Java-Gaming.org    
Featured games (81)
games approved by the League of Dukes
Games in Showcase (498)
Games in Android Showcase (117)
games submitted by our members
Games in WIP (564)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
   Home   Help   Search   Login   Register   
  Show Posts
Pages: [1] 2
1  Game Development / Game Play & Game Design / Re: How do I make a moddable game in Java? on: 2014-09-20 08:43:28
I'd create a game first. Because if you haven't even put content in, why would a community do it? If they are making mods and content for your entire game, they might as well just create a game themselves, aye?
2  Discussions / General Discussions / Re: Can a Single Developer Create a Big Game? on: 2014-09-07 11:28:35
If that single developer has the right skillset, a good amount of resources and a good motivation to complete his project, then certainly. But in my experience, this almost never the case. But that shouldn't be the reason why you stop making games. If you find it fun to make games, then just make them. With every project I start I have this big "I'm not an artist so I can't make graphics" wall in front of me. And how do I get past it, you might ask. Well, I just step back and write as much logic code as possible, and worry about showing things on screen later. I don't like to put things on screen, I like writing logic. So that's what I do, I write the logic first. That way I'm not doing things I don't like to do, so I don't ruin my motivation. This is just my way of dealing with this problem, but it may be worth knowing.
3  Game Development / Newbie & Debugging Questions / Re: [solved] Java2D Projectile System (Movement logic) on: 2014-09-06 09:30:26
Although it's already solved, I'd like to share my 2 cents.

I'd use two vectors, one for the mouse position (in world space if you have a camera) and one for the starting position. Then you subtract the starting position from the mouse position vector, normalize it, and then maybe multiply it with the amount of speed per tick. Then you can add the vector to the current position each tick, and there you go, the bullet will move in the right direction.

Reading about vectors and some other math may help you with this kind of stuff.
4  Game Development / Newbie & Debugging Questions / Re: Noob Questions From Nickropheliac: Ive been practicing for 2 weeks and... on: 2014-08-31 23:22:46
I've been learning and using Java for a couple of years now, and even I consider myself a noob. But that doesn't stop me from writing code and producing things I like to make. So I think that you should focus on expanding your skills instead of wondering if you're a noob or not.
5  Discussions / Miscellaneous Topics / Re: What other programming languages do you use & why? on: 2014-08-31 11:16:10
I'm actually in the process of learning about Unity due to C#. Not a huge fan of it if I'm honest as I love coding as much as I can and I feel that it takes something away. It is still a great tool if you want to create something fast Cheesy


Yeah, I know what you mean. You want to have control over all the lines of code you write, and Unity doesn't provide you with that as much as for example Java does. But like you said, it gives a nice platform for quick development, and it shows what you've accomplished with the nice scene graph. Because I think it can be hard to see what you've accomplished if you just look at the code you've written.

And after I quit Unity and decided to go back to Java development, I decided that I won't try to make a 3D game in Java, since Unity gives you a lot of tools. But I'll stick to Java for 2D games.
6  Discussions / Miscellaneous Topics / Re: What other programming languages do you use & why? on: 2014-08-31 11:07:06
PHP, HTML, JavaScript, C#.

