version=3&amp;hl=en_US&amp;start=</a>
5  Games Center / WIP games, tools & toy projects / Re: Gunslugs 2 - 10th week of development on: 2014-09-09 18:46:23
A still from the opening-scene to Gunslugs 2.. this is where the problems start!

what could they be doing!?

6  Games Center / WIP games, tools & toy projects / Re: Gunslugs 2 - 10th week of development on: 2014-09-04 08:12:25
one of the little cut-scenes being added:

https://vine.co/v/OuemZZPQiD7
7  Games Center / WIP games, tools & toy projects / Re: Gunslugs 2 - 10th week of development on: 2014-08-30 12:36:22
Based on your video the game seems to be a bit too easy.
Other than that, it's still awesome. Smiley

guess you never played any of my games Cheesy
usually my games are called hard and very challenging, so don't expect the final game to be easy Wink
8  Games Center / Featured Games / Re: Heroes of Loot on: 2014-08-30 07:07:23
Just wanted to update that Heroes of Loot is now also available for ChromeOS and Chrome browsers.
That version is completely written in javascript, so sort of Java related news Wink

find it here, including a free trial version:
http://goo.gl/Dal5zA
9  Games Center / WIP games, tools & toy projects / Re: Gunslugs 2 - 10th week of development on: 2014-08-30 07:03:25
must be the blond quiff ! Smiley
but I have a lot of influence from Rick Dangerous and also Turrican in most of my games Wink timeless classics for me
10  Games Center / WIP games, tools & toy projects / Re: Gunslugs 2 - 10th week of development on: 2014-08-29 19:30:55
haha, yeah, the speed is probably caused by me playing it quickly to show some of the bigger stuff in the game Wink

these first levels are pretty easy that people can play and complete them at any speed they want so that it's easy to get into the chaos of Gunslugs Wink 

That command h.q. area will also contain some tutorial stuff to get players to learn the controls and such

11  Games Center / WIP games, tools & toy projects / Re: Gunslugs 2 - 10th week of development on: 2014-08-29 19:16:08
A new update video of the Gunslugs 2 gameplay footage. This shows a few of the early levels of the game, including the first end-boss and the new and improved train section:

<a href="http://www.youtube.com/v/IyyaSBx3JEg?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/IyyaSBx3JEg?version=3&amp;hl=en_US&amp;start=</a>

Make sure to check http://www.gunslugs.com/ for more info
12  Games Center / WIP games, tools & toy projects / Re: Gunslugs 2 - 10th week of development on: 2014-08-09 12:00:15
Work started on the missions, and the interactive game-hub. This "command HQ" area will be used to select your character, change music and control settings, and get information on the current mission.



13  Games Center / WIP games, tools & toy projects / Re: Gunslugs 2 - 10th week of development on: 2014-08-05 08:24:30
Is the video sped up or is it just your game being so fast paced? Shocked

Anyways, the game looks very polished, I would definitely play it even in it's current form. Good job. Cheesy

It's actually fast paced Wink  but it's also possible to play the game a bit more tactically and slow, will depend on the type of player (which was a pain to get right)
14  Games Center / WIP games, tools & toy projects / Re: Gunslugs 2 - 5th week of development on: 2014-08-05 08:05:22
so I created a new gameplay video showing the progress the game is making, I updated the main post, but here it is again:

<a href="http://www.youtube.com/v/sO-cZMaKPq0?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/sO-cZMaKPq0?version=3&amp;hl=en_US&amp;start=</a>
15  Games Center / WIP games, tools & toy projects / Re: Gunslugs 2 - 5th week of development on: 2014-06-14 06:43:49
You work for orange pixel Shocked! That must be awesome, I love their games.

actually, I am Orangepixel Wink   only the music is done by someone else, Gavin, at http://gavinharrisonsounds.com
16  Games Center / WIP games, tools & toy projects / Re: Gunslugs 2 - 5th week of development on: 2014-06-14 06:42:46
Are you going to be releasing its source along with it? This may be a stupid question, I'm new here though. I'd love to use it to learn from. This type of style just intrigues and motivates me. I want to be able to create something similar! I could do it, I just don't have all the best algorithms made up for certain things yet. I'm still having to watch tutorials here and there for certain things. Any tips? Smiley

Thanks!

nope not releasing the source Smiley   only tip I can give: try, try, and try more!  you can google for most things these days, and other than that it's just trying stuff and figure out how it works Wink
17  Games Center / WIP games, tools & toy projects / Re: Gunslugs 2 - 5th week of development on: 2014-06-13 14:43:55
yeah the bug is fixed, altho only happened cause I made the level shorter for the demo Wink
18  Games Center / WIP games, tools & toy projects / Re: Gunslugs 2 - 5th week of development on: 2014-06-07 09:41:10
Haha, high quality games as always orangepascal. I like how you've made the terrain out of slightly misaligned tiles instead of the somewhat standard practices used now of making a world of squares.

Also that art style and gameplay pace is great.

Thanks, still a long way to go, but it's really starting to come together gameplay wise
19  Games Center / WIP games, tools & toy projects / Gunslugs 2 - 10th week of development on: 2014-06-05 17:38:12
Gunslugs 2 is coming!

