Java-Gaming.org Hi !
Featured games (83)
games approved by the League of Dukes
Games in Showcase (542)
Games in Android Showcase (133)
games submitted by our members
Games in WIP (604)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
   Home   Help   Search   Login   Register   
  Show Posts
Pages: [1] 2
1  Games Center / Showcase / Re: [Android] Arkanoid + Acids = Blocus | A lot of particles that have a real physic on: 2014-12-11 08:34:13
Hello !

I've just added a new paddle, and frankly, I'm in love Cheesy I had great fun making it, and I love the smoke <3

2  Games Center / Android Showcase / Re: RolleR on: 2014-12-09 09:25:43
Thanks a lot for the feedback and congrats Tongue

Yeah maybe one out of two. I'll think about it Smiley

Edit : By the wayn here is a screenshot with the smoke

3  Games Center / Android Showcase / Re: RolleR on: 2014-12-04 15:05:27
Thanks a lot ! Smiley
4  Games Center / Android Showcase / RolleR on: 2014-12-04 12:36:23
Hello !

I wanted to show you my new game and get some feedback. It's called RolleR



Graphics are from my previous game, called Blocus. Because they seemed to be quite popular and because I like them :p
The gameplay is simple, it's some kind of crossover between flappy bird and a runner.

Here is a screenshot :


I hope you'll enjoy it !

https://play.google.com/store/apps/details?id=be.julien.roller
5  Games Center / Showcase / Re: [Android] Arkanoid + Acids = Blocus | A lot of particles that have a real physic on: 2014-12-04 12:33:59
Yeah that seems like a good idea ! Thanks Smiley (I'm under the average Cheesy)
6  Games Center / Showcase / Re: [Android] Arkanoid + Acids = Blocus | A lot of particles that have a real physic on: 2014-12-03 09:02:52
Downloads are just awesome, I had a promo with App of the Day and got 63k downloads in one day ! Smiley

The promo is over but I still get 4 - 6k per day, I'll reach the 100k soon Smiley

And I've just added a new type of paddle
7  Games Center / Showcase / Re: [Android] Arkanoid + Acids = Blocus | A lot of particles that have a real physic on: 2014-10-25 09:47:14
Hi guys !

It's been awhile, in this new version, I've worked once again on improving the visibility of the ball in the normal mode. The particles are now emitted with a random offset.

I've replaced xp by diamonds, it doesn't change much but apparently it's easier to understand. And yes there are more of them :p

box2D, libGDX and other libraries have been updated.

and finally the collisions are improved Smiley

8  Games Center / Showcase / Re: [Android] Arkanoid + Acids = Blocus | A lot of particles that have a real physic on: 2014-10-12 08:47:28
New update online, not much honestly, but a very important update for the endless mode !
- The number of blocks in a column has been largely improved, it was too easy and boring before Wink
- There are particles around the paddle
- When the ball hits something, there are a lot more particles emitted and lightning

An example :
Click to Play
9  Games Center / Showcase / Re: [Android] Arkanoid + Acids = Blocus | A lot of particles that have a real physic on: 2014-10-09 18:55:38
Ha ! That's a weird bug that happens from time to time, don't know why Shocked I can't reproduce it yet (I've only seen it once myself)
10  Games Center / Showcase / Re: [Android] Arkanoid + Acids = Blocus | A lot of particles that have a real physic on: 2014-10-09 07:37:40
Hello !

So, the last update has been published today ! With :

- A lot of new levels, I abandoned all the "procedural" thingy for the levels. I've added a selection menu, I've still have a work to do on this one, but it's better than nothing.
- The ball is bigger et the sprite has changed. In fact that's the same sprite used 3 times with different colors and a rotation clock wise or conter clock wise. It looks good and it's easier to see the ball even with a ton of particles ! We're getting close to a solution on that !! Smiley
- And, the collider of the ball is now a circle, not a point.
- The paddle emits some particles. And as we all know, the more particles the better Cheesy

Just to remind you, the game is available here : https://play.google.com/store/apps/details?id=be.julien.blocus
11  Games Center / Showcase / Re: [Android] Arkanoid + Acids = Blocus | A lot of particles that have a real physic on: 2014-10-08 17:03:41
Ho ! No it's actually intentional, the ball has a body and it projects a shadow.
But maybe it's not a good idea  Tongue
12  Games Center / Showcase / Re: [Android] Arkanoid + Acids = Blocus | A lot of particles that have a real physic on: 2014-10-07 20:25:15
What do you mean by that ? Smiley
13  Games Center / Showcase / Re: [Android] Blocus - A lot of particles that have a real physic on: 2014-10-07 17:13:54
You're welcome ! Smiley

Thanks for playing and thanks for the feedback ! Smiley

Please, spread the word, I desperately need some visibility Cheesy
14  Games Center / Showcase / Re: [Android] Blocus - A lot of particles that have a real physic on: 2014-10-06 12:00:33
Oy !

