If you won't pay for it, who's going to create it?
That's not true at all. I don't get paid to make games and I'm sure theres thousands of others like me. They do it because they like to do it not because they're paid. Even developers that get paid, make free games on the side because they love to do it.
I haven't played Bridge Commander, but you're right about wing commander the technology was very good for the time and gave a certain feel to the game.
But could it be done without sythisized voices and 3d graphics? Defenitely not the same. But could it be just as fun to play aswell as immersive?
A good game should be very immersive, but technology does affect it if you have a good story and good gameplay. I think we can all agree on this, I don't how many years of my life have been sucked up by those old textbased games on the c64.
Now how about fun, theres this one game I played all the time back in the day on my c64 that I don't think anything has compared to it in terms of how fun it was, Lazy Jones. You go around from room to room and play mini-games just trying to finish them all with the highest score. It was definetely not fancy and none of the games were very special, but it was incredibly fun because of how the game was designed.
Wing Commander was fun and it wouldn't be as fun without the technology it had, but thats because it was designed around that technology. If it wasn't designed for the technology, but was just as good as an idea and design (albeit a different one) it could of been just as fun and immersive.
Games arn't created by just the industry, they're developed by the community which includes non-paid developers aswell as the industry. Money doesn't drive the community, people do. But, unfortuneately for everyone, money drives a lot of these people.