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1  Games Center / WIP games, tools & toy projects / Re: The Chipped Dagger 2D MMO -- Alpha Testing on: 2010-05-28 17:34:43
Build 118 patch notes:
[update] image updates from krumple
[bugfix] with chat tab ordering defaulting to the wrong channel
[bugfix] multiple login dialogs no longer appear if a player idles at the login screen
[change] add extra info to login dialog
[feature] ability to change account passwords ingame
[feature] ability to add email address ingame for account recovery
[change] chat window & event log are now positioned near the center of the screen on clients with extremely low resolutions
[bugfix] bug allowed players who ran out of premium time to remain in the premium area
[feature] added a /roll feature to chat. performs a d100 dice roll serverside and broadcasts the results to all players in the channel
2  Games Center / WIP games, tools & toy projects / Re: The Chipped Dagger 2D MMO -- Alpha Testing on: 2010-05-27 16:47:11
Build 117 patch notes:

[update] images from krumple

[change] a greater variety of monster types can spawn for the world event

[change] the names are WEM are now shown in the event log when they spawn

[bugfix] adjusted all the old bugged +5 stamina regen gloves. existing gloves still have the modifier, but new gloves will have to work their way back up from +1 stamina regen.

[bugfix] small areas of the non-premium part of the world were incorrectly flagged as premium.

[added] ability to open bags inside the bank

[added] ability to drag items into/out of bags inside the bank

[added] ability to stack items into and out banks/bags

[added] ability to split stacks inside bags/banks/corpses

[added] ability to sell/trade items from bags

[change] bags containing items can no longer be sold on the market

[bugfix] ownership flag for items inside bags is now being correctly applied when the bag is moved

[bugfix] traded bags containing items should now correctly apply the ownership flag to the new owner

[feature] ability to name bags

[bugfix] rare packet out of range error
3  Games Center / WIP games, tools & toy projects / Re: The Chipped Dagger 2D MMO -- Alpha Testing on: 2010-05-26 19:57:52
Build 116 patch notes:
[change] further tweaks to the loot drop randomness from mosnters.
[change] increased percent change of magical items aquiring a second prefix and a suffix in the name.
[bugfix] players should all have the same maximum movement speed now.
[change] increased stamina burn while fighting
[bugfix] lore typo
[change] increased chances that lengendary and world event monsters can have health & stamina regeneration
[change] most of the monster attributes were adjusted.  In general monsters now deal less damage.  To compensate they have higher defenses on average.  They will likely need further tweaking in the future.  Approach monsters with caution under you are comfortable with the changes.  Please note that higher meta level mobs (yellow, orange, red, and purple) can still end up with very nasty modifiers!  Overall though the changes should drastically reduce the chances of being one-shotted by mobs.  With their higher defenses however it might take multiple players to kill some of the more difficult monsters.
[change] drop rates for weapons/armor/cloaks/jewelry was increased by approx. 35% for all monsters.  With the new loot system higher level and higher meta level monsters should drop higher quality items more oftne now.
[feature] a mysterious traveller setup shop in town.  He offers a chance to reclaim essences from your unwanted magical items.
[feature] there is now a second route into the distant lands via the road to the south.  The monsters to the south are not as harsh as the monsters to the west and might provide a smoother transition for players wanting to explore the distant lands.
[feature] player lists in chatrooms are now alphabetized
[feature] enabled potion use notices in client

Note: all monsters were despawned.  The new monsters will have the new stats. The server will likely be slow for about an hour or so while the server despawns/repawns dungeons and populates the world with monsters!
4  Games Center / WIP games, tools & toy projects / Re: The Chipped Dagger 2D MMO -- Alpha Testing on: 2010-05-25 20:24:41
Build 115 patch notes:
[bugfix] the item level of drops from monsters was not being correctly randomized.  Thus it’s now possible to get a much broader range of item levels (white, blue, green, purple, gold, etc) from monsters than before.  Previously a given monster would only drop a single level of items (IE a legendary ent would only drop purples).  This was not the intended effect.  The same legendary ent now has a small chance to drop anything from whites to golds or better.  This bug was also likely causing the maximum item level in the world (currently level 5) to increase slower than intended.
[bugfix] spelling error in death notification window
[bugfix] copper golems and goblins had short swords listed twice as a loot type
[bugfix] resolved issue where some windows were taller than the screen.  the titlebar would be pushed offscreen making the window unclosable.
[bugfix] resolved longstanding bug with server sending null packets
[bugfix] fixed bug where will was able to crash the server
[bugfix] resolved issue where some inventory/bank/corpse items would appear invisible.  The item existed and the slot was occupied, but the item couldn’t be seen or interacted with.
[bugfix] reflecting ponds could sometimes spawn on border lava tiles inside crevasses
[bugfix] resolved issue with players being teleported as criminals when they weren’t actually criminals
[added] admins can now unmute players
[change] combat now uses stamina
5  Games Center / WIP games, tools & toy projects / Re: The Chipped Dagger 2D MMO -- Alpha Testing on: 2010-05-24 15:14:22
114 patch notes:
[bugfix] resolved issue where some new users were unable to create accounts
[change] monsters grew tired of adventurers who hide behind walls of corpses to avoid being struck.  They have adapted.

Yesterday was also day 30 of alpha testing!  The game has come a long way in the last month.  Thanks to everyone who has been part of our growing community.
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