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31  Games Center / nK Game Competition - 2015 / Re: Nothing to see here on: 2014-12-31 22:09:09
Merry christmas guys

- Jev
32  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-12-31 11:17:09
Did a lot of experimenting with lighting.




It was a pain in the ass, but still incredibly fun to do. Smiley

- Jev
33  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-12-30 21:16:12
████████



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██

████
██

██

██
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██

I got bored and found this website:
http://morgh.us/pixelate/

- Jev
34  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-12-30 02:18:38
Played with Blender and my renderer a bit more, got this weird looking thing.



- Jev
35  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-12-28 08:19:51
Bringing back an old project of mine and making it better (also isn't in Java Wink).

Old screenshot from ~a year ago:


Today's progress:


This is gonna be fun.

- Jev
36  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-12-24 16:09:34
Got to 500 commits on Mercury. Smiley



- Jev
37  Discussions / General Discussions / Re: I no longer use Google Play and I block ads on: 2014-12-24 14:43:11
I only block ads whenever they lag the hell out of my browser.

While I would happily support the people delivering this content, get five Flash ads running on your webpage all at once and I'll turn on AdBlock. Wink

I still make exceptions for sites I know and support, but when it gets to the point where I can't properly use your site without lagging up (and potentially crashing) my browser, I'm out.

- Jev
38  Discussions / General Discussions / Re: Bring back 1HGJ? on: 2014-12-23 18:43:45
There isn't a lot you can really learn in one hour of hacking stuff up.
At that point you're just programming old concepts from memory.

- Jev
39  Games Center / Contests / Re: TAFSJ - The Actually Finish Something Jam on: 2014-12-23 08:01:01
I don't got anything better to do for the next couple weeks, might as well make something.

With Mercury of course.

- Jev
40  Discussions / General Discussions / Re: Does web development count as programming experience? on: 2014-12-21 23:12:21
Let me just clarify, web design does not equal web development.

If you were working with JS, PHP, etc. then it would be considered web development.
If you were only working with HTML/CSS, Photoshop/other GD software, etc. then it would be considered web design.

Just wanted to clear that up.

- Jev
41  Games Center / Archived Projects / Re: SJGL (Now on GitHub!) on: 2014-12-21 21:26:30
<a href="http://www.youtube.com/v/w4yOOdpghDI?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/w4yOOdpghDI?version=3&amp;hl=en_US&amp;start=</a>

Just watch it. You can implement 2D vectors in less than 10 minutes.

- Jev
42  Games Center / Archived Projects / Re: SJGL (Now on GitHub!) on: 2014-12-21 13:47:03
-snip-

This.

If you're working on a game library, that's perfectly fine. Even more so if it actually brings something new to the table and/or makes things easier while still giving the developer all of the necessary features required to make a good game.

Spend more of your time making games, less of your time making libraries. Smiley

As for the naming conventions, you should seriously consider using something more common such as
update()
and
render()
in your code as MrPizzaCake pointed out in his post.

- Jev
43  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-12-21 00:12:23
[...]

You should really be filtering those textures, the floor looks super pixelated.

- Jev
44  Discussions / General Discussions / Re: Educational Game Ideas (for comp) on: 2014-12-19 18:12:48
Make a typing game. Typing games are f**king awesome.

Best Example: Icarus Proudbottom Teaches Typing.

- Jev
45  Java Game APIs & Engines / OpenGL Development / Re: Lwjgl Error: Failed to load the native library: lwjgl on: 2014-12-19 16:53:36
It can't find the natives, and you aren't supposed to export it as a runnable JAR.

Export it as a normal JAR, then use JarSplice to add the natives.

Add the JAR you exported from Eclipse, add all of the Win/Mac/Linux natives, then specify your main class and export as a fat JAR.

- Jev
46  Discussions / Miscellaneous Topics / Re: Change My JGO Name on: 2014-12-19 12:12:31
Cas has been on this forum for years, yet his username is still 'princec'. Nobody cared. Nobody cares. Nobody ever will care.

Don't go all out to change your name on the forum.
If you really care that much, just add a signature to your posts with what you'd prefer to be called. I do it all the time.

- Jev
47  Discussions / Miscellaneous Topics / Re: Change My JGO Name on: 2014-12-19 11:56:49
You should really PM Riven about this type of thing, not make a thread about it.

- Jev
48  Games Center / Showcase / Re: [Mercury] Ground Control - A shoot-em-up by Radirius | OUT NOW on: 2014-12-19 11:19:37
Damn, I got no idea why it's performing that way. I'm running this on a 6 year old iMac with no trouble. Clueless
We'll be fixing most of the FPS bugs in the patch.

In the patch we are also going to be changing up some the controls a bit, so don't worry too much about that.

It comes out soon.

