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1  Games Center / Showcase / Re: Izalys World (Java 2D run and jump game) on: 2015-06-28 09:53:09
Thank you very much J0. Yes I absolutely loved the first Rayman. The Sonic games on Genesis and Game Gear, and Rayman on PSX are my top favorites platformers Smiley.

About the music, I first write synth and drums parts with a score editor and export them to a midi file. Then I import this midi file in Cubase (a multi track sound editor) and play those midi parts with some Native Instruments plugins to have some realistic instrument sounds. I finally record guitar tracks (i plug the guitar directly into the sound card, and use the Native Instrument Guitar Rig amp simulator) and export everything to an MP3 file.
2  Games Center / Showcase / Re: Izalys World (Java 2D run and jump game) on: 2015-06-21 11:02:46
I finally switched from JavaSound to JOAL. It is much much better : no lag on Windows anymore, sound effects can be played multiple times on Linux. It just took 2 hours with the (excellent) DevMasters tutorial, so it was really worth it.

If I should give one piece of advice from my experience : stay away from JavaSound,it is not as cross platform as it should be. JOAL is not really harder to use and seems more reliable to me (even without using 3d sound of pitch effects).

On last thing : I added the escape key support to display the pause menu (in addition to the start/pause key configured in the startup screen). you'll have to erase the config.properties file in IzalysWorld directory (home folder) to make it work if you already played the game (sorry !).
3  Games Center / Showcase / Re: Izalys World (Java 2D run and jump game) on: 2015-06-15 20:10:10
 I fixed those issues :

- Black screen. I forgot to add the parameter when I wrapped the jar in an exe... (shame on me !). It's necessary not to have a black screen with an openGl fullscreen window.
- The menu bug.
- The "hearth" mispelling Wink

I'm working on the "java.io.IOException: mark/reset not supported". I don't have it on my computer, but many people have this issue. The fix seems to use a BufferedInputStream (which supports pause, reset...), but then calling  AudioSystem.getAudioInputStream(inputStream) makes the game freeze as J0 described. Strangely, it only happens when the game is run in a jar on a Windows Os. Not in my Eclipse workspace nor in a jar with Linux.
4  Games Center / Showcase / Re: Izalys World (Java 2D run and jump game) on: 2015-06-13 18:24:52
Yes, I'm trying to upload a fixed version but it seems uploads won't work today...
5  Games Center / Showcase / Re: Izalys World (Java 2D run and jump game) on: 2015-06-13 17:43:36
Thank you very much for your feedback ! I upload a new version of the game and update this post as soon as I fix thoses bugs.
6  Games Center / Showcase / Izalys World (Java 2D run and jump game) on: 2015-06-13 09:22:40
Hi dear Java developpers Smiley

I finished Izalys World, the 2D run and jump game I started in 2011. I made the code, graphics and musics. For graphics I used some dry pastels and a Wacom Tablet. Musics are recorded with a synth and an electric guitar using Cubase.

I hope you'll enjoy it. Every feedback (good and bad) is welcome Smiley

Features :

-HD graphics
-OpenGL support
-gamepad support
-game configuration and score per level stored in the user directory
-easy installer for Windows
-6 levels, 1 boss

For more information and downloads you can check http://izalysworld.olympe.in and the Facebook page if you like it : https://www.facebook.com/izalysworld .











7  Games Center / WIP games, tools & toy projects / Re: Izalys World - 2d side scroller (run and jump game) on: 2013-07-31 19:10:10
Thank you very much for your comment ShuKen, I was very happy to read it Smiley. I'm a big 8 and 16-bit consoles era Sonic fan too. I tried to have a level design funnier than a "always running to the right" one.

I recorded my voice for sounds effects, then I used a pitch shifter...

Thanks again for playing Smiley


8  Games Center / WIP games, tools & toy projects / Re: Space on: 2013-03-03 09:53:47

It really seems great !

