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1  Games Center / Archived Projects / Adorable Adventures [Updated 8/2/2013] on: 2013-08-01 09:01:25

    In-Game (so far)

    Thinks I have done:
    -Basic AI
    -Sound System
    -Horrible Gravity/Jumping System
    -Horrible Collision Detection
    -Custom Animation System
    -Better Mob System
    Things I have in mind:
    -Actual Level Render System
    -Better Collision Detection
    -Level Loading
    -Add goals to levels
    -Better Mob System
    All art is from http://opengameart.org/content/platformer-art-deluxe (It will be used in game).
    Any ideas for the game? Post them below, or contact me on skype (skype: infinitecoder)[/list]
    2  Games Center / WIP games, tools & toy projects / Re: Procedural Turn Based Platformer on: 2013-07-29 16:58:49
    I love the art! Very good game
    3  Game Development / Game Play & Game Design / Re: Need (non-paid)pixel-artist for game art on: 2013-07-09 20:41:51
    Unless you are planning on being the artist, you can not play it yet Tongue
    4  Game Development / Game Play & Game Design / Need (non-paid)pixel-artist for game art on: 2013-07-09 18:45:35
    I started a game, which is called Cuboid Ninjas, but I am horrible at art. The art dimensions would range in sizes from 16x16 to 800x600. They would not be getting paid, but they would get half of the donations (I wouldn't pay them regularly, they only get half of donations). I only need 1 person, so I need to see some past work and a way to contact you (skype would be best!)
    The game concept so far:
    After rival ninja groups and samurai groups team up and steal your book of ninja magic, you have to battle members of the large rival group, known as 'the Dark Ones'. As you defeat the Dark Ones' members, you collect mana and loose pages of your ninja spell book along the way. With the mana that you collect, you can upgrade the levels of your spells and also upgrade your weapons, making you stronger. But as you get stronger, the enemies also slowly get stronger, and begin getting harder to defeat. But as you go, the days that it is taking you to get all your pages is raising. You learn your Sensei has been cursed, and his days are numbered. You also learn that the only way for him to get better is if you get back your full spell book and cast a large spell. But once time runs out, it is game over for you, and you will be forced to restart unless you have a special item you can get along the way.

    Oh yeah, it will be a sidescroller, so that's the kind of art I will need. (I will also need characters, a logo, icons, buttons, landscape, etc.)
    5  Game Development / Newbie & Debugging Questions / Re: Moving a Bullet on: 2013-07-07 02:46:31
    Ha ha thanks, But I figured it out by myself  Grin
    If anyone wants to know how, I basically did this:
    (r is the player which is a circle)
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    double angle = Math.atan2((double)r.getCenterY() - (double)container.getInput().getMouseY(), (double)r.getCenterX() - (double)container.getInput().getMouseX()) - Math.PI;
    bullets.add(new Bullet(new Circle(r.getCenterX(), r.getCenterY(), 5), angle));
    r.setX((float)(r.getX()+Math.cos(b.getAngle())*b.getSpeed()));
    r.setY((float)(r.getY()+Math.sin(b.getAngle())*b.getSpeed()));
    6  Game Development / Newbie & Debugging Questions / Moving a Bullet on: 2013-07-07 01:35:09
    Well, I recently started making a little top-down shooting game and I need a bit of help with the bullets!
    I basically want them to fire in the direction of the mouse. Any help? Sorry for horribleness, I didn't know how to ask question Sad
    7  Games Center / Archived Projects / Re: ProjectTopaz on: 2013-05-31 21:59:23
    Another Ubuntu User Cheesy
    8  Java Game APIs & Engines / Engines, Libraries and Tools / [Beta] SimpleGL2D Library v1.0 on: 2013-05-23 13:38:29
    Hello all! I am soon going to start teaching a friend java, and he asked to teach him how to make games. So, I started coding a 'library' which uses slick2d and lwjgl. It's basically just a base, so people can make 2d games.
    Library: http://www.infinitecoder.net/games/simpleGL.jar

    Example 'Game':
    -Main Class:
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    package net.infinitecoder.simpleGL2D.testGame;

    import org.lwjgl.opengl.Display;
    import org.lwjgl.opengl.DisplayMode;

    import net.infinitecoder.simpleGL2D.GameBase;

    public class TestGame extends GameBase{
       
       static {
          setInformation("Game", 800, 600);
          func = new GameFunctions(new TestGame());
       }
       
       public static void main(String[] args) throws Exception{
          if(title == null) {
             title = "A SimpleGL2D Game";
          }
         
          if(width == -1 && height == -1) {
             width = 800;
             height = 600;
          }
         
          Display.setDisplayMode(new DisplayMode(width, height));
          Display.setTitle(title);
          Display.create();
          func.init();
       }
    }

    -Functions Class:
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    package net.infinitecoder.simpleGL2D.testGame;

    import net.infinitecoder.simpleGL2D.FunctionsBase;
    import net.infinitecoder.simpleGL2D.GameBase;

    import org.lwjgl.input.Keyboard;
    import org.lwjgl.opengl.GL11;

    public class GameFunctions extends FunctionsBase{
       
       public GameFunctions(GameBase game) {
          super(game);
       }
       
       @Override
       public void update() {
          startUpdate();
          endUpdate();
       }
    }
    9  Game Development / Newbie & Debugging Questions / Re: [Help] 2D Shadows/Image Modes on: 2013-05-21 22:57:57
    I am using LWJGL, and am pretty new to it, so I'll learn some stuff. It also wont be dynamic. It will be a game which revolves underground with wall torches as light.
    10  Game Development / Newbie & Debugging Questions / [Help] 2D Shadows/Image Modes on: 2013-05-21 22:51:20
    I was watching https://www.youtube.com/watch?v=4BtjcH-iLR0 and he was explaining how a 2d shadow system would work.
    I made a little image using minecraft textures in gimp and used the image mode 'Multiply' on it.
    -=Without Light=-


    -=With Light=-


    -=Remember=-
    Remember, these are just images, not the real game.

    -=Need Help With=-
    • Texturing a light
    • Using the image mode 'multiply' to draw it

    If you can help, that'd be great!
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