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1  Game Development / Game Mechanics / Re: Resolving Pixel Perfect Collisions on: 2013-03-09 00:21:16
You could try putting your collision detection before rendering in your game loop. That should catch the ball before it's rendered in the middle of an object. After that all you'd need to do is set the ball's position to the point of collision and your good.  Smiley
2  Java Game APIs & Engines / Java Sound & OpenAL / Re: Need a really simple library for playing sounds and music? Try TinySound. on: 2013-01-29 22:44:03
Thanks for the clarification everyone. What I'm going to do, based on the most recent replies is to just try to implement TinySound straight into my engine ( for more information). I will keep the source intact (within the jar file) and make sure not to imply that the code used is mine. I will probably be making the engine open source from when I release it, near April. Lastly, kuusisto if you have any objections to me packaging the TinySound jar file with my engine please email me at, as soon as possible. Thank you.
3  Java Game APIs & Engines / Java Sound & OpenAL / Re: Need a really simple library for playing sounds and music? Try TinySound. on: 2013-01-29 08:33:40
Thanks for the help. I think if I was just working on a one off project I would definitely use TinySound, but for an engine it's probably best to just try and write my own system based on

4  Java Game APIs & Engines / Java Sound & OpenAL / Re: Need a really simple library for playing sounds and music? Try TinySound. on: 2013-01-28 21:25:43

I'm not new to Java but I have shied away from using audio in my games as I could never find a 'fully' reliably and undisputed way of playing and looping sound, efficiently. However, I have recently started writing my own engine (more as a personal project, but I will release it so that it can be used for Ludum Dare) and have finally reached the point of needing audio support. I have been searching around for a suitable method and managed to find 'java.applet.AudioClip' that works fairly well, but my question is: What does TinySound do that makes it superior to 'java.applet.AudioClip' or what are the shortcomings of 'java.applet.AudioClip'?

As an aside it would also be useful to hear anyone's suggestions for how I could approach sound in my engine or whether TinySound would be okay for me to use, from a licence perspective in my engine.

TinySound seems like it could be the best option (if I can use it) but the main thing I'm wondering is whether 'java.applet.AudioClip' will do?

          Sam (a Java sound 'noob')
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2014-08-05 19:33:27 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
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