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1  Discussions / General Discussions / Re: Posting in wrong thread on: 2015-01-19 19:20:17
Was wondering why I saw you ranting about Valve in http://www.java-gaming.org/topics/classic-transparency-problem-with-png/35410/view.html

I wonder if I've ever mistakenly posted in random threads...  Shocked
2  Game Development / Game Play & Game Design / Re: Pixel Art - I need guidance! on: 2015-01-19 19:07:32
What are you using to paint with? 

Aseprite, the sprite is only 32x32 but I scaled it up in the editor because it was too small to see and I forgot how to scale on the forums.
3  Game Development / Game Play & Game Design / Re: Pixel Art - I need guidance! on: 2015-01-19 08:17:40
I think you might need to look at some buster sword references, as his blade doesn't look floppy like that.

Better? I literally just moved the pixels up, and I added an extra row to make it thicker.
4  Game Development / Game Play & Game Design / Re: Pixel Art - I need guidance! on: 2015-01-19 04:30:19
This is an unfinished walk animation. I know the torso region looks awkward with no movement.
...

A tree asset for a game.
...
A idle pose for the hero.
...

Those look really really good. Most people can't get the shape down of things, but you've somehow got the hang of it Wink The hero's sword seems a bit... Floppy. Try to straighten it out, make it look more like a sword.

Also, get some shading on that tree, http://kitted.deviantart.com/art/Pixel-Shading-Tutorial-47269811

It's supposed to resemble a "buster" sword like that of Clouds and Aurons from the FF games, I've always thought they looked cool. The others in the party have shorter, less 'floppy', swords that look like traditional short swords.
5  Game Development / Game Play & Game Design / Pixel Art - I need guidance! on: 2015-01-19 04:21:42
Hello everyone, I've been working on a little adventure game and I've created these assets.
I think they look good for what little artistic capabilities I have. I'm trying to get better at pixel art so I don't need to rely on other people to do my art for me. Are these decent, what could I do to make them better? Suggestions, comments, critic, all is welcome.

This is an unfinished walk animation. I know the torso region looks awkward with no movement.
Click to Play


A tree asset for a game.


A idle pose for the hero.
6  Games Center / WIP games, tools & toy projects / Re: Void of Heart on: 2014-06-27 18:50:16
I think the (not so eloquent) point being made by those quotes is that talk is great, but results are what most people find interesting. No matter how great an idea is, it's value is about $0.10 per dozen; real worth is found in actual implementations. While I wouldn't take the reaction personally, it's based on the perception that JGO is being overrun with posts that are more talk than action, the advice it conveys is actually pretty sound.

Currently not much is actually developed, but I hope to have quite a good amount more to share with you all here shortly. Please feel free to leave feedback and suggestions/criticism.

It's probably better to wait until you have something more than a logo and a concept to share. You won't get much (if any) useful feedback until you've gone beyond that because honestly, there's nothing to really give feedback on. You also lessen the chances of getting "backhanded compliments" as (apparently) happened here.

I added a side note about this. It's not really about having something to show for me, I need some connection to people or I will lose interest. I figured a topic would be the best thing for me. Apparently others speak before they think, which is why the nasty thing was removed.
7  Games Center / WIP games, tools & toy projects / Re: Void of Heart on: 2014-06-27 18:24:28
Quote
Wooow, awesome logo dude! I absolutely LOVE it, your game is like awesome, the story line is very good and the simulations are exceptional.
For example: when you are flying in that airplane it feels like.. like reality!
I am speechless, these simulations, without even using a physics library, I see a lot of talent here, the ground units move smooth as well!
Yes, that logo is a true piece of (art)work (in progress), kudos to you, if that logo wasn't In Progress you could have showcased it!

Now it seems that interesting posts is being drowned out by posts like this:
  • Wouldn't this type of game be so cool? I'm definitely going to make it!

Get something more specific to talk about. Start working on that project you keep talking about. Post here when you accomplish something particularly interesting, or when you get stuck.
What do you want to accomplish this summer? Get to work.
The point of this thread is to tell people what I'm actually working on... I've got some things done they just aren't ready to be tested.
8  Games Center / WIP games, tools & toy projects / Re: Void of Heart on: 2014-06-27 17:48:14
Its seems like a really cool idea! Any information on what you're using to create it? OpenGL? Java2D?

