Hi !
Featured games (91)
games approved by the League of Dukes
Games in Showcase (801)
Games in Android Showcase (237)
games submitted by our members
Games in WIP (867)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
   Home   Help   Search   Login   Register   
  Show Posts
Pages: [1] 2 3 ... 28
1  Game Development / Newbie & Debugging Questions / Re: I want to make a bullet hell game on: 2015-02-03 13:56:00
create assets as I go.


Your game isn't going to have a lot of character if you just buy the assets somewhere.
Either make them yourself or hire an artist. Pointing

- Jev
2  Discussions / General Discussions / Re: Forum Bug(s) on: 2015-01-28 07:20:18

Huh, that actually made me smile a bit.
Damn easter eggs.

- Jev
3  Discussions / General Discussions / Re: Old Forum Stuff on: 2015-01-26 20:03:55

The first link under the 'Friends of JGO' section is a link to EA's website. persecutioncomplex

- Jev
4  Games Center / Archived Projects / Re: Mercury: The Simple 2D Game Library | >> BETA coming soon << on: 2015-01-23 04:06:38
Taking your project away from the only community that may have some interest when you have virtually no users seems a bit silly.

I've met far more Java game developers outside of JGO than I have here, so I wouldn't necessarily say that JGO is the only place where people would enjoy it. There are plenty of other communities out there to spread the library to, JGO itself is still a pretty small community no matter which way you look at it.

It isn't like we're just going to stop talking about the library altogether, it's just that we want to help clean up the forum a bit and encourage people to focus on other projects. I personally don't feel like shoving the library down everybody's throats, especially with some of the recent rule changes regarding topics like these.

If people are that interested in the development, they can go read the update blog themselves. Pointing

- Jev
5  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-01-22 20:20:40

Well there's your problem.

Anyway, there are a ton of reasons why mechboards are 'better' than membrane keyboards, I wrote a long post about them here. But in the end it's really just personal preference.

I've found the blue switches to be very... Clicky. Too clicky in fact. I'm used to bottoming out keys like I would on membrane boards, but I'm slowly switching back to Cherry MX Browns which are allot easier to press, and make me type allot faster. But really, it won't make you immediately better at coding, it's just a personal preference.

You obviously haven't used buckling springs before, they're much clickier. Tongue
You might enjoy Topre switches, but they're a bit expensive.

Kinda over-did it really. persecutioncomplex

You can never have too much Portal.

- Jev
6  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-01-22 02:57:01
How's the trackball? I always thought those were neat, but have never used one.

Absolutely amazing, been using them for 3 years and have never gone back.

- Jev
7  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-01-15 02:45:57

- Jev
8  Discussions / General Discussions / Re: 3D model search engine on: 2015-01-09 09:18:41
This is absolutely amazing! Thanks for sharing.

- Jev
9  Discussions / General Discussions / Re: New rules regarding Game Engine topics on: 2015-01-07 20:00:07
This is already the case and has been for over a year or two. It's the Cube World Projects board Pointing

It's been a bit quiet lately though... There are a ton of 2D Minecraft / Terraria clones in the WIP section right now.

- Jev
10  Discussions / General Discussions / Re: New rules regarding Game Engine topics on: 2015-01-07 17:33:02
If we're tossing out projects based on lack of creativity, then the WIP section would probably be empty.

That's why the Featured Games board exists. Wink

- Jev
11  Discussions / General Discussions / Re: New rules regarding Game Engine topics on: 2015-01-07 17:06:23
You might as well move all of the crappy 2D Minecraft clones to Archived Projects as well. Pointing

The sad reality about JGO is that nearly everybody here cares more about programming than actual game design. This usually leads to random trends that develop and people are going to follow them no matter what.

My idea? Encourage better game design, and perhaps set a topic creation limit in the WIP board that would stop people from creating X amount of projects in Y amount of days. That will hopefully stop so many trends from going around and potentially get people to stay focused on their projects too. I don't want to name any names here, but I've seen plenty of people on here that will simply start projects over and over again until they have nearly 10 discontinued games in the WIP section.

- Jev
12  Game Development / Newbie & Debugging Questions / Re: Is LWJGL 3 stable enough for use? on: 2015-01-06 04:17:14
I know.
Just because it's different doesn't mean it's better. Wink

The reality is that you'll be perfectly fine if you continue to work with LWJGL 2... nobody is going to care in the end.
Don't waste your time throwing away everything you learned about LWJGL 2 just so you can learn 3. Your players aren't going to care about what framework you use. Tongue

- Jev
13  Game Development / Newbie & Debugging Questions / Re: Is LWJGL 3 stable enough for use? on: 2015-01-06 04:09:40
If you go with LWJGL 2.x, expect to find a lot more resources on using it. If you ever run into a problem, you'll probably have better luck with finding solutions for them online.

I don't plan on moving to LWJGL 3 for a long time since I don't think it would speed up development for me.
If you think it'll help you, then go right ahead.

