Hi !
Featured games (87)
games approved by the League of Dukes
Games in Showcase (672)
Games in Android Showcase (194)
games submitted by our members
Games in WIP (727)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
   Home   Help   Search   Login   Register   
  Show Posts
Pages: [1]
1  Java Game APIs & Engines / JInput / Re: Question about controller environments on: 2013-02-05 20:28:49
Ok, thank you.
I'll just work in something else.
2  Java Game APIs & Engines / JInput / Re: Question about controller environments on: 2013-02-05 19:11:21
Let's see...

Windows7 64 bits
JDK 1.7.0_07

As for the test:
3  Java Game APIs & Engines / JInput / Re: Question about controller environments on: 2013-02-05 18:50:02
But then, why doesn't it work when I get it by default, but it does work when I explicitly use it?
4  Java Game APIs & Engines / JInput / Question about controller environments on: 2013-02-04 23:46:58
It all started when I wrote a small code to read input from the keyboard and display the events on screen, to see if I understood how to use this API. It did nothing at all. I put some print statements around my code and noticed that the devices were being recognized, but the event queue was always empty. I tried polling all my devices and pressing random keys and moving my mouse around, and nothing happened. Searching for a solution I stumbled upon this forum, and from what I read I assumed it could have something to do with focus (since I didn't have a window for my proyect yet). To do some tests, I replaced the call to getDefaultEnvironment with new DirectInputEnvironmentPlugin, since you said that didn't require the focus of a window, and it worked perfectly. Then I tried rendering a JFrame, and used the DirectAndRawEnvironmentPlugin, and it also worked, only when I had the focus on the JFrame, which is what you said in another post. Now, I kept the JFrame and changed my code to call getDefaultEnvironment again, but that didn't work at all, even when my JFrame has the focus.

I don't want to rely in a single environment, cause I want my game to be OS agnostic, but apparently I can't trust the default one to work at all. What could it be? How can I see which environment is the default for my system? Lastly, in the case I have to give up and use the DirectAndRaw environment (for multi keyboard and mouse compatibility), will that recognize any other supported device the user plugs in, or will I be more limited with respect to DirectInput?

PS: I'm using the last JInput version, as of the date of this post.
Pages: [1]
IanParcs (52 views)
2016-04-18 14:18:53

KaiHH (48 views)
2016-04-18 08:35:41

KaiHH (79 views)
2016-04-15 12:43:58

theagentd (82 views)
2016-04-14 02:16:17

theagentd (97 views)
2016-04-14 02:15:43

IanParcs (119 views)
2016-04-12 03:51:16

IanParcs (50 views)
2016-04-12 03:50:03

IanParcs (47 views)
2016-04-12 03:49:54

IanParcs (44 views)
2016-04-12 03:49:52

IanParcs (53 views)
2016-04-12 03:49:52
Website offering 3D Models specifically for games for free
by vusman
2016-04-29 12:56:17

List of Learning Resources
by SilverTiger
2016-02-05 09:39:47

List of Learning Resources
by SilverTiger
2016-02-05 09:38:38

List of Learning Resources
by SilverTiger
2016-02-05 09:35:50

Rendering resources
by Roquen
2015-11-13 14:37:59

Rendering resources
by Roquen
2015-11-13 14:36:58

Math: Resources
by Roquen
2015-10-22 07:46:10

Networking Resources
by Roquen
2015-10-16 07:12:30 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!