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1  Games Center / Showcase / Re: SoBlock! on: 2013-06-28 14:16:58
I found this thing under the ground.
http://imgur.com/Xkp61Li
Can someone explain why it is there?

EDIT:
I've played for about an hour now and the mouse movement is making my eyes hurt. To me it looks like im lagging.
Otherwise it looks really good and could be really fun if you make mouse/movement smoother.
2  Game Development / Newbie & Debugging Questions / Re: My next step? on: 2013-06-20 04:20:04
Yes I get paid for my job as "whatever it is". Since it's a small company it's kind of an overall position. I look after the servers, ppl call me if they are having troubles with mail/web, I create some cheap websites with CMS tools, like DotNetNuke, and "repair" stuff that ppl send here.
It's all in one Smiley

Seems like all of you have kind of the same opinion.
I will probably take the job, keep creating games in java on my free time while trying to ease myself into C++(syntax, keywords.. easy stuff).

Sounds like a good plan atm, but I have no idea if it works in reality Tongue
3  Discussions / Miscellaneous Topics / Re: What video games have you been playing lately? on: 2013-06-20 04:04:45
I have bought so many games recently -.-
Every game that I own was boring. So I had to buy new ones Smiley
Ended up with 3$ on my account after a month of buying and playing halfway thourgh the games I bought :/

List of games I bought in 5months:

L.A Noire
Borderlands 2
Saints Row: The Third
Bioshock Infinite
Darksiders 2
Age of Empired 2: HD Edition
Chivalry: Medieval Warfare
Audio Surf
Dishonored
Waves
The Witcher 2: Assassins of Kings
Super Hexagon

Games I played "regulary" during that period:

Heroes of Newerth
Natural Selection 2
Dota 2
Starcraft 2
Diablo 3


I havent played any of the games i bought for more than 10hours.. Im so damn stupid..
4  Game Development / Newbie & Debugging Questions / My next step? on: 2013-06-20 03:33:16
I'm feeling so lost right now.

I just graduated high school (or the swedish equivalent of it) where I studied Java programming for 2.5years. Learning "basic" java.
I will go to collage, but in a year or two after I have saved up some money. In the meantime however, I have no idea what to do.

I find big projects where I need to read and learn ALOT the most rewarding(I find it very easy to learn new things), but they also take a massive amount of time and sometimes it's hard to know where to start or how to structure your code. It's very easy to give up.
Smaller projects feel like a "waste of time" because I learn maybe 1-2 new things, but drawing the graphics is taking 20% of the time spent on creating the game (I spend alot of time on graphic even though I dont really need to :/ ).
If I ever want to find a job as a game developer I should learn C/#/++. But making games in my spare time would also suffice, that way I can stick to Java.

I also have a job offer from a hosting company where I interned. Although it's no "programming", only server maintenance, simple web design and customer support, It's still something that I really enjoy doing. But being a programmer has been my dream since I was like 10.


So my questions are:
1. Programming or "server hosting"? Which is easier to get a job as? (Where I got the offer from is a really small company)
2. Should I learn a new language or stick to Java?
3. Is it better to start a big project rather than a small one if I have alot of time on my hands?
4. What would YOU do/have you done?

NOTE:
This started as a post where I asked for advice on my TicTacToe AI which I havent even started yet and became a post about my life decisions-.-
Had a few beers and got all deep and shit :/

NOTE 2: wow, this is the first time I have to make lifechanging decisions..
5  Discussions / General Discussions / Re: XBox One on: 2013-06-20 02:34:43
Well, It's better then the PS3 update Wink

I dont really get "180" either.
6  Game Development / Game Play & Game Design / Re: How do you implement an action not being repeated when the button is held down? on: 2013-05-29 09:32:08
You could have a boolean. jumpReady.
That's set to true when key is released and you are on the ground and false when you are in the air and key is pressed.

Depends on what game you are doing though.
7  Discussions / General Discussions / Hosting Controller. Anyone with knowledge of this? on: 2013-05-16 08:21:06
http://hostingcontroller.com/

Im supposted to setup a "Click & install DotNetNuke" but I can't find ANY information on how to do this.

