Hi !
Featured games (85)
games approved by the League of Dukes
Games in Showcase (623)
Games in Android Showcase (176)
games submitted by our members
Games in WIP (676)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
   Home   Help   Search   Login   Register   
  Show Posts
Pages: [1] 2 3 ... 9
1  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-09-13 04:51:18
Today I started working on a fire dissolution shader.
Not very happy right now, but I think I can improve it, and it'll look better on a 3D model in game anyway.

Click to Play

[img width=800]
isn't making it less wide :/
2  Game Development / Newbie & Debugging Questions / Re: Patchwork style render on: 2015-09-06 10:06:00
Sir, You Are Being Hunted has very similar generation to what you are trying to achieve.
I would look into these links explaining how they do it:

I'm not sure how much these will help as I haven't read them myself, but its worth taking a look.
3  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-09-02 11:47:45
Been playing around with simple trippy sounds and corrosponding visuals in shadertoy.
Be nice, first time using this site
4  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-08-21 09:44:57
ignores negative zeros

5  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-07-22 04:55:24
Got my three monitors + VESA stand all up and running Cheesy
Nice! How is this wired/cabled? Any particular video card needed to have 3 monitors? Is 4 a possibility?
Most cards nowadays support 4 monitors (3 for gaming + 1 extra), but you'll need to use whatever cable connectors your card has. You may have to plug in 2 through DisplayPort, 1 through DVI, 1 through HDMI or something like that. My 3 monitors only have DVI inputs, so I need 2 cards to connect all of mine.

I can't speak for Nvidia GPUs, but AMD's HD 5000 series onwards (released 2009) and in their recent APUs have included "Eyefinity" technology, a multi-monitor system that supports up to 6 monitors per GPU. As theagentd said, you can have a maximum 2 monitors connected in "legacy output" ports (VGA, DVI, HDMI etc) and subsequent monitors must be connected via DisplayPorts. With the right adapters and wotnot, you can connect multiple displays to each DisplayPort.

In my setup, I am using 2 DVI and one DisplayPort (adapted from HDMI).

EDIT: And the card that I am using is Sapphire's R9 280X Tri-X.
6  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-07-21 20:47:05
Got my three monitors + VESA stand all up and running Cheesy

7  Game Development / Newbie & Debugging Questions / Re: Won't render quad no matter what I do in OpenGL3+, what am I doing wrong? on: 2015-07-10 02:17:34
I believe that you have to bind the index buffer before rendering the quad. e.g:

            // Clear Screen        

+           glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, iboID);
            glDrawElements(GL_TRIANGLES, vertexCount, GL_UNSIGNED_INT, 0);
            //glDrawArrays(GL_TRIANGLES, 0, vertexCount);
8  Java Game APIs & Engines / OpenGL Development / Re: LWJGL stb bindings on: 2015-07-01 06:25:25
@Spasi, all the Github links from this page are now 404'ing.
9  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-06-21 07:58:14
I made a tree

10  Games Center / Contests / Re: TAFSJ - The Actually Finish Something Jam on: 2015-06-15 08:45:31
Maybe we should bring this back for the last bit of this month, meaning it'd finish 6 months after the previous one?
Either I'm imagining things, or theres been a really low amount of games posted on the forums recently. Most WIDT posts are theagentd's lovely journal things (not that these aren't lovely, but more variety would always be welcome).

My suggestion:

Theme: Puzzle platformer (If you have another idea, go for it)
Time Frame: Be done prior to the end of the month

I'd be willing to give away some of my spare steam keys to whomever manages to finish a game.
11  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-06-11 09:49:48
I learnt about the Y' Cb Cr colour space, and used to modify saturation:

I'm gonna have a little play around to see what other neat effects I can get with Y' Cb Cr.
If anyone cares, heres the GLSL I used to do this.

EDIT: Woooooo, 100 medals. Thanks @CommanderKeith
12  Discussions / Miscellaneous Topics / Re: IRC? on: 2015-06-06 22:15:11

NegativeZero, ra4king, Rayvolution, Agro, Ashedragon, badgerman, Drenius, grim001, HeroesGraveDev, Jacob_Pickens, Jervac, Mac70, mapcom, noctarius, OuTs1D3R, sliddy, vaasik, warratte, wessles, Xemdo. If you see this, don't tell the others.
The IRC hasn't been growing too much recently, but we're at 23 people right now.
In other news, Rayvolution is now an OP, meaning the OPs consist of myself, ra4king and Rayvolution.

