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1  Discussions / Miscellaneous Topics / Re: The revenge of the spine on: 2014-02-10 05:43:07
In a weird way I'm luckily in that almost exactly a year ago I was in a motorcycle accident where I fractured 4 of my vertebrae, and had heavy bruising across most of my lower back. Due to this, I went and saw a physiotherapist who then built me a workout plan for me to undertake at the gym, which works on strengthening my core muscles(lower back + abs). Since starting this routine, I have had few problems with my back, although my doctor said at the time that I would get arthritis in my back in my 30s/40s, so I'm really trying to keep my muscles strong, because otherwise any hope of becoming any kind of coder after leaving school is f**ked.
2  Games Center / WIP games, tools & toy projects / Re: The hunt for the lost rainbow jewels on: 2014-01-20 00:14:39
Since your taking a lot of ideas from Diablo, you may want to go check out the game Path of Exile: it's got very similar gameplay and it's free! ^^
3  Games Center / WIP games, tools & toy projects / Re: MERCury - 2d Game Engine on: 2014-01-06 22:54:21
I had seen a screenshot of xMind at some point, and despite multiple searches, could never find it!
So thanks a bunch ^.^
4  Games Center / WIP games, tools & toy projects / Re: The hunt for the lost rainbow jewels on: 2014-01-06 10:17:39
That certainly sounds really cool!

I think you'd have to link each spell with complete visual cues to illustrate what's going on (e.g changing the floor texture into a lava texture)
5  Games Center / WIP games, tools & toy projects / Re: Kartex on: 2013-12-30 05:17:07
Just a tip in relation to the text on your screen:

6  Games Center / WIP games, tools & toy projects / Re: 3D Randomly Generated World on: 2013-12-28 20:55:45
I had a bit of a blast in it, I found it to be very smooth!

I really like the texture you've got going on for the grass, it makes it seem nicer than a lot of grass textures you see around.
It kinda reminded me of this:



Although, I found that when I looked as far down as I could, the world starting glitching a bit.
7  Discussions / Miscellaneous Topics / Re: Logic Errors on: 2013-12-22 07:34:45
I've been unable to get shaders working for several weeks, but today I realized that in my shader loader, I was appending '/n' to each line instead of '\n' ._.
8  Discussions / Business and Project Discussions / Re: Looking for graphic artists? on: 2013-12-16 03:35:38
I would look elsewhere: JGO is moreso known for developers than artists.
9  Games Center / WIP games, tools & toy projects / Re: Non-Named Multiplayer RPG Platformer Project. on: 2013-12-15 09:12:55
@wessles
As I child I played an MMO platformer named Castle Infinity, which is currently being reprogrammed from scratch in JOGL.
10  Discussions / General Discussions / Re: Do you listen to music when you code? on: 2013-12-13 00:56:41
I listen to various albums, depending on my mood.

Paul McCartney - Band on the Run
The Stranglers - Peaches
Roger Waters - The Pros and Cons of Hitchhiking
David Gilmour - Live in Gdansk

The Beatles:
  • Abbey Road
  • Sgt. Pepper's Lonely Hearts Club Band
  • The White Album

Electric Light Orchastra:
  • Out of the Blue
  • Discovery

Pink Floyd:
  • Piper at the gates of Dawn
  • A Saucerful of Secrets
  • Obscured by Clouds
  • More
  • Meddle
  • Dark Side of the Moon
  • Wish You Were Here
  • Animals
  • The Wall
  • The Final Cut
  • Momentary Lapse of Reason
  • The Division Bell
11  Games Center / WIP games, tools & toy projects / Re: Some "art" I made today. Feedback would appreciated ^.^ on: 2013-12-11 02:41:56
I added a bit more detail into it, completed the hands.
Moving on to doing the texturing next.



@opiop65
I was struggling with getting the hands right, but I think I got it now ^.^

@kingroka123
I tested using Subdiv, but it decreased the volume of the person, making him look much skinnier.

@EgonOlsen
I'll provide you with the .blend file if you want, but I don't know much about animation. I'm still learning all this blender stuff.
Total amount of tri's: 1594.

