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1  Games Center / Android Showcase / Re: Flying Bob - fast-paced game arcade on: 2013-05-08 11:05:52
Awesome game! Gameplay is smooth and intuitive. However, I have finished it in one day, so some more levels would be nice.
2  Games Center / Android Showcase / Re: Numerus [Android and applet] on: 2013-04-18 12:56:16
Thanks for the tips.

In the new update (1.1) I have added a loading screen (it takes some time to load all the images and I can't do anything about that Sad ). The problem with redrawing screen after minimizing is also fixed.

I have reduced dificulty of easy and normal AI as well, because more people told me that they are little bit frustrated about the fact, they can't beat even the easiest difficulty. And I don't want to discourage any players at the beginning. However hard and very hard remained the same for those who are looking for some challenge.

Btw, what do you think about the new sounds in this update?
3  Games Center / Android Showcase / Re: Astro Frontier (Android Game) on: 2013-04-08 13:34:42
Hi, I tried to play your game recently. I like the basic concept and the visuals. At the begining of the game (about first 30 days) I liked it a lot, all the strategic decisions and stuff, and I thought this is realy cool game and I will have lot of fun with it. But after playing it for few hours, the game revealed it's negatives as well Sad.

In day 75 I have over 5 production ships of each kind. Each produces something once per week and I always want it to produce the same thing next week what leads to clicking the same button, about 5 times each turn. It would be nice to make some ships produce stuff automaticaly without asking (and cancel the option any time, if you would like to change the plan). In this situation, I produce much more resources than I can spend so it looks like I cant possibly lose when I made it this far and rest of the game will be just mindless clicking on the same option for every ship. But the end of the game doesn't seem to be near. Does it actualy have an end or is it an infinite game (with new areas generated randomly until you die)?

Managing the resources and deciding which ship to build requires some strategical thinking, what is good, however combats don't. Your success in combat is just random. After several combats I found out, the optimal strategy is simply to use charge all the time (+ repair sometimes). Just think about all the possibilities:

- If you play attack, with 25% probability your opponet plays counter and you only do damage to yourself.
- Playing counter makes sense only if your opponent plays attack (and you never know when it is) so with 75% probability, it would be a waste of turn.
- Playing repair makes sense, but only if you took a lot of damage.
- Playing charge can't be countered by the oponent so it is guaranteed damage every 5 turns. Also all counters your opponent plays will be just wasted turns now. You don't waste any turn playing counter so this gives you an advantage.

If your opponet knew that you play always-charge strategy, he could defeat you by playing always-attack strategy. But assuming he only picks actions randomly, this is statisticaly most optimal thing for you to do.

However, I think the game is very promising. I suggest you to improve the combat system somehow and make the gameplay shorter (or make the difficulty raise faster during the gameplay) and it may become a realy cool game. Rules can be learned easily and the game has the ability to pull you in completely. Lot of games don't have that.
4  Games Center / Android Showcase / Re: Numerus [Android and applet] on: 2013-04-08 12:50:58
Thanks for the feedback. Do you think that I should make the easy difficulty easier?
5  Games Center / Android Showcase / Numerus [Android and applet] on: 2013-03-18 19:27:53
Hello everyone!

I would like to introduce my first java game which is as well my first android game called Numerus. It is an abstract strategy game played on chessboard with very original game mechanisms. Here are some images:

Check out our trailer video:
<a href=";hl=en_US&amp;start=" target="_blank">;hl=en_US&amp;start=</a>

It is something different than most of the games posted here, which are action/arcade games. If you make such game the biggest challenge is probably the graphics. If you make a game like Numerus, it is more about the game mechanics and of course the AI. But that doesn't mean graphics are completely irrelevant so I did my best to make it also look good.

Those of you, who like such games as chess, checkers or go should definitely give it a try. Here are the links:

Applet version is playable on our fresh new website:
Android version is available at google play:
Rules are included in the Android version. If you are going to play the apllet version, read the rules here:

Have fun!
I am looking forwad for any feedback.
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SF/X Libraries
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