So, the new update is online, a frankly, it's awesome ! Cheesy And yes, more fireworks !

I've fixed a few bugs, but the main focus was on graphics, here is what it looks like :






So, I've made new sprites for the blocs and ball. There are also animations that you can't see on the screenshot :
- The balls emits lightnings
- The blocks have a "sweeping" effect on them.
- When a blocks gets it and it's not destroy, the tiles flip before displaying the new color

I hope I'll enjoy it, I'm really proud of this one Smiley
15  Games Center / Showcase / Re: [Android] Blocus - A lot of particles that have a real physic on: 2014-10-03 08:30:04
It crashes on my Nexus 4 with a java.lang.VerifyError. I'll post the complete exception later.

Here's the stack trace:

1  
2  
3  
4  
5  
6  
7  
8  
9  
10-02 18:39:55.542: E/AndroidRuntime(19771): FATAL EXCEPTION: GLThread 98791
10-02 18:39:55.542: E/AndroidRuntime(19771): Process: be.julien.blocus, PID: 19771
10-02 18:39:55.542: E/AndroidRuntime(19771): java.lang.VerifyError: Verifier rejected class com.badlogic.gdx.utils.Json due to bad method java.lang.String com.badlogic.gdx.utils.Json.a(java.lang.Object) (declaration of 'com.badlogic.gdx.utils.Json' appears in /data/app/be.julien.blocus-1.apk)
10-02 18:39:55.542: E/AndroidRuntime(19771):    at jeu.c.a(Unknown Source)
10-02 18:39:55.542: E/AndroidRuntime(19771):    at jeu.c.a(Unknown Source)
10-02 18:39:55.542: E/AndroidRuntime(19771):    at jeu.d.a(Unknown Source)
10-02 18:39:55.542: E/AndroidRuntime(19771):    at com.badlogic.gdx.backends.android.AndroidGraphics.onSurfaceChanged(Unknown Source)
10-02 18:39:55.542: E/AndroidRuntime(19771):    at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1512)
10-02 18:39:55.542: E/AndroidRuntime(19771):    at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240)


The device is a Nexus 4 with Android 4.4.4 using the ART runtime.

Yeah libGDX isn't compatible with ART on 4.4 and never will be.  Undecided

It should be fixed on L tough.

Real marketing is better left to forces you're not in control of. Pointing

Yeah, maybe I should pray or make sacrifices Cheesy
16  Games Center / Showcase / Re: [Android] Blocus - A lot of particles that have a real physic on: 2014-10-02 10:13:32
Ok, new update !

With more performance and a game easier to understand ! I've tuned down the number of particles but honestly it's not visible on the screen Shocked

A the number of downloads have exploded without me doing anything special.. That's frustrating, I've spent hours on marketing with little or no gain but sometimes, without apparent reason, I get hundred of downloads for a few days
17  Games Center / Showcase / Re: [Android] Blocus - A lot of particles that have a real physic on: 2014-09-23 08:54:49
Hi all !

I've updated Blocus, it's a small modification on the sprites but it really makes the game a lot easier to understand


Few examples :



And.. The trailer is already outdated :/
18  Games Center / Showcase / Re: [Android] Blocus - A lot of particles that have a real physic on: 2014-09-18 09:31:57
Didn't knew this game, but it looks fun Cheesy
19  Games Center / Showcase / Re: [Android] Blocus - A lot of particles that have a real physic on: 2014-09-18 07:55:14
So, I've finally completed the dynamic lights mode !

You can see the definitive result here : <a href="http://www.youtube.com/v/YyZgHoQ87UY?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/YyZgHoQ87UY?version=3&amp;hl=en_US&amp;start=</a>

And of course get the game here  : https://play.google.com/store/apps/details?id=be.julien.blocus

Hope you'll enjoy it Smiley
20  Games Center / Showcase / Re: [Android] Blocus - A lot of particles that have a real physic on: 2014-09-10 06:42:30
Hi all !

