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1  Game Development / Newbie & Debugging Questions / Another Option For Touchpad - Libgdx #AndroidControl on: 2014-12-09 16:13:17
Hi Guys!
My game have a circular touchpad to move the player/actor on the screen.

I was thinking... To change it to Button arrows on the screen, should i just use TextButtons or is there any other option?

#JustCheckingIfTheresAnythingNewOnLibGDXThatIDontKnowAndNewPractices

2  Game Development / Newbie & Debugging Questions / Re: Kryonet sendToTCP/UDP Optimization? on: 2014-12-09 13:57:59
I was looking at some of the code in https://github.com/EsotericSoftware/kryonet/blob/master/src/com/esotericsoftware/kryonet/Server.java and noticed the functions (which are seemingly called quite frequently) iterate through the entire list of connections.. in O(n) time instead of O(1) time by indexing with connectionID.

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public void sendToTCP (int connectionID, Object object) {
      Connection[] connections = this.connections;
      for (int i = 0, n = connections.length; i < n; i++) {
         Connection connection = connections[i];
         if (connection.id == connectionID) {
            connection.sendTCP(object);
            break;
         }
      }
}

public void sendToUDP (int connectionID, Object object) {
      Connection[] connections = this.connections;
      for (int i = 0, n = connections.length; i < n; i++) {
         Connection connection = connections[i];
         if (connection.id == connectionID) {
            connection.sendUDP(object);
            break;
         }
      }
}


Why is that?

I suppose that the ConnectionID could be changed or resetted by some other function?
If not, i guess it would be a good idea.

Better to investigate a bit further or wait someone with more experience on kryonet to reply.


+1 For noticing that
3  Game Development / Game Play & Game Design / Re: Enemies Movement... How ? #TerrariaExample on: 2014-12-09 13:32:02
So it just uses Euclidean Distance? Also it sometimes just stand still and shoot... but it doesnt seem to have a fixed Timer...
4  Game Development / Game Play & Game Design / Re: Enemies Movement... How ? #TerrariaExample on: 2014-12-09 08:56:48
He's not dumb, he just has a difficulty reversing the velocity so when he starts charging towards you it takes some time for him to come to a halt if he misses. Smiley

Mike

But what about when the eyeballs bounces into a wall..
Like you are in one side of a wall, and its is in the other side and it keeps trying to pass through
5  Game Development / Game Play & Game Design / Enemies Movement... How ? #TerrariaExample on: 2014-12-08 15:36:25
I was playing terraria and i kept thinking... how some monsters behave!
For instance, the boss "Eye of cthulhu" and the small eyes which keep trying to follow you but are so DUMB* that they keep smashing into walls and bouncing.

Question : How did they code it? Its hard to imagine how they coded a "dumb" eye and that Chtulu movement.

Anyone have a light on this? Its just me or everyone have some difficulty on it


Starts at 8:00
PS : ITS NOT MY VIDEO
https://www.youtube.com/watch?v=XG1qEDlI8qU
6  Discussions / General Discussions / OldDirectx ->OpenGL Friend Project - #directx 2/3 #D3DTLVERTEX #OpenGL/GLSL 1.1 on: 2014-12-07 16:17:10
With https://www.williamfeely.info/wiki/DXGL

I was able to open Shadows of the empire on these settigns :

Windows 7 64
Radeon 6850
8 GB DDR3
Phenom 955 X4

But During the game, only ambient light and 2D are rendered.
This video is posted on bugzilla and on https://www.williamfeely.info/phpBB3/viewforum.php?f=8

https://www.williamfeely.info/bugzilla/show_bug.cgi?id=40

----------------

Hi Java Gaming Forum, i found this software and i was able to play shadows of the empire as in video.. actually, not play, but i was able to open the game.
Anyway, i contacted mr William and hes trying to figure it out a way to fix it.

Im not that good with OpenGl, so i thought to post here and see if anyone can lend him a hand!