Vote for it on Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=314632210



It will be available for :  PC, Mac, Linux, Chromebooks, iOS,Android, Ouya, FireTV, and Gamestick
http://www.gunslugs.com

Teaser trailer:

<a href="http://www.youtube.com/v/U2wcsSnrCd8?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/U2wcsSnrCd8?version=3&amp;hl=en_US&amp;start=</a>



Follow to stay up to date on all Orangepixel stuff:

http://orangepixel.net
http://twitter.com/orangepixel
http://facebook.com/orangepixel

or Subscribe to the Orangepixel newsletter: http://www.orangepixel.net/sign-up/
20  Games Center / Showcase / Re: Groundskeeper 2 on: 2014-04-14 17:47:24
Great job, I've been really in the mood for a game exactly like this.

This is now my default go-to game, and I've been playing it every day since it came out.

Now if only I could figure out how to actually use a strategy other than HOLD DOWN SHOOT AND GO LEFT AND RIGHT, haha :p

One part of the strategy is to use your portals wisely. They regenerate your health, so open them as soon as possible, but only try to go thru them when you get lower than 3 hearts.  Staying in the same level as long as possible is usually easier than jumping into the next level which will start slightly more challenging.

21  Games Center / Showcase / Re: Groundskeeper 2 on: 2014-04-12 07:19:56
This might be a dumb question, but how do you go about creating a video of your game running on your mobile device? I've been trying to make a video for mine but am unsure how to do it for mobile games. Every option I have tried records at a lousy 8 frames per second which gives terrible video.

the trailer video was actually captured from a Samsung Galaxy with a usb to HDMI setup.  A bit more professional setup (thanks to Denis a http://dhcg.co.uk)  other than that, not really sure how to best capture mobile video Smiley

22  Games Center / Showcase / Re: Groundskeeper 2 on: 2014-04-09 13:12:27
No the voices are thanks to the talented Ed Mace (https://twitter.com/edmace)
He did the soldier and "nerd" voice, and arranged someone to do the female voice.

First time I added voice-acting to any game, but really like how it ended up Smiley
23  Games Center / Showcase / Groundskeeper 2 on: 2014-04-09 09:06:51


Hey guys, I just released my new game : Groundskeeper2 on a lot of platforms including PC/Mac using the aweomse LibGDX Wink

<a href="http://www.youtube.com/v/mJjzeKE7nnY?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/mJjzeKE7nnY?version=3&amp;hl=en_US&amp;start=</a>

The game supports controllers, comes with awesome voice-acting and a lot of unlockables.

Game is released today on all platforms at once (Android , iOS, Windows,OSX,Linux, even Chrome(OS) ! and ouya/gamestick)
You can grab the desktop version from the website (Humble Widget):

http://www.groundskeepergame.com/

Hope you enjoy it Smiley
24  Games Center / Featured Games / Re: Heroes of Loot on: 2013-11-27 07:09:13
iOS is running a ported Object-C version, all other versions run Java
25  Games Center / Featured Games / Re: Heroes of Loot on: 2013-11-14 19:00:01
The PC/Mac version now supports the easy Humble Widget purchase option,
check it out here: Heroesofloot.com
26  Games Center / Featured Games / Re: Heroes of Loot on: 2013-09-12 08:59:20
That's a very nice video! Smiley

Mike

thanks.. the game is nice also ;p
27  Games Center / Featured Games / Re: Heroes of Loot on: 2013-09-12 07:51:42
The game is now LIVE!   And everybody who donated can "redownload" the game files,  you should receive a new email with the download link in your mailbox today.

There is also a demo version available, and it's on Android, Ouya, and iOS:
http://www.heroesofloot.com

<a href="http://www.youtube.com/v/ErjC9ueJC3I?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/ErjC9ueJC3I?version=3&amp;hl=en_US&amp;start=</a>
28  Games Center / Featured Games / Re: Heroes of Loot on: 2013-09-05 20:37:57
I work together with the fellow Dutch guys at Abstraction games who also ported Hotline Miami and a host of other vita games..

We are porting my Gunslugs to PS Vita now (http://gunslugs.com)  and will be released in October, and then Heroes of Loot is one of the other games we have on a list of interesting things Smiley
29  Games Center / Featured Games / Re: Heroes of Loot on: 2013-09-05 20:16:21
Release is nearing!!   Thanks to everyone trying out the beta and more awesome those who donated!

The full version has improved A LOT since the beta, it will now run much better with regards to opengl2 crashes (now only requires opengl1) and better resolution support, and even controller support is added  all thanks to great work from the guys at LWJGL and LibGDX (desktop version runs on libgdx).

The game itself has also seen a lot of improvements, more content, better gameplay, great music, etc, etc..

Release date will be September 12th, and you can find all the info here: http://www.heroesofloot.com/

A download link will be made available for the desktop version by then, and I'm working on getting all those who donated to the beta an updated version of the game file!

Game will also be available on Android, iOS, Ouya, nVidia Shield and Gamestick.  A PS Vita version is planned for later this year / early 2014ish





30  Games Center / Featured Games / Re: Heroes of Loot on: 2013-06-25 19:02:15
Your Ouya port uses libgdx? Crazy!

Fun game, looking forward to the final version.

haha libgdx for the desktop version Wink but we can tell the world it does!
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