Wow, I love JMonkeyEngine, I've been using it for a few months now.
Didn't see that announcement coming lol, "Rendering is done via JME".

How long has this project been in development?
Nice work mate.
Didn't see that announcement coming lol, "Rendering is done via JME".

How long has this project been in development?
Nice work mate.
Hey. Thank you. I love the JMonkeyEngine too. Almost good Documentation and very very helpfull community I have to say.
If you watch the Video i mentioned I starting workin on this since November 2012.
I don't know why you need an artist. 
I'll guess placeholder graphics, maybe borrowed.
Anyways, the game looks really nice, looks like you've got tiling, pathfinding, etc down. How do you plan on making the game a true RTS? (talking about the strategy/tactics)
Yes, placeholders. And lots of Assets need more/better Animation. Need more Monsters. Better (new) meshes for claimed-tilesets. Better GUI Grafic/Concept and so on.
Yes this is changing in some kind of RTS, like the original Dungeon Keeper. But in this game the mood from your Monsters are Importand otherwise they dont fight for you. And then you dont need tactis or strategy anymore

Thanks for the Input guys,
Flipflop
PS: anyone try out the leveleditor I explained in another Video? Its kind of fun I guess