Unfortunetaly I have a black screen and an IllegalState exception :

java.lang.IllegalStateException: Function is not supported
        at org.lwjgl.BufferChecks.checkFunctionAddress(BufferChecks.java:58)
        at org.lwjgl.opengl.ARBShaderObjects.glDeleteObjectARB(ARBShaderObjects.
java:67)
        at g.b.a.a(Unknown Source)
        at g.b.a.<init>(Unknown Source)
        at j.f.<init>(Unknown Source)
        at j.g.<init>(Unknown Source)
        at Game.a.<init>(Unknown Source)
        at Game.e.run(Unknown Source)
        at java.lang.Thread.run(Unknown Source)
java.lang.IllegalStateException: Function is not supported
        at org.lwjgl.BufferChecks.checkFunctionAddress(BufferChecks.java:58)
        at org.lwjgl.opengl.ARBShaderObjects.glDeleteObjectARB(ARBShaderObjects.
java:67)
        at g.b.a.a(Unknown Source)
        at g.b.a.<init>(Unknown Source)
        at j.f.<init>(Unknown Source)
        at j.g.<init>(Unknown Source)
        at Game.a.<init>(Unknown Source)
        at Game.e.run(Unknown Source)
        at java.lang.Thread.run(Unknown Source)
java.lang.IllegalStateException: Function is not supported
        at org.lwjgl.BufferChecks.checkFunctionAddress(BufferChecks.java:58)
        at org.lwjgl.opengl.ARBShaderObjects.glDeleteObjectARB(ARBShaderObjects.
java:67)
        at g.b.a.a(Unknown Source)
        at g.b.a.<init>(Unknown Source)
        at j.e.<init>(Unknown Source)
        at j.g.<init>(Unknown Source)
        at Game.a.<init>(Unknown Source)
        at Game.e.run(Unknown Source)
        at java.lang.Thread.run(Unknown Source)
java.lang.IllegalStateException: Function is not supported
        at org.lwjgl.BufferChecks.checkFunctionAddress(BufferChecks.java:58)
        at org.lwjgl.opengl.ARBShaderObjects.glDeleteObjectARB(ARBShaderObjects.
java:67)
        at g.b.a.a(Unknown Source)
        at g.b.a.<init>(Unknown Source)
        at j.e.<init>(Unknown Source)
        at j.g.<init>(Unknown Source)
        at Game.a.<init>(Unknown Source)
        at Game.e.run(Unknown Source)
        at java.lang.Thread.run(Unknown Source)
Exception in thread "Thread-4" java.lang.IllegalStateException: Function is not
supported
        at org.lwjgl.BufferChecks.checkFunctionAddress(BufferChecks.java:58)
        at org.lwjgl.opengl.ARBBufferObject.glBindBufferARB(ARBBufferObject.java
:43)
        at g.c.a.a(Unknown Source)
        at j.a.a.c(Unknown Source)
        at j.g.d(Unknown Source)
        at Game.a.b(Unknown Source)
        at Game.e.run(Unknown Source)
        at java.lang.Thread.run(Unknown Source)
9  Games Center / WIP games, tools & toy projects / Re: Izalys World - 2d side scroller (run and jump game) on: 2013-03-03 09:45:55

Hi,

Thanks for your nice comments about the art style ! I used dry pastels and a Wacom tablet. I changed to font for a prettier one, so it now seems ok.

Sorry it did'nt work on a Mac, and I'm not sure about Linux. I think I'll have to install Eclipse under a Mac and Linux VM.

@luisoft : I fixed the main page link, only the the Downloads section one was working.
10  Games Center / WIP games, tools & toy projects / Izalys World - 2d side scroller (run and jump game) on: 2013-03-01 20:22:16
Hi, after 1 year and 6 months, I think my project is advanced enough to put a demo here Wink

It's a 2d run and jump like old mario and sonic games. I made everything myself : code, graphics and music.

Hope you'll like it Wink. Any comment (good or bad) is welcome.

Features :

- 5 levels and 1 boss
- OpenGL accelerated graphics
- Parallax scrolling
- 60 fps framerate
- Any resolution available from 640*480 to 1920*1200
- Nice mp3 tunes Wink

Google code Project page : http://code.google.com/p/izalys-world/
Download : http://izalys-world.googlecode.com/files/gameJar.zip


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