Java-Gaming.org    
Featured games (91)
games approved by the League of Dukes
Games in Showcase (576)
games submitted by our members
Games in WIP (497)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
   Home   Help   Search   Login   Register   
  Show Posts
Pages: [1] 2 3 ... 18
1  Discussions / General Discussions / Re: What genre/artists do you listen to while coding? on: 2014-04-15 04:41:01
Justin Bieber , Rihanna.

LOL JOKING.

Metallica, Scooter, U2, 80's,90's rock.Phil Collins, etc.
2  Discussions / Miscellaneous Topics / Re: What are Anti-Virus Developers Protecting us From? on: 2014-04-15 04:38:09
I worked with IT support last years and its time for me to tell you all the truth.

Mccafee doesnt work.PERIOD.
Norton is Meh.
Avast is meh but its free.Same for avg.If u use one of them with another anti malware, its yay.

I use kaspersky Pure 3.0.Used internet security before... Dude, its awesome.
No virus whatsoever.After i installed i ran some checks with another antiviruses to check if kaspersky was really working and it is.

Just fine.

3  Game Development / Newbie & Debugging Questions / Noob - GWT And Libgdx on: 2014-04-11 18:12:49
Well guys. Im starting to understand how to run my project in this gwt stuff...

I have 2 questions, please help me.

a) Each module/package of my code must have a gwt.xml ?

b) Do i need to insert :

1  
2  
3  
<module>
<source path=""/>
</module>


for each package-code?

What about packages inside packages?


-Please help
4  Game Development / Newbie & Debugging Questions / Re: WildCard in Class name? What!? on: 2014-03-30 22:08:33
What do you mean?
"Container"?

1  
 public abstract class Chromosome<GENE_TYPE, GA_TYPE extends GeneticAlgorithm<?>>


This Smiley

Its different than this :
ArrayList<?> ( which i understand)

The top one, i dont.
5  Game Development / Newbie & Debugging Questions / Re: WildCard in Class name? What!? on: 2014-03-30 21:32:22
It just means that the "ContainerList" can be one for any type of object (the generic type parameter), but this type must be a subtype of the class "Container".
i know what it means when its inside a object, like an array list.
But not in a class name.

..
6  Game Development / Newbie & Debugging Questions / Re: WildCard in Class name? What!? on: 2014-03-30 20:01:58
Hey Ty! I will try to research more about Generics.

I simply dont get this part :
"expects a subclass of  Chromosome
 as Generic Type Parameter,"

Why would a class expect a parameter? Its not in the constructor.... I instantiated the classes and they didnt ask anything.

7  Game Development / Newbie & Debugging Questions / WildCard in Class name? What!? on: 2014-03-30 19:31:56
Hi Guys.
I need a bit of help.. What the name of this thing Jeff heaton wrote in his classes? I am trying to research for tutorials but i cant find the name of this thing...

1  
2  
 public abstract class Chromosome<GENE_TYPE, GA_TYPE extends GeneticAlgorithm<?>>
      implements Comparable<Chromosome<GENE_TYPE, GA_TYPE>> {


1  
abstract public class GeneticAlgorithm<CHROMOSOME_TYPE extends Chromosome<?, ?>> {



I know that "?" = WildCard
I know that you can do this ArrayList<?> whatever;

But put that in a class name? I never saw that before.... Idk what that is supposed to mean...


So my two questions is :
A) What the name of that so i can find tutorials?
B) "?" means any object.. right?



Thanks Tongue

And this is one of the classes im referring to :

https://code.google.com/p/jeffheaton-bookcode/source/browse/trunk/JavaIntroNeuralNetworkEdition2/src/com/heatonresearch/book/introneuralnet/neural/genetic/Chromosome.java?spec=svn41&r=41
8  Game Development / Newbie & Debugging Questions / Re: Ship Building Games? on: 2014-03-28 13:50:42
ya that'd be quite easy.