@Riven, we would be very appreciative if you added a little "Join #java-gaming on freenode" somewhere on the site.
13  Discussions / Miscellaneous Topics / Re: What are your current personal projects? on: 2015-05-23 06:49:49
Holy mamajama that looks nice! Stick a beard on that, add 2 cats and call it a dwarf fortress meme!

You mean like this?
14  Discussions / Miscellaneous Topics / Re: What are your current personal projects? on: 2015-05-23 04:59:40
Not really a project, but I've been practicing drawing as I figure that if I ever want to complete  a project of any kind of quality, I should have art skills.
Opinions on what I'm working would be nice (:

15  Game Development / Newbie & Debugging Questions / Re: How To Render A Smoother Tile Based Map? on: 2015-05-16 02:38:41
Here is a great article about blending textures together:
The result looks really good.
16  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-05-12 20:45:51
More wonderful ads?

@Riven, if they're becoming this frequent, perhaps a bad-ad centric topic is in order?
Spamming up WIDT is not very useful.
17  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-05-06 06:05:04

Yet another wonderful ad on JGO.
18  Game Development / Newbie & Debugging Questions / Re: Questions about creating a level editor. on: 2015-04-06 20:45:24
I'm currently in the process of making my own level editor (albeit for a totally different sort of game), and I must say that you should try avoid doing this.
The problem is that every time you want to change one thing in your code, you have to change it in both your game and level editor, you have to add GUI functionality in your editor to support this new feature, and you have to write a converter to convert all the levels you've already made into the new format.
It's waay too much hassle, I would not recommend getting involving with such a task. It'd be easier to use something like Tiled and just make some hacky things with it (like have an overlayed invisible tile that acts as a trigger).
19  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-04-02 03:17:59
I was playing around in OpenGL and accidentally made a flame thing:

EDIT: I made it fancier Smiley

Very nice! what strategy do you use for the flame generation? My current method is quite basic (texture billboarded and then put through a particle system animator)

Oops, accidentally hit Appreciate instead of Quote. Anyway.

My method is just to spawn untextured triangles that accelerate upwards and rotate. They have very low opacity so that you can only see colour when there's like 100 of them overlapping. Currently there will be ~1050 triangles at one time.

It's a lot more visible when I turn up the opacity

20  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-04-01 07:59:35
I was playing around in OpenGL and accidentally made a flame thing:

EDIT: I made it fancier Smiley
21  Discussions / Miscellaneous Topics / Re: IRC? on: 2015-03-27 21:14:49
New Milestone!

Today we reached 20 concurrent users (:

22  Discussions / General Discussions / Re: The Khronos Group announces "Vulkan": the successor to OpenGL on: 2015-03-19 03:15:11
So despite saying they would not release Mantle, AMD have just publicly released the specs for Mantle. Presumably, Mantle and Vulkan will work very similarly, so if you plan to use Vulkan, it may be worth checking this out too.

White Paper
Progamming Guide

EDIT: I misunderstood their "not releasing" it.

I'm currently skimming through the 450 pages of reading.
I'll make a summary of it later.
23  Discussions / Miscellaneous Topics / Re: Yay, free games! Zero's Game Giveaway on: 2015-03-18 06:48:40
I just came across a spare copy of Titan Attacks!, one of @prinec's titles.
Once again, make a post and I'll PM you a key. If you've already got a game from this thread, perhaps wait a day or two to see if anyone claims it.

Also, I still have a spare copy of Daedalus. Add me on Steam to claim it.
Gone to connerelsa
EDIT: Startopia is still up for grabs too.
24  Discussions / Miscellaneous Topics / Re: Yay, free games! Zero's Game Giveaway on: 2015-03-17 01:02:01
Sure, SwordsMiner hasn't added me yet so he misses out. Add me on steam and I'll give it to you.
25  Discussions / Miscellaneous Topics / Re: Yay, free games! Zero's Game Giveaway on: 2015-03-16 06:39:14
@wessles, @SwordsMiner, @Simn, It would appear that you three will have to add me on steam to receive the game.
You can find me here.
26  Discussions / Miscellaneous Topics / Re: Yay, free games! Zero's Game Giveaway on: 2015-03-15 07:29:02

JGO's own Deathpat made game Daedalus - No Escape is on sale. I just bought a four pack so I have three copies to give away. I think first come first serve is a little unfair for people who aren't in the same timezones as I am, so in 24-48 hours I will select three people from whomever wants it. Hopefully, three people want it.

