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1  Game Development / Newbie & Debugging Questions / Re: [libgdx] How do i save data of my game on GooglePlay? on: 2016-01-22 03:02:48

I only now see how incredibly useful Google Play actually is in any game application. (I say 'any', I mean ' platform-independent', why did I think Google Play was android specific?)
My next game is not going to have local highscores or homebrew UDP-implemenatation with auto-matching.

Thanks for hinting me at this, and thanks to google ofcourse.

Not sure if you are serious or being ironic :O
2  Game Development / Newbie & Debugging Questions / Re: [libgdx] How do i save data of my game on GooglePlay? on: 2016-01-21 04:47:53
I want to save the current amount of coins a user have!

And it cant be on local only
3  Game Development / Newbie & Debugging Questions / [libgdx] How do i save data of my game on GooglePlay? on: 2016-01-20 23:30:35
[libgdx] How do i save data of my game on GooglePlay?

I researched and what i *think* i learned is that,

I can either save my data with cloud api or google drive.

That's it.
I didnt find any code snippet or anything!

Im very confused on how i should procceed!

Has anyone ever worked with this?
Im using BaseGameUtils already and my game is already integrated with google play services.
4  Game Development / Newbie & Debugging Questions / Is it possible to use adsense on the GWT project of libgdx? on: 2015-12-21 14:10:30
Is it possible to use adsense on the GWT project of libgdx?

Also, is it possible to use it on the desktop version as well?

I know admob works for android, since i did it.
But i read that i cant use admob for html or desktop. Not sure , something about google policies...
I posted on their forum so i can get an updated answer, since policies changes all the time, or so i think.

Anyway, if anyone has info about this would be appreciated. I will post their answer here so it can help others.

Smiley
5  Discussions / General Discussions / Re: Making Games for Nobody on: 2015-10-29 16:15:28
I stopped developing games after i saw how google play works.
In a way, its awesome.
In another, it sucks.

Unless you have a team that are willing to code/team and draw for you, you cant compete with those guys paying tons of $$$$$ for ad's and recognition.
Of course, you could be lucky and get a good game going.

Anyway, i migrated to deep learning.
But one day i might start making my games again
6  Discussions / General Discussions / Re: Looking for a good book to learn C on: 2015-10-29 16:08:16
You may want to check this out http://c.learncodethehardway.org/book/
And if you want to be thrown into the fire, visit https://handmadehero.org


Thanks for the reply!
Although i want a book i can read in paper, its better for me
7  Discussions / General Discussions / Looking for a good book to learn C on: 2015-10-29 02:55:07
Hi Forum!
Im looking for a good book to learn C and after that, maybe a bit of C++

Does anyone know a good recent book that i should get?

I looked through amazon and just found books from 1995~~

Im not confident they are updated hehe
8  Game Development / Newbie & Debugging Questions / Multiplayer game on Android on: 2015-08-27 01:50:45
Im making a game for android with libgdx.

One android device can host and play at the same time.
Right now you can connect using the internet IP.

But my question is...
Should other methods also be connected? Like bluetooth or someway of LAN on android devices?

Im new on this subject , any info is appreciated!


9  Game Development / Newbie & Debugging Questions / Re: GWT Error with just 3 classes on: 2015-07-08 15:13:19
I don't know how exactly libGDX handles GWT, but if this was a standalone GWT project I would expect this line in your module xml:

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<inherits name='com.google.gwt.user.User'/>


Nothing changes.
Same error :

http://pastebin.com/BxiNDVGs
10  Game Development / Newbie & Debugging Questions / Re: GWT Error with just 3 classes on: 2015-07-08 15:10:27
I Changed the GWT to this:

GWTDefinition...
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE module PUBLIC "-//Google Inc.//DTD Google Web Toolkit trunk//EN" "http://google-web-toolkit.googlecode.com/svn/trunk/distro-source/core/src/gwt-module.dtd">
<module rename-to="html">
   <inherits name='com.badlogic.gdx.backends.gdx_backends_gwt' />
   <inherits name='Box2DLights' />
   <inherits name='com.badlogic.gdx.physics.box2d.box2d-gwt' />
   <inherits name='libgdx-utils' />
   <inherits name='libgdx-utils-box2d' />
   <inherits name='com.kotcrab.vis.vis-ui' />
   
   <inherits name='MainMenu' />
   <inherits name='MyGdxApp' />
   <entry-point class='br.lopes.app.client.HtmlLauncher' />
   
<set-configuration-property name='xsiframe.failIfScriptTag' value='FALSE'/>
<set-configuration-property name="gdx.assetpath" value="../android/assets" />
</module>


GwtSuperdev...:

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE module PUBLIC "-//Google Inc.//DTD Google Web Toolkit trunk//EN" "http://google-web-toolkit.googlecode.com/svn/trunk/distro-source/core/src/gwt-module.dtd">
<module rename-to="html">
   <inherits name='com.badlogic.gdx.backends.gdx_backends_gwt' />
   <inherits name='Box2DLights' />
   <inherits name='com.badlogic.gdx.physics.box2d.box2d-gwt' />
   <inherits name='libgdx-utils' />
   <inherits name='libgdx-utils-box2d' />
   <inherits name='com.kotcrab.vis.vis-ui' />
   
   <inherits name='MainMenu' />
   <inherits name='MyGdxApp' />
    <inherits name='br.lopes.app.GdxDefinition' />
   
    <collapse-all-properties />
   
   <add-linker name="xsiframe"/>  
   <set-configuration-property name="devModeRedirectEnabled" value="true"/>
   <set-configuration-property name='xsiframe.failIfScriptTag' value='FALSE'/>  
</module>




And now it runs but...
Error Continues :

http://pastebin.com/nsNs65yJ

I will try now with your inherit line
11  Game Development / Newbie & Debugging Questions / Re: GWT Error with just 3 classes on: 2015-07-08 15:01:44
Compiling html...failed

http://pastebin.com/wNUyVejy

I think its missing a inherit.
But idk where

I have this :

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE module PUBLIC "-//Google Inc.//DTD Google Web Toolkit trunk//EN" "http://google-web-toolkit.googlecode.com/svn/trunk/distro-source/core/src/gwt-module.dtd">
<module rename-to="html">
   <inherits name='com.badlogic.gdx.backends.gdx_backends_gwt' />
   <inherits name='Box2DLights' />
   <inherits name='com.badlogic.gdx.physics.box2d.box2d-gwt' />
   <inherits name='libgdx-utils' />
   <inherits name='libgdx-utils-box2d' />
   <inherits name='com.kotcrab.vis.vis-ui' />