Also, I noticed your profile picture looks a on like notches Smiley


(How do I make this larger?)

You make images larger by putting these parameters:
[.img width=800 height=800]something.png[/img]

I do aspire to become a great developer, maybe he's influenced me more than I know. I had no idea I at the time I made it Tongue

*EDIT*
Didn't notice your question... sorry! I'm using Slick2D to make this game, it's been the best thing for me.
9  Games Center / WIP games, tools & toy projects / Void of Heart on: 2014-06-27 17:34:18

(How do I make this larger?)

Hello everyone! Void of Heart will be my first full-blown project. With this project I hope to advance my skills as a games designer, artist, and developer. Above is the current logo for the game, yeah I know its crap I'm a developer first and a artist second. It's still very much in the works, so this is no where near it's final form.

Void of Heart will be a 2D action-puzzle platformer that tells the story of a nameless being as it traverses through the void of its existence. During it's quest the being will be challenged by many emotional barriers that it must overcome in order to progress. Although emotions are only half of its worries. Much of the void presents danger to the being, there are many puzzles and enemies that threaten to end its journey to ever become whole again.

I'm looking forward to working my heart out on this project! (HA, Get it?) Currently not much is actually developed, but I hope to have quite a good amount more to share with you all here shortly. Please feel free to leave feedback and suggestions/criticism.

Side note: For anyone who thinks this is a waste of a thread like I've already seen in the comments, this thread is here to give me motivation. Without having some form of attachment with other people who understand this idea exists I will surely drop it... I know how my mind works better than you do so please allow me to do what I need to in order to work properly. Thanks...

Thanks for checking it out!
- Regards

10  Game Development / Game Mechanics / Re: Vector4f on: 2014-06-23 21:01:38
It's for all those inter-dimensional maths!

Jokes aside, I'd like to find out as well.
11  Discussions / General Discussions / Re: Programmer jokes on: 2014-06-23 17:39:01
Why did the chicken cross the road..... 011101000110111100100000011001110110010101110100001000000111010001101111001000000111010001101000011 001010010000001101111011101000110100001100101011100100010000001110011011010010110010001100101001011 10
12  Discussions / General Discussions / Questions on my website rankings. on: 2014-06-19 11:44:51
So recently I received a "1 highlights" tag next to my received medals. So I clicked on it and found that I am actually listed under two categories for website rankings. I am under the "Night Owls" which fits me perfectly Smiley Night time is the best time, very peaceful. I am also under the least squishy?

Anyway here are my questions:
Are these calculated automatically or do I have some stalkers?
What the hell is "Least Squishy" supposed to mean. Cranky

Also Thank you, I'm honored Tongue Glad I'm making some form of impact whether a person noticed it or a computer.
13  Discussions / General Discussions / Game Design Advice on: 2014-06-19 11:27:34
So I've decided that I understand Java well enough now to begin programming my own games. Which is great! Problem is, I'm not entirely creative. I do have my moments of pure creative genius, but on most occasions I can hardly visualize a game at all in my mind. Now I understand this game should be small and rather easy to produce, considering this will be my first game. Regardless, I still want to give this game a certain finesse that is unique to games I create.

With that said, I would like to ask all of you fellow JGO members to discuss with me your strategies for piercing deep into your imaginations. (This should be interesting.)
14  Game Development / Newbie & Debugging Questions / Re: When would one be ready to create advanced game engines on: 2014-06-19 03:12:52
There's no shame in using a Library!  Pointing

You should focus on doing whats most important, making games!
15  Game Development / Newbie & Debugging Questions / Re: When would one be ready to create advanced game engines on: 2014-06-19 02:59:41
Yeah, I felt so dumb when I realized the point of game libraries instead of using Java2D.

Just recently BurntPizza found Mini2Dx. A lib "Inspired by Slick2D, built on LibGDX." I just recently picked this up and I would like to recommend it to you. Its a very simple lib allowing you to do much more than Java2D, and since its built on LibGDX its super fast.

I'm using it now, its great. Highly recommend.

Here you go:
http://www.java-gaming.org/topics/mini2dx-inspired-by-slick2d-built-on-libgdx/33408/view.html
16  Game Development / Newbie & Debugging Questions / Re: When would one be ready to create advanced game engines on: 2014-06-19 02:19:12
Well you gotta think about it. A lot of knowledge has to go into creating these engines like you said.

