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1  Game Development / Networking & Multiplayer / Re: Server side anti chest methods for simple slotmechine game on: 2013-03-04 10:26:26
that means i need to keep the connection open. and to send trigger back to the client with results ,
what about if i have timer that is starting at the client , should i start to calculate it in the server also ?
is there any danger of i keep open connection to the server all the time ? and do updaters?
is web sockets are good solution ?
2  Game Development / Networking & Multiplayer / Re: Server side anti chest methods for simple slotmechine game on: 2013-03-04 09:56:00
yes as i written in the question , i do know the concept of "never trust the client " , but what i realy what to know is
which patterns of models of protection should i use , i dont what to reinvent the weeks .
for example calculation the spinning  n the server , how should that work ?
(i dont ask for code just direction )
3  Game Development / Networking & Multiplayer / Re: Server side anti cheat methods for simple slotmechine game on: 2013-03-04 09:46:20
sorry about the spelling
i ment system anti cheated
4  Game Development / Networking & Multiplayer / Server side anti chest methods for simple slotmechine game on: 2013-03-04 09:24:36
Hello all
im new to this forum as user who post questions .
so i have simple slot machine game that is using simple http post methods to update the server ( netty )
now im in the stage of securing the game , so evil user will have hard time to hack and get the system cheered
i know its a big subject , and i what to learn some basic model to implement in the server to try to prevent some frauds .
where should i start ?
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