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1  Discussions / General Discussions / Re: Forum Bug(s) on: 2015-01-28 07:20:18

Huh, that actually made me smile a bit.
Damn easter eggs.

- Jev
2  Discussions / General Discussions / Re: Forum Bug(s) on: 2015-01-28 06:05:46
I think he's purposely trying to break certain parts of the forum.
In the WIDT thread he gave himself a medal after toying around a bit, and the fact that he has 'leet' posts seems a bit trolly.

Riven, please do something about this whenever you can.

- Jev
3  Discussions / General Discussions / Re: Old Forum Stuff on: 2015-01-26 20:03:55

The first link under the 'Friends of JGO' section is a link to EA's website. persecutioncomplex

- Jev
4  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-01-26 19:55:03
Made a simple bed. I'll have to remake the sprite later though.

- Jev
5  Discussions / General Discussions / Re: Most graphically polished (HD)3D games developed in Java? on: 2015-01-26 08:57:27

This is a little hard to answer because most people don't advertise the fact that they use Java. Minecraft is the obvious go-to answer.


Minecraft is NOT the go-to option in my opinion, it's just a bunch of blocks with some... meh textures.

In my opinion, polish and consistency are more important than realism.
You can still have a game with a 'simple' art style and say it has good graphics, because it's consistent.

Look at TF2 for example:

Sure, it isn't the most realistic thing in the world, but it's still incredibly polished and consistent.

I'm not a big fan of Minecraft's textures either, but they're still consistent enough to be called 'good' IMO. The overall polish of the GUI, items, particles and textures are what make it the go-to answer for this question.

Hell, even if something like VVVVVV or Love+ were written in Java I'd still say that they were the best looking Java games out there, just because of their consistency. I know I'm completely breaking away from the question here, but it doesn't have to be 3D to be considered 'good'.

- Jev
6  Discussions / Miscellaneous Topics / Re: Unofficial JGO Steam Group! on: 2015-01-25 19:07:27
Get in the group chat or IRC, we can decide what to do from there.

- Jev
7  Discussions / Miscellaneous Topics / Re: Unofficial JGO Steam Group! on: 2015-01-25 18:49:57
Just joined.
Please kill me.

- Jev
8  Games Center / Archived Projects / Re: Mercury: The Simple 2D Game Library | >> BETA coming soon << on: 2015-01-23 04:06:38
Taking your project away from the only community that may have some interest when you have virtually no users seems a bit silly.

I've met far more Java game developers outside of JGO than I have here, so I wouldn't necessarily say that JGO is the only place where people would enjoy it. There are plenty of other communities out there to spread the library to, JGO itself is still a pretty small community no matter which way you look at it.

It isn't like we're just going to stop talking about the library altogether, it's just that we want to help clean up the forum a bit and encourage people to focus on other projects. I personally don't feel like shoving the library down everybody's throats, especially with some of the recent rule changes regarding topics like these.

If people are that interested in the development, they can go read the update blog themselves. Pointing

- Jev
9  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-01-22 20:20:40

Well there's your problem.

Anyway, there are a ton of reasons why mechboards are 'better' than membrane keyboards, I wrote a long post about them here. But in the end it's really just personal preference.

I've found the blue switches to be very... Clicky. Too clicky in fact. I'm used to bottoming out keys like I would on membrane boards, but I'm slowly switching back to Cherry MX Browns which are allot easier to press, and make me type allot faster. But really, it won't make you immediately better at coding, it's just a personal preference.

You obviously haven't used buckling springs before, they're much clickier. Tongue
You might enjoy Topre switches, but they're a bit expensive.

Kinda over-did it really. persecutioncomplex

You can never have too much Portal.

- Jev
10  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-01-22 02:57:01
How's the trackball? I always thought those were neat, but have never used one.

Absolutely amazing, been using them for 3 years and have never gone back.

- Jev
11  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-01-22 02:52:47
Redid my battlestation.

- Jev
12  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-01-20 07:39:28
Tonight I plan on adding a basic inventory system + actual player sprites.

Oh, and to Riven:
I found a little flaw in the post system. I can still show animated GIFs without the player by adding an extra character to the end of the URL Wink

- 0x4A6576
13  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-01-18 04:45:07
Got annoyed at how awkward the controls were becoming in my game, decided to add controller support.

Made a warning screen because of this, took 2.5 g'damn hours to make.

(Click for full image)

I totally didn't steal this idea from Super Meat Boy Tongue

I also bought some Taco Bell for everybody in #JGO.

