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1  Java Game APIs & Engines / JOGL Development / Looking to contect Ken Russell about ManifoldLab on linux. on: 2007-01-08 19:29:54
Looking to contect Ken Russell about ManifoldLab on linux.

I've recently updated my ManifoldLab and wanted to use it on Linux but was having some issues I'd like to talk hrough with you.

A few screen re-draw problems and some exceptions.

Can you contact me at   g g a l i e n s     AT       n y c a p . r r . c o m

You and I collaboirated on this project a wee bit back when  I was first porting from GL4Java to JOGL. 


I'm looking to port many ManifoldLab features from Java to Erlang/Wings3D soon ... and I'm doing this on Linux ... so I wanted to make sure my latest ManifoldLab is behaving very well on Linux.


2  Java Game APIs & Engines / JOGL Development / Re: JOGL for intel Macs ??? on: 2006-04-18 19:02:48
Well, I have a ManifoldLab user who would like to try out an JOGL binaries for Intel mac ... so please keep me uptodate with any progress ! 

Thanks.
3  Java Game APIs & Engines / JOGL Development / JOGL for intel Macs ??? on: 2006-04-17 23:44:29
JOGL for intel Macs Huh  Maybe now I'll go read and see for myself.
4  Java Game APIs & Engines / JOGL Development / Error with JOGL on laptop. Not fatal. Any ideas how to avoid ??? on: 2006-03-27 02:08:30
Error with JOGL on laptop. Not fatal. Any ideas how to avoid Huh  What might this mean.
It seems like it is not truely affecting the application. Other than slow startup.


net.java.games.jogl.GLException: Error releasing pbuffer device context: error code 127
        at net.java.games.jogl.impl.windows.WindowsPbufferGLContext.destroyImpl(WindowsPbufferGLContext.java:437)
        at net.java.games.jogl.impl.GLContext.destroy(GLContext.java:650)
        at net.java.games.jogl.impl.GLPbufferImpl.destroy(GLPbufferImpl.java:207)
        at net.java.games.jogl.GLJPanel$1.run(GLJPanel.java:186)
        at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:178)
        at java.awt.EventQueue.dispatchEvent(EventQueue.java:454)
        at java.awt.EventDispatchThread.pumpOneEventForHierarchy(EventDispatchThread.java:201)
        at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:151)
        at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:145)
        at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:137)
        at java.awt.EventDispatchThread.run(EventDispatchThread.java:100)
net.java.games.jogl.GLException: Error making context current: 6
        at net.java.games.jogl.impl.windows.WindowsGLContext.makeCurrent(WindowsGLContext.java:144)
        at net.java.games.jogl.impl.windows.WindowsPbufferGLContext.makeCurrent(WindowsPbufferGLContext.java:343)
        at net.java.games.jogl.impl.GLContext.invokeGL(GLContext.java:246)
        at net.java.games.jogl.impl.GLPbufferImpl.maybeDoSingleThreadedWorkaround(GLPbufferImpl.java:234)
        at net.java.games.jogl.impl.GLPbufferImpl.display(GLPbufferImpl.java:65)
        at net.java.games.jogl.GLJPanel.paintComponent(GLJPanel.java:157)
        at javax.swing.JComponent.paint(JComponent.java:808)
        at javax.swing.JComponent.paintChildren(JComponent.java:647)
        at javax.swing.JComponent.paint(JComponent.java:817)
        at javax.swing.JComponent.paintChildren(JComponent.java:647)
        at javax.swing.JComponent.paint(JComponent.java:817)
        at javax.swing.JComponent.paintChildren(JComponent.java:647)
        at javax.swing.JComponent.paint(JComponent.java:817)
        at javax.swing.JLayeredPane.paint(JLayeredPane.java:557)
        at javax.swing.JComponent.paintChildren(JComponent.java:647)
        at javax.swing.JComponent.paintWithOffscreenBuffer(JComponent.java:4802)
        at javax.swing.JComponent.paintDoubleBuffered(JComponent.java:4748)
        at javax.swing.JComponent.paint(JComponent.java:798)
        at java.awt.GraphicsCallback$PaintCallback.run(GraphicsCallback.java:21)
        at sun.awt.SunGraphicsCallback.runOneComponent(SunGraphicsCallback.java:60)
        at sun.awt.SunGraphicsCallback.runComponents(SunGraphicsCallback.java:97)
        at java.awt.Container.paint(Container.java:1312)
        at sun.awt.RepaintArea.paint(RepaintArea.java:177)
        at sun.awt.windows.WComponentPeer.handleEvent(WComponentPeer.java:260)
        at java.awt.Component.dispatchEventImpl(Component.java:3678)
        at java.awt.Container.dispatchEventImpl(Container.java:1627)
        at java.awt.Window.dispatchEventImpl(Window.java:1606)
        at java.awt.Component.dispatchEvent(Component.java:3477)
        at java.awt.EventQueue.dispatchEvent(EventQueue.java:456)
        at java.awt.EventDispatchThread.pumpOneEventForHierarchy(EventDispatchThread.java:201)
        at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:151)
        at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:145)
        at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:137)
        at java.awt.EventDispatchThread.run(EventDispatchThread.java:100)
5  Java Game APIs & Engines / JOGL Development / Hmm ... Baby steps are good. on: 2004-10-26 02:44:48
Ken ... from what you say ... I could get my code that much closer to ported (to JOGL) by using the GLEventListener in gl4java ?  Right ?

