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1  Discussions / General Discussions / Re: Launching default webbrowser from java on: 2005-04-11 17:04:47
Quote
Maybe you should try exec with the following String-array:
1  
{ "cmd", "/c", "start", "http://www.foo.com" }


WiESi


It doesn't look to be portable Sad
2  Discussions / Miscellaneous Topics / Re: MODERATOR PLEASE READ on: 2005-04-08 21:55:19
Quote
New forums are on the way. These issues should be addressed then.

Kev



One day we'll have new forums. One day... One day... Far far away...  Tongue
3  Discussions / General Discussions / Re: UPDATE - Forums, Java.Net and such on: 2005-04-08 21:20:26
Quote
Any updates? Huh


Updates? Let's pry for miracles  Tongue
4  Java Game APIs & Engines / J2ME / Re: Creating a single 3D Line on: 2005-01-19 14:21:51
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i understand your point but this solution (simulating 3d line by doing the projection myself) is not very nice and not accurate i guess.

any one have an easier idea?


You can probably use the Mobile 3D API, but very few devices support it yet.
5  Java Game APIs & Engines / J2ME / Re: Debugging: using eclipseME or whatever .. ? on: 2005-01-12 15:10:09
Quote
but some lines of preprocessing code can screw eclipse massively up: code completion, refactoring etc.


The same happens with NetBeans 3.6 - does anyone knows if it is fixed in NetBeans 4?
6  Games Center / Java Technology Game Development Contest - 2004 / Re: Got my price!! on: 2005-01-04 11:57:57
Quote
All assembled in a really cool and solid case!


So... where are the photos?
Roll Eyes
7  Java Game APIs & Engines / JInput / Re: New Version Broken? on: 2004-11-11 14:58:55
I'll try to test from the cvs tonight.

Anyway, I'm not using Java 5, I never installed it and won't do so in the next few months.
8  Discussions / General Discussions / Re: JGF v3 - status on: 2004-11-11 14:07:15
The only bad thing I noticed up to now it that the "Java Games Factory" logo is very slow to load the first time (and I have broadband). Nothing really bad though.  Tongue
9  Java Game APIs & Engines / J2ME / Re: J2ME on Phones Vs PDAs on: 2004-11-05 14:41:19
MIDP 1.0, from Sun:
http://java.sun.com/products/midp4palm/

There is an IBM implementation of MIDP 2.0, but I don't know where you can get it (let us know if you find out Wink )
10  Java Game APIs & Engines / J2ME / Re: J2ME on Phones Vs PDAs on: 2004-11-04 15:28:38
MIDP works fine on phones and palms, without much trouble. The only drawback in the Palm implementation of MIDP is that it doesn't support transparent images. Not really a problem in your case, right?
11  Discussions / General Discussions / Re: Sun's new java-gaming.org pages on: 2004-11-03 16:33:12
Ooooooppppsssss  Embarrassed Embarrassed Embarrassed
12  Java Game APIs & Engines / JOGL Development / Re: JOGL 1.1 b06 released on: 2004-11-03 10:38:51
Does this release fix the problem of GLJPanel not being hardware accelerated?
13  Discussions / General Discussions / Re: Sun's new java-gaming.org pages on: 2004-11-03 09:48:13
Chris mentioned something like that recently in this Thread:
http://www.java-gaming.org/cgi-bin/JGNetForums/YaBB.cgi?board=announcements;action=display;num=1096769690;start=44#44
14  Java Game APIs & Engines / JOGL Development / Re: Layout issues for GLCanvas in Box (HIV project on: 2004-10-29 22:34:10
I have a similar problem, but my GLCanvas don't display anything (yet it overlaps other UI's components). If I use a GLJPanel it works, but painfully slow...  Embarrassed
15  Discussions / General Discussions / Re: NEW FORUMS! - Which one to use? on: 2004-10-23 23:56:05
How things are going? Maybe with the author's support the JForum is the best choice? I'm making some tests with it and didn't have any problem yet.
16  Java Game APIs & Engines / J2ME / Re: J2ME Content Sites on: 2004-10-13 23:38:57
http://antenna.sf.net

Custom tasks for Ant, for J2ME development. Absolutly essential to MIDP developers. Helps you pre-verify, pre-process, compile, package etc.
17  Game Development / Newbie & Debugging Questions / Re: Books on: 2004-10-12 14:55:42
Quote
I got Brackeen's book but in my opinion, it is really not for newbies, but for at least intermediates. If you only know Java basics (like me), stay away from it for a while and get knowledge of threads, exceptions, Swing, LinkedLists and other advanced topics first. You should be very familiar with java, I think.