How so
9  Discussions / General Discussions / Re: Programming Careers and Life Lessons... on: 2014-03-27 04:43:04
Do you guys regret or are depressed for being programmers in a company?

it seems like it.
10  Game Development / Newbie & Debugging Questions / Re: Ship Building Games? on: 2014-03-27 04:35:41
Well. I guess my question is appropriate for this topic  *NOT TRYING TO HIJACK*

But what can be done about Thrusters ? I mean rendering... its possible to use particles and increase the particle effect as the speed goes up?

11  Discussions / Miscellaneous Topics / Re: Advice on dealing with internet trolls? on: 2014-03-27 04:33:38
You cant deal with those who have no-life.

I cant be more clear than that.Ignore them. Or fight them back non-stop and you may win.Though , when you fight back, they like it. Unless when everyone starts insulting them and make him feel bad for it.
12  Game Development / Newbie & Debugging Questions / Re: How to make particle-editor work in java 8 ? Security stuff on: 2014-03-22 19:03:06

Im not.
Installed virtual box and linux and doing it now
13  Game Development / Newbie & Debugging Questions / Re: How to make particle-editor work in java 8 ? Security stuff on: 2014-03-22 18:32:54
Sign your code?

Cas Smiley

Its not mine.
I really dont know how to even do that.

I will just figure something else.

14  Discussions / General Discussions / Re: JDK 8 is released on: 2014-03-22 16:37:46
Why double-post when you can double-double-post?
Why double-double-post if you can double-triple-post ?


Well, i will use NB portable anyway. Smiley

15  Game Development / Newbie & Debugging Questions / How to make particle-editor work in java 8 ? Security stuff on: 2014-03-22 16:35:00
This is the code i have in my jnlp.

What should i do? Even when i try to open with my jre7u45, it still wont work.

1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
34  
35  
36  
37  
<?xml version='1.0' encoding='utf-8'?>
<jnlp spec='1.0+' codebase='http://libgdx.googlecode.com/svn/jws/' href='particle-editor.jnlp'>
<information>
   <title>libgdx Particle Editor</title>
   <vendor>libgdx</vendor>
   <homepage href='http://libgdx.googlecode.com/'/>
   <description>libgdx Particle Editor</description>
   <description kind='short'>libgdx Particle Editor</description>
   <icon kind='splash' href='splash.jpg'/>
</information>
<security>
   <all-permissions/>
</security>
<resources>
   <j2se href='http://java.sun.com/products/autodl/j2se' version='1.5+' max-heap-size='128m'/>
   <jar href='gdx-tools.jar'/>
   <jar href='gdx.jar'/>
   <jar href='gdx-backend-lwjgl.jar'/>
</resources>
<resources os='Windows' arch="x86">
   <j2se href='http://java.sun.com/products/autodl/j2se' version='1.5+' max-heap-size='128m'/>
   <nativelib href='natives-win32.jar'/>
</resources>
<resources os='Windows' arch="x86_64">
   <j2se href='http://java.sun.com/products/autodl/j2se' version='1.5+' max-heap-size='128m'/>
   <nativelib href='natives-win64.jar'/>
</resources>
<resources os='Mac'>
   <j2se href='http://java.sun.com/products/autodl/j2se' version='1.5+' max-heap-size='128m'/>
   <nativelib href='natives-mac.jar'/>
</resources>
<resources os='Linux'>
   <j2se href='http://java.sun.com/products/autodl/j2se' version='1.5+' max-heap-size='128m'/>
   <nativelib href='natives-linux.jar'/>
</resources>
<application-desc main-class='com.badlogic.gdx.tools.particleeditor.ParticleEditor'/>
</jnlp>
16  Discussions / General Discussions / Re: JDK 8 is released on: 2014-03-21 23:51:02
See the tutorial I linked in the OP for all your Java 8 needs! It's actually pretty good.
The official Oracle tuts also cover everything, but the one I linked has it all in one place and is intuitive and succinct.