I believe that it's a multiplayer game, so it'd be nice to play with whomever gets it please Cheesy

EDIT: Post in the topic, not PM. It's nice to see everyone who wants it.
27  Game Development / Newbie & Debugging Questions / Re: Rendering a list of objects with the same mesh. on: 2015-03-14 01:15:21
When you have issues, the first thing you need to do is call
, because if OpenGL is having a hissyfit because you're new to GL, you would never know without retrieving the error. Typically when you're not seeing anything, it's either because you're not actually rendering anything, you're not rendering anything onscreen (i.e your viewing frustrum is looking in the wrong direction), or OpenGL is having issues.

If you are having GL errors, you must definitely familiarize yourself with the core API reference. Making a post to StackOverflow saying "Opengl is returning error 1281" is pretty pointless because just about every OpenGL call you make can throw all of the errors for different reasons.

When GL throws an error follow these steps:
  • Identify which OpenGL call is throwing the error.
  • Go to the core API reference page for the call. At the bottom of each page, it defines the various reasons why an error may be thrown.
  • Fix your issue. If you are still having problems doing this, you may now post to StackOverflow or JGO or wherever you typically seek help.

When identifying which GL call is throwing the error, you can really do nothing but call
after each GL call. Please note that you need to identify which is the earliest GL call that is throwing the error, because
only holds the most recent error thrown, and if an error is thrown by one call, a later call may throw another error because of the first error, especially if there is a problem in setting a state (OpenGL is a very state based system).

Generally, GL throws one of three errors:
(Error 0x500 / Error 1280)
(Error 0x501 / Error 1281)
(Error 0x502 / Error 1282)
28  Discussions / Miscellaneous Topics / Re: IRC? on: 2015-03-13 21:09:42
Woo new record for people online at one time!

@LiquidNitrogen @ra4king @Agro @Elsealabs @Drenius @Elusivehawk @HeroesGrave @Goldragon @Kingroka123 @Longor1996 @LostWarrior @Rayvolution @Xemdo @wessles
29  Games Center / WIP games, tools & toy projects / Re: Pi Jump on: 2015-03-08 01:34:29
Negative Zero: Hmm, I don't know what could be causing a GL_INVALID_OPERATION... (I'm assuming you do but) does your graphics card support OpenGL 3.0?

My GPU and drivers support GL4.4 (Radeon R9 280X).

This reference is great for finding out when you're making GL errors.
Each page for each command shows why each command would spew up each error.
30  Games Center / WIP games, tools & toy projects / Re: Pi Jump on: 2015-03-08 01:02:09
Pages: [1] 2 3 ... 9
basil_ (42 views)
2015-09-30 17:04:40

shadowstryker (21 views)
2015-09-29 15:55:06

TheSpaceHedgehog (27 views)
2015-09-29 01:58:48

GamerC4 (50 views)
2015-09-24 21:10:38

GamerC4 (69 views)
2015-09-24 21:09:48

htuy (24 views)
2015-09-24 04:57:24

htuy (34 views)
2015-09-24 04:56:35

htuy (25 views)
2015-09-24 04:56:09

htuy (25 views)
2015-09-24 04:47:33

Roquen (63 views)
2015-09-21 12:54:28
Math: Inequality properties
by Roquen
2015-10-01 13:30:46

Math: Inequality properties
by Roquen
2015-09-30 16:06:05

HotSpot Options
by Roquen
2015-08-29 11:33:11

Rendering resources
by Roquen
2015-08-17 12:42:29

Rendering resources
by Roquen
2015-08-17 09:36:56

Rendering resources
by Roquen
2015-08-13 07:40:51

Networking Resources
by Roquen
2015-08-13 07:40:43

List of Learning Resources
by gouessej
2015-07-09 11:29:36 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!