   <inherits name='MyGdxApp' />
   <entry-point class='br.lopes.app.client.HtmlLauncher' />
   
   <set-configuration-property name="gdx.assetpath" value="../android/assets" />
</module>



~~

A:\Code\MeusProjetosJava\MyGdxWebsite\html\war\..\..\android\assets
A:\Code\MeusProjetosJava\MyGdxWebsite\html\war\assets
   Computing all possible rebind results for 'com.badlogic.gwtref.client.IReflectionCache'
      Rebinding com.badlogic.gwtref.client.IReflectionCache
         Invoking generator com.badlogic.gwtref.gen.ReflectionCacheGenerator
            com.badlogic.gwtref.client.IReflectionCache
  com.badlogic.gdx.graphics.g3d.particles.emitters.RegularEmitter
    com.badlogic.gdx.graphics.g3d.particles.values.RangedNumericValue
      float
      com.badlogic.gdx.graphics.g3d.particles.values.ParticleValue
        boolean
        java.lang.Object
          int
          java.lang.String
            java.lang.CharSequence
              char
            char[]
              void
            double
            long
            java.lang.String[]
            byte[]
            int[]
            java.lang.StringBuffer
            java.lang.StringBuilder
    com.badlogic.gdx.graphics.g3d.particles.values.ScaledNumericValue
      float[]
    com.badlogic.gdx.graphics.g3d.particles.emitters.RegularEmitter.EmissionMode
12  Game Development / Newbie & Debugging Questions / GWT Error with just 3 classes on: 2015-07-08 14:49:11
Why is GWT complaining that i didnt inherit a module?

I just have 1 package on core..
https://bitbucket.org/andrelopes1705/mygdxwebsite/src/502a6ff60c4e43064285bc77ac2819408f74f474/core/src/?at=default

Why is it complaining?
Can anyone help me?
I uploaded the whole project into bitbucket :

https://bitbucket.org/andrelopes1705/mygdxwebsite/src/502a6ff60c4e43064285bc77ac2819408f74f474?at=default
13  Discussions / Miscellaneous Topics / Re: About Python Class and methods on: 2015-04-24 23:57:37
http://www.tutorialspoint.com/python/python_classes_objects.htm

self is called this in java, where it is normally an implicit argument, but is explicit in method declarations in python.

http://stackoverflow.com/questions/419163/what-does-if-name-main-do

if __name__ == '__main__': is querying the interpreter if this file is being run as the main program.
Basically a public static void main in java, but more of a question than a statement.

Hm, i see.
And well, why is "self" required? it doesnt make sense to me '-'
14  Discussions / Miscellaneous Topics / About Python Class and methods on: 2015-04-24 20:55:40
Hi forum! i didnt know where to post in this forum, so well.. i posted here.

Can anyone help me with a few questions on python?
Im studying with a book, but the book doesnt explain a few things.. Since im a java programmer, im obviously trying to see the differences between the two languages and i know python can be procedural language too... Anyway, can anyone help me with this simple code?


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class Application():

    #THis is the constructor?
    #Why it receives self?
    def __init__(self):
        print "__init__"

    #Why it receives self?
    def printText(self, text):
        print text


class Example():
    def run(self):
        print "Hello, world!"





a = Application()
#Why i dont need to pass, 'a" as a first parameter
a.printText("Hi World")


# i Dont get this :
if __name__ == '
__main__':
    Example().run()
15  Game Development / Newbie & Debugging Questions / Re: Making a Graph on a Cell of a Libgdx Table on: 2015-04-12 04:37:12
Fixed.

So what i want is to :
Instead of having that sun, once i click a button, i want to generate a graphic.
And since this graphic can be huge... i want to be able to move the graphic and zoom on it, WITHOUT CHANGING THE TABLE's CELL SIZE!
16  Game Development / Newbie & Debugging Questions / Making a Graph on a Cell of a Libgdx Table on: 2015-04-12 02:43:17
I want to make a graphic package to generate graphics with x[] and y[] arrays.

I want the graphic to be inside the planet figure , FOR EXAMPLE.

And so the user should suppose to move the graphic around and zoom in and zoom out.






Problem's :

A) You dont have a camera inside a table cell

B) You cant move  the sprite


Small Example :

This should work once the graphic ( isFocused() == on )

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        if (Gdx.input.isKeyPressed(Input.Keys.A)) {
            orthographicCamera.zoom = orthographicCamera.zoom + 0.01f;
        }

        if (Gdx.input.isKeyPressed(Input.Keys.D)) {
            orthographicCamera.zoom = orthographicCamera.zoom - 0.01f;
        }

        if (Gdx.input.isKeyPressed(Input.Keys.S)) {
            orthographicCamera.zoom = 1;
        }

        if (Gdx.input.isKeyPressed(Input.Keys.UP)) {
            orthographicCamera.position.y = orthographicCamera.position.y + 0.1f;
        }

        if (Gdx.input.isKeyPressed(Input.Keys.DOWN)) {
            orthographicCamera.position.y = orthographicCamera.position.y - 0.1f;
        }

        if (Gdx.input.isKeyPressed(Input.Keys.RIGHT)) {
            orthographicCamera.position.x = orthographicCamera.position.x + 0.1f;
        }

        if (Gdx.input.isKeyPressed(Input.Keys.LEFT)) {
            orthographicCamera.position.x = orthographicCamera.position.x - 0.1f;
        }
17  Discussions / Miscellaneous Topics / Re: What Anti-Virus are you using? on: 2015-04-07 21:36:43
 I use kaspersky total security on windows.
Nothing on Fedora.
18  Game Development / Newbie & Debugging Questions / Re: [SOLVED]Play Audio from Byte Array without distortion on: 2015-03-23 14:19:59
Thanks for the replies.
I did a bit different

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package br.lopes.audioann;

import java.io.ByteArrayInputStream;
import java.io.DataInputStream;
import java.io.File;
import java.io.IOException;
import java.util.logging.Level;
import java.util.logging.Logger;
import javax.sound.sampled.AudioFormat;
import javax.sound.sampled.AudioInputStream;
import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.Clip;
import javax.sound.sampled.LineUnavailableException;
import javax.sound.sampled.UnsupportedAudioFileException;

/**
 *
 * @author AndreLopes
 */

public class Main {

    public static void main(String args[]) {

        try {
            byte[] sample = test();

        } catch (IOException | UnsupportedAudioFileException | LineUnavailableException ex) {
            Logger.getLogger(Main.class.getName()).log(Level.SEVERE, null, ex);
        }

    }

    public static byte[] test() throws IOException, UnsupportedAudioFileException, LineUnavailableException {