Though it seems NB 8.0 projects arent compatible with NB 7.2

Sad
17  Discussions / General Discussions / Re: JDK 8 is released on: 2014-03-19 20:04:02
Hm, Shouldnt google actually worry with that? I mean.. They dont seem preocupied.
18  Discussions / General Discussions / Re: JDK 8 is released on: 2014-03-19 19:16:37
Well, there is an ARM JDK 8 which should run on Android....

Cas Smiley

Im kinda a newbie.
So its possible to make jdk8 work with android + libgdx?
19  Discussions / General Discussions / Documentation For Games #Libgdx ( if that changes anything.) on: 2014-03-19 18:23:28
Hey Guys!
Just wondering, how you guys document your games?

I must make a "perfect" documentation of my game.. Since its a college project.

Im using this GDD http://form.ironbellystudios.com/gdd-template/

Plus, i will use astah as UML Designer.Though , i will have to reverse-engineer since i coded first before Designing it ( i know its wrong but i never bealived i could make a game lol )


So what you guys think about all this?
20  Discussions / General Discussions / Re: JDK 8 is released on: 2014-03-19 17:52:17
*Still waiting for this : "Assembly is faster , java noobs, i code gamez inz assemblyz " *

Im happy with java 8.
New Features, improvements..

Now, Android has to start accepting java 7 -> 8 ... Im tired of using java 6 lol.

21  Game Development / Artificial Intelligence / Questions about ANN's on: 2014-03-15 23:52:03
Hey Tongue

Ok i reached feed foward neural networks.
I have some questions, i was wondering if you guys can help me find the answer Smiley

A)I made a program in java with hopfield that recognizes a pattern of a matrix, and when you present it with a small wrong error, it returns the correct image..
How i do that with feedfoward and backpropagation?
Here's what i meant : https://www.youtube.com/watch?v=CRA-wVQLdhU

B)In hopfield i cant train more than 1 pattern... Can i do that with feedfoward ?

C)Can i have any function that i want for training?


Thanks guys Smiley
I will post more code when i finish my matrix API
22  Game Development / Newbie & Debugging Questions / Re: Pixel Problem. on: 2014-03-12 05:32:32
How do i go the way back,lol
Do i just keep puting pixels on the pixmap?

1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
34  
35  
36  
37  
38  
39  
40  
41  
42  
43  
  public boolean[] getBooleanOfImage(Pixmap image) {

        //0 = white
       //1 = Black
       boolean[] result = new boolean[image.getHeight() * image.getWidth()];
        int index = 0;

        System.out.println("Size :" + result.length);

        int black = 255;
        int white = -1;

        for (int x = 0; x < image.getWidth(); x++) {
            for (int y = 0; y < image.getHeight(); y++) {

                int pixel = image.getPixel(x, y);
                System.out.println("\n Index");
                System.out.println("Pixel Value :" + pixel);

                if (pixel == white) {
                    System.out.println("White Pixel Recognized at [" + x + ";" + y + "]");
                    result[index] = false;
                } else if (pixel == black) {
                    System.out.println("Black Pixel Recognized at [" + x + ";" + y + "]");
                    result[index] = true;
                } else {
                    System.out.println("Pixel Not Recognized at [" + x + ";" + y + "]");
                }

                index++;
            }

        }

        return result;
    }

    public Texture getTextureFromBoolean(boolean[] result)
    {
       
       
       
    }
23  Game Development / Newbie & Debugging Questions / Re: Compile and Debug Java on: 2014-03-11 21:01:45
will do Tongue
24  Game Development / Newbie & Debugging Questions / Re: Compile and Debug Java on: 2014-03-11 20:53:28
The fight wasnt about if i think eclipse or netbeans is the best.
I said both are good.

Smiley

My preference is netbeans but preference is like saying that i like blonde and you dont.
Doesnt matter.

