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1  Game Development / Game Play & Game Design / Need Help to develop game application using java applets on: 2013-02-07 08:43:50
I am student of computer science I need to create a game application using JAVA APPLETS.

The game will be more like Crazy Machines/The Incredible Machine  but not that much detailed.

Aim of this game is to simulate a real world environment in java Applet, where user can add objects like box, ball etc and these objects behavior must be same as if they are in real like gravity, force, acceleration, friction, inertia etc

in my opinion the Interface will be divided into two sections:
   1. one section will contain the objects list where from the user will pick the object
   2. second section will be simulating the real world environment.

for example: if i grab/insert the object from list and put it into the second section of the interface and if the user place that object in air without any support it should fall to the ground. or if there is any support it should stay on top of it depends on the angle of support. if that support is inclined then object has to fall down towards inclination. You will understand what i am trying to say better if you just watch 1 min. video of Crazy Machines (link is mentioned at the end).

Kindly suggest me where to start.
Any help would be highly appreciated.
Thanks in advance.

P.S: following are the links to know more about crazy machines:
http://www.youtube.com/watch?v=vFMwCiGXVyg
http://en.wikipedia.org/wiki/Crazy_Machines
Incredible Machine
http://www.youtube.com/watch?v=kl7hT2GiO5E
http://en.wikipedia.org/wiki/The_Incredible_Machine_%28game%29



2  Java Game APIs & Engines / Java 2D / Need Help to develop game application using java applets on: 2013-02-07 08:43:11
I am student of computer science I need to create a game application using JAVA APPLETS.

The game will be more like Crazy Machines/The Incredible Machine  but not that much detailed.

Aim of this game is to simulate a real world environment in java Applet, where user can add objects like box, ball etc and these objects behavior must be same as if they are in real like gravity, force, acceleration, friction, inertia etc

in my opinion the Interface will be divided into two sections:
   1. one section will contain the objects list where from the user will pick the object
   2. second section will be simulating the real world environment.

for example: if i grab/insert the object from list and put it into the second section of the interface and if the user place that object in air without any support it should fall to the ground. or if there is any support it should stay on top of it depends on the angle of support. if that support is inclined then object has to fall down towards inclination. You will understand what i am trying to say better if you just watch 1 min. video of Crazy Machines (link is mentioned at the end).

Kindly suggest me where to start.
Any help would be highly appreciated.
Thanks in advance.

P.S: following are the links to know more about crazy machines:
http://www.youtube.com/watch?v=vFMwCiGXVyg
http://en.wikipedia.org/wiki/Crazy_Machines
Incredible Machine
http://www.youtube.com/watch?v=kl7hT2GiO5E
http://en.wikipedia.org/wiki/The_Incredible_Machine_%28game%29



Pages: [1]
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