        File myFile = new File("A:/Code/MeusProjetosJava/AudioAnn/src/resources/cat10.wav");

        AudioInputStream audioInputStream = AudioSystem.getAudioInputStream(myFile);
        DataInputStream dis = new DataInputStream(audioInputStream);

        AudioFormat format = audioInputStream.getFormat();

        byte[] sample = new byte[(int) (audioInputStream.getFrameLength() * format.getFrameSize())];

        System.out.println("Sample.length = " + sample.length);
        System.out.println("FrameLength :" + audioInputStream.getFrameLength());
        System.out.println("Frame Size :" + format.getFrameSize());
        System.out.println("SampleSizeInBits :" + format.getSampleSizeInBits());
        System.out.println("Frame Rate : " + format.getFrameRate());
        System.out.println("Sample Rate :" + format.getSampleRate());
        System.out.println("Encoding :" + format.getEncoding());
        System.out.println("Channels : " + format.getChannels());

        dis.readFully(sample);
        dis.close();

        try {
            test2(sample, format, audioInputStream.getFrameLength());
        } catch (InterruptedException ex) {
            Logger.getLogger(Main.class.getName()).log(Level.SEVERE, null, ex);
        }

        return sample;

    }

    public static void test2(byte[] sample, AudioFormat format, long lengthSampleFrames) throws UnsupportedAudioFileException, IOException, LineUnavailableException, InterruptedException {
        DataInputStream dis = new DataInputStream(new ByteArrayInputStream(sample));
        AudioInputStream audioInputStream = new AudioInputStream(dis, format, lengthSampleFrames);

        Clip clip = AudioSystem.getClip();
        clip.open(audioInputStream);
        clip.start();
        while (!clip.isRunning()) {
            Thread.sleep(10);
        }
        while (clip.isRunning()) {
            Thread.sleep(10);
        }

    }
   
   
 

}
19  Game Development / Newbie & Debugging Questions / [SOLVED]Play Audio from Byte Array without distortion on: 2015-03-14 21:30:36
Hello forum , i have a problem. I must get audio from a file, print the sample and play the audio from the sample using the byte array.

I researched and arrived at this "solution" :
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 public static void test() throws IOException, UnsupportedAudioFileException, LineUnavailableException {

        File myFile = new File("A:/Code/MeusProjetosJava/AudioAnn/src/resources/cat10.wav");

        AudioInputStream audioInputStream = AudioSystem.getAudioInputStream(myFile);
        DataInputStream dis = new DataInputStream(audioInputStream);

        AudioFormat format = audioInputStream.getFormat();

        byte[] sample = new byte[(int) (audioInputStream.getFrameLength() * format.getFrameSize())];

        System.out.println("Sample.length = " + sample.length);
        System.out.println("FrameLength :" + audioInputStream.getFrameLength());
        System.out.println("Frame Size :" + format.getFrameSize());
        System.out.println("SampleSizeInBits :" + format.getSampleSizeInBits());
        System.out.println("Frame Rate : " + format.getFrameRate());
        System.out.println("Sample Rate :" + format.getSampleRate());
        System.out.println("Encoding :" + format.getEncoding());
        System.out.println("Channels : " + format.getChannels());

        dis.readFully(sample);
        dis.close();

       
        //WRONG WAY TO DO IT USING SUN.*

       
        // Create the AudioData object from the byte array
        AudioData audioData = new AudioData(sample);
        // Create an AudioDataStream to play back
        AudioDataStream audioStream = new AudioDataStream(audioData);
        // Play the sound
        AudioPlayer.player.start(audioStream);

    }



The audio plays but with heavy distortion. Also i used the sun package,which i know i shouldnt.
So my question is, how do i play that byte array now?

Also, am i loading the byte array correctly? I dont want to lose quality because of the code.

20  Discussions / General Discussions / Re: Schemes to teach the masses to code on: 2015-02-02 16:41:37
I didnt meant to be non-polite, sometimes its hard to find the correct words in a foreign language.

But FYI , there are already schools ( high schools ) that allow the student to pick a certain professional area and go study it too.
For example, informatic, art,etc