There has been an update introducing procedurally generated levels with a coherent pattern Smiley

You can see some examples here :

https://www.youtube.com/watch?v=Oh3s3hV5hGE
21  Games Center / Showcase / Re: [Android] Blocus - A lot of particles that have a real physic on: 2014-09-04 14:26:22
Just little insight on how the game is made Smiley

Well that's in Java, using libGDX, and as you've seen it uses a huge number of particles Cheesy.
I've used simple tricks to make them performant (I don't use the one included in libGDX, I wanted more flexibility) and to make the game more "alive" :
- One class per particles. That's tedious, but it allows me to make them as light as possible
- Almost everything happens only one frame out of two. One out of four or once per second when it's possible.
- You can see that it is very colorful, and every color evolve over time. Well that's all just based on 7 arrays of roughly 40 float, the only thing that evolve for the particles, blocs, paddle or balls is the current index.
- Some indexes are actually floats, for the blocs mainly, that allows me to make them evolve on a sinusoidal curve (I hope that's the right word, English isn't my native language).
- More broadly, I've tried to make everything as smooth as possible. Another example is when a ball hit something it grows, and then shrinks quickly cause it's sized is multiplied by 0.95f. Same logic is applied for the screenshake, the particles, the blur shader, the mini blocs that forms a full bloc... everything
- The number of particles adapt in real time to the fps. It's really simple : On one hand, particles are often generated each frame, so less frames mean less particles. On the other hand I generate a number of particles proportional to the number of fps. Sometimes with a minimum if that's a key element like the balls.
- The physic of the particles is about as simple as possible, but it works quite well : The only collide with the paddle and with three walls. I don't even bother to test the exact collision point, the center is enough, they are either too quick or too small for it to be noticeable anyway.

Well.. That's all I can think of for the moment Smiley
Funny detail, beside the background and the tutorial button, the game uses only 1 1x1 texture and 1 32x32 textures (a circle)
22  Games Center / Showcase / Re: [Android] Blocus - A lot of particles that have a real physic on: 2014-09-03 09:02:38
You right about the angles. But when you don't touch the screen, your balls rotates but it wasn't really enough so I've increased the rotation in the latest version Smiley
23  Games Center / Showcase / Re: [Android] Blocus - A lot of particles that have a real physic on: 2014-09-02 07:14:12
SHATTERED !!!
That's the name of the game I was looking for ! Cheesy Thanks a lot ! I hope I can pick up some ideas from this game ^^

And thanks for the feedback Smiley
24  Games Center / Showcase / Re: [Android] Blocus - A lot of particles that have a real physic on: 2014-09-01 18:02:01
Thanks.. And I couldn't agree more ! Cheesy

It's the first time I dare include some physic on my particles, and that feels even better
25  Games Center / Showcase / [Android] Arkanoid + Acids = Blocus | A lot of particles that have a real physic on: 2014-09-01 15:58:42
Hi all !

I'm back once again to present you my latest game, an Arkanoid-like game, called Blocus



It's available on the store at : https://play.google.com/store/apps/details?id=be.julien.blocus

Here is what it looks like :

<a href="http://www.youtube.com/v/YyZgHoQ87UY?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/YyZgHoQ87UY?version=3&amp;hl=en_US&amp;start=</a>



What is worth noting in this game and that you can't get from the screenshots / vid :

- An endless game with a constantly increasing difficulty
- The paddle is divided in three part (left, that send the ball to the left, middle and right). When a ball hits the paddle, it becomes warmer. If you can get it warm enough, the paddle will shoot very powerful projectiles.
- You can upgrade your paddle (It improves the projectiles)
- When you clear a column, the ball becomes more powerful and quicker
- The particles will collided with the paddle or the walls

I hope you'll enjoy it Smiley
26  Games Center / WIP games, tools & toy projects / [Android] Ping on: 2014-08-08 12:44:55
Hi all !

I just wanted to present my latest game, called Ping. I suppose that just by looking at the gif you will understand what it's about :

Click to Play




You can find the game here : https://play.google.com/store/apps/details?id=be.julien.ping

I've found that this is surprisingly fun Smiley I hope you will too !
27  Games Center / WIP games, tools & toy projects / Re: Rubicon on: 2014-08-08 12:08:50
Thanks everyone ! Smiley

- About the control, you can simply switch to absolute controls, not relative, in the option Smiley

- And Yeah, you're totally right about missile commands, I think that I came up with this idea when I was thinking about missile command Cheesy
28  Games Center / WIP games, tools & toy projects / Rubicon on: 2014-08-04 16:24:56
Rubicon

Ok, I'm here to present your my last game named Rubicon.

