Java-Gaming.org    
Featured games (79)
games approved by the League of Dukes
Games in Showcase (477)
Games in Android Showcase (107)
games submitted by our members
Games in WIP (536)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
   Home   Help   Search   Login   Register   
  Show Posts
Pages: [1]
1  Games Center / 4K Game Competition - 2014 / Re: Bianc4Kastafiore on: 2014-02-27 23:54:32
So, I have just the time to make a draft : it's more a toy than a game, but on a big screen, with some friends and some beer it could be fun Wink I need to rework the display and use my "toy" as an application rather than an applet.
(you can sing yell or whistle, frequency needed to pop the bubble is given, and capture frequency is displayed on bottom left corner).

edit : it's ok for 4k without signing !

http://forthx.free.fr/tmp/4k2014

I'm sorry if it does not work, i had no other idea than another flappy bird (with metal slug "machingun") but i'm not sure this is a good idea Cheesy
2  Games Center / 4K Game Competition - 2014 / Re: Bianc4Kastafiore on: 2013-12-16 21:12:19
Thanks for the comment, it's so sad  Sad
In eclipse applet viewer there is no problem with my sound capture test Cheesy. I test it in Firefox and BOOM! Exception! I use self signed applet and it works perfectly. But my jar jump from 1K to 3.8Ko With big flashy warning.


I may have to find an other idea ...
3  Games Center / 4K Game Competition - 2014 / Bianc4Kastafiore on: 2013-12-14 03:56:59
Hello everyone,
I had a lot of fun with 2013 competition, so I wish I can make something this year Wink

I want to build a game with sound input  Grin namely : Bianc4Kastafiore

But I wonder if I can assume that player has a microphone ?
(It is my first issue since i must pack sound api call and FFT in 4K + graphics)
So, let me know if you have any idea/suggestion/information about this potential problem.


PS: I think we should create a special "code berserk" trophy for "apo", I'm impressed!
4  Games Center / 4K Game Competition - 2013 / Re: java4k.com website is down on: 2013-07-09 16:33:44
victim of our own success  Tongue
5  Games Center / 4K Game Competition - 2013 / Re: Parasite Escape on: 2013-03-25 04:28:56
I had fun after reading the instructions and complete the 2 first levels.

But I suggest a "mute music" option Wink
6  Games Center / 4K Game Competition - 2013 / Re: Judging panel results. on: 2013-03-24 01:25:38
Thanks for your work, like Morre say, I'm one of "most people here". Roll Eyes

For my first participation I found the contest interesting and rewarding. I hope I will be able to submit something (even better?) next year.



PS: I like the "Room for improvement" Grin !

7  Games Center / 4K Game Competition - 2013 / Re: Community voting results on: 2013-03-21 13:51:33
Quote
In any case you will need some sort of spam/cheat prevention.
I understand perfectly the need, and I have no magical solution. Cry

By the way, congratulation zeroone, teletubo and dapy.
I particulary like Tiny World and GC 2 this year (even if it's a remake).
8  Games Center / 4K Game Competition - 2013 / Re: Community voting results on: 2013-03-21 04:07:33
the contest is really only known by members of this forum.

I think the registration needed to vote reduce the participation.
9  Games Center / 4K Game Competition - 2013 / Re: Community voting results on: 2013-03-21 01:49:53
Guilty as charged: I did not try all apo collection  Grin
10  Games Center / 4K Game Competition - 2013 / Re: Judging.. on: 2013-03-10 15:10:52
Back to topic, since lot of games this year need to be played my review may won't be long but still hit the main points.

I think that is all we need Wink
11  Games Center / 4K Game Competition - 2013 / Re: Source code problem in Java4k site on: 2013-03-05 14:20:52

You mean a *.java file?  Grin

Could be a good idea !
12  Games Center / Showcase / Re: Arising on: 2013-03-01 20:35:04
Nice game, I play tutorial and first mission.

As casual rts gamer (on PC), I think that it could be nice if we can bind group of unit (like Ctrl+1..9/1..9 in starcraft or C&C) but I understand that it could be irrelevant on smartphone.
An other problem I have on PC is the scroll: when my mouse quit the applet zone the scroll stop. it could be very annoying wen you are in the middle of a fight. Maybe it could be interesting to not stop the scrolling.


