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1  Games Center / Showcase / Re: Arising on: 2013-03-07 00:13:13
The System of Tarsonis, eh?
Starcraft reference?
Yes Starcraft might have been some inspiration  Roll Eyes
Also, in the tutorial mission, it says:
"Here are some strong turrets WICH..."
But, I like the game. Really fast-paced, and the only nice RTS I could find in a browser  Wink
2  Games Center / Showcase / Re: Siege on: 2013-03-06 22:02:28
Added some new grass tiles.

Thank you. The lime green grass was getting headache inducing.
Other than that, looks good! Iw would love to help test.

In my opinion, I thought the lime green was better.

The game sounds cool. Are you going to release a download link anytime
soon?
3  Games Center / WIP games, tools & toy projects / Re: [WIP] Isotröma (Tesseract 2) on: 2013-03-05 22:02:25
Well... in the Realitron level, instead of terrain in FRONT of you,
it's under you...  Roll Eyes

But, thanks for the feedback!  Grin
4  Games Center / WIP games, tools & toy projects / Re: State of Fortune on: 2013-03-05 00:04:56
Cool.
My suggestion would take ALOT of work,
but maybe you could turn it into a realistic Minecraft?
Or maybe a First Person Hunger Games?
5  Games Center / WIP games, tools & toy projects / Re: Pixel Zombies on: 2013-03-04 22:56:19
I love how the zombies are just little faces! haha!
Well, maybe the zombies got mutated so much they lost their bodies.  Cheesy
6  Games Center / WIP games, tools & toy projects / Re: [WIP] Isotröma (Tesseract 2) on: 2013-03-04 22:05:36
If you'd like to watch some Youtube,
I uploaded a gameplay video, which also shows another bug
in the Realitron tutorial level:
https://www.youtube.com/watch?v=lRtgArv9luo
7  Games Center / WIP games, tools & toy projects / Re: [WIP] Isotröma (Tesseract 2) on: 2013-03-03 01:49:10
This game...
is amazing...
Can't wait until you finish it. Cheesy

EDIT: I found a bug.
Not that major, and it doesn't affect gameplay.
At tuto_02, I teleported, hit the flag, and then the
LEVEL DONE screen... looks like you're still in that
zooming in mode.

Did that make sense? It's not easy to explain.
8  Games Center / WIP games, tools & toy projects / Re: [WIP] Izalys World - 2d side scroller (run and jump game) on: 2013-03-02 00:16:05
I love the style of art.
I didn't test it yet, but it looks good.
I'll give it a try.
9  Game Development / Newbie & Debugging Questions / Re: Block Collision on: 2013-03-01 22:11:27
Some flaws,

a) I see no temp2 assignment
b) the second IF is useless - remember what ELSE means
c) setting a boolean variable by IF-ELSE can be simplified like
1  
temp.setFalling(!temp.collisionCheck(temp2));

I didn't copy and paste the code, so instead I typed it quick:
a) it was to be:
1  
Block temp2 = (Block) blocks.get();

b) it was to be:
1  
if else(blah)

c) Thank you
1  
break;

break the loop when you find the block. Read up on java keywords.
I thought break only applied to while loops, and switch.
And also, since that code is in a while loop, I thought that it would break that loop with the for loop.
Anyways, thanks for the solution.
10  Game Development / Newbie & Debugging Questions / [Solved]Block Collision on: 2013-03-01 00:32:52
I already know the problem, but I don't know how to fix it.

So I have code, like this:
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for (int i = 0; i < units.size(); i++) {
 Unit temp = units.get(i);
  for (int i2 = 0; i2 < blocks.size(); i2++) {
   if (temp.collisionCheck(temp2))
    temp.setFalling(false);
   else (!temp.collisionCheck(temp2))
    temp.setFalling(true);
  }
}


And if the player collides with a block, it would stop falling, and vice versa.
But, since it checks with each block,
it would be true that it collided with one block, but since it didn't collide with the rest,
it would start falling again.

It's very hard for me to solve this problem,
could somebody help?  Smiley
If you need more source code, I'll provide a link.
And this is not the same problem as the "Rectangle.intersects" problem I had.  Wink
11  Game Development / Newbie & Debugging Questions / Re: BoundingBox( Rectangle ) class, help? on: 2013-02-27 22:26:38
Make little rectangles on each side.
Like this:
http://info.sonicretro.org/SPG:Solid_Tiles
12  Game Development / Newbie & Debugging Questions / Re: LWJGL vs LibGDX on: 2013-02-26 22:45:44
Thank you!
I guess I'll use LibGDX.
13  Game Development / Newbie & Debugging Questions / Re: Rectangle.intersects on: 2013-02-26 00:10:12
OK.
Here's the source code you've been asking for.
http://pastebin.com/dPtwZYf6
14  Game Development / Newbie & Debugging Questions / LWJGL vs LibGDX on: 2013-02-25 22:15:40
So, in the time I've been programming, I've heard of those two libraries.
I've been thinking of converting my game into using one of those two libraries,
and I wondered what are the pros and cons of each one.

I was looking on each of their websites, and their features are very alike.

So, could somebody list the pros and cons, or help me decide?
15  Discussions / General Discussions / Re: Java on PS4! on: 2013-02-25 22:09:48
 Shocked
That would be cool if Java games got onto the PS4
Now, what about XBox720?
16  Games Center / WIP games, tools & toy projects / Re: Aeva: A text-based RPG on: 2013-02-21 22:18:43
Seems cool.
Is it like a rogue?
17  Game Development / Newbie & Debugging Questions / [Solved] Rectangle.intersects on: 2013-02-15 00:07:19
How does it work?

Because I made a class called Unit with a parent of Rectangle.
I'm trying to have it so that when you drag the mouse, it would create a
Rectangle, and I would test it to see if it intersects with Unit.

I did that, but for some reason, Java wouldn't detect if the Unit intersects or not.
 Huh

Could somebody help?

EDIT: I solved it.
Pages: [1]
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars and Titan!

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