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1  Java Game APIs & Engines / OpenGL Development / Re: Scaling display contents when resized (lwjgl) on: 2013-06-29 20:11:31
Wow... I had my glClear call in a different method, which I forgot to call.  Thanks for pointing that out.
2  Java Game APIs & Engines / OpenGL Development / Scaling display contents when resized (lwjgl) on: 2013-06-29 15:48:19
I'm trying to have all the contents of my display resize when the display is resized.  Currently, this is my code:

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if (Display.wasResized()) {
    this.width = Display.getWidth();
    this.height = Display.getHeight();
           
    GL11.glViewport(0, 0, this.width, this.height);
}

Currently, the original contents are still rendered, and the scaled contents are rendered over it.  Is there any way to remove the "pre-scaled" content, or do I have to manually scale everything when I render?
3  Java Game APIs & Engines / OpenGL Development / Re: Translating OBJ Models on: 2013-05-03 20:50:22
Thanks! Are there any articles or tutorials on how to do that?
4  Java Game APIs & Engines / OpenGL Development / Re: Translating OBJ Models on: 2013-05-03 00:17:43
I know how to do that, but I'm looking for a method that isn't deprecated.
5  Java Game APIs & Engines / OpenGL Development / Re: Translating OBJ Models on: 2013-05-02 19:48:05
How do I do this matrix transform with LWJGL? All the tutorials I've read are written in C++ and use a library such as GLM
6  Java Game APIs & Engines / OpenGL Development / Translating OBJ Models on: 2013-05-01 21:12:12
I'm trying to create a chess game with LWJGL. How is it possible to move the pieces if I'm using VBOs and the data is stored in OBJ models? In other words, how do I translate the vertices?
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