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1  Game Development / Newbie & Debugging Questions / Re: Simple 2D multiplayer game on: 2013-03-16 11:06:21
Multiplayer game programming is far, far from being easy, I say.
So, if you haven't done so before, I recommend to finish at least one not trivial single player game first.

Ok well I'll do the game in single player first.
2  Game Development / Newbie & Debugging Questions / Re: Simple 2D multiplayer game on: 2013-03-16 10:21:26
If it's just two players bashing each other, it should be pretty easy. I would go about it like this: first I would focus on just getting a player on screen and then get it moving, perhaps even add an animation for the "hitting" part. Then I would get the collision detection working so you actually have some working game mechanic. After that I would create a tilemap so I have a "level" and add better animation.

I would suggest looking into LibGDX. That way you don't have to write your own texture loader or tilemap loader and you can focus on learning how to make games. Smiley There's a nice, basic  "hello world" type game on the wiki and some tutorials on youtube on libgdx to get you started.
Ok thanks, I'm glad that it doesn't sound too difficult, I'll want to make it more advanced eventually, but I thought that this would be a good starting point.

Also would I be correct in thinking that by using libGDX I could make it an android game? Because I would certainly like to do that.
3  Game Development / Newbie & Debugging Questions / Simple 2D multiplayer game on: 2013-03-16 02:02:14
Well I'm currently learning the basics of game programming, making  simple games like space invaders and pacman. I'd really like to work myself up to a simple multi-player game, sort of like a 2D rpg where you fight each other, just one button mashing attack. However I have no idea what I need to know in order to make one of these, I was wondering if I could get a point in the right direction. Also it would preferably be playable in the browser.
4  Discussions / General Discussions / Re: Hello! on: 2013-03-15 00:26:02
Well, hello there! Smiley I think introducing is nice.

You will find thousands of nice topics to learn, to be creative or/and to waste time with. I am currently learning GLSL shader stuff. Taking one step at a time. But it is so much fun. Pure awesome. *g* No really, I could spend all of my free time learning this stuff...

But it is not all about learning. So, have a nice time and enjoy game programming.

Haha, will do. It's what I like to do, programming that is (and learning). I was talking to my friend in my computer science class, telling him about how I was programming a reverse polish notation calculator, to which he thought was incredibly boring and that I should have chosen a more fun project. I just replied with "this is a good learning project, and besides I like it, it' programming!". He just couldn't get it xD
5  Discussions / General Discussions / Hello! on: 2013-03-15 00:07:29
I'm used to introducing myself each time I start a new forum, so I thought I'd do it here too, even thought it doesn't seem to be done.

I've recently got back into Java after leaving it alone for over a year and working with php, which by the way deteriorated my programming ability, and now I'm back and truly loving it (I'm actually blogging about it here,  *cough* shameless plug). I'm probably not at the level of making a game yet, but I'd really like to simply for the fact that due to it's creative nature it looks fun!

I'm not really sure where I wills start, but I've read all the threads relevant to starting out on this forum and the wiki, so have a nice list of links to peruse this weekend! I'd like to make a game like one of those ones where you have waves of zombies coming at you and you just move left and right and shoot them, I have a good idea of how most of the classes will be, its graphics that puzzle me, but again my list of links will probably cover that.

So, yeah just thought that I would pop in and say hi before I went to bed after spending about and hour resubmitting the activation form then realising I had somehow changed a number in between working it out and typing it  Cranky
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