- Jev
14  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-01-15 02:45:57

- Jev
15  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-01-10 04:18:04
Where is Jev!?

Would type up another keyboard rant, but your hero Jeviny is tired and feeling sleepy. Tongue
Just buy a mechanical keyboard and be done with it.

Speaking of keyboards, I actually found maggots all over my desk and keyboard today.

- Jev
16  Discussions / General Discussions / Re: 3D model search engine on: 2015-01-09 09:18:41
This is absolutely amazing! Thanks for sharing.

- Jev
17  Discussions / General Discussions / Re: New rules regarding Game Engine topics on: 2015-01-07 20:00:07
This is already the case and has been for over a year or two. It's the Cube World Projects board Pointing

It's been a bit quiet lately though... There are a ton of 2D Minecraft / Terraria clones in the WIP section right now.

- Jev
18  Discussions / General Discussions / Re: New rules regarding Game Engine topics on: 2015-01-07 17:33:02
If we're tossing out projects based on lack of creativity, then the WIP section would probably be empty.

That's why the Featured Games board exists. Wink

- Jev
19  Discussions / General Discussions / Re: New rules regarding Game Engine topics on: 2015-01-07 17:06:23
You might as well move all of the crappy 2D Minecraft clones to Archived Projects as well. Pointing

The sad reality about JGO is that nearly everybody here cares more about programming than actual game design. This usually leads to random trends that develop and people are going to follow them no matter what.

My idea? Encourage better game design, and perhaps set a topic creation limit in the WIP board that would stop people from creating X amount of projects in Y amount of days. That will hopefully stop so many trends from going around and potentially get people to stay focused on their projects too. I don't want to name any names here, but I've seen plenty of people on here that will simply start projects over and over again until they have nearly 10 discontinued games in the WIP section.

- Jev
20  Game Development / Newbie & Debugging Questions / Re: Is LWJGL 3 stable enough for use? on: 2015-01-06 04:17:14
I know.
Just because it's different doesn't mean it's better. Wink

The reality is that you'll be perfectly fine if you continue to work with LWJGL 2... nobody is going to care in the end.
Don't waste your time throwing away everything you learned about LWJGL 2 just so you can learn 3. Your players aren't going to care about what framework you use. Tongue

- Jev
21  Game Development / Newbie & Debugging Questions / Re: Is LWJGL 3 stable enough for use? on: 2015-01-06 04:09:40
If you go with LWJGL 2.x, expect to find a lot more resources on using it. If you ever run into a problem, you'll probably have better luck with finding solutions for them online.

I don't plan on moving to LWJGL 3 for a long time since I don't think it would speed up development for me.
If you think it'll help you, then go right ahead.

As for stability, there have been a number of reports of it being buggy across different platforms. However, I'm not really in the right position to make a final judgement since I haven't used it that much yet.


- Jev
22  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-01-06 03:21:27
Yeah, it will. We're also going to include a better default look & feel before release.

Thanks! Next goal: 1024 commits.

- Jev
23  Discussions / General Discussions / Re: New rules regarding Game Engine topics on: 2015-01-05 22:43:38



Mercury isn't an engine, and it isn't 3D either. Comparing it to something like LibEcu is pointless, but I digress. Tongue

Regardless, as Riven mentioned in his earlier post, the only way to show if a tool is 'worthy' is to either make a kick-ass game with it or have someone else make a kick-ass game with it. If it isn't capable of doing either, it isn't 'worthy' by my terms.

The reality is that most of the actual indie developers out there are just going to end up rewriting half of your tools anyway. That's the biggest problem with game engines in general; they're too high level for development in any other genre than what they cater to. They usually require a lot of modification to work properly. Ever looked at Source? Developers have to hack up the hell out of it to get their games going.

- Jev
24  Discussions / General Discussions / Re: New rules regarding Game Engines on: 2015-01-05 18:44:13
While I don't want to bring back the whole engine vs. library debate, will this apply to libraries and other tools as well?

Libraries, unlike engines, aren't made to assist in creating games of only one or two certain genres. There are quite a few projects out there that dub themselves as an 'engine' when they're really just low-level frameworks to help them do whatever. I'd hate to see many libraries out there get thrown into oblivion because of this confusion; some of them actually do bring something new to the table and it's pretty interesting watching the development of them.

Granted, you do make an excellent point on why actual engines are essentially useless to others. If you don't actually have a team of professional, paid developers making an engine for a variety of different games, chances are not that many people are going to use them for their own projects unless they're very expandable.