You have to understand how engines and frameworks operate, how to optimize it to run well in the language you are using. As well as understanding data flow in order to render objects to the screen. Not to mention all the rather advanced math you will need to have learned in order to add them into the engine, more so if its 3D oriented.

Considering you're profile says you only have 7-9 months under your belt what NegativeZero said is accurate. But hey, that gives you something to work towards right?
17  Java Game APIs & Engines / Engines, Libraries and Tools / Re: mini2Dx - inspired by Slick2D, built on libGDX on: 2014-06-18 08:58:11
The setup is a bit lengthy but other than that I'm actually having an enjoyable time using it. Hopefully I'll actually release a game finally...hopefully.......maybe.

I always found LibGDX to be a bit overwhelming. Glad to see these guys took it and made it much simpler to use.

Good find!

18  Discussions / Miscellaneous Topics / Re: Any advice on pixel art? on: 2014-06-05 20:26:45
You should probably start by learning color theory, so that you can find a good balance of color in your pixels. Also, learn about dithering and Anti-Aliasing both help to make your pixel art look better. But really there is no wrong way to do art, you just do it. You'll get better over time.
19  Games Center / Featured Games / Re: [Slick2d] Retro-Pixel Castles > Now on Steam! < on: 2014-06-04 08:59:24
Wow, looks really good so far!

Do you have a set time you are streaming? I'd really love to catch a few hours of its development, would be a good experience for me to have.
20  Discussions / Miscellaneous Topics / Re: Infatuated on: 2014-06-01 22:23:01
.... This isn't the place to discuss teenager relationship advice. Go to 4chan for that!

Having said that, welcome to puberty. You'll learn self control with experience. Wink

(Also; the simple solution is to ask her out, and will either get or not get slapped. But it's better to risk being rejected, than spend months wondering if you could of been dating.)

But it DOES affect his programming Tongue
21  Discussions / Miscellaneous Topics / Re: Infatuated on: 2014-06-01 22:20:16
Hey now! I'll have you know that... wah... you're right.
22  Discussions / Miscellaneous Topics / Re: Infatuated on: 2014-06-01 22:13:00
You ask her out.
23  Discussions / General Discussions / Re: New Personal Virtual Reality Headset System – ANTVR KIT on: 2014-06-01 05:32:19
Yeah but in what way!?!?!?! I must know.
24  Discussions / General Discussions / Re: New Personal Virtual Reality Headset System – ANTVR KIT on: 2014-06-01 05:28:47
Why is this here though? Does it utilize Java in any way or is this just a thread to market a kickstarter?
25  Games Center / WIP games, tools & toy projects / Re: Tomb of Tyrants on: 2014-06-01 05:07:55
Is that golden head a reference to Splunky  Grin Looks very similar!
26  Discussions / General Discussions / Re: Does this look like an okay start to a 3D mobile game? on: 2014-06-01 05:02:47
Progress is progress, has to start somewhere!  Smiley

Looks good so far.
27  Games Center / WIP games, tools & toy projects / Re: Legend of the Secret - Text/GUI based RPG - My first game project on: 2014-04-03 03:45:45
I think "Navagation" should be "Navigation" with an I instead of another A. Unless it's different for certain places, not sure.
28  Discussions / General Discussions / Re: I have rewriten Duck Hunt on: 2014-02-19 05:25:54
Hey nicely done!  Grin

The dog made me want to shoot him just as much in this one as the real one.
29  Discussions / General Discussions / Java and Algebra. on: 2014-02-11 05:22:15
I love Java, both on screen and in my cup, but I'm really not all the great in Algebra. In fact I feel rather stupid when asked questions about it, for most I can't answer myself. I've realized that my ignorance with Algebra is not good, so I've really tried my hardest to learn it better but I still get tripped up on some things.

What worries me about this is my future career possibility as a programmer. Am I inevitably screwed before I can even release my first project? I really love programming, especially in Java, I can't see myself doing anything else when I am older and I really don't want to do anything else but programming and making games.

So I guess my real question is am I set to fail before I have even really began?  Huh
30  Discussions / General Discussions / Re: New to Java Game Development, Hiyo! on: 2014-02-11 05:09:17
Welcome, welcome!

I just recently started using JGO as a means to learn Java, and it definitely does not disappoint! You picked the best language and the best site. So far so good Tongue
Pages: [1] 2
 
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