As for stability, there have been a number of reports of it being buggy across different platforms. However, I'm not really in the right position to make a final judgement since I haven't used it that much yet.


- Jev
14  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-01-06 03:21:27
Yeah, it will. We're also going to include a better default look & feel before release.

Thanks! Next goal: 1024 commits.

- Jev
15  Discussions / General Discussions / Re: New rules regarding Game Engine topics on: 2015-01-05 22:43:38



Mercury isn't an engine, and it isn't 3D either. Comparing it to something like LibEcu is pointless, but I digress. Tongue

Regardless, as Riven mentioned in his earlier post, the only way to show if a tool is 'worthy' is to either make a kick-ass game with it or have someone else make a kick-ass game with it. If it isn't capable of doing either, it isn't 'worthy' by my terms.

The reality is that most of the actual indie developers out there are just going to end up rewriting half of your tools anyway. That's the biggest problem with game engines in general; they're too high level for development in any other genre than what they cater to. They usually require a lot of modification to work properly. Ever looked at Source? Developers have to hack up the hell out of it to get their games going.

- Jev
16  Discussions / General Discussions / Re: New rules regarding Game Engines on: 2015-01-05 18:44:13
While I don't want to bring back the whole engine vs. library debate, will this apply to libraries and other tools as well?

Libraries, unlike engines, aren't made to assist in creating games of only one or two certain genres. There are quite a few projects out there that dub themselves as an 'engine' when they're really just low-level frameworks to help them do whatever. I'd hate to see many libraries out there get thrown into oblivion because of this confusion; some of them actually do bring something new to the table and it's pretty interesting watching the development of them.

Granted, you do make an excellent point on why actual engines are essentially useless to others. If you don't actually have a team of professional, paid developers making an engine for a variety of different games, chances are not that many people are going to use them for their own projects unless they're very expandable.

However I disagree a bit with moving them to 'Archived Projects'. Why not make another board/sub-board for them? In my opinion, an extra "Community Tools" board or something similar would be a much better solution to this. I also think that tools, useful or not, should still count as projects.

While I'm all for actually making games and often think that this community is nothing but a bunch of hobbyists trying to be good programmers, we shouldn't stop people from posting about their own tools just because a few of them are just made for the hell of it.

I know a lot of people who've worked very hard on their tools and have actually made a lot of progress with them. We shouldn't stop them from sharing their work just because of a few hobbyists nuts out there.

I think you should still allow them to be shared with the community. If they're half-assed, so what? People will ignore those anyway.

I'm glad you've done this, but I don't necessarily agree with stopping people from posting them altogether.

- Jev
17  Game Development / Newbie & Debugging Questions / Re: My Gameloop is messing with me!!! Stuck at 30FPS on: 2015-01-05 18:03:18
Another suggestion: Use a library which handles the game loop for you. Doing it yourself with Java2D is an unnecessary amount of work and won't benefit you in the slightest.

- Jev
18  Discussions / Miscellaneous Topics / Re: The Escapist! on: 2015-01-04 21:41:21
I've almost had enough of this thread. I think you're way too immature and inexperienced to justify any of the points you've mentioned in your OP and the following posts.

As much as I hate the "If you can't do any better, don't complain" argument, I think it applies here perfectly. Looking at your past games, they all have an amateur quality to them and are almost certainly nothing I would find on Steam. You're obviously not in the right position to criticize their work, especially noting you're lack of proper experience in both game design and game programming. Pirating the game with these criticisms in mind just makes me think you're an ass, nothing more.

The developers don't need to do anything off of your list. But they should make a demo in my opinion.

Maybe if people had decent demos you wouldn't be advocating piracy in your YouTube videos and showing people how to get these games without paying a single bit for them. I've reported every single one I've seen so far. Can you also refrain from being a complete jerk to the developers of the game? They're obviously working very hard on it and it's most likely their main source of income. By pirating the game because "The developers didn't add enough features" and "I'm too poor" is complete B.S.

<a href=";hl=en_US&amp;start=" target="_blank">;hl=en_US&amp;start=</a>

This video lists some good points about piracy in the game industry and ways we can work around it. I highly recommend watching it.

The point made at 4:58 is what I'm talking about here.

Demos are an excellent, easy way to prevent people from pirating your game when done right. If more people could just realize this, I think the game industry would be a much better place. DRM exists just because of people like you.

If you can't deal with paying for something, you might as well not play any of those games to begin with.

Don't give me your "I'm too poor" B.S. either, nobody is going to believe that. Looking back on the video, there's also another point made at 5:18:

Quote from: Extra Credits
There's one other argument for piracy that we often hear in the U.S: the "I'm too poor" argument.

This argument doesn't really hold water for me when it comes to video games, because any machine that can run a modern video game is a luxury item to begin with. If you can afford a decent PC or a video game console, you can probably afford a game to play on it.

Simply put, "If you can game, you can pay for games."