@saucymeatman
Well first I want to design a skeletal animation system. It's always been a goal of mine to do so, and I feel I've learnt enough now that I could at least try.
12  Games Center / WIP games, tools & toy projects / Some "art" I made today. Feedback would appreciated ^.^ on: 2013-12-10 11:47:48
So I was playing around in Blender today and I made this.


The vertex colours aren't a texture, they're just something I spent putting on two minutes prior to posting this. This is what it actually looks like:



(I posted it in WIP because I hope this is the start of a project or game)
13  Games Center / WIP games, tools & toy projects / Re: The hunt for the lost rainbow jewels on: 2013-12-09 11:47:33
I think you can use (haven't tested myself)
mega.co.nz
dropbox
google drive
etc
14  Discussions / General Discussions / Re: Did you ever cut corners to solve a problem? on: 2013-12-08 03:50:29
I used the GOTO function

15  Discussions / Miscellaneous Topics / Re: Starbound on: 2013-12-08 03:08:52
There is a huge craze of the sandbox style games and the (infinite worlds). I don't see the huge appeal. In all honesty I can't play minecraft for longer then 10 minutes as it becomes boring. I have played this game and do enjoy it. It is not just the mincraft style but actually has crap to do. But the world generation will always be flatter then someone actually created by hand. Which is better an infinite number of really crappy procedural dungeons or one beautifully crafted by hand? I am not saying that all procedural content is crap but it just cannot compare to a world made by hand.

You should try Path of Exile. It uses a procedural level system, but has a playset for each level. This makes the levels random enough to be replayable, while controlled enough to be familiar and fun.
16  Game Development / Shared Code / Good blogpost on blending terrain textures by Titan Quest dev. on: 2013-12-07 11:34:24
Just something I found cruising the interwebs once, posting it here acts as a way for y'all to see it, and me to remember to come back to it when the time comes.
^.^

http://www.m4x0r.com/blog/2010/05/blending-terrain-textures/
17  Games Center / WIP games, tools & toy projects / Re: The hunt for the lost rainbow jewels on: 2013-12-07 00:23:10
I've made some adjustments, and tried to condense it into a character info sheet:



A character will earn points which they can be spent on the basic attributes. This way players can adapt their characters to their playing style, while keeping the point ditribution simple enough. The secondary stats will be influenced by items, so there is a second way of character customization.

The design isn't final, but I think I'll use this font for the game. The old style look should go well with the jewels theme.

Maybe to make the text look cooler, you could have it in a different colour with a black outline?

This is looking really good, keep it up ^.^
18  Game Development / Newbie & Debugging Questions / Re: Feedback of a pixelart I did on: 2013-09-29 11:36:33
So this is the most recent exemplar:


@SHC
..k?

@HeroesGraveDev
That's suddenly really creepy looking.
I see your concern for the legs, I was trying to go for a disproportionate style that portrayed the light-heartedness of the game.

@Jimmt
Yeah the brims were a mistake that I thought I had fixed right before I had uploaded it to imgur, however I must've ended up uploaded the correct one.
Otherwise, thank you for your feedback ^.^ I'm glad that it's working in what I really count my first attempt doing pixelart to any avail.

I initially thought the same about him: big tough goon. But as I think about it more, I think I may make him a sort of Big Friendly Giant, working as a companion (both in gameplay and story) to the main character throughout the game (:

@opiop65
The arms/hands were certainly a part I struggled with at first, however I think I've got them now. And when I was making him, I had nothing but a big angry goon who seems to blindly follow his leader for whatever undisclosed reason. I decided that in light of this, the lack of a mouth would symbolise this needlessness to speak up against his 'superiors'.
19  Game Development / Newbie & Debugging Questions / Feedback of a pixelart I did on: 2013-09-29 07:47:00
So I properly tried my hand at pixelart yesterday, and wanted to know what you guys thought, how I could improve, etc.



Thanks in advance for your time Cheesy

(I know it's not much, I think I'll post more as it happens. However, I did want to make sure I was going in the right direction before I did much more.)
20  Games Center / Contests / Re: Discuss the future of 4k contest on: 2013-09-09 06:53:58
Why not allow external libs like Ludum Dare? Ignore the size of the library.
Then you could include all your code in the 'library' - actual game size becomes arbitrary.