Thanks in advance


---------------


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soundspark 9 Minutes Ago
 
If anyone knows how to render D3DTLVERTEX format vertices in OpenGL/GLSL 1.10 vertex shader please respond.  The D3DTLVERTEX format contains screen-coordinate x/y/z  and and rhw described by MSDN as reciprocal of homogenous w.


https://www.youtube.com/watch?v=huG2kp0qeh0

[youtube]http://www.youtube.com/watch?v=huG2kp0qeh0[/youtube]

Updates :

"Looks like I have narrowed down the issue to the D3DOP_PROCESSVERTICES opcode in the execute buffer, as well as Z buffering.  I'm using the twist sample from the DirectX 3 SDK which I have converted over to compile under Visual Studio 2013 to help trace the rendering pipeline"


" Looks like this has opened a whole can of worms because now I have hit the issue of viewport formats.  That old Direct3D API is a total mess, with completely different viewport formats between versions"
7  Discussions / General Discussions / Re: Difference between libGDX and Swing And Java on: 2014-12-02 01:10:48
Don't worry about performance before you understand the fundamentals.

You re missing the point.

I actually need this information in case someone ask in my presentation.

8  Discussions / General Discussions / Re: Difference between libGDX and Swing And Java on: 2014-12-01 15:56:24
Oh Ok!

A) Does the libGDX thread do any magic calculus to sleep() ?

B)If we get a View called A and we code it on swing and on libgdx, for instance,

A has a table of users and 2 buttons.


What will cost less resources ( CPU + Memory ) ?
9  Discussions / General Discussions / Difference between libGDX and Swing And Java on: 2014-12-01 15:27:39
Hi Forum!
Im about to finish my college project, my game Archer Hunter!

I need some information for the presentation.. I need help!


Can you guys help me?

Whats the difference between Java Thread and libGDX Thread?
I know that sleep() of java is a bit annoying and that libGDX is more stable.
Although i saw java games that are able to stabilize the FPS... So whats the difference?


Does Java swing threads for rendering is faster and occupy less memory than a same view using libGDX?



Thanks in Advance fellas!



#With libgdx thread , i mean libgdx Rendering Thread



10  Game Development / Artificial Intelligence / [SHARING] Genetic Algorithm - libGDX ( Based on Jeff Heaton's Book ) on: 2014-10-22 00:57:00
Traveling salesman Solver with Genetic Algorithm and Libgdx
Authors: André V Lopes and Robin Stumm

Using Mr Jeff Heaton Book, we used the code of the genetic algorithm chapter and changed the view to libGDX and made it more didactic for students. Its possible to see the algorithm running, save samples, make benchmarks and even run it in android devices!

Pictures






More information :
https://bitbucket.org/andrelopes1705/tsm-ga-solver/overview


Download Links :
https://bitbucket.org/andrelopes1705/tsm-ga-solver/downloads

PS: I will keep the binaries updated cosntantly. We have plans to improve this project.
If you wanna join us, please send a PM.

Feedback are appreciated.

Special thanks to my best German friend : Robin Smiley and Connor and Arthur and Jacob and Mr Jeff Heaton.
11  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-10-16 12:34:29
Improved Traveling salesman Solver with Genetic Algorithm and Libgdx project


https://bitbucket.org/andrelopes1705/tsm-ga-solver
12  Game Development / Newbie & Debugging Questions / TextField 9Patch always red ( reddish?) on: 2014-10-11 15:52:47
Hi devs.
I have this method, and the textfield is drawn reddish, i tried several methods but nothing yet.

What am i doing wrong? I used 9Patch that comes in tool from android SDK.

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public static TextField create9PatchTextField(String text) {
        BitmapFont font = BitmapFontFactory.getLatin();

        TextureAtlas.AtlasRegion region = AssetAccessor.getAtlas().findRegion("GAMEDATA/HUD/TEXTFIELD/TEXTFIELD", 9);

        TextureRegion region2 = new TextureRegion(region);

        NinePatch np = new NinePatch(region2);
        np.setColor(Color.WHITE);
        np.setPadLeft(30);
        np.setPadRight(30);

        NinePatchDrawable ninePatchDrawable = new NinePatchDrawable(np);
        Color color = ninePatchDrawable.getPatch().getColor();
        //ninePatchDrawable.getPatch().setColor(new Color().set(Color.CLEAR));
        //ninePatchDrawable.getPatch().setColor(new Color().set(Color.WHITE));

        //Prints FF0000FF
        System.out.println("" + color);

        TextField.TextFieldStyle textFieldStyle = new TextField.TextFieldStyle(font, Color.WHITE, null, null, ninePatchDrawable);

        TextField textField = new TextField(text, textFieldStyle);

        return textField;
    }
13  Game Development / Newbie & Debugging Questions / Re: Unproject Batch #libgdx on: 2014-10-01 18:03:16
But i want to unproject it from the batch.