Great job and good luck!
13  Games Center / 4K Game Competition - 2013 / Re: 4King & Country! on: 2013-02-28 23:43:48
Ok Well done ! Then I remove my file.
14  Games Center / 4K Game Competition - 2013 / Re: 4King & Country! on: 2013-02-28 23:27:00
4 042 b : http://forthx.free.fr/x/T.jar.pack.gz

No need of sources I tweak my script...

I test it, it works! So if you run out of time ... For the 68 Wink...



Tell me when I can remove it !

(note: I take the jar here : http://java4k.com/index.php?action=games&method=view&gid=471)
15  Games Center / 4K Game Competition - 2013 / Re: We broke the record!!! on: 2013-02-28 21:48:10
Thanks to Apo  Grin
16  Games Center / 4K Game Competition - 2013 / Re: tiny_world on: 2013-02-28 00:56:08
I can give you a way to win in les than 2 min in hard mode. Past 10 min you have few chance if you don't posses half the town. So for me the game balance have little problem.
Last time I clean the map with only 1 troop in 92s.
I admit it stay a very good game Wink


Teach this to your IA and nobody can win Wink

Build just 1 ore then1 wood building at start, as fast as possible in this order.
Wait and use your first troop to kill purple (or nearest enemy, generally purple build ore building fast then he is more dangerous) since IA build 3  building at start he has 0 troops to defend. If you are fast you can kill another IA in the same way. Now you may have 2 troop and last IA one... finish him !
17  Games Center / 4K Game Competition - 2013 / Re: 4King & Country! on: 2013-02-25 05:39:56
Nice game. But too much command for me. What is the interest of carrying iron in the ship?
I guess I saw a diamond on a mountain, but nothing append... I like the exploring part, but we don't have enough time to explore (in my opinion). Anyway, I'm very curious about the source code of this game Wink
18  Games Center / 4K Game Competition - 2013 / Re: Applets and caching on: 2013-02-24 23:34:04
I had the same problem, I just wait and now all is Ok !
19  Games Center / 4K Game Competition - 2013 / Re: Space Devastation on: 2013-02-24 23:32:48
Nice to have feedback, I'm stuck at lvl 3 in hard mode  Grin In this conditions it's really hard to evaluate all the game.
Anyway, I want to thanks you all for your help, I'm pretty satisfied of my first 4k game. And I had great fun to code like that  Yawn
20  Games Center / 4K Game Competition - 2013 / Re: Space Devastation on: 2013-02-19 18:36:14
Ok I have updated the game with 3 difficulty , I cant access java4k now, so if you want challenge, check here:

http://forthx.free.fr/space_dev/

(You may have to refresh your cache)
21  Games Center / 4K Game Competition - 2013 / Re: Space Devastation on: 2013-02-17 23:34:52
if you play 2 - 3 time it is too easy, but for the first time it let the player learn how to play. But it is an idea to offer a difficulty selection at start.

enemies have 2 moves : incoming and escape, if they are too fast you are less overwhelm.

If you want great challenge build the source with this values Wink and good luck for level 10!
1  
2  
3  
4  
5  
   private final int baselife = 12;//increase for harder start
  private final int addlife = 4; //increase for harder end
  private final int boss_dmg_div = 4;
   private final int wave_multiplier = 2;
   private final int foe_firerate_div = 40;
22  Games Center / 4K Game Competition - 2013 / Re: Space Devastation on: 2013-02-14 22:24:59
It is the destruction of the galaxy universe!  Shocked
23  Games Center / 4K Game Competition - 2013 / Re: Easy shrink method on: 2013-02-14 22:22:30
Groboclown, I try your packing scripts ant at last it work Wink

After reading the readme and installing ant, I have to:
- use "resources/global.properties" to create a local.properties (Mandatory for the setting of "default.jdk-dir", i.e. "C:/Program Files/jdk1.7" no /bin !)
- change proguard version (I use jdk 1.7 and I solve some error using proguard 4.Cool
- update ant-include.xml (add source="@{jdk-target}" at line 115, in javac-4k macrodef) to avoid javac warning.