So i think this is already happening in some countries.
21  Discussions / General Discussions / Re: Anyone with knowledge on Cygwin? (+Shogun) on: 2015-02-02 13:29:59
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[ 73%] Building C object src/shogun/CMakeFiles/libshogun.dir/lib/external/dSFMT/                                   dSFMT.c.o
[ 73%] Building C object src/shogun/CMakeFiles/libshogun.dir/lib/external/PMurHa                                   sh.c.o
[ 73%] Building C object src/shogun/CMakeFiles/libshogun.dir/lib/external/SFMT/S                                   FMT.c.o
[ 73%] Built target libshogun
Scanning dependencies of target shogun
Linking CXX shared library cygshogun-17.dll
[ 73%] Built target shogun
Scanning dependencies of target java_modular_src
make[2]: Dependência circular src/interfaces/java_modular/swig_typemaps.i <- src                                   /interfaces/java_modular/swig_typemaps.i abandonada.
[ 73%] copying SWIG files
[ 73%] Built target java_modular_src
make[2]: Dependência circular src/interfaces/java_modular/swig_typemaps.i <- src                                   /interfaces/java_modular/swig_typemaps.i abandonada.
[ 73%] Swig source
/cygdrive/d/shogun-4.0.0/src/shogun/mathematics/Math.h:1401: Warning 314: 'byte'                                    is a java keyword, renaming to '_byte'
/cygdrive/d/shogun-4.0.0/src/shogun/mathematics/linalg/ratapprox/opfunc/Rational                                   Approximation.h:63: Warning 401: Nothing known about base class 'COperatorFuncti                                   on< float64_t >'. Ignored.
/cygdrive/d/shogun-4.0.0/src/shogun/mathematics/linalg/ratapprox/opfunc/Rational                                   Approximation.h:63: Warning 401: Maybe you forgot to instantiate 'COperatorFunct                                   ion< float64_t >' using %template.
/cygdrive/d/shogun-4.0.0/src/shogun/lib/SGSparseMatrix.h:94: Warning 503: Can't                                    wrap 'operator *' unless renamed to a valid identifier.
/cygdrive/d/shogun-4.0.0/src/shogun/lib/SGSparseMatrix.h:94: Warning 503: Can'
t                                    wrap 'operator *' unless renamed to a valid identifier.
/cygdrive/d/shogun-4.0.0/src/shogun/lib/SGSparseMatrix.h:94: Warning 503: Can't                                    wrap 'operator *' unless renamed to a valid identifier.
/cygdrive/d/shogun-4.0.0/src/shogun/lib/SGSparseMatrix.h:94: Warning 503: Can'
t                                    wrap 'operator *' unless renamed to a valid identifier.
/cygdrive/d/shogun-4.0.0/src/shogun/lib/SGSparseMatrix.h:94: Warning 503: Can't                                    wrap 'operator *' unless renamed to a valid identifier.
/cygdrive/d/shogun-4.0.0/src/shogun/lib/SGSparseMatrix.h:94: Warning 503: Can'
t                                    wrap 'operator *' unless renamed to a valid identifier.
/cygdrive/d/shogun-4.0.0/src/shogun/lib/SGSparseMatrix.h:94: Warning 503: Can't                                    wrap 'operator *' unless renamed to a valid identifier.
/cygdrive/d/shogun-4.0.0/src/shogun/lib/SGSparseMatrix.h:94: Warning 503: Can'
t                                    wrap 'operator *' unless renamed to a valid identifier.
/cygdrive/d/shogun-4.0.0/src/shogun/lib/SGSparseMatrix.h:94: Warning 503: Can't                                    wrap 'operator *' unless renamed to a valid identifier.
/cygdrive/d/shogun-4.0.0/src/shogun/lib/SGSparseMatrix.h:94: Warning 503: Can'
t                                    wrap 'operator *' unless renamed to a valid identifier.
/cygdrive/d/shogun-4.0.0/src/shogun/lib/SGNDArray.h:116: Warning 503: Can't wrap                                    'operator *=' unless renamed to a valid identifier.
/cygdrive/d/shogun-4.0.0/src/shogun/lib/SGNDArray.h:123: Warning 503: Can'
t wrap                                    'operator +=' unless renamed to a valid identifier.
/cygdrive/d/shogun-4.0.0/src/shogun/lib/SGNDArray.h:130: Warning 503: Can't wrap                                    'operator -=' unless renamed to a valid identifier.
/cygdrive/d/shogun-4.0.0/src/shogun/lib/SGNDArray.h:116: Warning 503: Can'
t wrap                                    'operator *=' unless renamed to a valid identifier.
/cygdrive/d/shogun-4.0.0/src/shogun/lib/SGNDArray.h:123: Warning 503: Can't wrap                                    'operator +=' unless renamed to a valid identifier.
/cygdrive/d/shogun-4.0.0/src/shogun/lib/SGNDArray.h:130: Warning 503: Can'
t wrap                                    'operator -=' unless renamed to a valid identifier.
/cygdrive/d/shogun-4.0.0/src/shogun/lib/SGNDArray.h:116: Warning 503: Can't wrap                                    'operator *=' unless renamed to a valid identifier.
/cygdrive/d/shogun-4.0.0/src/shogun/lib/SGNDArray.h:123: Warning 503: Can'
t wrap                                    'operator +=' unless renamed to a valid identifier.
/cygdrive/d/shogun-4.0.0/src/shogun/lib/SGNDArray.h:130: Warning 503: Can't wrap                                    'operator -=' unless renamed to a valid identifier.
/cygdrive/d/shogun-4.0.0/src/shogun/lib/SGNDArray.h:116: Warning 503: Can'
t wrap                                    'operator *=' unless renamed to a valid identifier.
/cygdrive/d/shogun-4.0.0/src/shogun/lib/SGNDArray.h:123: Warning 503: Can't wrap                                    'operator +=' unless renamed to a valid identifier.
/cygdrive/d/shogun-4.0.0/src/shogun/lib/SGNDArray.h:130: Warning 503: Can'
t wrap                                    'operator -=' unless renamed to a valid identifier.
/cygdrive/d/shogun-4.0.0/src/shogun/lib/SGNDArray.h:116: Warning 503: Can't wrap                                    'operator *=' unless renamed to a valid identifier.
/cygdrive/d/shogun-4.0.0/src/shogun/lib/SGNDArray.h:123: Warning 503: Can'
t wrap                                    'operator +=' unless renamed to a valid identifier.
/cygdrive/d/shogun-4.0.0/src/shogun/lib/SGNDArray.h:130: Warning 503: Can't wrap                                    'operator -=' unless renamed to a valid identifier.
/cygdrive/d/shogun-4.0.0/src/shogun/lib/SGNDArray.h:116: Warning 503: Can'
t wrap                                    'operator *=' unless renamed to a valid identifier.
/cygdrive/d/shogun-4.0.0/src/shogun/lib/SGNDArray.h:123: Warning 503: Can't wrap                                    'operator +=' unless renamed to a valid identifier.
/cygdrive/d/shogun-4.0.0/src/shogun/lib/SGNDArray.h:130: Warning 503: Can'
t wrap                                    'operator -=' unless renamed to a valid identifier.
/cygdrive/d/shogun-4.0.0/src/shogun/lib/SGNDArray.h:116: Warning 503: Can't wrap                                    'operator *=' unless renamed to a valid identifier.
/cygdrive/d/shogun-4.0.0/src/shogun/lib/SGNDArray.h:123: Warning 503: Can'
t wrap                                    'operator +=' unless renamed to a valid identifier.