Should i unproject the camera from itself? and then stage.setProjectionMatrix(camera.combined)

?
14  Game Development / Newbie & Debugging Questions / Unproject Batch #libgdx on: 2014-10-01 17:41:00
Im trying to unproject from the batch... How can i do it?

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...
batch.setProjectionMatrix(orthoCamera.combined);

        batch.begin();
        player.render(batch);
        batch.flush();
        batch.end();

        //orthoCamera.projection.inv();
        //orthoCamera.view.inv();
        //orthoCamera.update(true);
       
        stage.getBatch().setProjectionMatrix(orthoCamera.combined);
        stage.draw();
...
15  Discussions / General Discussions / Re: Why are people jerks? on: 2014-09-30 03:11:18
https://www.youtube.com/watch?v=-W_hcLXKp5w

16  Game Development / Newbie & Debugging Questions / Re: How can i move a sprite / a tank in screen with rotation? on: 2014-09-29 17:44:57
I got it working.

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public float calculateAngle(float xTank, float xClick, float yTank, float yClick) {

        atan = (float) Math.atan2(yClick - yTank, xClick - xTank);
        atan = (float) (atan - Math.PI / 2);
        return atan;
    }
17  Discussions / General Discussions / Re: Why are people jerks? on: 2014-09-29 16:48:11
It's easy to be angry at someone who is aggressive.
It's possible to be angry at someone who ignores you.
It's hard to be angry at someone who is being kind to you.

I agree but,
Thats what a normal person thinks.

Heres what a troll thinks :

TROLL!


They dont care, they just troll.No matter what.


"Trolls" are normal people just like everyone else. They don't constantly think about annoying people, they love and feel the same emotions "normal" people do. I don't understand why you think that just because people sometimes "troll" they are automatically abnormal and think differently than "normal" people do.

I refuse to start an argument with you Opiop Smiley
 Smiley

I think you are the nicest person ever.

18  Discussions / General Discussions / Re: Why are people jerks? on: 2014-09-29 16:28:20
It's easy to be angry at someone who is aggressive.
It's possible to be angry at someone who ignores you.
It's hard to be angry at someone who is being kind to you.

I agree but,
Thats what a normal person thinks.

Heres what a troll thinks :

TROLL!


They dont care, they just troll.No matter what.

19  Discussions / General Discussions / Re: Why are people jerks? on: 2014-09-29 03:39:48
To repeat my point: Agression on the internet survives from getting attention and more agression. If you don't like it at any point, just get out, nobody will notice, noboy will feel offended again.

EDIT: And if it is pointed at you, people will see it is spam, and will agree with you in case you ignore it.
EDIT2: Not everybody, but the average person.

Or you can insult them back and end like phil?
Huh, you got a point there.
20  Game Development / Newbie & Debugging Questions / Re: How can i move a sprite / a tank in screen with rotation? on: 2014-09-29 03:13:02
I tried this , same problem..

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package br.lopes.singleplayer.levels.Weapons;

import com.badlogic.gdx.math.MathUtils;

/**
 * André V Lopes
 */

public class Ballistic {

    private float atan;
    private float dx, dy;

    public Ballistic(float x0, float y0) {
        dx = x0;
        dy = y0;
    }

    public void calculateAngle(float xTank, float xClick, float yTank, float yClick) {

        if (xClick < xTank && yClick < yTank) {

            atan = MathUtils.PI + MathUtils.atan2((yClick - yTank), (xClick - xTank));

        } else if (xClick >= xTank && yClick >= yTank) {

            atan = MathUtils.atan2((yClick - yTank), (xClick - xTank));
        } else if (xClick < xTank && yClick >= yTank) {
            atan = MathUtils.PI - MathUtils.atan2((yClick - yTank), (xClick - xTank));

        } else if (xClick > xTank && yClick < yTank) {
            atan = (2 * MathUtils.PI) - MathUtils.atan2((yClick - yTank), (xClick - xTank));

        } else {
            atan = MathUtils.atan2((yClick - yTank), (xClick - xTank));
        }
    }

    public float getX(float velocity, float delta) {

        dx = (dx + MathUtils.sin(atan) * velocity);

        return dx;
    }

    public float getY(float velocity, float delta) {

        dy = (dy + MathUtils.cos(atan) * velocity);

        return dy;
    }

}
21  Game Development / Newbie & Debugging Questions / Re: Android Studio or that sexy LibGDX? on: 2014-09-29 03:07:40
Agree with jay.

