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1  Java Game APIs & Engines / OpenGL Development / Loading cyinderical bitmap into cubemaps. on: 2013-03-19 02:44:34
Hello folks,

I only have cylindrical bitmap files like Blue Marble files and am trying to figure how to load them into cubemap buffers.  I searched for it through the Internet but can't find any sources.

Does anyone know any way to load and convert cylinderical bitmaps into cubemap buffers by using OpenGL functions, etc?

2  Java Game APIs & Engines / OpenGL Development / Re: Texturing ellipsoid and procedural planet on: 2013-03-17 03:59:07
Thanks.  I googled them again and finally found them now.  I finally found XNA procedural planet source code that I was looking for many days since I discovered that on YouTube.  I now have to port C# code to Java and OpenGL.
3  Java Game APIs & Engines / OpenGL Development / Texturing ellipsoid and procedural planet on: 2013-03-17 01:18:29
Hello folks,

I am currently developing my first OpenGL programs and successfully displayed 2D Lissajous, etc.  My goal is now developing space flight simulator like Orbiter and Space Engine.  I searched for learning books about terrain and virtual globe and found two books called "3D Engine Design for Virtual Globes" and "Real-Time 3D Terrain Engines Using C++ and DirectX 9" so far.  I have both in my handy.  However, I want to learn similar in OpenGL/Java programming.

Does anyone know any tutorials about how to texture an ellipsoid by using planet bitmap or terrain generation with heightmap data? How about procedural planet tutorials?

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