I'm a big fan of making changes that permit the system to continue functioning. Then maybe the smallest possible leap into the JOGL unknown.

In this way ... I change only a little at a time ... my program is only a little tiny bit borken if at all during the port ?

Make sense ? I hope so.
6  Java Game APIs & Engines / JOGL Development / why there's no glj GLContext available  ??? on: 2004-10-24 17:08:34
Gregory ... can you tell me why there's no glj GLContext available in JOGL ?

Or is there ?  

My old implementation used it.

At top of thread, I've provided a link to an AVI depciting some neat features of my 3D Modeler's UTILITY. I really think it's worth a look. Eventually, I think I can convince you that having ManifoldLab JOGL based would be a nice endoresement for JOGL.

I just need to do a little more clean up in preparation for porting. I started yesterday and found I had many unwanted dependencies that made the port harder. So I'm doing some clean up first.

Source code for ManifoldLab is available on request.
7  Java Game APIs & Engines / JOGL Development / Re: Want to Port OpenGL 3D App to JOGL ... on: 2004-10-23 12:37:11
OK ... Now I remeber a little about what I didn't like about JOGL ... or what I needed to overcome ...

The fact that GLCanvas is final.  This is not the case with my current API. I'm not sure how to add new behaviors to my canvas if it's final.

Can you provide some basic advise here ? I'm probably just being thick-headed.  Like I want to override reshape and more importantly display methods.

Please advise.

OK ... my BAD Scratch this request ... I read the docs after I jumped the gun.  I need to add a Listener to the final object. OK ... I can do that !
8  Java Game APIs & Engines / JOGL Development / Re: Want to Port OpenGL 3D App to JOGL ... on: 2004-10-22 23:28:02
I'll give it another go pretty soon. I tried the migration a year ago and had some kind of issue.

A little off topic ... bit not too much ...

Would anyone know why or when Linux/OpenGL would give me back 1.0 - 1.0  from gl.glGetFloatv(g.GL_POINT_SIZE_RANGE, f )  

Huh

This is a problem I'm having with Linux and gl4Java rightnow. I wonder if it would go away if I had Linux/JOGL.

I need to draw big fat points.

I did try disabling point smoothing.

9  Java Game APIs & Engines / JOGL Development / Want to Port OpenGL 3D App to JOGL ... on: 2004-10-22 17:12:38
Want to Port OpenGL 3D App to JOGL ...

I'm currently using an old binding gl4java.

It's a 3D modeling application called ManifoldLab.

I want to port to JOGL so that I can move to Linux, and OS X more easily.  gl4java has been a little problematic (only a little). I just want to porting to be 100% reliable and easy.

Any advice ?

Heres a DIVX Video (nicely authored and compressed)
Application in action ... needs JOGL port.
http://ggaliens2.com.winhost3.atlantic.net/temp/COLOR3.AVI




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Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
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