/cygdrive/d/shogun-4.0.0/src/shogun/lib/SGNDArray.h:130: Warning 503: Can't wrap                                    'operator -=' unless renamed to a valid identifier.
/cygdrive/d/shogun-4.0.0/src/shogun/lib/SGNDArray.h:116: Warning 503: Can'
t wrap                                    'operator *=' unless renamed to a valid identifier.
/cygdrive/d/shogun-4.0.0/src/shogun/lib/SGNDArray.h:123: Warning 503: Can't wrap                                    'operator +=' unless renamed to a valid identifier.
/cygdrive/d/shogun-4.0.0/src/shogun/lib/SGNDArray.h:130: Warning 503: Can'
t wrap                                    'operator -=' unless renamed to a valid identifier.
/cygdrive/d/shogun-4.0.0/src/shogun/lib/SGNDArray.h:116: Warning 503: Can't wrap                                    'operator *=' unless renamed to a valid identifier.
/cygdrive/d/shogun-4.0.0/src/shogun/lib/SGNDArray.h:123: Warning 503: Can'
t wrap                                    'operator +=' unless renamed to a valid identifier.
/cygdrive/d/shogun-4.0.0/src/shogun/lib/SGNDArray.h:130: Warning 503: Can't wrap                                    'operator -=' unless renamed to a valid identifier.
/cygdrive/d/shogun-4.0.0/src/shogun/lib/DynamicArray.h:239: Warning 516: Overloa                                   ded method shogun::CDynamicArray< char >::element(int32_t,int32_t,int32_t) ignor                                   ed,
/cygdrive/d/shogun-4.0.0/src/shogun/lib/DynamicArray.h:227: Warning 516: using s                                   hogun::CDynamicArray< char >::element(int32_t,int32_t,int32_t) const instead.
/cygdrive/d/shogun-4.0.0/src/shogun/lib/DynamicArray.h:239: Warning 516: Overloa                                   ded method shogun::CDynamicArray< char >::element(int32_t,int32_t) ignored,
/cygdrive/d/shogun-4.0.0/src/shogun/lib/DynamicArray.h:227: Warning 516: using s                                   hogun::CDynamicArray< char >::element(int32_t,int32_t) const instead.
/cygdrive/d/shogun-4.0.0/src/shogun/lib/DynamicArray.h:227: Warning 516: Overloa                                   ded method shogun::CDynamicArray< char >::element(int32_t,int32_t,int32_t) const                                    ignored,
/cygdrive/d/shogun-4.0.0/src/shogun/lib/DynamicArray.h:239: Warning 516: using s                                   hogun::CDynamicArray< char >::element(int32_t,int32_t,int32_t) instead.
/cygdrive/d/shogun-4.0.0/src/shogun/lib/DynamicArray.h:239: Warning 516: Overloa                                   ded method shogun::CDynamicArray< char >::element(int32_t) ignored,
/cygdrive/d/shogun-4.0.0/src/shogun/lib/DynamicArray.h:227: Warning 516: using s                                   hogun::CDynamicArray< char >::element(int32_t) const instead.
/cygdrive/d/shogun-4.0.0/src/shogun/lib/DynamicArray.h:227: Warning 516: Overloa                                   ded method shogun::CDynamicArray< char >::element(int32_t,int32_t) const ignored                                   ,
/cygdrive/d/shogun-4.0.0/src/shogun/lib/DynamicArray.h:239: Warning 516: using s                                   hogun::CDynamicArray< char >::element(int32_t,int32_t) instead.
/cygdrive/d/shogun-4.0.0/src/shogun/lib/DynamicArray.h:239: Warning 516: Overloa                                   ded method shogun::CDynamicArray< uint8_t >::element(int32_t,int32_t,int32_t) ig                                   nored,
/cygdrive/d/shogun-4.0.0/src/shogun/lib/DynamicArray.h:227: Warning 516: using s                                   hogun::CDynamicArray< uint8_t >::element(int32_t,int32_t,int32_t) const instead.
/cygdrive/d/shogun-4.0.0/src/shogun/lib/DynamicArray.h:239: Warning 516: Overloa                                   ded method shogun::CDynamicArray< uint8_t >::element(int32_t,int32_t) ignored,
/cygdrive/d/shogun-4.0.0/src/shogun/lib/DynamicArray.h:227: Warning 516: using s                                   hogun::CDynamicArray< uint8_t >::element(int32_t,int32_t) const instead.
/cygdrive/d/shogun-4.0.0/src/shogun/lib/DynamicArray.h:227: Warning 516: Overloa                                   ded method shogun::CDynamicArray< uint8_t >::element(int32_t,int32_t,int32_t) co                                   nst ignored,
/cygdrive/d/shogun-4.0.0/src/shogun/lib/DynamicArray.h:239: Warning 516: using s                                   hogun::CDynamicArray< uint8_t >::element(int32_t,int32_t,int32_t) instead.
/cygdrive/d/shogun-4.0.0/src/shogun/lib/DynamicArray.h:239: Warning 516: Overloa                                   ded method shogun::CDynamicArray< uint8_t >::element(int32_t) ignored,
/cygdrive/d/shogun-4.0.0/src/shogun/lib/DynamicArray.h:227: Warning 516: using s                                   hogun::CDynamicArray< uint8_t >::element(int32_t) const instead.
/cygdrive/d/shogun-4.0.0/src/shogun/lib/DynamicArray.h:227: Warning 516: Overloa                                   ded method shogun::CDynamicArray< uint8_t >::element(int32_t,int32_t) const igno                                   red,
/cygdrive/d/shogun-4.0.0/src/shogun/lib/DynamicArray.h:239: Warning 516: using s                                   hogun::CDynamicArray< uint8_t >::element(int32_t,int32_t) instead.
/cygdrive/d/shogun-4.0.0/src/shogun/lib/DynamicArray.h:239: Warning 516: Overloa                                   ded method shogun::CDynamicArray< uint16_t >::element(int32_t,int32_t,int32_t) i                                   gnored,
/cygdrive/d/shogun-4.0.0/src/shogun/lib/DynamicArray.h:227: Warning 516: using s                                   hogun::CDynamicArray< uint16_t >::element(int32_t,int32_t,int32_t) const instead                                   .
/cygdrive/d/shogun-4.0.0/src/shogun/lib/DynamicArray.h:239: Warning 516: Overloa                                   ded method shogun::CDynamicArray< uint16_t >::element(int32_t,int32_t) ignored,
/cygdrive/d/shogun-4.0.0/src/shogun/lib/DynamicArray.h:227: Warning 516: using s                                   hogun::CDynamicArray< uint16_t >::element(int32_t,int32_t) const instead.
/cygdrive/d/shogun-4.0.0/src/shogun/lib/DynamicArray.h:227: Warning 516: Overloa                                   ded method shogun::CDynamicArray< uint16_t >::element(int32_t,int32_t,int32_t) c                                   onst ignored,
/cygdrive/d/shogun-4.0.0/src/shogun/lib/DynamicArray.h:239: Warning 516: using s                                   hogun::CDynamicArray< uint16_t >::element(int32_t,int32_t,int32_t) instead.
/cygdrive/d/shogun-4.0.0/src/shogun/lib/DynamicArray.h:239: Warning 516: Overloa                                   ded method shogun::CDynamicArray< uint16_t >::element(int32_t) ignored,
/cygdrive/d/shogun-4.0.0/src/shogun/lib/DynamicArray.h:227: Warning 516: using s                                   hogun::CDynamicArray< uint16_t >::element(int32_t) const instead.
/cygdrive/d/shogun-4.0.0/src/shogun/lib/DynamicArray.h:227: Warning 516: Overloa                                   ded method shogun::CDynamicArray< uint16_t >::element(int32_t,int32_t) const ign                                   ored,