That's what I love about this book: it is for game dev newbies, not Java newbies, so it can focus on what is important: Game Dev!  Grin

So, learn Java first, then read this book, it is worth it!  Grin Grin
18  Java Game APIs & Engines / J2ME / Re: how to publish game on: 2004-10-11 13:39:10
Quote


Right, I misunderstood that  :P
But anyway you would need OTA knowledge for the link on the message, right? Or am I just confusing myself here ???
19  Java Game APIs & Engines / J2ME / Re: better preprocessor for eclipse on: 2004-10-11 13:33:26
Thats a good question, and not specific to Eclipse. I use Antenna with NetBeans and have exactly the same problem. But I think a better solution would be a plugin for these IDEs to make then understand Antenna preprocess directives, instead of a completly new preprocessor. Is there such a tool Huh

(Did you noticed I like Antenna?  Grin)
20  Java Game APIs & Engines / J2ME / Re: how to publish game on: 2004-10-11 05:31:35
Do some research on OTA - Over the Air deployment.
21  Discussions / General Discussions / Re: Greatest Java Release .... EVER! on: 2004-10-10 14:04:29
1.4 was the release that make game development in Java really possible, so my vote goes for it  Wink

EDIT: fixed spelling.
22  Game Development / Game Play & Game Design / Re: MVC pattern on: 2004-10-09 17:38:27
Quote
...but not a subsitute for documentation. Javadoc is only a reference manual, not a developer-guide. If you are going to "customize" or ignore patterns, you need developer-guide levels of explanation if other people are to be able to work with it.


That's exactly the point. I'm not concerned with Javadoc, they are easy to do and I'm already doing it with no problems. What I'm thinking about is a higher level of documentation, the one that can help you understand the game architecture without having to read the source of a 100 classes.
23  Discussions / General Discussions / Re: RSS Feeds on: 2004-10-08 12:20:40
Yes it should be interesting  Grin
Maybe its a thing to put in the topic about the new forum  Wink
Here: http://www.java-gaming.org/cgi-bin/JGNetForums/YaBB.cgi?board=announcements;action=display;num=1096769690
24  Discussions / General Discussions / Re: NEW FORUMS! - Which one to use? on: 2004-10-06 12:40:05
Quote
The jforums one looks iffy (the "home page" link redirects to its own forums - I'm suspicious of software that has no website Sad).


I don't know why they do this... who knows...

But they are pretty confident in the software. We have a JUG (www.guj.com.br) that uses phpBB, and recently the admins started some tests to switch phpBB for jForum. And it is a pretty big community (the forum has more than 4000 registered users).
25  Discussions / General Discussions / Re: NEW FORUMS! - Which one to use? on: 2004-10-04 10:52:55
The feature I miss the most in this forum (YaBB) is an indicator of which POSTs are new since my last visit in a Thread. Both phpBB and vBulletin do this well, so any of then would be fine.

One thing I HATE about YaBB is that sometimes old Threads suddenlly appears as new. It hurts a lot Tongue

A Java-based one would be interesting also, so if jForum is working well, why not?
26  Game Development / Game Play & Game Design / Re: MVC pattern on: 2004-10-01 21:29:14
Quote
never forget that the purpose of all these software design patterns is to make life easier for the people actually writing and maintaining the code.  They aren't for performance, or for software correctness, etc.  If you're working on a solo project, use the patterns in whatever way makes the most sense to you.


Yep, that what I'm aiming at: to make the code easy to maintain (I what it to be easy to add / modify features). I'm just not sure I'm on the right way.

Your architecture is very interesting (somewhat similar to mine, but a little more complex and complete). But it might get difficult for new developers to understand it - unless it is documented. How do you do it?  
Huh
27  Game Development / Shared Code / Re: Java OpenGL game on: 2004-09-29 01:47:30
I don't remember the exact link, but you can search for the Kevin's Space Invaders 103 for a JOGL game example.
28  Game Development / Game Play & Game Design / Re: MVC pattern on: 2004-09-29 01:21:01
I'm trying to follow the MVC pattern, but I'm not sure if I am in the correct way...

I have, say, an IsometricMap, divided in two classes: IsometricMapModel and IsometricMapView. A map is composed by MapCells, that are also separated in model and view classes, and each map cells contains Tiles (also with model and view).

My question is: Am I just complicating things or is this the way to go?  Huh
29  Games Center / Archived Projects / Re: Isometric Map Editor on: 2004-09-24 10:58:01
Quote
Recommendation: buy PSP for $40 (second hand if you have to; I think the prices these days may be much much higher?) it's worth it just as a general image editing program for non-professionals. And it supports filters for big expernsive stuff like Adobe Photoshop, but without the big price tag, so you can have fun with it too Grin.


I would recommend Gimp also  Grin Grin Grin
30  Java Game APIs & Engines / JInput / Re: New Version Broken? on: 2004-09-23 13:43:29
I'm using the lastest binaries (I can't compile from src ATM - no HD free space for the DirectX SDK...  Cry )
Pages: [1] 2 3
 

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Resources for WIP games
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2014-08-01 16:20:17

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2014-08-01 16:19:50

List of Learning Resources
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2014-07-31 16:29:50

List of Learning Resources
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