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1  Game Development / Networking & Multiplayer / Re: Integrating Physics2d with OpenLayers for wiewing in web browser on: 2010-10-08 09:09:01
¿reduce the size of each JARs?, what are you talking about?. You don't need to download any jar file, I don't use applets in this proyect. The download time is for the javascript files, not for jar files.
¿Criticizing java?, please, read carefully and test the game. Play for some minutes and after this, make your comments.

2  Game Development / Networking & Multiplayer / Integrating Physics2d with OpenLayers for wiewing in web browser on: 2010-08-27 09:15:38
Hello, I integrate the physic engine for java Physic2d with javascript library Openlayers for view physic annimations on web browser. You can view at: making click in one menu option (WHAT, HOW, WHEN, WHERE). The annimation is calculated in real time at server and send back to browser. Then Openlayers paint the geometries. You can see the letters moving on the upper side of the page.

3  Game Development / Networking & Multiplayer / Network multiuser games using Google Maps on: 2010-06-04 07:54:11
Hello, I develop multiuser game that uses google maps as background. You can find at . I use java APIs like Spring, Hibernate, DWR, JAWR, JTS, etc. I use reverse ajax technology to maintain all users on line. Users can walk, talk with other users logged (near), take objects, look at in one direction. I need to test the game with many users connected at a time. The game work only with compatible browser (IExplorer, Mozilla), you don't need any plugin to play.
¿What do you think about this project? 
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2016-06-13 21:20:42 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
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