I think he means libraries such as LWJGL, Slick2D and LIBGdx
21  Discussions / Miscellaneous Topics / Re: I HATE coffee on: 2013-08-30 12:19:12
Well I recently read (sorry I cannot sauce upon this) that an apple gives you the equivalent amount energy that a coffee would, while being much more healthy as a whole.

Hope you like apples, mate.
22  Games Center / Contests / Re: Ludum Dare 27 on: 2013-08-24 04:16:11
They're also a participant in a duel or competitive sport like boxing.
23  Discussions / General Discussions / Re: So you like electro? on: 2013-07-26 22:08:24
Since you clicked on this thread, I assume you like electro.
I came here expecting the villain Electro, not the music genre Sad

24  Game Development / Newbie & Debugging Questions / Re: Some doubts in LWJGL on: 2013-07-06 06:03:01
Or you can go yet another step further and get slick, and use it's keyboard function, which names all the keys right out.
it looks sorta like:
1  
Keyboard.isKeyDown(Keyboard.KEY_ESCAPE)

and its mouse code looks like:
1  
Mouse.isButtonDown(0)

and you can use
1  
Mouse.getX()
and
1  
Mouse.getY()
for mouse coordinates.

That's also how LWJGL does it.
That code was inherited from LWJGL, not built into Slick.

Also, Slick is being phased out, as it seems to not be dev'd for anymore. It seems to be that people who are using it in their existing projects are staying with it, but starting a new project with it at this point in time doesn't sound to be the best of ideas.
25  Games Center / Cube World Projects / Re: Deathsiege on: 2013-06-30 08:32:52


I've been telling people July 15 recently, so I guess July 15 is when it will be out hopefully 8D


Can't wait!
26  Games Center / WIP games, tools & toy projects / Re: Scene Animator 'Alpha' - [Pre-release is out!] [Almost 'alpha'] on: 2013-06-29 06:00:15
You lol'd eh?  Here's what I think of your humor:

<snip>


Dude, the guy's only fourteen, no need for all this.
27  Game Development / Game Play & Game Design / Re: Intuitive Interface Design on: 2013-06-29 05:43:28
On top of what Oskuro said, maybe add transparency?
Right now, the large UI pieces seem to invade too high percentage of the screen, in my opinion.
28  Discussions / Miscellaneous Topics / Re: if you are not a programmer, what would you be ? on: 2013-06-29 05:30:46
If we're sharing stories that stop us working, in Feburary I fractured 4 vertebrae in a motorcycle accident.

Protip: Don't try this at home.
29  Discussions / Business and Project Discussions / Re: Creating A Game, need a team. on: 2013-06-29 01:52:45
This person hasn't logged into the forums since March.
I don't think they still care, to be honest.
30  Games Center / Showcase / Re: Squaball on: 2013-06-28 08:14:31
For progress just follow me on twitter or sub to youtube. I will be posting progress there. As for playable version, I plan on selling it so no Sad

Why not release a playable version now, and sell it when you have a more polished and fun version?

This way, you can get really good feedback, including bugs and such. If you just develop the game, you could be making something that you feel is good, yet no-one else likes. Especially if you want to sell it (and moreover, you want it to sell).
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xsi3rr4x (27 views)
2014-04-15 18:08:23

BurntPizza (22 views)
2014-04-15 03:46:01

UprightPath (38 views)
2014-04-14 17:39:50

UprightPath (20 views)
2014-04-14 17:35:47

Porlus (36 views)
2014-04-14 15:48:38

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2014-04-10 04:04:31

BurntPizza (119 views)
2014-04-08 23:06:04

tom_mai78101 (219 views)
2014-04-05 13:34:39

trollwarrior1 (186 views)
2014-04-04 12:06:45

CJLetsGame (193 views)
2014-04-01 02:16:10
List of Learning Resources
by Longarmx
2014-04-08 03:14:44

Good Examples
by matheus23
2014-04-05 13:51:37

Good Examples
by Grunnt
2014-04-03 15:48:46

Good Examples
by Grunnt
2014-04-03 15:48:37

Good Examples
by matheus23
2014-04-01 18:40:51

Good Examples
by matheus23
2014-04-01 18:40:34

Anonymous/Local/Inner class gotchas
by Roquen
2014-03-11 15:22:30

Anonymous/Local/Inner class gotchas
by Roquen
2014-03-11 15:05:20
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