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1  Java Game APIs & Engines / OpenGL Development / Loading cyinderical bitmap into cubemaps. on: 2013-03-19 03:44:34
Hello folks,

I only have cylindrical bitmap files like Blue Marble files and am trying to figure how to load them into cubemap buffers.  I searched for it through the Internet but can't find any sources.

Does anyone know any way to load and convert cylinderical bitmaps into cubemap buffers by using OpenGL functions, etc?

Thanks,
Sword7
2  Java Game APIs & Engines / OpenGL Development / Re: Texturing ellipsoid and procedural planet on: 2013-03-17 04:59:07
Thanks.  I googled them again and finally found them now.  I finally found XNA procedural planet source code that I was looking for many days since I discovered that on YouTube.  I now have to port C# code to Java and OpenGL.
3  Java Game APIs & Engines / OpenGL Development / Texturing ellipsoid and procedural planet on: 2013-03-17 02:18:29
Hello folks,

I am currently developing my first OpenGL programs and successfully displayed 2D Lissajous, etc.  My goal is now developing space flight simulator like Orbiter and Space Engine.  I searched for learning books about terrain and virtual globe and found two books called "3D Engine Design for Virtual Globes" and "Real-Time 3D Terrain Engines Using C++ and DirectX 9" so far.  I have both in my handy.  However, I want to learn similar in OpenGL/Java programming.

Does anyone know any tutorials about how to texture an ellipsoid by using planet bitmap or terrain generation with heightmap data? How about procedural planet tutorials?

Thanks!
Sword7
Pages: [1]
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