/cygdrive/d/shogun-4.0.0/src/shogun/lib/DynamicArray.h:239: Warning 516: using s                                   hogun::CDynamicArray< uint16_t >::element(int32_t,int32_t) instead.
/cygdrive/d/shogun-4.0.0/src/shogun/lib/DynamicArray.h:239: Warning 516: Overloa                                   ded method shogun::CDynamicArray< int32_t >::element(int32_t,int32_t,int32_t) ig                                   nored,
/cygdrive/d/shogun-4.0.0/src/shogun/lib/DynamicArray.h:227: Warning 516: using s                                   hogun::CDynamicArray< int32_t >::element(int32_t,int32_t,int32_t) const instead.
/cygdrive/d/shogun-4.0.0/src/shogun/lib/DynamicArray.h:239: Warning 516: Overloa                                   ded method shogun::CDynamicArray< int32_t >::element(int32_t,int32_t) ignored,
/cygdrive/d/shogun-4.0.0/src/shogun/lib/DynamicArray.h:227: Warning 516: using s                                   hogun::CDynamicArray< int32_t >::element(int32_t,int32_t) const instead.
/cygdrive/d/shogun-4.0.0/src/shogun/lib/DynamicArray.h:227: Warning 516: Overloa                                   ded method shogun::CDynamicArray< int32_t >::element(int32_t,int32_t,int32_t) co                                   nst ignored,
/cygdrive/d/shogun-4.0.0/src/shogun/lib/DynamicArray.h:239: Warning 516: using s                                   hogun::CDynamicArray< int32_t >::element(int32_t,int32_t,int32_t) instead.
/cygdrive/d/shogun-4.0.0/src/shogun/lib/DynamicArray.h:239: Warning 516: Overloa                                   ded method shogun::CDynamicArray< int32_t >::element(int32_t) ignored,
/cygdrive/d/shogun-4.0.0/src/shogun/lib/DynamicArray.h:227: Warning 516: using s                                   hogun::CDynamicArray< int32_t >::element(int32_t) const instead.
/cygdrive/d/shogun-4.0.0/src/shogun/lib/DynamicArray.h:227: Warning 516: Overloa                                   ded method shogun::CDynamicArray< int32_t >::element(int32_t,int32_t) const igno                                   red,
/cygdrive/d/shogun-4.0.0/src/shogun/lib/DynamicArray.h:239: Warning 516: using s                                   hogun::CDynamicArray< int32_t >::element(int32_t,int32_t) instead.
/cygdrive/d/shogun-4.0.0/src/shogun/lib/DynamicArray.h:239: Warning 516: Overloa                                   ded method shogun::CDynamicArray< int64_t >::element(int32_t,int32_t,int32_t) ig                                   nored,
/cygdrive/d/shogun-4.0.0/src/shogun/lib/DynamicArray.h:227: Warning 516: using s                                   hogun::CDynamicArray< int64_t >::element(int32_t,int32_t,int32_t) const instead.
/cygdrive/d/shogun-4.0.0/src/shogun/lib/DynamicArray.h:239: Warning 516: Overloa                                   ded method shogun::CDynamicArray< int64_t >::element(int32_t,int32_t) ignored,
/cygdrive/d/shogun-4.0.0/src/shogun/lib/DynamicArray.h:227: Warning 516: using s                                   hogun::CDynamicArray< int64_t >::element(int32_t,int32_t) const instead.
/cygdrive/d/shogun-4.0.0/src/shogun/lib/DynamicArray.h:227: Warning 516: Overloa                                   ded method shogun::CDynamicArray< int64_t >::element(int32_t,int32_t,int32_t) co                                   nst ignored,
/cygdrive/d/shogun-4.0.0/src/shogun/lib/DynamicArray.h:239: Warning 516: using s                                   hogun::CDynamicArray< int64_t >::element(int32_t,int32_t,int32_t) instead.
/cygdrive/d/shogun-4.0.0/src/shogun/lib/DynamicArray.h:239: Warning 516: Overloa                                   ded method shogun::CDynamicArray< int64_t >::element(int32_t) ignored,
/cygdrive/d/shogun-4.0.0/src/shogun/lib/DynamicArray.h:227: Warning 516: using s                                   hogun::CDynamicArray< int64_t >::element(int32_t) const instead.
/cygdrive/d/shogun-4.0.0/src/shogun/lib/DynamicArray.h:227: Warning 516: Overloa                                   ded method shogun::CDynamicArray< int64_t >::element(int32_t,int32_t) const igno                                   red,
/cygdrive/d/shogun-4.0.0/src/shogun/lib/DynamicArray.h:239: Warning 516: using s                                   hogun::CDynamicArray< int64_t >::element(int32_t,int32_t) instead.
/cygdrive/d/shogun-4.0.0/src/shogun/lib/DynamicArray.h:239: Warning 516: Overloa                                   ded method shogun::CDynamicArray< uint64_t >::element(int32_t,int32_t,int32_t) i                                   gnored,
/cygdrive/d/shogun-4.0.0/src/shogun/lib/DynamicArray.h:227: Warning 516: using s                                   hogun::CDynamicArray< uint64_t >::element(int32_t,int32_t,int32_t) const instead                                   .
/cygdrive/d/shogun-4.0.0/src/shogun/lib/DynamicArray.h:239: Warning 516: Overloa                                   ded method shogun::CDynamicArray< uint64_t >::element(int32_t,int32_t) ignored,
/cygdrive/d/shogun-4.0.0/src/shogun/lib/DynamicArray.h:227: Warning 516: using s                                   hogun::CDynamicArray< uint64_t >::element(int32_t,int32_t) const instead.
/cygdrive/d/shogun-4.0.0/src/shogun/lib/DynamicArray.h:227: Warning 516: Overloa                                   ded method shogun::CDynamicArray< uint64_t >::element(int32_t,int32_t,int32_t) c                                   onst ignored,
/cygdrive/d/shogun-4.0.0/src/shogun/lib/DynamicArray.h:239: Warning 516: using s                                   hogun::CDynamicArray< uint64_t >::element(int32_t,int32_t,int32_t) instead.
/cygdrive/d/shogun-4.0.0/src/shogun/lib/DynamicArray.h:239: Warning 516: Overloa                                   ded method shogun::CDynamicArray< uint64_t >::element(int32_t) ignored,
/cygdrive/d/shogun-4.0.0/src/shogun/lib/DynamicArray.h:227: Warning 516: using s                                   hogun::CDynamicArray< uint64_t >::element(int32_t) const instead.
/cygdrive/d/shogun-4.0.0/src/shogun/lib/DynamicArray.h:227: Warning 516: Overloa                                   ded method shogun::CDynamicArray< uint64_t >::element(int32_t,int32_t) const ign                                   ored,
/cygdrive/d/shogun-4.0.0/src/shogun/lib/DynamicArray.h:239: Warning 516: using s                                   hogun::CDynamicArray< uint64_t >::element(int32_t,int32_t) instead.
/cygdrive/d/shogun-4.0.0/src/shogun/lib/DynamicArray.h:239: Warning 516: Overloa                                   ded method shogun::CDynamicArray< float32_t >::element(int32_t,int32_t,int32_t)                                    ignored,
/cygdrive/d/shogun-4.0.0/src/shogun/lib/DynamicArray.h:227: Warning 516: using s                                   hogun::CDynamicArray< float32_t >::element(int32_t,int32_t,int32_t) const instea                                   d.
/cygdrive/d/shogun-4.0.0/src/shogun/lib/DynamicArray.h:239: Warning 516: Overloa                                   ded method shogun::CDynamicArray< float32_t >::element(int32_t,int32_t) ignored,