Hope this help other users.

With Kzip, DeflOpt and yguard I  reduce my archive size by 200 Bytes (compared to my manual processing using proguard and pack200)!
24  Games Center / 4K Game Competition - 2013 / Re: Easy shrink method on: 2013-02-13 19:59:39
use evaluation (the link work):

http://www.e-t.com/jshrinkevaljar.zip

Or proguard :
http://proguard.sourceforge.net/

Or both if you need !
25  Games Center / 4K Game Competition - 2013 / Re: Space Devastation on: 2013-02-13 05:17:43
Ok, thanks for your help, game has been submitted, it fits in 4090Bytes  (with proguard, jshrink and Pack200) Roll Eyes, and I finally had fun to play it. It's faster, harder, and achievable.

I name my code "Brain devastation" here is a chosen part:
1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
for (x = 1; x < 6; x++)
    for (y = 10; y < 70; y++) {
        j = 15 - ((y % 50 - 15) < 0 ? -(y % 50 - 15) : (y % 50 - 15));
        k = 20 - ((y - 30) < 0 ? -(y - 30) : (y - 30));
        l = 20 - ((y - 50) < 0 ? -(y - 50) : (y - 50));
        j = j > 0 ? (j < 10 ? j : 10) : 0;
        k = k > 0 ? (k < 10 ? k : 10) : 0;
        l = l > 0 ? (l < 10 ? l : 10) : 0;
        color[x - 1][y - 10] = new Color(25 * j, 25 * k, 25 * l, 51 * x);
    }
26  Games Center / 4K Game Competition - 2013 / Re: Space Devastation on: 2013-02-06 22:25:54
Strange bug ... 2 people have the same problem, but it works for 10 others who send me feedback.

I hate this kind of bug! Maybe it is the server or just a web cache problem.

27  Games Center / 4K Game Competition - 2013 / Re: Galactic Conquest 4K - II on: 2013-02-06 17:27:49
I'm really impressed ! It is the most addictive 4k game I ever play !
28  Games Center / 4K Game Competition - 2013 / Re: Space Devastation on: 2013-02-06 17:12:44
Ok thanks for comments, I have updated the game (it is too easy, for testing purpose).

I'm looking to use the same bar for life AND energy, can it be a good idea? or not enough conventional?
29  Games Center / 4K Game Competition - 2013 / Space Devastation on: 2013-02-04 17:49:54
Hi, after many hesitations, I have decided to make a 4k game... for my first try, the idea is to make a rail space shooter.




[Update] A new playable version is available here.


Since it's a work in progress game balance must be done but all levels must work.
I hope it run smoothly now. (it's too easy to finish, sorry)
Any comments or critique  will be appreciated.
30  Games Center / 4K Game Competition - 2013 / Re: Complex soundscapes from a single line of code on: 2013-02-03 17:46:25
It's really interesting, an ambient song like this could change the feeling of the game.

And you make me discover "PaulStretch algorithm" thanks !
Pages: [1]
 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

Riven (20 views)
2014-07-30 03:09:19

Riven (13 views)
2014-07-30 03:08:52

Dwinin (12 views)
2014-07-29 19:59:34

E.R. Fleming (31 views)
2014-07-29 12:07:13

E.R. Fleming (12 views)
2014-07-29 12:06:25

pw (42 views)
2014-07-24 10:59:36

Riven (42 views)
2014-07-24 06:16:32

Riven (28 views)
2014-07-24 06:07:15

Riven (29 views)
2014-07-24 05:56:16

ctomni231 (60 views)
2014-07-18 15:55:21
HotSpot Options
by dleskov
2014-07-08 12:59:08

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 09:58:24

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 09:47:22

How do I start Java Game Development?
by ra4king
2014-05-17 20:13:37

HotSpot Options
by Roquen
2014-05-15 18:59:54

HotSpot Options
by Roquen
2014-05-07 00:03:10

Escape Analysis
by Roquen
2014-04-30 07:16:43

Experimental Toys
by Roquen
2014-04-28 22:24:22
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!