Smiley
25  Game Development / Newbie & Debugging Questions / Re: Compile and Debug Java on: 2014-03-11 20:48:23
If the colors hurt your eyes, goto the eclipse settings or you can download a theme.


I tried but i couldnt make a copy of NB theme lol.
But i can use it np.

Though i wanted to try oracle IDE, forgot the name...
26  Game Development / Newbie & Debugging Questions / Re: Compile and Debug Java on: 2014-03-11 20:45:17
Andre, why do you hate eclipse? I acknowledge some have a preference, but I never have found someone who hates it. What flaw brought you to this?

-wes

I used the word "hate" which is too strong, i didnt realize it would have such an impact.
Anyway, i dont like eclipse because of its interface.
I get lost real easily with it.

Though i like android cap in it and i do like its web capabilities as well.

I tried changing interface before and it didnt help.

But i do use it. Call me hipo for that haha. '-' Cheesy
27  Game Development / Newbie & Debugging Questions / Re: Compile and Debug Java on: 2014-03-11 20:28:40
Excuse me, read the first damn line you posted.

I hate Eclipse with all my beloved hate.

You clearly said right there that you hated Eclipse.

I'm done, this is getting ridiculous. If you're just going to keep going in circles and denying what you clearly posted then this argument has no value because you will refuse to accept what I have said. Have a nice day.

Im not denying anything.

I do hate eclipse interface.Its too much purple for me and i cant read the code properly.

But both IDE's are good,in my opinion.PERIOD.

I like them both.

Wheres the hipocrisy on that?

You could say that im a hypocrite for hating it and using it and enjoying using it for android and web builds ( which i do). Then i totally agree.

But say that im a hipocryte for saying that i hate its interface and saying they are both good, its non-sense.

Tell me. When i ever went after your posts and started calling you things? Never. Because i dont like making others look bad or anything. So yeah.

Im also a bit pissed with RL stuff so i may have replied to your argument a bit "enrageous" if that word even exists, Im sorry for that.

But i wasnt hipocryte.You cant say i am one for saying that i hate your IDE. I just hate its interface though. I do.I cant change how i feel because it is how i feel.Jesus dude.But as i said,both IDE's are good, the fact that i dont like it doesnt mean that we should all fight in some forum or anything at all.We dont have to go around calling other names for that.
Thats what i meant with : "Dont come saying eclipse is better BECAUSE BOTH ARE GOOD"

Both have advantages.Period.*In my opinion*

I like you opiop, really, but sometimes you get on my nerves when you come calling me stuff when you are mis-interpreting what i said.

Im sorry if i hurted your feelings im not in a good mood today.
But i still stand up for this, i wasnt hipocryte for the reason you described but maybe for saying that i hate it and still use it.

Are we okay now?


28  Game Development / Newbie & Debugging Questions / Re: Compile and Debug Java on: 2014-03-11 20:21:00


Then tell me Andre, what is it you are saying here?

"I hate eclipse..."

"Dont come saying eclipse is better -Let me add this- THAN something else"

Now lets understand what that means.

I first mean that eclipse dont have such a large advantage over any other IDE that it makes others useless.Though i do like some advanced features that im unsure netbeans have.
What i also mean is that IDE's wars is useless. Like this arguments.

So, lets read again :

"DONT COME SAYING ECLIPSE IS BETTER"
"BOTH ARE GOOD"

"BOTH
ARE
GOOD"

Both netbeans and eclipse are good, im not taking any sides. I like both IDE's though i hate eclipse interface.

Get it? I hope i was clear on this, though if you think im a hypocrite, i dont care, i was preety clear here.

29  Game Development / Newbie & Debugging Questions / Re: Compile and Debug Java on: 2014-03-11 20:11:42
Andre could you go one post without calling me a troll? Jesus, it's like you're incapable of having a conversation with someone if they say something bad about you in the slightest. I called you a hypocrite, not to piss you off, but to show you that what you said contradicted itself. Whether or not it was a joke is irrelevant, you said it so you have to own up to the fact that you sounded like a hypocrite.