I have everything I need, but I dont really know how to put the pieces together..
8  Game Development / Newbie & Debugging Questions / Re: [LibGDX] Feedback on my code? on: 2013-05-01 16:39:21
Ye I found TexturePacker.
Will try this out.
9  Game Development / Newbie & Debugging Questions / Re: [LibGDX] Feedback on my code? on: 2013-05-01 11:20:40
I don't check your logic part, but it's quite good. However for performance sake use only one big Texture and separate it into TextureRegion/Sprite/Image.

Will take a look at that, thank you!

10  Game Development / Newbie & Debugging Questions / [LibGDX] Feedback on my code? on: 2013-05-01 00:11:21
I recently downloaded LibGDX and I basically have no idea of what im doing.
I just wrote my first Pong game and was wondering if you could take a look at it and tell me what I can do differently(in a better way).
The collision is sometimes off and the ball sometime stutter, especially when it's moving at high speeds.

150 lines in total.
http://www.java-gaming.org/?action=pastebin&id=558

EDIT: Also, can someone explain ".dispose()". Looked around but never found when im supposed to use it.
11  Game Development / Newbie & Debugging Questions / Re: [SOLVED]Problem with LibGDX and Android SDK on: 2013-04-30 11:56:43
Ye, but it couldnt find the SDK as you can see in the picture above Smiley
12  Game Development / Newbie & Debugging Questions / Re: Problem with LibGDX and Android SDK on: 2013-04-29 19:58:55
I solved it.
I dont really know how exactly, I was trying everything untill it suddenly worked..
But the problem was that the SDK didnt show up in the list (above picture).
13  Game Development / Newbie & Debugging Questions / Re: Problem with LibGDX and Android SDK on: 2013-04-29 18:15:50
Yeah, I have installed it.

Help -> Install New Software -> "https://dl-ssl.google.com/android/eclipse/" -> Developer Tools.

That is correct, isnt it?

EDIT: This looks pretty weird to me. But maybe it's supposed to be like this.
14  Game Development / Newbie & Debugging Questions / [SOLVED]Problem with LibGDX and Android SDK on: 2013-04-29 17:34:15
I tried to setup LibGDX but Im getting some errors. I've looked around but haven't found anything that works or that I can understand.


This is the errors:


EDIT: Sorry, I uploaded the wrong picture.
15  Game Development / Newbie & Debugging Questions / Re: Easy way to click an image on: 2013-04-25 13:06:35
Im sure there's an easier way but I would implement a MouseListener and check if the click was within an area of the screen (over any of the buttons).

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int mouseX, mouseY;

public void mouseClicked(MouseEvent e)
{
    //Get location of mouse on your screen
    if(e.getButton() == MouseEvent.BUTTON1)
    {
    mouseX = mouse.getX();
    mouseY = mouse.getY();
    }

    //Then if-statments to see if the mouseX and mouseY was over any of the buttons.
}


EDIT: It works pretty much like an ActionListener.
16  Discussions / Miscellaneous Topics / Re: JGO Social Rankings on: 2013-04-23 22:14:33
Man Tongue I tried searching like 10 keywords for something like that. But I couldnt find anything :/
17  Discussions / Miscellaneous Topics / Re: JGO Social Rankings on: 2013-04-23 18:47:17
I've seen it. But I dont get it.
Is it offtopic or something?

Most Selfconcious is probably editing posts, because I do that ALOT.
18  Discussions / Miscellaneous Topics / JGO Social Rankings on: 2013-04-23 16:04:26
http://www.java-gaming.org/content/social

Can someone explain what they mean? Tongue
Atleast what the random ones, like "Most disrespected numberwangers".
19  Game Development / Newbie & Debugging Questions / Re: Typecasting in render method? on: 2013-04-18 19:43:05
Sigh, and now I got even more reading to do..