DK Manager

The Android SDK separates tools, platforms, and other components into packages you can download using the SDK Manager. For example, when the SDK Tools are updated or a new version of the Android platform is released, you can use the SDK Manager to quickly download them to your environment.

You can launch the SDK Manager in one of the following ways:

From Eclipse (with ADT), select Window > Android SDK Manager.
From Android Studio, select Tools > Android > SDK Manager.
On Windows, double-click the SDK Manager.exe file at the root of the Android SDK directory.
On Mac or Linux, open a terminal and navigate to the tools/ directory in the Android SDK, then execute android sdk.
You can select which packages you want to download by toggling the checkboxes on the left, then click Install to install the selected packages.


Figure 1. The Android SDK Manager shows the SDK packages that are available, already installed, or for which an update is available.

There are several different packages available for the Android SDK. The table below describes most of the available packages and where they're located in your SDK directory once you download them.


SOURCE :
LINK : http://developer.android.com/tools/help/sdk-manager.html
22  Game Development / Newbie & Debugging Questions / Re: How can i move a sprite / a tank in screen with rotation? on: 2014-09-29 03:06:21
The angle is messed up.
Depending on which quadrant i fire, it will mess up the angle.

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package br.lopes.singleplayer.levels.Weapons;

import com.badlogic.gdx.math.MathUtils;

/**
 * André V Lopes
 */

public class Ballistic {

    private float atan;
    private float dx, dy;

    public Ballistic(float x0, float y0) {
        dx = x0;
        dy = y0;
    }

    public void calculateAngle(float xTank, float xClick, float yTank, float yClick) {

        atan = MathUtils.atan2((yClick - yTank), (xClick - xTank));
        //atan = atan - MathUtils.PI/2;
    }

    public float getX(float velocity, float delta) {

        dx = (dx + MathUtils.sin(atan) * velocity);

        return dx;
    }

    public float getY(float velocity, float delta) {

        dy = (dy + MathUtils.cos(atan) * velocity);

        return dy;
    }

}
23  Game Development / Newbie & Debugging Questions / Re: Android Studio or that sexy LibGDX? on: 2014-09-29 02:09:25
Blah screw it. I'll just manage 3 different source codes. LibGDX always seems to fail for me when I feel like giving it another shot.

You have to open the SDK manager and update/download the most recent SDK's through it.
If need help,sent pm and add me in skype.

PS : DermetFan is awesome.

24  Game Development / Newbie & Debugging Questions / Re: How can i move a sprite / a tank in screen with rotation? on: 2014-09-29 02:07:31
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xVel = sin(theta) * speed; // Sometimes -sin(theta) * speed, depending on the coordinate system
yVel = cos(theta) * speed;


Sorry to bother again, but im trying to make a Ballistic class for bullets..
Not working properly, can you help me?
I think its the way i calculated the angle.

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package br.lopes.singleplayer.levels.Weapons;

import com.badlogic.gdx.math.MathUtils;

/**
 * André V Lopes
 */

public class Ballistic {

    private double atan;
    private float dx, dy;

    public Ballistic(float x0, float y0) {
        dx = x0;
        dy = y0;
    }

    public void calculateAngle(double xTank, double xClick, double yTank, double yClick) {

        if (xClick < xTank && yClick < yTank) {

            atan = Math.PI + (Math.atan((yTank - yClick) / (xTank - xClick)));

        } else if (xClick >= xTank && yClick >= yTank) {

            atan = Math.atan((yTank - yClick) / (xTank - xClick));
        } else if (xClick < xTank && yClick >= yTank) {
            atan = Math.PI - (Math.atan((yClick - yTank) / (xTank - xClick)));

        } else if (xClick > xTank && yClick < yTank) {
            atan = (2 * Math.PI) - (Math.atan((yClick - yTank) / (xTank - xClick)));

        } else {
            atan = 0;

        }

    }

    public float getX(float velocity, float delta) {

        dx = dx + MathUtils.sin((float) -atan) * velocity;

        return dx;
    }

    public float getY(float velocity, float delta) {

        dy = dy + MathUtils.cos((float) -atan) * velocity;

        return dy;
    }

}
25  Game Development / Newbie & Debugging Questions / Re: How can i move a sprite / a tank in screen with rotation? on: 2014-09-28 00:10:42
Working.What you guys think of it?

