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1  Game Development / Newbie & Debugging Questions / Re: Changing scenes in a game (ex; from map to battle) on: 2013-02-14 15:44:45
Wow, thank you everyone for your comments. You guys are amazing  Shocked

I'm going to try out a few of this suggestions (specifically zngga and grunnt), and thanks again for all the help :x
2  Game Development / Newbie & Debugging Questions / Re: Changing scenes in a game (ex; from map to battle) on: 2013-02-13 17:57:23
I found that libGDX while googling around looking for a solution. The only real issue I have with it is that I'm trying to stray away (for now) from using outside libraries. This "game" I'm making is more of a learning experience than anything else.



Or perhaps I'll learn how to use a library and stop being intimidated of them.
Thanks for the link, I'll definitely check it out Cheesy
3  Game Development / Newbie & Debugging Questions / Re: Changing scenes in a game (ex; from map to battle) on: 2013-02-13 17:38:46
That's what I'm using right now. (I should have clarified that).

It works great when there isn't much to change between. But adding more and more scenes it's become way to bloated and a pain to go through. I was wondering if anyone had a different approach to this.
4  Game Development / Newbie & Debugging Questions / Changing scenes in a game (ex; from map to battle) on: 2013-02-13 17:26:49


I've been using the fallowing enum for quite some time:

1  
public static enum Scene { Menu, Options, Map, Treasure, Battle, Pause, SetupBattle, FinishBattle, Exp, Died };


The enum is used to determine what to draw and update.

As i'm adding more and more I'm finding this solution to become quite bloated and hard to navigate. I was wondering how other people have gone about changing scenes.


Also, Hello JGO Cheesy
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