Java-Gaming.org    
Featured games (91)
games approved by the League of Dukes
Games in Showcase (581)
games submitted by our members
Games in WIP (500)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
   Home   Help   Search   Login   Register   
  Show Posts
Pages: [1]
1  Game Development / Game Play & Game Design / Re: Any standard/Model to measure effectiveness of game or visualization on: 2013-10-31 03:03:56
Thanks for you answer.
Sorry if the question was not clear. I've edited a bit this question.
I want to know the effectiveness of my visualization if there is any standard/Modal for measuring such.
2  Game Development / Game Play & Game Design / Any standard/Model to measure effectiveness of game or visualization on: 2013-10-31 02:43:01
I've developed a visualization for my physics students. Its basically simulation containing different
Scenarios. i.e. collision of objects, gravity, acceleration.
I want to know is there any standard for visualizations to measure  :cranky:its effectiveness, or anything to know the quality of my visualization & its design?

Any suggestions??
3  Game Development / Newbie & Debugging Questions / Re: sound effects on different events in Phys2d on: 2013-10-16 07:20:47
I'm using Java2d for rendering where as for physics library I'm using Phys2d.
4  Game Development / Newbie & Debugging Questions / sound effects on different events in Phys2d on: 2013-10-16 05:02:01
Hi,

I'm new to game programming. Currently I'm working on Phys2d to make some physics related simulations. i.e. two Balls colliding, object moving on surface with certain friction etc etc.

Now I want to add some sound effects in it. it plays collision sound when two balls collide with eachother.
I don't know how to do that. Could anyone pls guide me to accomplish this.

Thanks in advance.
5  Game Development / Newbie & Debugging Questions / Re: Need Urgent he-lp - Phys2D - Bodies doesn't bounce back after collision... on: 2013-08-20 09:48:36
Thanks...
I was giving too much restitution value of 15...
when i tried setting restitution value between 0.3 to 0.9...its working fine...
Thanks again..

6  Game Development / Newbie & Debugging Questions / Need Urgent he-lp - Phys2D - Bodies doesn't bounce back after collision... on: 2013-08-20 08:32:13
In my code there are two balls with certain velocity both from different direction collide with eachother... After Collision they are supposed to bounce back with certain velocity...But in my code they just stuck together the moment the collide eachother.

I tried to set restitution value 15 for both bodies, but the bodies vanish after collision...
Any help would be highly appreciated.

Thanks in advance>>

code snippet..
1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
protected void init(World world) {

world.setGravity(0,0); //

Body BallA= new Body("Cart", new Circle(15), 100);

Body BallB= new Body("Cart", new Circle(15), 100);


BallA.setPosition(150, 375);
BallB.setPosition(300, 375);

BallA.adjustVelocity(new Vector2f(20f, 0f));
BallB.adjustVelocity(new Vector2f(-20f, 0f));
         
//          ball1.getBody().setRestitution(15);
//          ball2.getBody().setRestitution(15);

         
         
world.add(ball1);
world.add(ball2);


}
7  Game Development / Newbie & Debugging Questions / Re: Phys2d Velocity Problem... Body Movement from Point A to B with Velocity. on: 2013-08-01 14:30:14
Thanks for your reply..

I made a mistake by defining object as static after declaring it as dynamic Code is working fine... the box is moving with certain velocity in upward direction because of (negative) velocity and falls down due to gravity... Still i m wondering how should I move Box from Location (x,y) to Location2(x,y).... Is there any way to have a look of sky view because here things fall from top to bottom?Huh  any help??
8  Game Development / Newbie & Debugging Questions / Phys2d Velocity Problem... Body Movement from Point A to B with Velocity. on: 2013-08-01 12:47:09
I am trying to write a code in Phys2d in which an object(BOX) is supposed to be moved from location A to location B with the Velocity of 2 m/s in certain direction let suppose North.

I'm new to this game programming specially physics & I don't know how should i have to set the velocity...I just read in few demos (they wern't even clear )

following is the code but box is not moving, do I need to apply force as well??