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 public void update() {

        float a = 1;

        a = sprite.getRotation() * MathUtils.degreesToRadians;

        if (pressingRight) {
            sprite.rotate(-5);
        }
        if (pressingLeft) {
            sprite.rotate(5);
        }

        if (pressingUp) {
            velocity.x += acceleration.x;
            velocity.y += acceleration.y;
        }

        if (pressingDown) {
            velocity.x -= (acceleration.x);
            velocity.y -= (acceleration.y);
        }

        //Friction
        if (!pressingUp && !pressingDown) {
            if (velocity.x > 0) {
                velocity.x -= acceleration.x;
                if (velocity.x < 0) {
                    velocity.x = 0;
                }
            }

            if (velocity.x < 0) {
                velocity.x += acceleration.x;
                if (velocity.x > 0) {
                    velocity.x = 0;
                }
            }

            //Y
            if (velocity.y > 0) {
                velocity.y -= acceleration.y;
                if (velocity.y < 0) {
                    velocity.y = 0;
                }

            }

            if (velocity.y < 0) {
                velocity.y += acceleration.y;
                if (velocity.y > 0) {
                    velocity.y = 0;
                }
            }

        }
        //End of Friction
       
       
        //Limit velocity.y
        if (velocity.y > topSpeed.y) {
            velocity.y = topSpeed.y;
        } else if (velocity.y < -topSpeed.y) {
            velocity.y = -topSpeed.y;
        }

        //Limit velocity.x
        if (velocity.x > topSpeed.x) {
            velocity.x = topSpeed.x;
        } else if (velocity.x < -topSpeed.x) {
            velocity.x = -topSpeed.x;
        }

        sprite.setX(getX() + MathUtils.sin(-a) * velocity.x);
        sprite.setY(getY() + MathUtils.cos(-a) * velocity.y);

    }
26  Game Development / Newbie & Debugging Questions / Re: How can i move a sprite / a tank in screen with rotation? on: 2014-09-27 23:33:06
Works fine Smiley
Thanks Heroes!

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public void update() {

        float a = 1;

        //Sprite.getRotation return : the rotation of the sprite in degrees
        a = sprite.getRotation() * MathUtils.degreesToRadians;

        //y = arctan * x + b
        if (pressingRight) {
            sprite.rotate(-5);
        }
        if (pressingLeft) {
            sprite.rotate(5);
        }

        if (pressingUp) {
            sprite.setX(getX() + MathUtils.sin(-a) * speed);
            sprite.setY(getY() + MathUtils.cos(-a) * speed);
        }

        if (pressingDown) {
            sprite.setX(getX() + MathUtils.sin(-a) * -speed);
            sprite.setY(getY() + MathUtils.cos(-a) * -speed);
        }

    }
27  Game Development / Newbie & Debugging Questions / [SOLVED]How can i move a sprite / a tank in screen with rotation? on: 2014-09-27 22:53:17
Hello guys. Im trying to make a tank move in angles in my screen.
Im forgot the math to do it.

The tank can rotate in the origin and by pressing W or S , the tank should go forward to that direction or backwards.

Help

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public void update() {
       
        float x = getX();
        float y = getY();
        float a = 1;
        float b = 1;
       
        //Sprite.getRotation return : the rotation of the sprite in degrees
        a = sprite.getRotation() * MathUtils.degreesToRadians;
       
        b = y - x * a;

        //y = arctan * x + b
        if (pressingRight) {
            sprite.rotate(-5);
        }
        if (pressingLeft) {
            sprite.rotate(5);
        }
       
        if (pressingUp) {
            sprite.setX(x + 3);
            sprite.setY(a * (getX() + 3) + b);
        }
       
        if (pressingDown) {
            sprite.setX(x - 3);
            sprite.setY(a * (getX() - 3) + b);
        }
       
    }
28  Discussions / Miscellaneous Topics / Re: I'm scared of Unity on: 2014-09-26 14:33:25

It seems awesome!Thanks for sharing that!!!!
29  Discussions / General Discussions / Re: Why are people jerks? on: 2014-09-26 04:53:03
I dont know if i feel sorry for him or not.
30  Discussions / General Discussions / Re: Should i allow everyone to see my game source code? on: 2014-09-26 03:58:06
are you talking about your thesis ?

anyway you can just release after you get your points.
if its for a thesis it doesnt matter, the actual code is not very important compared to the paper that you write

bottom line: no one cares.

Its a thesis.
Im not sure whats the best approach. I will check college teachers too.


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