- Jev
49  Discussions / Miscellaneous Topics / Re: Should i learn lwjgl instead of java2D on: 2014-12-18 17:22:36
[...]

I think you just nailed what the difference between a game engine and a game library is. Awesome post.

As for which I think you should start off with, let me just sum it up quickly.

LWJGL/JOGL: low-level and a pain in the ass to start using if you're a newbie.
LibGDX/Slick2D/Mercury: easy to pick up and are designed to simplify all of the OpenGL/LWJGL stuff for you, and as well give you extra utilities for different things like spritesheets, logging, etc.

Unless you really want to dive into the code and learn how everything works, stick to one of the other libraries.
Learning LWJGL is a complete waste of time if you aren't going to be doing anything super fancy with it IMO.

If you still haven't decided, take a little peek at all of them and decide which one you think is the easiest to use.
It's all a matter of personal preference in the end.

- Jev
50  Discussions / Miscellaneous Topics / Re: [JGO Suggestion] Default image widths on: 2014-12-18 09:54:37
No.

Use something that's actually good, like Imgur.
It's insanely reliable and everyone else uses it, plus it doesn't do any of that redirecting BS which sends you to a viewing page.

- Jev
51  Games Center / Showcase / Re: [Mercury] Ground Control - A shoot-em-up by Radirius | OUT NOW on: 2014-12-18 09:51:45
Strange... very strange.

Your GPU looks even better than mine, and I still get 60+ FPS.

Are you on a laptop by any chance?

- Jev
52  Discussions / Miscellaneous Topics / Re: Best way to learn to touch-type on: 2014-12-18 00:45:50
Apparently someone on TypeRacer is already a wizard:
-xKµkKain-x (tsvukk)      214 wpm      2 minutes ago  Clueless

It's a bot.

- Jev
53  Discussions / Miscellaneous Topics / Re: [JGO Suggestion] Default image widths on: 2014-12-18 00:11:54
I'd prefer it only if
[img width=800]
is done when the image's width is greater than 800. Doing it whenever it's less than 800 is pointless.

- Jev
54  Discussions / Miscellaneous Topics / Re: Best way to learn to touch-type on: 2014-12-17 11:29:49
Hi there! I recommend using TypeRacer, it helped me get my WPM up from 80wpm to 120wpm (averaging at about 110-125 wpm). It's pretty nice. Smiley

The tests there are pretty good, but if you want something different there's also 10FastFingers, although I don't like it as much.

A lot of it just comes with practice. I've taken nearly 800 tests on that site and I still fumble up sometimes. These tests are good to take between work breaks, and I occasionally go through one hour sessions if I'm that bored

The keyboard you have also makes an impact on how you type. I'm a huge advocate of mechanical keyboards and have even
written a guide for them on this forum, but they won't magically improve your typing speed. They're comfortable to use and make a hell of a great hobby, but they aren't going to turn you into a pro instantly.

CTRL+C and CTRL+V (or CMD+C and CMD+V) are really easy to master. Always use your pinky for control and your index finger to 'scan' for which key you're going to press. After enough practice you won't have to look.

Getting a keyboard with blank keycaps also helps. The most popular of these is the Das keyboard, but you can also order custom keycaps if you don't feel like spending the money on an entirely new board.

- Jev
55  Discussions / Miscellaneous Topics / Re: What is with version 3? on: 2014-12-17 10:33:50
Stop. Learn to type. Come back.

- Jev
56  Discussions / Miscellaneous Topics / Re: What is with version 3? on: 2014-12-17 10:18:55
Valve seems to be taking a long time to start over then.

- Jev
57  Games Center / Showcase / Re: [Mercury] Ground Control - A shoot-em-up by Radirius | OUT NOW on: 2014-12-17 00:33:04
By the way, Ground Control is now on GameJolt and Itch.io! Feel free to head over there and leave a review.

GameJolt Page
Itch.io Page

- Jev
58  Games Center / Archived Projects / Re: Mercury: The Simple 2D Game Library | >> BETA coming soon << on: 2014-12-16 21:09:38
Hi all.

Would just like to announce that one of our demo games, Ground Control, has just been released!

See the JGO post for more info.

- Jev
59  Games Center / Showcase / Re: [Mercury] Ground Control - A shoot-em-up by Radirius | OUT NOW on: 2014-12-16 20:17:15
The source code will be released as soon as we can get around to prettying it up in time.
Probably once we get the first update patch out? That'll probably be around the end of this week.

- Jev
60  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-12-16 18:28:07
Finished up one of Mercury's demo games. Say hello to Ground Control!

<a href="http://www.youtube.com/v/DSFCZUmz-mc?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/DSFCZUmz-mc?version=3&amp;hl=en_US&amp;start=</a>




JGO post is here.

- Jev
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