Why? I used C# for Unity, and PHP, HTML and JavaScript are neccessary for web dev, and I think every programmer should at least know the basics.
7  Discussions / General Discussions / Re: Icebucket challenge ??? on: 2014-08-29 15:42:24
But what is the point you're trying to make? Are you just implying that we support the wrong charity (and by we I mean people who did the challenge, since I haven't done it.). I agree with you that the money could be spent on something "more important" like cancer or heart attack treatment. But every charity is good, so people who donate are already doing something good. I'd rather see money spent on soccer players go to charity instead. They get millions of bucks and it's not like they need it. Last year they calculated how most it would cost to build a new soccer stadium (in the Netherlands, my country), and someone posted on Facebook how much a new hospital dedicated to cancer would cost. It was way lower but for some reason people don't see what's really important in life.
8  Game Development / Newbie & Debugging Questions / Re: Returning a new tile based on tile in an array. on: 2014-08-07 18:56:21
I guess you could clone the object with clone();
9  Games Center / WIP games, tools & toy projects / Re: Moon Lite on: 2014-08-06 01:38:05
When is the demo coming out? You said there would be one once the multiplayer is implemented. I guess you don't have that many features in yet, so that's maybe why.
10  Games Center / WIP games, tools & toy projects / Re: Moon Lite on: 2014-08-05 22:16:23
Are you sure you don't create a chunk on behalf of the client itself, and then another one when the server tries to send world?
11  Games Center / WIP games, tools & toy projects / Re: Moon Lite on: 2014-08-05 21:49:38
Do you also update the chunk when you receive the packet, and not just only print the new value out when you received it?
12  Games Center / WIP games, tools & toy projects / Re: Moon Lite on: 2014-08-01 19:50:44
Are you using an engine for the collision and stuff like Box2D or have you created your own system?
13  Game Development / Newbie & Debugging Questions / Re: LibGDX Othographic Camera on: 2014-08-01 00:34:15
Try printing the cam out, right after you initialize it.
14  Game Development / Newbie & Debugging Questions / Re: How do I make biomes in a 2d array game (tiles) on: 2014-07-28 16:29:10
I don't really know any youtube tutorials, but there are plenty of text tutorials. Have a look at the Unity forum. It doesn't supply you with Java code, but you will learn about the basic concepts.
15  Game Development / Newbie & Debugging Questions / Re: How do I make biomes in a 2d array game (tiles) on: 2014-07-28 16:21:00
You are definitely going to need them in this project, there is almost no way around it. At least not a very reliable way. There are, by the way, plenty of good tile/chunk/generation tutorials on the web. You want to have a look at noise and weights for generation.
16  Games Center / WIP games, tools & toy projects / Re: [LibGDX] IsoQuest II: The Game with a name!! on: 2014-07-28 15:49:16
Well, you could try and cluster them. So instead of drawing a whole load of different tiles, you just draw one big tile on a spot where a lot of tiles are the same, so it looks like there are a whole bunch being drawn, but instead there are just a couple.
17  Games Center / WIP games, tools & toy projects / Re: [LibGDX] Untitled Isometric Game!!! on: 2014-07-28 15:29:27
What about drawing them in a lower quality. You won't be able to tell the difference on a far distance.
18  Games Center / WIP games, tools & toy projects / Re: [LibGDX] Untitled Isometric Game!!! on: 2014-07-28 15:14:51
Are you drawing all the tiles by default or only the ones that are inside the frustum?
19  Game Development / Newbie & Debugging Questions / Re: How do I make biomes in a 2d array game (tiles) on: 2014-07-28 14:33:50
Yeah, now I get it. I think you want to have a look at Simplex or Perlin noise. That way you can generate small islands of grass, while the rest of the area is covered in sand.
20  Game Development / Newbie & Debugging Questions / Re: How do I make biomes in a 2d array game (tiles) on: 2014-07-28 13:13:35
It's a list of all available tiles. In your case, it will only contain grass and sand.

