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1  Game Development / Newbie & Debugging Questions / Re: Netbeans - Problems Changing Code Colors on: 2013-02-18 20:58:49
Actually, it looks like you have more than one source packages/folder. Player, skills and enemy are source folder. You should create all your packages within "Source Packages" so it woud look like:

Source Packages
     Player
         Character
     Skills
         Skills
     Enenmy
         Alien etc
2  Game Development / Newbie & Debugging Questions / Re: Netbeans - Problems Changing Code Colors on: 2013-02-18 20:51:44
I think the error is that your character class is not inside thing.player package, but actually inside thing.player.<default package>. Move your classes outside of the default package. i think you are supposed to replace the default package.
3  Game Development / Newbie & Debugging Questions / Re: Netbeans - Problems Changing Code Colors on: 2013-02-18 19:55:42
Try going to "Tools -> Options -> Editor -> Highlighting" and uncheck the "Keep Marks" option.

That seems to have fixed it, thanks again!

No probs, glad I could help  Smiley
4  Game Development / Newbie & Debugging Questions / Re: Netbeans - Problems Changing Code Colors on: 2013-02-18 19:44:16
 Try going to "Tools -> Options -> Editor -> Highlighting" and uncheck the "Keep Marks" option.
5  Game Development / Newbie & Debugging Questions / Re: Netbeans - Problems Changing Code Colors on: 2013-02-18 19:11:48
I believe netbeans highlights all occurrences of whatever variable etc you have selected. The pink line is the margin at which your code gets wrapped, once it exceeds it.

Is there a way to get rid of that line, it looks ugly and kind of annoy me for some odd reason. I'll check the highlighting options to change the other stuff then; thanks!

I dont think you can turn it off as such, but you can set its colour to the background colour which will hide it
6  Game Development / Newbie & Debugging Questions / Re: Netbeans - Problems Changing Code Colors on: 2013-02-18 19:07:37
I believe netbeans highlights all occurrences of whatever variable etc you have selected. The pink line is the margin at which your code gets wrapped, once it exceeds it.
7  Game Development / Newbie & Debugging Questions / Re: JFrame/Frame and the Event Dispatch Thread on: 2013-02-17 21:12:49
Ok, Frame it is then. Thanks Ra4king
8  Game Development / Newbie & Debugging Questions / JFrame/Frame and the Event Dispatch Thread on: 2013-02-17 20:30:48
Greetings all!

First post here on JGO. Looking forward to learning and contributing  Grin

I am using a Canvas within a JFrame and was wondering, should I be using a Frame instead of a JFrame? Also, should the creation and showing of either (Frame/JFrame) be done on the EDT thread?

Thanks!
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