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1  Discussions / Community & Volunteer Projects / Re: Lookign for members to make a team on: 2013-02-25 13:14:02
...communication is everything. It is probably second only to the game working. Hell, it is first because without it, the game won't work.

And yes if you want people to join a project gives us a better idea on what it is you are doing. Give us some screens/description so we can see if we would be able to help or not.  I know it is hard when most here can't draw crap but even place holder art will work as long as the idea gets across. You also will never find artist/sfx guys here as this is a programming forum.

I also, would never join a project using slick. Not that it is bad but it IS rather dead.

Slick2D it seems quite good, but are you sure it's dead ? One thing I believe some people might start to use it now, since a member of Mojang used it to develop a game for Humble Bundle.

thanks for everyone and specially to ctomni231@ .. I even talked to my programming teachers and they told me about the same, it's not easy to manage a team and there's many concepts in it. Tbh I lost motivation to continue my projects with all the answers but now, now I am feeling so motivated to finish the projects I have in stand-by.
I learned something with this post, thanks to everyone that advised me. I hope this topic can be used as reference to future people who try to form a team. Smiley
2  Discussions / Community & Volunteer Projects / Re: Lookign for members to make a team on: 2013-02-25 07:23:45
HeroesGraveDev@ "It's much easier to work with people face-to-face.."

I've done plenty of college group projects and most of the times we don't agree with each other and there's some complications, but I can tell it's not easy to manage but it's also a challenge.

Sadly, I'm not volunteering as I don't have the time to commit and so would be unreliable. There's plenty of programmers here, but not so much in the way of artists and musicians.  The hard part of team work is planning and communication.  Do some initial concept work before recruiting.  Split the job up into well defined packages.  Plan incremental development.  Hold regular team meetings via twitter or Skype.  It's also easier to get people when you have some concept work to show.  Also look at your potential team members work.

I believe communication isn't a issue, so you are telling me it would be easier to get people by showing my work ?

Quote
I decided to try and make one similar to Dig Dug ..

Dig Dug Youtube Link-> http://www.youtube.com/watch?v=mrvmDJxq86I

You dont really need a team for this kind of game. Try to work on that first.
If its good, its much easier to show it others when you ask them to build a team (the have less "slots" open)


That project I haven't quit but it's in stand by, I started a simple project 2 days ago to get familiar with Slick2D and it's  almost complete..
3  Discussions / Community & Volunteer Projects / Lookign for members to make a team on: 2013-02-24 22:53:19
Hai there..

One week ago someone told me to get into a community, finish my projects and to make a TEAM. He told me with a team I would have exciting moments, lots of fun, debating, learn with them and many other things.
Even thought there's one of my sides that's afraid to do this, afraid of not accomplish what I wish or not being skilled enough.

This will be simple for fun, contests like One Game A Month or game jams, learning process, etc..

Library: Slick2D

Team members needed:

2 programmers -> Me & [Slot Open]
1 Sound Artist -> [Slot Open]
1 Pixel Artist -> [Slot Open]

Send me a message if you are interested.
4  Game Development / Newbie & Debugging Questions / Slick2D help.. on: 2013-02-02 19:51:40
First of all, aye everyone.
Here's what I need, I need some way to make this code less messy and more effecient, this is my second time using Slick2D. Or even change all the code if need to make it faster and smoother, also in the rendering part, I have some problems, whenever I stop pressing my key, it will draw in another way since I can't think of anythnig better..

Here's the code in pastebin -> http://pastebin.com/ELCbhYgk
5  Game Development / Newbie & Debugging Questions / Re: Dig Dug Mechanics Help .. on: 2013-01-28 14:59:50
Thanks for the info.. Guess I'll just do as you suggested, since I can't find another simple way..  Wink
6  Game Development / Newbie & Debugging Questions / Dig Dug Mechanics Help .. on: 2013-01-27 17:22:07
Hello everybody, I am not quite new to game development, but now I decided to create a different game and develop my methods of learning.. I was watching old arcade games and I decided to try and make one similar to Dig Dug .. I would like to know how they get that feeling, I mean it doesn't look tile based game, or am I wrong.. Hope you'll understood what I am trying to explain...

Dig Dug Youtube Link-> http://www.youtube.com/watch?v=mrvmDJxq86I
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