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1  Game Development / Newbie & Debugging Questions / XMLUnmarshalling attribut linebreak ? on: 2014-07-18 10:33:30
Hei Folks,

does anyone know how i Unmarshall a XML with attribut linebreaks?
1  
2  
3  
4  
5  
6  
7  
8  
....
<child>
<InnerChild id="01" level="product" value="Hello
This is
a new line
test case"
/>
</child>
...

All I get is the Attribut in one line.
Im not able to modify the XML.
Im using JAXB and a given .xds to generate the shema classes.

Chris
2  Games Center / WIP games, tools & toy projects / Re: Crash On Phobos //BETA on: 2014-02-04 17:57:13


i upload de next version in a view days.
But i have to block some corridors on the map cause their  not playable at the moment.
3  Games Center / WIP games, tools & toy projects / Pixel Battle Arena //prototyp on: 2014-02-04 16:59:18


2-4 player Arena Party Game.
Xbox controller or Keyboard input.
Pick your character. Last man standing wins!


DOWNLOAD v9:
https://www.dropbox.com/s/kxzen078bunp7ms/pixel-area%20-%20v9.zip

A crash on phobos side project.
Same code structure,editor and improved collision algorithm.



NOTES:
The menu is far from finished and you have to change the map (0..3) in the config.properties file.

There are 6 weapon-upgrades. All above doesnt work.
Medipack gives you 10+ health.
Peperony let you run faster and jump higher. If you already collected one, you gain 2+ health;
Itemspawns are kinda random at the moment. Will be fixed.

//xbox360 controller input:
- shoulder buttons to navigate in the menu.
- LEFTSTICK to move , A to jump & RIGHTSHOULDER to fire.

//Keyboard input:
Player 1:
-WASD & SPACE

Player 2:
-ARROWN & M

H - respawn (dont resets the weapon)
L - wireframe and editor

next version with fixes will come soon.
4  Discussions / Miscellaneous Topics / Re: What will be the next hype after zombies? on: 2014-01-07 15:03:24
 I love dinosaurs man °A°
5  Games Center / WIP games, tools & toy projects / Re: Crash On Phobos //BETA on: 2013-12-30 17:28:20
I currently playing around with changing the gravity direction and its leveldesign.
6  Discussions / General Discussions / Re: GFX artist on: 2013-12-02 12:53:00
You will also have a bigger chance finding an artist, when you can show a demo of your game.

hes right Pointing
7  Discussions / General Discussions / Re: GFX artist on: 2013-12-02 12:41:46
What exactly do you need?
8  Games Center / WIP games, tools & toy projects / Re: Crash On Phobos //BETA on: 2013-11-11 12:39:35
Thanks for all the productive replies and critics.  Wink
Its not the only project that i currently have but i try to update this game.

TODO [1] :
- movable plattforms , triggered or stand alone for puzzle parts
- performance optimisations
- more different ambientFX
- implementing sound

9  Discussions / Business and Project Management Discussions / Re: Looking for someone who can draw sprites! :D on: 2013-10-30 19:22:31
I am an artist.  Smiley
Do you have a raw idea of what your next project will be?
10  Games Center / WIP games, tools & toy projects / Re: Crash On Phobos //BETA on: 2013-10-29 22:58:58
Ah sorry guys,  Lips Sealed i was confused couse the pictures work fine on my an my girls Pc.
I switched to imgur. Now they have to show up.  Pointing

** **
I know the collision bug and i plan to use an int array for the collisionblocks maybe
Another way is to use regions which contains a certian number of blocks. 
Or maybe its just the dirty collision algorithm. Yawn
11  Games Center / WIP games, tools & toy projects / Re: Crash On Phobos //BETA on: 2013-10-26 18:55:16
download link is up,
it looks like im not allowed to remove my own topics.
I dont saw the WIP section, thanks & sorry.
12  Games Center / WIP games, tools & toy projects / Crash On Phobos //BETA on: 2013-10-26 18:41:37


Hi there,

about a half year ago , i started to create my first sidescroller. Mainly for fun,practise and to improve my coding skills. My aim was to generate maps from simple images on which you can walk around. Also the collectables and stuff should spawn form that image.
After a view weeks without sleep the child learned to walk but the code was so chaotic that i decided to recode everything. This is the result.

DOWNLOAD:
https://www.dropbox.com/s/niv9do39pc15wfv/crash_on_phobos_BETA.jar


I run through a 512x512 png and check the rgb8 values.
Depending on that value, i spawn a standard collision block, water blocks, plants or items.
I know that having all collision blocks in only one ArrayList<Block> is not the best solution.
I tried the 2D array way but.... näh here you have , it works.  : )





<a href="http://www.youtube.com/v/mn2c_EmVwDM?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/mn2c_EmVwDM?version=3&amp;hl=en_US&amp;start=</a>

The BETA got only four main items and no exact ending.
Anyway, it feels smooth to play. Enjoy
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