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1  Games Center / WIP games, tools & toy projects / Re: Urban Walker on: 2013-05-11 19:19:32
So I suppose it is fine, that I use this thread as a diary. I don't really have anything to show, but I have made some progress.

  • Implemeted a doppelganger, who copies the players movement after x-frames. I have a couple of puzzles in my head with this mechanic
  • Made a very simple punch mechanic
  • Made a system for an open city, though I don't know how open the game will be
  • Made some improvenemt on my collision detection, it is easier and faster to move colObjects
2  Games Center / WIP games, tools & toy projects / Re: Urban Walker on: 2013-05-04 16:49:14
Thank you very much.

I am just beginning to learn how to do art stuff.
You can improve really fast with practise, I took a 1-week drawing course this January and went from shit to an okay drawer. Just try and try not to think "this look like crap" while doing it.

I still think my walking animations are a bit weird, but getting better Smiley
3  Games Center / WIP games, tools & toy projects / Re: Urban Walker on: 2013-05-04 16:17:23
I have spend a lot of time with basically restructuring the code, and I believe it has become better OOP.

I have also worked on some player animations:
           

I am still not sure whether he should be able to walk diagonally or not, it seems like a lot of extra work both animation and tile wise.
4  Games Center / WIP games, tools & toy projects / Re: Urban Walker on: 2013-04-28 12:29:29
So here goes another try, I think it helped quite a bit making actual bricks.


I think I need another way of making light, at the moment I am just using transparent white and it behaves a bit weird. But it might be because the images are being stretched.

5  Games Center / Android Showcase / Re: Flying Bob - fast-paced game arcade on: 2013-04-27 22:49:56
I tried it and found it quite fun.
 I would have enjoyed rope swinging being a bit faster, but all in all a nice game Cheesy
6  Games Center / WIP games, tools & toy projects / Re: Urban Walker on: 2013-04-27 11:46:51
Thank you for the ideas.

I will try to remake the wall today, and if I can make it add in some sounds.

Quote
Graphically the grey person has a very similar tonal value to the wall. This does not help the figure to stand out, but I also realise you may be wanting your walker to blend in and walk unseen?

I don't feel like I have any control over the graphical site of games yet. But yeah I would like him to be just some dude walking in the city Smiley

Quote
But whats the content?

I don't know... I have a couple of vague ideas, but I would rather try them out on you than explaining them Tongue

In short I would like him to walk in the city and experience 3 or 4 different events.
7  Games Center / WIP games, tools & toy projects / Urban Walker on: 2013-04-26 01:55:36
Hi

I am currently working on a project that I call urban walker.

Right now I only have some vague ideas for actual game play. Instead I am trying to learn some pixel art, by creating some city ambience. I thought it would be fun to have a small log, that hopefully will show some progress.

So here goes first screenshot. I have had great difficulties with making the texture, this is version 4 and there is still room for improvement Smiley



8  Games Center / Showcase / Re: DuoBall - My first finished project on: 2013-04-18 16:39:20
Yeah, I send a short mail to indiestatik, rockleesmile and rock paper shotgun.
Rockleesmile wasn't interested, and rock paper shotgun have not replied.

I think it is quite fun to try the release site of making games.

Edit: If you are thinking about making a press release yourself, my mails content is more or less what I posted about this game. I think the line "It is a cooperation game for your brain sides." Is good because it describes the game in riddles. It gives writers an angle to an article, and should make them somewhat curious. At least that was my idea Smiley
9  Games Center / Showcase / Re: DuoBall - My first finished project on: 2013-04-17 21:09:33
Indiestatik was nice enough to do a small article: http://indiestatik.com/2013/04/17/duoball/ Cheesy
10  Game Development / Newbie & Debugging Questions / Re: Still can't seem to get my collision detection right on: 2013-04-15 00:11:48
Well your problem is most likely in your overlap function then, not this if statement.
11  Game Development / Newbie & Debugging Questions / Re: Still can't seem to get my collision detection right on: 2013-04-14 23:39:35
Not that it should matter, but you have a duplicated line if your last if.