This game is some kind of arena shooter where you control an artefact placed on the middle of the screen.

Your goal is to hold on as long as you can and destroy as many enemies as you can.

You have two tools at your disposal, you can either touch the screen to shoot or raise your shield to protect you from bullets.

It's targeted at the Android platform and relies heavily on particles

If someone know what kind of gender it is, please let me know Cheesy.



Click to Play


And yes, the Rubicon is the red thing right in the middle of the screen.

As for the graphics, well it's part... particles, part from Tyrian but those sprites are in the process of getting replaced by new ones made by Emma Payne.

Ho and it's build with libGDX !

Well, let me know what you think !

Available here : https://play.google.com/store/apps/details?id=be.julien.rubico
29  Games Center / WIP games, tools & toy projects / Re: [BETA] M.E.S.S. - Competitive and easy to play shmup on: 2014-07-17 17:51:05
The font and a tons of things !

It would be too long to enumerate Smiley

For the next release there is a new effect when an enemy is hit. It adds a lot of visual feedback !

Click to Play
30  Games Center / WIP games, tools & toy projects / Re: [BETA] M.E.S.S. - Competitive and easy to play shmup on: 2014-03-30 15:28:35
Ok the version 924 is online and I'm very proud of it !

So in this new update you'll get :

Different kind of explosions for the different enemies. The fireworks simulation is really improving Cheesy.

The background looks a lot better.

You can select your weapon in the level selection menu.

The effect when an enemy is hit is betterThere is a better effect when a bomb explodeSecret weapons are more powerful

And many other things since 917 version





EDIT :


Hello everyone !

So, 2 weeks without an update ?! What the heck happened ? Well I was sick a basically lost a week in my bed, I know it just sounds like a bad excuse but well.. it's true.

Anyway, I'm back now, with the new 926 version ! Yeah I skipped the 925  Tongue

What's cool in this one ?

  • Everything is just sharper and a little smaller. You might not see it if you don't have the holder version to compare with, it's roughly a 10% difference, but to me that really feels a lot better ! And the screen will feels a lot less crowded !
  • The bomb will blow particles away ! Yes it's yet another detail but attention to detail is important and those bombs just feels a lot more powerful !
  • At last but certainly not least : for the first time, this game actually have sprite of it's own ! The first enemies you'll see are the first be replaced ! I'm very glad to annonce that I'm now working with Emma Payne on this project ! In the next update you'll certainly see more of her work !
    There are two ideas behind those new sprites :
    • Finally have original material for this game and not rely on Tyrian's sprites
    • Have a lot more freedom and bring this project to the next level ! I'm really exciting about this part since it will allow to do all kinds of crazy enemies and I won't be limited with wath material I have at my disposal !

I've deliberately skipped over boring updates like less bugs and more performance.

If you haven't tested this game yet, here is your chance : https://play.google.com/store/apps/details?id=be.julien.cheapestshootinggame
                                    
Thanks for taking the time to read this ! Thanks for playing, I've seen players with amazing scores or a huge amount of experience accumulated !
And a special thanks to all those contacting with great ideas ! It's really exciting to see other people passionate about this project, I feel a less alone Cheesy
Pages: [1] 2
 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

Elsealabs (13 views)
2014-12-28 10:39:27

CopyableCougar4 (17 views)
2014-12-28 02:10:29

BurntPizza (21 views)
2014-12-27 22:38:51

Mr.CodeIt (14 views)
2014-12-27 04:03:04

TheDudeFromCI (19 views)
2014-12-27 02:14:49

Mr.CodeIt (26 views)
2014-12-23 03:34:11

rwatson462 (58 views)
2014-12-15 09:26:44

Mr.CodeIt (47 views)
2014-12-14 19:50:38

BurntPizza (94 views)
2014-12-09 22:41:13

BurntPizza (115 views)
2014-12-08 04:46:31
How do I start Java Game Development?
by gouessej
2014-12-27 19:41:21

Resources for WIP games
by kpars
2014-12-18 10:26:14

Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!