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1  Game Development / Newbie & Debugging Questions / Re: LibGDX Best way to avoid gaps in textures? on: 2015-03-01 00:19:11
I used to get this and it was just due to how i rendered my tiles, it is most likely (without seeing code) due to some scaling factor if you have it or just that you need to find a better way to draw your tiles because it could actually be some white pixels from your sprite sheet being drawn on screen and when you pull the tiles its slightly off center.
2  Discussions / Miscellaneous Topics / Re: RIP Leonard Nimoy on: 2015-02-28 00:04:38
But he is still alive in the year 3000 in futurama?
3  Games Center / WIP games, tools & toy projects / Re: Horizon (Freeroam MMORPG) WIP on: 2015-02-25 19:29:39
Its not like im spending every waking hour optimising the game xD im adding several new features a day so its not slowing my down to much, the only reason i want it optimised asap is so i know its reliable code and i wont have to worry about it slowing down the game as i add new features in
4  Games Center / WIP games, tools & toy projects / Re: Horizon (Freeroam MMORPG) WIP on: 2015-02-25 14:44:04
Thats obvious :p i'm not going to try and remake the wheel when doing this, but i'm not going to wright some sloppy code just to see if it works then optimize it when i could just produce a almost fully optimised version straight away
5  Games Center / WIP games, tools & toy projects / Re: Horizon (Freeroam MMORPG) WIP on: 2015-02-25 14:41:52
A finished game with a few bugs is better than an amazing demo with no gameplay.

Also keep in mind that you will not be able to produce both quality and quantity. Either go small and focus on making it good or go large and varied enough for it not to matter. Whichever one you pick, it will take a huge amount of effort. Doing both would be impossible.

This is just a project im doing in my free time, i don't really care if it will take weeks/ months or even years, im doing it because i want to eve if it might take a long time, but i strive to make it good quality and have good gameplay, BUT i'm in no rush, so whats the problem? :p
6  Games Center / WIP games, tools & toy projects / Re: Horizon (Freeroam MMORPG) WIP on: 2015-02-25 00:28:50
V0.0.1_13(25/2/15)
Added NPC's
Added Dynamic AI that allows NPC's to be more unpredictable but make them seem more human
Added Multi World's (Again) and support for houses (No textures yet)
7  Discussions / General Discussions / Re: Randomly generated items on: 2015-02-24 20:53:39
Randomly generated items is posible, i did it and its quite nice, just remember to make sure everything is balanced Wink
8  Games Center / WIP games, tools & toy projects / Re: Horizon (Freeroam MMORPG) WIP on: 2015-02-24 19:04:59
Yes i use GPU and yes the networking is on its own thread, im not complaining about performance xD but i prefere to have everything optimised as i add it rather then add loads of new features and then optimise it all at once. 
9  Discussions / Community & Volunteer Projects / Re: Need team for indie game on: 2015-02-23 21:06:06
You need to forget all your grandiose ideas and start from scratch, my friend. Make Pong, then Space Invaders, then Pac Man. You'll know everything you need to know after those three.

Cas Smiley
(Holds hand up) I didn't make any of them and coming the long way around is a bit*h xD
10  Discussions / Community & Volunteer Projects / Re: Need team for indie game on: 2015-02-23 19:28:24
You would most-likely only get a responce from someone interested if they can see what you have one sofar
11  Games Center / WIP games, tools & toy projects / Re: Horizon (Freeroam MMORPG) WIP on: 2015-02-23 14:27:26
You worry to much about size and amount and dont have any gameplay.

ps: sorry for my english

I completely agree, but whats the point of gameplay if your came cant run in well? i have been adding game play components to the game for several months now but i'm also making sure the game meets my standard and can run the same speed on any comp (Currently i get 100FPS using a 128mb GPU and a silly amount on a 2Gb one).

To me games have went down in quality over the past few years and the typical gameplay seems to be recycled shizen), But i don't want me game to be the same, so i am spending countless hours a day just fine tuning the AI's to make npc's seem more real, spending days on the GUI to make sure its user friendly and spending months on the way everything renders to make sure when the game is finished it will be enjoyable for everyone.
12  Games Center / WIP games, tools & toy projects / Re: Horizon (Freeroam MMORPG) WIP on: 2015-02-22 22:16:41
I didnt like the concept
Whats wrong with it? (Need negative feedback Cheesy)
13  Game Development / Newbie & Debugging Questions / Re: LibGDX Tilemap Null Tiles on: 2015-02-20 22:44:54
Just remember to add [Solved] at the start of the title of the topic :p
14  Games Center / WIP games, tools & toy projects / Re: College Saga // BETA on: 2015-02-20 12:43:30
Saga just means series ....jesus this is getting as bad as the whole 'Fallout' fiasco a few days back
15  Games Center / WIP games, tools & toy projects / Re: Horizon (Freeroam MMORPG) WIP on: 2015-02-19 02:47:37
Update on the game: Im still alive xD , i'm working on pushing the best performance out of the game before i start adding the core gameplay but should not be too long before i have a demo to show off
16  Game Development / Game Mechanics / Re: Ideas for calculating when to generate new tiles. on: 2015-02-19 01:43:45
one chunk has 15 tiles.