What's your deal with Early Access too?

coos they make ppl pay for something that is not even finished than stops developing on it -.-
so i think ppl can get it for free that they don't need to buy a game that has discontinued!

They haven't stopped developing it. As Rayvolution mentioned, the last update was made on December 23rd.

Moreover, there's nothing wrong with paying for something that's incomplete. Ever heard of this game called Minecraft?

Just Stop.
- Jev
19  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-01-04 21:06:11
are you using a geometry shader for that?

Nope. Didn't really need one.

Just a bit of rotation hackery will do the trick.

- Jev
20  Discussions / Miscellaneous Topics / Re: My Pixel Theme Song! on: 2015-01-03 14:06:58
That's one ghetto beat dog.

- Jev
21  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-01-03 01:16:03
Never use .tk domains. They'll completely destroy your SEO and very few people trust them.

If you want people to take this project seriously, you should actually begin paying for proper hosting and a decent domain. Otherwise this project isn't going to gain a lot of popularity.

- Jev
22  Discussions / Miscellaneous Topics / Re: IRC? on: 2015-01-02 13:14:50
Not enough people joined and stayed whenever it was announced?
If everybody's inactive, people will leave. It's as simple as that.

This one luckily had enough conversation flowing in it to stay alive for the past year, which I'm pretty happy about.

- Jev
23  Discussions / Miscellaneous Topics / Re: IRC? on: 2015-01-02 12:53:01
It used to be #jgo, plugged in the JGO header, but it was deserted.

For a reason. Wink

- Jev
24  Discussions / Miscellaneous Topics / Re: IRC? on: 2015-01-02 12:10:39
Yeah, about a year ago I created the channel after getting a bit pissed at the fact that there was no decent room for the forum.

Feel free to hop in and chat with us! Tongue
(#JGO @

-> Original Thread
-> Webchat

- Jev
25  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-01-02 08:52:58
Just about to go to bed. Wink

- Jev
26  Games Center / nK Game Competition - 2015 / Re: Nothing to see here on: 2015-01-01 12:43:41
Click to Play

27  Discussions / General Discussions / Re: 2015 Game Development Goals on: 2015-01-01 08:32:28
I'd post something but I know I wouldn't get it done.

Not with that attitude you won't.

- Jev
28  Discussions / General Discussions / Re: 2015 Game Development Goals on: 2015-01-01 05:30:11
You could've mentioned that in your post. Tongue

If you need a guide, I highly recommend reading the OpenGL SuperBible. Excellent learning resource.
Have fun!

- Jev
29  Discussions / General Discussions / Re: 2015 Game Development Goals on: 2015-01-01 05:24:57
I recently discovered that this will require me to learn C which I'm quite excited and scared about.

You don't necessarily have to know C/C++ to learn OpenGL, though some guides may require you to understand the basic syntax.

There's nothing really scary about it. Smiley

- Jev
30  Discussions / General Discussions / Re: 2015 Game Development Goals on: 2015-01-01 05:01:49
Nice progress everybody!

What I did in 2014:
- Worked on Mercury's development, helped prepare it for beta
- Finished my Doom-inspired engine and also ported it to Java
- Finished another Ludum Dare competition

What I hope to do in 2015:
- Release the first beta version of Mercury (most likely within January)
- Finish and release my Doom-inspired game
- Come out to my family and friends Smiley

I can't believe how quickly 2014 has gone by. I hope you all have an excellent new year.

I hope everybody on JGO will make the best out of this year. It's a shame seeing so many projects start and then fail after the first couple weeks of their development. To everybody here, please use your time wisely. Dedicate this year to something big, something you know you will be proud of by the time 2016 rolls around.

Cya all in 2015!
- Jev
Pages: [1] 2 3 ... 28
Riven (356 views)
2019-09-04 15:33:17

hadezbladez (5195 views)
2018-11-16 13:46:03

hadezbladez (2080 views)
2018-11-16 13:41:33

hadezbladez (5417 views)
2018-11-16 13:35:35

hadezbladez (1130 views)
2018-11-16 13:32:03

EgonOlsen (4554 views)
2018-06-10 19:43:48

EgonOlsen (5415 views)
2018-06-10 19:43:44

EgonOlsen (3094 views)
2018-06-10 19:43:20

DesertCoockie (3988 views)
2018-05-13 18:23:11

nelsongames (4593 views)
2018-04-24 18:15:36
A NON-ideal modular configuration for Eclipse with JavaFX
by philfrei
2019-12-19 19:35:12

Java Gaming Resources
by philfrei
2019-05-14 16:15:13

Deployment and Packaging
by philfrei
2019-05-08 15:15:36

Deployment and Packaging
by philfrei
2019-05-08 15:13:34

Deployment and Packaging
by philfrei
2019-02-17 20:25:53

Deployment and Packaging
by mudlee
2018-08-22 18:09:50

Java Gaming Resources
by gouessej
2018-08-22 08:19:41

Deployment and Packaging
by gouessej
2018-08-22 08:04:08 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!