But the thing I don't get, is that you want a whole area covered in the same tile, but you want it random? If you fill a whole chunk with grass only, then there is no random factor involved. So could you please explain a bit more what you are trying to achieve here? And going back to look at some basic Java stuff will help a lot, before you start on some more difficult stuff like this.
21  Game Development / Newbie & Debugging Questions / Re: How do I make biomes in a 2d array game (tiles) on: 2014-07-28 00:18:28
Well, that depends on what you define a biome. You can have a biome, which is just a way of defining what kinds of terrain are generated in a particular area or chunk of the world. But maybe it decides what kind of plants and trees are being generated or what kind of animals or mobs will be spawned. You've said you only want a sand biome and a grass biome. So I think you mean that the terrain or tiles in a chunk, will be grass or sand-only? In that case you only need to fill the array with either sand or grass, which can be done by using a for loop and set every index to sand or grass.
22  Game Development / Newbie & Debugging Questions / Re: Kryonet Size Of Packets on: 2014-07-25 14:42:32
I think it's because the actual data you're sending is one byte, but the actual packet it sends contains more data, which is neccesary for delivering it at the right place. Packets can be divided up in two parts, the header and the payload. The payload you're sending is one byte (It can be more, depends on KryoNet maybe sending some extra things, not sure about this one) but the header contains additional information like the IP address and port number, maybe some other stuff too. That's what's causing the extra bandwidth I think.
23  Games Center / WIP games, tools & toy projects / Re: Moon Lite on: 2014-07-18 18:47:30
Well, I guess that doesn't really matter because it doesn't have an effect on the gameplay or anything. But I think it will be a nice aesthetic once you've added it.
24  Games Center / WIP games, tools & toy projects / Re: Moon Lite on: 2014-07-18 17:25:21
Do you have any plans on implementing a lighting system? And if so, will it only be an ambient day/night cycle or a tile based lighting system with different light sources?
25  Games Center / WIP games, tools & toy projects / Re: Moon Lite on: 2014-07-18 14:00:37
With the small amount of people you are expecting to be on a server each time, KryoNet will serve your need very well I think. I've been using it for a while now and I find it quite a nice library. As of this week, I have a lot of free time and since I'm not really working on a particular project myself, I'm available if you need some help or anything else.

Kaj
26  Games Center / WIP games, tools & toy projects / Re: Moon Lite on: 2014-07-18 13:15:09
If you maybe need some help on the multiplayer part, you can send me a PM.
27  Games Center / WIP games, tools & toy projects / Re: Moon Lite on: 2014-07-18 12:22:51
What kind of infrastructure are you planning to use for the multiplayer part? Is it going to be server/client or P2P? And if you're going to use server/client, will you be hosting some dedicated servers yourself, or do people have to download their own server and play with their friends?
28  Games Center / WIP games, tools & toy projects / Re: Moon Lite on: 2014-07-17 23:17:42
I really like your idea. But I'm not very sure what theme or setting you're going after? If I understand correctly, you are going to implement some RPG-like elements?
29  Games Center / WIP games, tools & toy projects / Re: Moon Lite on: 2014-07-17 22:45:52
Looks cute. I'd like seeing this grow a lot bigger and actually playing it. I think you'll have to add some unique gameplay mechanics, otherwise it might look like a Terraria clone of some sort, but with different graphics. By the way, what engine or API are you using? LibGDX? Or just your own LWJGL engine implementation?
30  Game Development / Articles & tutorials / Re: Youtube Beginner Tutorial Series on: 2013-07-24 21:05:33
Thank you.

By the way. I made some more tutorials. If anyone has some tips, I really want to hear them. I haven't done much recording and stuff in the past. Also, if someone has suggestions for particular tutorials or a series dedicated do a specific subject, please tell me because then I can provide you with stuff you want to see.

Have a nice day,

LostWarrior
Pages: [1] 2
 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

Grunnt (23 views)
2014-09-23 14:38:19

radar3301 (14 views)
2014-09-21 23:33:17

BurntPizza (31 views)
2014-09-21 02:42:18

BurntPizza (22 views)
2014-09-21 01:30:30

moogie (20 views)
2014-09-21 00:26:15

UprightPath (30 views)
2014-09-20 20:14:06

BurntPizza (34 views)
2014-09-19 03:14:18

Dwinin (48 views)
2014-09-12 09:08:26

Norakomi (75 views)
2014-09-10 13:57:51

TehJavaDev (108 views)
2014-09-10 06:39:09
List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06

List of Learning Resources
by SilverTiger
2014-07-31 11:54:12

HotSpot Options
by dleskov
2014-07-08 01:59:08
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!