/cygdrive/d/shogun-4.0.0/src/shogun/lib/DynamicArray.h:227: Warning 516: using s                                   hogun::CDynamicArray< float32_t >::element(int32_t,int32_t) const instead.
/cygdrive/d/shogun-4.0.0/src/shogun/lib/DynamicArray.h:227: Warning 516: Overloa                                   ded method shogun::CDynamicArray< float32_t >::element(int32_t,int32_t,int32_t)                                    const ignored,
/cygdrive/d/shogun-4.0.0/src/shogun/lib/DynamicArray.h:239: Warning 516: using s                                   hogun::CDynamicArray< float32_t >::element(int32_t,int32_t,int32_t) instead.
/cygdrive/d/shogun-4.0.0/src/shogun/lib/DynamicArray.h:239: Warning 516: Overloa                                   ded method shogun::CDynamicArray< float32_t >::element(int32_t) ignored,
/cygdrive/d/shogun-4.0.0/src/shogun/lib/DynamicArray.h:227: Warning 516: using s                                   hogun::CDynamicArray< float32_t >::element(int32_t) const instead.
/cygdrive/d/shogun-4.0.0/src/shogun/lib/DynamicArray.h:227: Warning 516: Overloa                                   ded method shogun::CDynamicArray< float32_t >::element(int32_t,int32_t) const ig                                   nored,
/cygdrive/d/shogun-4.0.0/src/shogun/lib/DynamicArray.h:239: Warning 516: using s                                   hogun::CDynamicArray< float32_t >::element(int32_t,int32_t) instead.
/cygdrive/d/shogun-4.0.0/src/shogun/lib/DynamicArray.h:239: Warning 516: Overloa                                   ded method shogun::CDynamicArray< float64_t >::element(int32_t,int32_t,int32_t)                                    ignored,
/cygdrive/d/shogun-4.0.0/src/shogun/lib/DynamicArray.h:227: Warning 516: using s                                   hogun::CDynamicArray< float64_t >::element(int32_t,int32_t,int32_t) const instea                                   d.
/cygdrive/d/shogun-4.0.0/src/shogun/lib/DynamicArray.h:239: Warning 516: Overloa                                   ded method shogun::CDynamicArray< float64_t >::element(int32_t,int32_t) ignored,
/cygdrive/d/shogun-4.0.0/src/shogun/lib/DynamicArray.h:227: Warning 516: using s                                   hogun::CDynamicArray< float64_t >::element(int32_t,int32_t) const instead.
/cygdrive/d/shogun-4.0.0/src/shogun/lib/DynamicArray.h:227: Warning 516: Overloa                                   ded method shogun::CDynamicArray< float64_t >::element(int32_t,int32_t,int32_t)                                    const ignored,
/cygdrive/d/shogun-4.0.0/src/shogun/lib/DynamicArray.h:239: Warning 516: using s                                   hogun::CDynamicArray< float64_t >::element(int32_t,int32_t,int32_t) instead.
/cygdrive/d/shogun-4.0.0/src/shogun/lib/DynamicArray.h:239: Warning 516: Overloa                                   ded method shogun::CDynamicArray< float64_t >::element(int32_t) ignored,
/cygdrive/d/shogun-4.0.0/src/shogun/lib/DynamicArray.h:227: Warning 516: using s                                   hogun::CDynamicArray< float64_t >::element(int32_t) const instead.
/cygdrive/d/shogun-4.0.0/src/shogun/lib/DynamicArray.h:227: Warning 516: Overloa                                   ded method shogun::CDynamicArray< float64_t >::element(int32_t,int32_t) const ig                                   nored,
/cygdrive/d/shogun-4.0.0/src/shogun/lib/DynamicArray.h:239: Warning 516: using s                                   hogun::CDynamicArray< float64_t >::element(int32_t,int32_t) instead.
/cygdrive/d/shogun-4.0.0/src/shogun/lib/DelimiterTokenizer.h:82: Warning 822: Co                                   variant return types not supported in Java. Proxy method will return shogun::CTo                                   kenizer *.
/cygdrive/d/shogun-4.0.0/src/shogun/lib/NGramTokenizer.h:72: Warning 822: Covari                                   ant return types not supported in Java. Proxy method will return shogun::CTokeni                                   zer *.
/cygdrive/d/shogun-4.0.0/src/shogun/mathematics/Math.h:1050: Warning 516: Overlo                                   aded method shogun::CMath::random(uint32_t,uint32_t) ignored,
/cygdrive/d/shogun-4.0.0/src/shogun/mathematics/Math.h:1030: Warning 516: using                                    shogun::CMath::random(uint64_t,uint64_t) instead.
/cygdrive/d/shogun-4.0.0/src/shogun/mathematics/Math.h:1060: Warning 516: Overlo                                   aded method shogun::CMath::random(int32_t,int32_t) ignored,
/cygdrive/d/shogun-4.0.0/src/shogun/mathematics/Math.h:1040: Warning 516: using                                    shogun::CMath::random(int64_t,int64_t) instead.
/cygdrive/d/shogun-4.0.0/src/shogun/mathematics/Math.h:1030: Warning 516: Overlo                                   aded method shogun::CMath::random(uint64_t,uint64_t) ignored,
/cygdrive/d/shogun-4.0.0/src/shogun/mathematics/Math.h:1050: Warning 516: using                                    shogun::CMath::random(uint32_t,uint32_t) instead.
/cygdrive/d/shogun-4.0.0/src/shogun/mathematics/Math.h:1040: Warning 516: Overlo                                   aded method shogun::CMath::random(int64_t,int64_t) ignored,
/cygdrive/d/shogun-4.0.0/src/shogun/mathematics/Math.h:1060: Warning 516: using                                    shogun::CMath::random(int32_t,int32_t) instead.
/cygdrive/d/shogun-4.0.0/src/shogun/structure/FactorType.h:62: Warning 516: Over                                   loaded method shogun::CFactorType::get_w() const ignored,
/cygdrive/d/shogun-4.0.0/src/shogun/structure/FactorType.h:59: Warning 516: usin                                   g shogun::CFactorType::get_w() instead.
Scanning dependencies of target java_modular
make[2]: Dependência circular src/interfaces/java_modular/swig_typemaps.i <- src                                   /interfaces/java_modular/swig_typemaps.i abandonada.
[ 73%] Building CXX object src/interfaces/java_modular/CMakeFiles/java_modular.d                                   ir/modshogunJAVA_wrap.cxx.o
[ 73%] Building CXX object src/interfaces/java_modular/CMakeFiles/java_modular.d                                   ir/sg_print_functions.cpp.o
Linking CXX shared module cygmodshogun.dll
Compiling Java files...
javac: directory not found: /cygdrive/d/shogun-4.0.0/src/interfaces/java_modular                                   /shogun_jar
Usage: javac <options> <source files>
use -help for a list of possible options
src/interfaces/java_modular/CMakeFiles/java_modular.dir/build.make:358: recipe f                                   or target '
src/interfaces/java_modular/cygmodshogun.dll' failed
make[2]: *** [src/interfaces/java_modular/cygmodshogun.dll] Error 2
CMakeFiles/Makefile2:80: recipe for target '
src/interfaces/java_modular/CMakeFil                                   es/java_modular.dir/all' failed
make[1]: *** [src/interfaces/java_modular/CMakeFiles/java_modular.dir/all] Error                                    2
Makefile:136: recipe for target '
all' failed
make: *** [all] Error 2

