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1  Java Game APIs & Engines / Xith3D Forums / Re: Who wants shadow support? on: 2005-01-19 15:48:43
Still looking...
2  Java Game APIs & Engines / Xith3D Forums / Re: Controling windows volume control from java on: 2004-12-15 14:27:21
Im using Java media framework for my project, fmod looks impressive but most of it is not needed for my project, im looking for a free solution to adjust my soundcard mixer properties. My project will be sold for profit.
3  Java Game APIs & Engines / Xith3D Forums / Re: Who wants shadow support? on: 2004-12-13 13:38:33
Still looking for shadows!!   Roll Eyes
4  Java Game APIs & Engines / Xith3D Forums / Re: Controling windows volume control from java on: 2004-12-13 13:36:03
I think ill forget fmod, the licence is $2000 per platform.
Im using JMF(Java Media Framework) with my internet phone system im developing, all i need now is a simple way to select the mic as recording input and to adjust the recording input level, i've no need to actually open windows volume control just need to control the soundcard's mixer.
5  Java Game APIs & Engines / Xith3D Forums / Re: Controling windows volume control from java on: 2004-12-13 12:31:10
I've found a wrapper for fmod at: http://topresult.tomato.co.uk/~jerome/NativeFmod/index.html
just hoping it lets me select mic as recording input and adjust recording level.
6  Java Game APIs & Engines / Xith3D Forums / Re: Controling windows volume control from java on: 2004-12-10 11:13:51
I searched google for fmod and came up with a sound engine, don't thinks it's for java though.
Why did you mention jlwgl?
7  Java Game APIs & Engines / Xith3D Forums / Controling windows volume control from java on: 2004-12-08 13:52:01
Is there any libries available which lets java control windows volume control?
I need it to control the volume and mic input level and to select mic as the recording input. iv'e looked through the foums but can find no answers. Any ideas? Thanks in advance.
Paul.
8  Java Game APIs & Engines / Xith3D Forums / Re: Simple shadow example needed on: 2004-11-14 11:48:54
Don't know which is better?
9  Java Game APIs & Engines / Xith3D Forums / Re: Simple shadow example needed on: 2004-11-07 13:11:40
Anyone?
10  Java Game APIs & Engines / Xith3D Forums / Re: Simple shadow example needed on: 2004-11-05 12:12:06
Too hard for me, was looking for someting a little more simple like a simple shadow render option. Thanks anyway.
11  Discussions / Miscellaneous Topics / Re: anyone want a gmail account? on: 2004-10-31 17:17:51
Sorry how stupid of me, it's paulgarrygriffiths@yahoo.co.uk
Thanks Smiley
12  Java Game APIs & Engines / Xith3D Forums / Re: Simple shadow example needed on: 2004-10-31 16:18:39
Guess ill start a poll show the xith3d teem we need it. Smiley
13  Java Game APIs & Engines / Xith3D Forums / Who wants shadow support? on: 2004-10-31 16:17:54
Who wants shadows, show your support!
14  Java Game APIs & Engines / Xith3D Forums / Re: Simple shadow example needed on: 2004-10-31 16:02:07
Have you an estimate when? Would be a great feature and make xith3d more comparable to comercial engines. Smiley
15  Game Development / Game Mechanics / Re: Setting the random seed on: 2004-10-31 15:52:30
And how do we set it? Thanks in advance.
16  Game Development / Game Mechanics / Re: GeomCylinder help on: 2004-10-31 15:33:49
Thanks Will for your input.
Can anyone tell us why ode is so limited by its range of simple geometry? Got great ideas for games.
17  Java Game APIs & Engines / Xith3D Forums / Re: Simple shadow example needed on: 2004-10-31 15:24:53
May be Java/JOGL/Xith3d is too slow to render realtime shadows? Can anyone prove us wrong? Smiley
18  Discussions / Miscellaneous Topics / Re: anyone want a gmail account? on: 2004-10-31 14:44:10
I would like g-mail invite too. Thanks!! Smiley
19  Java Game APIs & Engines / Xith3D Forums / Re: Simple shadow example needed on: 2004-10-30 13:44:48
Thats what i thought too.
20  Game Development / Game Mechanics / Re: GeomCylinder help on: 2004-10-29 12:35:52
Problem with using a box base is the pin would only fall one of 4 ways. Could use several boxes overlaping each other and rotated but then gets silly. would require 90 boxes to cover the full 360 deg. Unless ode gets cylinder support this project is dead.
21  Java Game APIs & Engines / Xith3D Forums / Re: Simple shadow example needed on: 2004-10-29 12:24:19
The shadow classes don't appear to be fully implemented.
Have you seen the xith3d quake 3 demo? That  works using several lights and works well. Anyone know how its done? And do the shadows work on moving objects?
22  Java Game APIs & Engines / Xith3D Forums / Re: Simple shadow example needed on: 2004-10-27 11:58:41
Ive set the render shadow option and it compiles, but still no shadows.
Is there anything else that has to be done? Thanks.
23  Game Development / Game Mechanics / Re: GeomCylinder help on: 2004-10-27 11:26:50
Yes, i was thinking about using a box base and collide them only with the alley floor.  Thanks for your input.
24  Game Development / Game Mechanics / Re: GeomCylinder help on: 2004-10-25 14:29:22
I'm building a TenPin Bowling game, problem with using spheres, the pins would fall/roll over, guess i'll have to try a new game.
25  Game Development / Game Mechanics / odejava is setting random seed implemented yet? on: 2004-10-23 18:57:21
Can any body tell me if can set random seed in odejava?
Ive read other threads but no easy solution, needs patches etc and im new to this.
has any body got the updates easely availably for me?
26  Java Game APIs & Engines / Xith3D Forums / Re: Simple shadow example needed on: 2004-10-23 18:49:42
Thanks eMKa, ill try it tonight! Smiley
27  Java Game APIs & Engines / Xith3D Forums / Re: xith3d and jmf (Java Media Framework) on: 2004-10-22 09:00:54
Iv allready built a webcam internet phone system running on JMF, works well!

Im currently building a web multiplayer tenpin bowling game using xith3d and odejava.
28  Java Game APIs & Engines / Xith3D Forums / Re: Add image to gray pre-render screen on: 2004-10-22 08:57:07
Yes please will, some code would be graeat! Smiley
29  Java Game APIs & Engines / Xith3D Forums / Re: xith3d and jmf (Java Media Framework) on: 2004-10-20 17:21:26
am new, hear that this this is better than that, etc etc etc
30  Java Game APIs & Engines / Xith3D Forums / Re: Simple shadow example needed on: 2004-10-20 16:27:40
From the xith3d javadocs im guessing:

1  
2  
3  
4  
ShadowBin sb = new ShadowBin();
Occluder oc = new Occluder()
oc.build(List submission)
sb.addOccluder(oc)


What do i do with the shadow bin?
What List is submission? / How do i add my shapes?
When do i call sb.build(List submission)? Guessing it's after added all shapes to scene?
What else? (am i completely wrong?)

Ive read in the forums the tank ASE example used to cast shadows but not no more? My example doesn't, anyone else?

An example from anyone would be great!
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