... new Box("Truck",10.0f, 10.0f, 100.0f);
Truck.setPosition(262, 184);
Truck.setPaint(Color.blue);
Truck.adjustVelocity(new Vector2f(0f, -35f));
World.add(Truck);

any help will be highly appreciated...
9  Game Development / Game Play & Game Design / Need Help to develop game application using java applets on: 2013-02-07 08:43:50
I am student of computer science I need to create a game application using JAVA APPLETS.

The game will be more like Crazy Machines/The Incredible Machine  but not that much detailed.

Aim of this game is to simulate a real world environment in java Applet, where user can add objects like box, ball etc and these objects behavior must be same as if they are in real like gravity, force, acceleration, friction, inertia etc

in my opinion the Interface will be divided into two sections:
   1. one section will contain the objects list where from the user will pick the object
   2. second section will be simulating the real world environment.

for example: if i grab/insert the object from list and put it into the second section of the interface and if the user place that object in air without any support it should fall to the ground. or if there is any support it should stay on top of it depends on the angle of support. if that support is inclined then object has to fall down towards inclination. You will understand what i am trying to say better if you just watch 1 min. video of Crazy Machines (link is mentioned at the end).

Kindly suggest me where to start.
Any help would be highly appreciated.
Thanks in advance.

P.S: following are the links to know more about crazy machines:
http://www.youtube.com/watch?v=vFMwCiGXVyg
http://en.wikipedia.org/wiki/Crazy_Machines
Incredible Machine
http://www.youtube.com/watch?v=kl7hT2GiO5E
http://en.wikipedia.org/wiki/The_Incredible_Machine_%28game%29



10  Java Game APIs & Engines / Java 2D / Need Help to develop game application using java applets on: 2013-02-07 08:43:11
I am student of computer science I need to create a game application using JAVA APPLETS.

The game will be more like Crazy Machines/The Incredible Machine  but not that much detailed.

Aim of this game is to simulate a real world environment in java Applet, where user can add objects like box, ball etc and these objects behavior must be same as if they are in real like gravity, force, acceleration, friction, inertia etc

in my opinion the Interface will be divided into two sections:
   1. one section will contain the objects list where from the user will pick the object
   2. second section will be simulating the real world environment.

for example: if i grab/insert the object from list and put it into the second section of the interface and if the user place that object in air without any support it should fall to the ground. or if there is any support it should stay on top of it depends on the angle of support. if that support is inclined then object has to fall down towards inclination. You will understand what i am trying to say better if you just watch 1 min. video of Crazy Machines (link is mentioned at the end).

Kindly suggest me where to start.
Any help would be highly appreciated.
Thanks in advance.

P.S: following are the links to know more about crazy machines:
http://www.youtube.com/watch?v=vFMwCiGXVyg
http://en.wikipedia.org/wiki/Crazy_Machines
Incredible Machine
http://www.youtube.com/watch?v=kl7hT2GiO5E
http://en.wikipedia.org/wiki/The_Incredible_Machine_%28game%29



Pages: [1]
 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

xsi3rr4x (57 views)
2014-04-15 18:08:23

BurntPizza (55 views)
2014-04-15 03:46:01

UprightPath (68 views)
2014-04-14 17:39:50

UprightPath (51 views)
2014-04-14 17:35:47

Porlus (68 views)
2014-04-14 15:48:38

tom_mai78101 (94 views)
2014-04-10 04:04:31

BurntPizza (154 views)
2014-04-08 23:06:04

tom_mai78101 (249 views)
2014-04-05 13:34:39

trollwarrior1 (205 views)
2014-04-04 12:06:45

CJLetsGame (213 views)
2014-04-01 02:16:10
List of Learning Resources
by SHC
2014-04-18 03:17:39

List of Learning Resources
by Longarmx
2014-04-08 03:14:44

Good Examples
by matheus23
2014-04-05 13:51:37

Good Examples
by Grunnt
2014-04-03 15:48:46

Good Examples
by Grunnt
2014-04-03 15:48:37

Good Examples
by matheus23
2014-04-01 18:40:51

Good Examples
by matheus23
2014-04-01 18:40:34

Anonymous/Local/Inner class gotchas
by Roquen
2014-03-11 15:22:30
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!