André V Lopes@MasterRevan /cygdrive/d/shogun-4.0.0
$
22  Discussions / General Discussions / Re: Schemes to teach the masses to code on: 2015-02-02 04:07:06
Im not preocuppied with my career, i am with others.

If its just logic and basic basic code, its ok.

But if we are going to teach everyone C++ or programming languages... then its a different subject.

Although i like the idea, like in star wars universe, where everyone knows how to code and fix machines and stuff... we have to realize , things works different on real life.

And also, compare read/write ( basic ) to a complex activity like programming , its not. Period. Its not. ( i will leave at this ).

Also, i just used your "father" as an example.
I bet hes required a lot in his company, but imagine if tommorow we had x10 copies of him.
His employee would hire the copy that requires less payment. ( or a better cost x benefit )

Do you realize that?

~~

I really wanted to everyone to learn to code to so increase humanity intelligence and knowledge but.. We have to realize again this is capitalism.People wont care and will just use it to get more cash.

~~

Why would a lawyer hire programmers to make him a software to manage his stuff  if he can do it by himself?
Maybe lack of time, but the again, he could do it on his free time.Or have friends to help him and so on.

~~
And thats why, for now, i dont fully agree.


~~

"Again, should we stop teaching math to children, so we don't flood the market with no-skill mathematicians?"

The market is filled with people cant make medium/hard math stuff.

So as a guy said earlier.. why force people to learn something if they are not going to use it || forget it in some period of time ?

You cant teach for those who dont want to learn.

~~


23  Game Development / Newbie & Debugging Questions / Re: Would this work? GooglePlay Code on: 2015-02-01 14:34:13
If it doesn't work, then there's indeed something wrong with the code.



What did you do to narrow down the problem, apart from noticing it didn't work and dumping it on JGO.


Weird thing happened.
It worked on my tablet, but in my friends tablet didnt.
And also, GooglePlay Console claims no one unlocked that achivement.
24  Game Development / Newbie & Debugging Questions / Re: Would this work? GooglePlay Code on: 2015-02-01 00:07:27
If it doesn't work, then there's indeed something wrong with the code.



What did you do to narrow down the problem, apart from noticing it didn't work and dumping it on JGO.

I checked if the String was equal.
I re-checked the String Resources.
I changed the signIn Code.

~~
Edit :
I changed the way the thread was called
I made the Health = 10000000000f
and i let it running for 5 minutes and made a debug to allow myself to reduce the health to 10.
It seems to be working on my android device.

I hope it will work now.


By the way :
WTF IS THIS?
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This is a notification that the minimum content level of your application, Space Escape, with package ID br.lopes.game.android, has been changed to Low Maturity (2) by the Google Play Team after a regular review.

REASON FOR CONTENT LEVEL CHANGE: Violation of the Google Play content rating policy.

These guidelines apply to your app's Play listing, the landing page of your listed developer website and all content in your app, including user generated content, in-app products, and advertisements.

After a regular review, we have determined that your app includes fantasy or graphic violence. The content rating of your app has been changed to reflect this.

Please be advised that additional content rating modifications by the Google Play Team may result in administrative action, up to and including removal of subsequent applications in violation.

All violations are tracked. Serious or repeated violations of any nature will result in the termination of your developer account, and investigation and possible termination of related Google accounts.

We appreciate your contributions towards ensuring an accurate content rating experience for Google Play users.

The Google Play Team


Since when : Destroying asteroids = Violence?

25  Discussions / General Discussions / Re: Schemes to teach the masses to code on: 2015-01-31 22:12:02
Again another point , if you arnet interested in programming , as a lot of people arnet , then trying to give them it as a continuous option will just leave you with a bunch of shoddy coders.

Which will give a bad image to good programmers and flood with no-skill coders.

26  Discussions / General Discussions / Re: Schemes to teach the masses to code on: 2015-01-31 21:58:14
I don't think Kevin is saying that everybody should be a programmer, he is just saying make it available as an option.

Even if its just Code Skill, it will still take out the value of the programmers.

I know he has good intentions but we have to realize it will ruin the life of professionals.
27  Discussions / General Discussions / Re: Schemes to teach the masses to code on: 2015-01-31 21:44:06
Your argument is like :
Alright, as long as it doesnt affect me, its not my problem.

So ok. I think we should make 10 000 KevinWorkman accounts.

And each one of them will post something.


What makes you think your post would be more relevant than the other  9 999 kevins?

If you do get my point.

Or even better.
Tell us your dad job.
So we all copy his job.
When he get unemployed you might change your opinion.
28  Discussions / General Discussions / Re: Schemes to teach the masses to code on: 2015-01-31 21:19:53
So after everyone learn to code and programmers lose their jobs and||or be paid less, what are we going to do?


*My job is not as a programmer.
29  Discussions / General Discussions / Re: Schemes to teach the masses to code on: 2015-01-31 20:45:06
"Trying to get more people of a certain group to learn a certain profession is likely to cause issues"
Agree.
30  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-01-31 20:00:28
The amount of screenshots in this thread is too damn high!
Seriously, learn to resize or just link to the image...

I have a 22' monitor and it looks fine here.


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