I am new here as well as game dev. After three years of programming i have finally zeroed in on what i want to do i.e. develop games.
Enough of the introduction, I need your help to figure out the order of execution of an applet program.I am developing my first GUI based game using Applet(I am following a tutorial). So here it is
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 | public class StartingPoint extends Applet implements Runnable { |
i am a little confused about the order of execution of the above code.
Here is what i think it should be
init()
start()
run()-->repaint()(which actually calls paint() and paint() calls update())
Am I correct?
If I am correct and the update() gets called before the paint(), when the applet runs the first how does it obtain the graphics context/Canvas to print upon?
Also, initially I assign x and y, the value 0, because i want it start at 0,0 but since the update method is called before paint the x and y values get updated before the first paint().
I think the source code I have posted is really long.I am sorry for that.It would be really kind if someone would help me.
Thanks in advance