However I disagree a bit with moving them to 'Archived Projects'. Why not make another board/sub-board for them? In my opinion, an extra "Community Tools" board or something similar would be a much better solution to this. I also think that tools, useful or not, should still count as projects.

While I'm all for actually making games and often think that this community is nothing but a bunch of hobbyists trying to be good programmers, we shouldn't stop people from posting about their own tools just because a few of them are just made for the hell of it.

I know a lot of people who've worked very hard on their tools and have actually made a lot of progress with them. We shouldn't stop them from sharing their work just because of a few hobbyists nuts out there.

I think you should still allow them to be shared with the community. If they're half-assed, so what? People will ignore those anyway.

I'm glad you've done this, but I don't necessarily agree with stopping people from posting them altogether.

- Jev
25  Game Development / Newbie & Debugging Questions / Re: My Gameloop is messing with me!!! Stuck at 30FPS on: 2015-01-05 18:03:18
Another suggestion: Use a library which handles the game loop for you. Doing it yourself with Java2D is an unnecessary amount of work and won't benefit you in the slightest.

- Jev
26  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-01-05 13:30:22
Lighting. Lots of it.

(click for full image)

- Jev
27  Discussions / Miscellaneous Topics / Re: The Escapist! on: 2015-01-04 21:41:21
I've almost had enough of this thread. I think you're way too immature and inexperienced to justify any of the points you've mentioned in your OP and the following posts.

As much as I hate the "If you can't do any better, don't complain" argument, I think it applies here perfectly. Looking at your past games, they all have an amateur quality to them and are almost certainly nothing I would find on Steam. You're obviously not in the right position to criticize their work, especially noting you're lack of proper experience in both game design and game programming. Pirating the game with these criticisms in mind just makes me think you're an ass, nothing more.

The developers don't need to do anything off of your list. But they should make a demo in my opinion.

Maybe if people had decent demos you wouldn't be advocating piracy in your YouTube videos and showing people how to get these games without paying a single bit for them. I've reported every single one I've seen so far. Can you also refrain from being a complete jerk to the developers of the game? They're obviously working very hard on it and it's most likely their main source of income. By pirating the game because "The developers didn't add enough features" and "I'm too poor" is complete B.S.

<a href=";hl=en_US&amp;start=" target="_blank">;hl=en_US&amp;start=</a>

This video lists some good points about piracy in the game industry and ways we can work around it. I highly recommend watching it.

The point made at 4:58 is what I'm talking about here.

Demos are an excellent, easy way to prevent people from pirating your game when done right. If more people could just realize this, I think the game industry would be a much better place. DRM exists just because of people like you.

If you can't deal with paying for something, you might as well not play any of those games to begin with.

Don't give me your "I'm too poor" B.S. either, nobody is going to believe that. Looking back on the video, there's also another point made at 5:18:

Quote from: Extra Credits
There's one other argument for piracy that we often hear in the U.S: the "I'm too poor" argument.

This argument doesn't really hold water for me when it comes to video games, because any machine that can run a modern video game is a luxury item to begin with. If you can afford a decent PC or a video game console, you can probably afford a game to play on it.

Simply put, "If you can game, you can pay for games."

What's your deal with Early Access too?

coos they make ppl pay for something that is not even finished than stops developing on it -.-
so i think ppl can get it for free that they don't need to buy a game that has discontinued!

They haven't stopped developing it. As Rayvolution mentioned, the last update was made on December 23rd.

Moreover, there's nothing wrong with paying for something that's incomplete. Ever heard of this game called Minecraft?

Just Stop.
- Jev
28  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-01-04 21:06:11
are you using a geometry shader for that?

Nope. Didn't really need one.

Just a bit of rotation hackery will do the trick.

- Jev
29  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-01-04 08:52:38
Started work on adding billboarded sprites to the game.

- Jev
30  Discussions / Miscellaneous Topics / Re: My Pixel Theme Song! on: 2015-01-03 14:06:58
That's one ghetto beat dog.

- Jev
Pages: [1] 2 3 ... 30

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Archive (29 views)
2015-01-29 04:26:08

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2D Dynamic Lighting
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How do I start Java Game Development?
by gouessej
2014-12-27 19:41:21

Resources for WIP games
by kpars
2014-12-18 10:26:14

Understanding relations between setOrigin, setScale and setPosition in libGdx
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2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
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List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
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