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1  Java Game APIs & Engines / JInput / Re: Question about getControllers() on: 2005-06-12 11:51:55
Thank you !
2  Java Game APIs & Engines / JInput / Question about getControllers() on: 2005-06-11 19:59:15
Hello,

Does (some Environment).getControllers() return the list of all plugged controllers, or the list of all installed controllers ?
3  Java Game APIs & Engines / JInput / Re: getPollData() always returns 0.0 on: 2005-06-06 15:43:57
Wow, now it works. I did'nt knew I had to use poll() before getPollData().

I am using eclipse on windows XP. I don't remember how I managed to have Jinput working, but I know it was not clean at all. The java build path includes dxinput.jar, jinput.jar, jutils.jar, and a file named dxinput.dll is included in the project root (It would be great to have only one jar on the build path). I downloaded all from the nightly builds because I am unable to use CVS.

Thank you very much for your help.
4  Java Game APIs & Engines / JInput / getPollData() always returns 0.0 on: 2005-05-25 13:22:11
Here is the code :

ControllerEnvironment ce = ControllerEnvironment.getDefaultEnvironment();
Controller[] controllers = (new DirectInputEnvironmentPlugin()).getControllers();
Controller c = controllers[2];

System.out.println(c.getName());

Axis[] axes = c.getAxes();
Axis X = axes[0];
System.out.println(X.getName());
System.out.println(X.getPollData());


Wich always returns :

Creating PPJoy Virtual joystick 1 polling = true
PPJoy Virtual joystick 1 PPJoy Virtual joystick 1
Axe Z
0.0


The joystick emulator works fine with the Windows game controller panel, it is detected by JInput, but it always returns 0.0. What is happening ?
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