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1  Games Center / Archived Projects / Re: Open source WIP games (was: Open Source WIP android games and engines) on: 2013-02-14 19:55:49
I've made a source code storage of RPG games on which I can work when I have the time. I don't like the android API too much, don't blame me for it. The Palm devices were equally difficult to write for (e.g. xml and resources.)

The repository is here now :

I have to go now to make a graphical nethack look alike game.  Cheesy
2  Games Center / Archived Projects / Re: Open source WIP android games and engines on: 2013-02-13 20:15:56
Why the hell do you use underscores in all your variable names?

To distinguish between member variables and arguments. This is a method of C++ coding.
3  Games Center / Archived Projects / Re: Open source WIP android games and engines on: 2013-02-12 14:49:45
I've added multicore support for powerful phones and a singlecore option. The core option should be able to change at runtime.

Source is in git :
4  Games Center / Archived Projects / Re: Open source WIP android games and engines on: 2013-02-11 16:54:27
The layout should be fixed now  Wink

Now I need to design a game logic engine apart from the graphics classes. Code is in git here :
5  Games Center / Archived Projects / Re: Open source WIP android games and engines on: 2013-02-10 11:17:26
A screenshot is mandatory. If you cannot provide one, the topic will be moved to another board.

I've added a preliminary one.
Here goes a part of the tileset:

6  Games Center / Archived Projects / Re: Open source WIP android games and engines on: 2013-02-10 10:20:11
- please fill the catch blocks with helpful code
- release resources inside finally-blocks
- compare strings with equals
- that's rather strange:
        catch (BufferUnderflowException e)
            //always happens

This should be fixed now.

Add a screenshot to the thread so we can see it on the wip board!

I need to design the game and graphics for that, I am working on the engine now.

There's also a BitmapList class instead of the BitmapHash class and more drawing and image loading work.
7  Games Center / Archived Projects / Open source WIP android games and engines on: 2013-02-09 13:09:14

I am coding a 2D game for android, it has an engine based on byte[] and bytebuffers which can be changed in a hashtable of bytesequences. Most code looks like SDL or Cairo with drawing surfaces. I will try to make some game out of this and enjoy the engine building. The codebase is made with the eclipse IDE .

The Java code is hosted here :

I do not know which game I will make out of it though, there's so many :-)

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2014-12-27 19:41:21 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
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