It is hard to debug other peoples code, but I would guess that your error is in either the overlaps function.

Try this to see how many collisions you register:

1  
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      if (brick.brickRect.overlaps(ballRect))
      {
            System.out.println("Collision detected");
           
             //rest of code here
      }


      
12  Games Center / Showcase / Re: DuoBall - My first finished project on: 2013-04-14 21:35:15
Kind of difficult to say how long.

I made two very simple java-games when I was like 14 (21 now), I took up java again half a year ago.
I have done quite a bit of php/js in the mean time, so I am familiar with programming.
13  Game Development / Newbie & Debugging Questions / Re: Storing data for a pokemon like game on: 2013-04-14 21:31:01
Quote
True, however I would still need to encrypt them somehow otherwise users would be able to edit them and make the game easier. Probably just binary or something.

Unless you are going for a big game, with high score/multi-player as an important feature, I wouldn't care.

If anybody liked my game enough to mod, and play with it, I would be super happy.

But if you have a boner for encryption then go for it Wink
14  Games Center / Showcase / Re: DuoBall - My first finished project on: 2013-04-13 14:04:13
Thank you, I am happy that a few people have actually tried it Smiley.

I don't know about a genre, with my english I view it as an execution game, not really as a puzzle.

I don't think I will go for a 4k version.
I made the game as a level design challenge, and at the moment I would rather learn some shader-programming or path finding. But you never know Wink.
15  Games Center / Showcase / DuoBall - My first finished project on: 2013-04-11 13:51:07
Hi

I have for the first time managed to finish creating a game.
I would love if you would try it and give me some feedback.
It is a cooperation game for your brain sides.



Small teaser video: http://www.youtube.com/watch?v=MaWp42sErZA

Download: http://www.blaavogn.dk

/Blaavogn
16  Game Development / Newbie & Debugging Questions / Re: Which natives to include? on: 2013-04-07 10:39:01
Well, that makes sense.

Thank you.
17  Game Development / Newbie & Debugging Questions / Which natives to include? on: 2013-04-06 18:53:42
Hi

I am about ready to release my first game, and I'm very happy Smiley.

However I am in doubt which natives I should include in my .jar file.
Should I just include the Windows, Mac and Linux-natives into the same .jar file, and let every user download the same file?

I am using slick2d, if that makes any difference, I am sorry if this is a common question, but I have searched a bit.

/Blaa_vogn
18  Game Development / Newbie & Debugging Questions / Re: Loading files after export on: 2013-02-28 20:32:01
Okay, it is working.

I don't quite understand why "myres_name_blabla.txt", is correct and "res/myres_name_blabla.txt" isn't, but it is working!
19  Game Development / Newbie & Debugging Questions / Re: Loading files after export on: 2013-02-28 16:44:02
Thank you very much it is working, and I only need music for my game to be complete Cheesy.

My only problem is now, that when I try to compile and run the program with Eclipse, I can't find the files.

I guess my project has the wrong configuration, I have tried to include the resource folder to the "Java build path", but that doesn't help. Any ideas?

I could just either export the game each time I want to try it, or run with two different version, but it seems rather frustrating.
20  Game Development / Newbie & Debugging Questions / Loading files after export on: 2013-02-27 18:58:45
Hi everybody

I am trying to make a game, and have run into a problem.

I have made a game, which consists of several levels.
Each level is saved as an xml-file, which is loaded and parsed.
1  
loadLevel(new File("resources/levels/"+levelID));


Everything has been working until I tried to export the program, after exporting the program I can't find a way to load my level-files.
I have tried to place my files within the game-jar, and I have tried to place them at the same level as my jar-file, but I can't seem to reach them.

So what am I doing wrong?

Best wishes
Blaa Vogn
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