Now, like I said above, I could care less what IDE you like. I just wanted to point out the flaw in your post, which is when you completely contradicted yourself. Maybe I shouldn't have called you a hypocrite, but the past is the past and I cannot change it.

If you are going to say something on the internet, you have to realize you will always annoy someone. The key is not to fly off the handle like you do all the time. Neither of us are in the right here, but I just don't understand why you feel the need to swear at me and call me a troll. Quite obviously I am not or else I would be banned from JGO.

But, of course you will not listen to me because you take my words as a plot to kill you or something ridiculous. You need to understand that most of the time I'm just trying to help you, and that means I have to criticize you sometimes. If someone in real life criticizes you, do you go off on them and call them a "little troll attention seeker"? Because if you do, then you really need to rethink how you treat human beings.

I'm calling you out because you started off by saying you hate Eclipse with all your hate. Then you said no one should hate on other IDEs.

"Then you said no one should hate on other IDEs. "

Where did i say that?

C mon , show me.
You are wrong this time.And you know it.

If i had said :

"I hate eclipse.Stop hating other IDE's because you are all idiots"

Then you would be right.But i didnt so i don got to own anything.



30  Game Development / Newbie & Debugging Questions / Re: Compile and Debug Java on: 2014-03-11 19:53:55
I hate Eclipse with all my beloved hate.

Now, dont come saying eclipse is better because both are good.
What do you call that then? I'm calling you out because you started off by saying you hate Eclipse with all your hate. Then you said no one should hate on other IDEs. I could care less which one is better, because its your opinion and that is fine. But don't be a hypocrite.

Yes i do hate eclipse because its interface.
But i do know how to use it and i do use it.

Now let me explain something to you, you little troll, attention-seeker.

The fact that i dont like eclipse or hate it ( was a joke but doesnt matter ) doesnt mean that eclipse sucks.
It just mean that I DONT LIKE IT.
I have friends who made exceptional programs on eclipse as i did in netbeans.
Therefore those two IDE's arent a big factor in the outcome of the Project.


What i said was that we dont need to fight over which IDE is best, they all do their job (eclipse/netbeans/intelliJ).
Dont be a ignorant troll.

"Then you said no one should hate on other IDEs"

Where did i say that? Dont put words on my post. Learn to read because i never said that. Your lack of interpretation is preety stupid.

I realize you just trying to piss me off and start a big discussion, but go do that elsewhere kid.And grow up, immature fella.
Pages: [1] 2 3 ... 18
 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

xsi3rr4x (12 views)
2014-04-15 18:08:23

BurntPizza (10 views)
2014-04-15 03:46:01

UprightPath (24 views)
2014-04-14 17:39:50

UprightPath (10 views)
2014-04-14 17:35:47

Porlus (27 views)
2014-04-14 15:48:38

tom_mai78101 (49 views)
2014-04-10 04:04:31

BurntPizza (107 views)
2014-04-08 23:06:04

tom_mai78101 (207 views)
2014-04-05 13:34:39

trollwarrior1 (176 views)
2014-04-04 12:06:45

CJLetsGame (182 views)
2014-04-01 02:16:10
List of Learning Resources
by Longarmx
2014-04-08 03:14:44

Good Examples
by matheus23
2014-04-05 13:51:37

Good Examples
by Grunnt
2014-04-03 15:48:46

Good Examples
by Grunnt
2014-04-03 15:48:37

Good Examples
by matheus23
2014-04-01 18:40:51

Good Examples
by matheus23
2014-04-01 18:40:34

Anonymous/Local/Inner class gotchas
by Roquen
2014-03-11 15:22:30

Anonymous/Local/Inner class gotchas
by Roquen
2014-03-11 15:05:20
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!