EDIT:
WOW, It looks so much better now Cheesy
I can't stop looking at it -.-
20  Game Development / Newbie & Debugging Questions / Re: Typecasting in render method? on: 2013-04-18 16:54:06
My thought was that in my class, the playerX and playerY would keep it's "true" float value ... But it looks wrong for some reason.

Depending on your algorithm, using
(int)(playerX + 0.5f)
might be better - will have the effect of rounding.

This was what I was thinking about when deciding whether to round the playerX itself or to typecast it.
If you hold down "left" for lets say 1minute. You are gona lose a small amount(0.1-0.9) every time you updade. And in the long run it will be a pretty big difference. Wouldn't it?

Both Java2D and OpenGL can use interpolation to give the appearance of sub-pixel accuracy through interpolation.  As the Java2D drawImage calls only take ints, you have to use the form that takes an AffineTransform, and also make sure that interpolation is set to bilinear or bicubic.  Of course, you didn't want this to work quickly, right?  Grin

I am using interpolation. But I think im using it wrong because I didnt understand anything of that Tongue
I use it when updating, for example, movement.
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playerX += 3.0f*interpolation;
21  Game Development / Newbie & Debugging Questions / Typecasting in render method? on: 2013-04-17 19:29:53
Is this "allowed" ?

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g.drawImage(player, (int)playerX, (int)playerY, this);

My thought was that in my class, the playerX and playerY would keep it's "true" float value. And then chop off the deciamls when rendering.
This will, I think, result in a more accuarate speed because it doesnt lose the decimals every cycle.

But it looks wrong for some reason.
22  Discussions / General Discussions / Re: Bitcoin mining? on: 2013-04-17 00:26:00
Im not interested in mining myself. I just want to know how it works/what it is.
23  Discussions / General Discussions / Bitcoin mining? on: 2013-04-17 00:11:43
Seen people talking about this but I have no idea what it is.

I tried to google it but all I found was guides telling you how to download mining software etc.

Do you know where I can find a "simple" explanation of this? (link?)
Or if someone here could explain it in simple terms.

Thanks
24  Games Center / Featured Games / Re: Overbind on: 2013-04-16 02:41:06
Damn visitors! Admins fetch me his IP!

EDIT:
Okay, so I just beat the highscore. But it was not submitted Cry
Do you need to press space and start a new round for it to be submitted because I pressed Esc to check the leaderboard...
25  Games Center / Featured Games / Re: Overbind on: 2013-04-16 02:38:14
This game is really addictive. You need to delete those leaderboards before I spend the rest of the night playing this..

OT:
Is there any tags in this forum to get an expanding box with content? I deleted the pictures because they were too big :/
26  Game Development / Newbie & Debugging Questions / Re: IllegalArgumentException ? on: 2013-04-15 19:26:20
Thank you very much!
Moving my images from the res folder and directly into the src folder worked Smiley
27  Game Development / Newbie & Debugging Questions / Re: IllegalArgumentException ? on: 2013-04-15 18:50:27
I will try the "add and remove character" ^^

EDIT: Couldnt do it, some character ecoding problems..
Checked the build path and it's fine.
28  Game Development / Newbie & Debugging Questions / Re: IllegalArgumentException ? on: 2013-04-15 18:07:15
I would really appreciate an answer since I have to send it to my teacher in 3 hours :/
29  Game Development / Newbie & Debugging Questions / IllegalArgumentException ? on: 2013-04-15 17:51:21
Quote
Exception in thread "main" java.lang.IllegalArgumentException: input == null!
   at javax.imageio.ImageIO.read(Unknown Source)
   at sAdv.Board.loadImages(Board.java:81)
   at sAdv.Board.<init>(Board.java:22)
   at sAdv.GameLoop.<init>(GameLoop.java:17)
   at sAdv.GameLoop.main(GameLoop.java:34)

This is error is new to me.

This is how I load my images.
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background = ImageIO.read(this.getClass().getResource("res/bg.png"));

30  Discussions / General Discussions / Re: What is "Foo" and why do people use it as names for variables? on: 2013-03-29 14:05:47
I guess I could have googled this -.-'
Sorry
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