One thing i can recomend is use tiles to the power of 2, so your chunk size will be 8x8, 16x16 etc so you can do bit shift like 'x>>3' , its much faster and....well looks more professional.
17  Game Development / Newbie & Debugging Questions / Re: Adding chunks to world for large maps? on: 2015-02-19 01:05:21
Since you already have split your map into chunks, saving and loading only nearest chunks shouldn't be that hard to achieve in order to save resources. What I would do is check the closest chunks around the player and test N, NE, E, SE, S, SW, W and NW cases:

This would work for a fixed size map. Also you would have to do some out of bounds checking. As for saving, I would try serializing the unneeded chunks and deserialize the new ones.

Thought for infinite map you should really look into some kind of structure. Or you could store them in an 1D ArrayList<Chunk> this way you could expand it as much as you need, just a wild thought.

Unless your like me and asign a priority to each chunk based on what is on it and over time depsawn the chunks that are 3+ chunks away from the player
18  Game Development / Game Play & Game Design / Re: Terrain Chunk Sizes on: 2015-02-18 18:44:18
I think its down to personal preference, if it is going to be single player then you can get away with using rather large chunks but if you wish to make it multiplayer then 16X16 might be more reasonable otherwise you will be handling rather large chunks comming in from the server
19  Game Development / Newbie & Debugging Questions / Re: Adding chunks to world for large maps? on: 2015-02-18 01:05:07
https://github.com/4H1Z1/Horizon/blob/master/src/com/horizon/game/map/MapData.java
This is how i used to save infinite maps, it breaks the land into 16X16 chunks, its just the basics, no map saving, no nonsense, but don't copy it and expect it to work, try and learn from it Smiley

*Update*

Well semi infinite xD but it also has a good example of how to add in world generation too
20  Game Development / Newbie & Debugging Questions / Re: Minimap using tilemap! on: 2015-02-16 20:53:04
https://github.com/4H1Z1/Horizon
A very old version of my game but it has a map and a mini map, feel free to have a look and get some ideas
21  Games Center / Featured Games / Re: Droid Assault on: 2015-02-14 18:42:01
Hahahaha time to buy your game! Wink

22  Games Center / WIP games, tools & toy projects / Re: Horizon (Freeroam MMORPG) WIP on: 2015-02-12 23:55:36
nope not yet
23  Games Center / WIP games, tools & toy projects / Re: Horizon (Freeroam MMORPG) WIP on: 2015-02-12 21:01:11
Hahaa yeah
24  Games Center / WIP games, tools & toy projects / Re: Horizon (Freeroam MMORPG) WIP on: 2015-02-11 21:14:30
Finished optimising and started working on GUI elements (Could not be arsed booting the server so its black xD)
(Props if you get the reference Wink )

25  Java Game APIs & Engines / OpenGL Development / Re: [Solved] Rendering text in lwjgl without slick on: 2015-02-09 19:49:46
Im noticing that the sample code in this thread is all old openGL.
Do you want a sample using shaders + modern openGL?

Msg me if thats what you need and ill post up a chunk here.

Yeah man, that would be appropriated, the code works but has some performance issues
26  Java Game APIs & Engines / OpenGL Development / Re: [Solved] Rendering text in lwjgl without slick on: 2015-02-09 14:57:47
Yeah thats right, i could not for the life of me find a simple implementation for rendered text anywhere xD
27  Java Game APIs & Engines / OpenGL Development / Re: Rendering text in lwjgl without slick on: 2015-02-09 01:40:37
Hey Ed!

I asked the same question a couple of weeks ago on the LWJGL forums and managed to write my own truetypefont class thanks to the help of some other users. Here's the url http://forum.lwjgl.org/index.php?topic=5573.0. I've attached to code as well. I don't know if you already settled down with something but maybe it can help others as well.

Thanks man, i got it working using this! ill add you as a contributor to http://www.java-gaming.org/topics/iconified/35090/view.html
28  Java Game APIs & Engines / OpenGL Development / Re: Rendering text in lwjgl without slick on: 2015-02-09 00:55:22
Hey Ed!

I asked the same question a couple of weeks ago on the LWJGL forums and managed to write my own truetypefont class thanks to the help of some other users. Here's the url http://forum.lwjgl.org/index.php?topic=5573.0. I've attached to code as well. I don't know if you already settled down with something but maybe it can help others as well.

I still could not find anything that would work to what i need, ill give your code a try, thanks
29  Java Game APIs & Engines / OpenGL Development / Re: Rendering text in lwjgl without slick on: 2015-02-08 22:24:49
Thanks ill check it out
30  Discussions / General Discussions / Re: What does this return for you? on: 2015-02-08 19:46:15
1  
2  
3  
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Windows 7
AMD Radeon HD 5700 Series
4.4.13283 Compatibility Profile Context 14.501.1003.0
ATI Technologies Inc.



Woo same gen GPU as me :p

Windows 8.1 <-- Windows 10 actually
AMD Radeon HD 5700 Series
4.4.13283 Compatibility Profile Context 14.501.1003.0
ATI Technologies Inc.
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