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1  Java Game APIs & Engines / JInput / Re: Jinput on OSX on: 2005-04-22 17:20:25
i've been working on getting JInput to work on OS X for a playstation 2 controller using a usb adapter.  this works perfectly on the pc, but I've been having a great deal more difficulty getting it working properly on the Mac.

The issue I face now...  I can find the controller "PSX/USB" in the controller environment, but I cannot seem to detect any axes on this controller.  I think that the environment sees them, since it lists a number of buttons and whatnot when it finds the device (controller environment).  However, when I try to assign the axes to an array, it ends up being zero length.

final Controller controller = controllers[index];
           final Axis[] axis = new Axis[axes.length];
           
           for (int i=0;i< axes.length; i++) {
                 axis = axes;
           }
           System.out.println("# of axes ==> "+axis.length);
           for (int i=0;i<axis.length;i++) {
                 System.out.println(axis.getName());
           }
           

Anybody have any ideas as to why this might be?  Anyone successfully implemented a PS2 controller on a Mac with JInput?

thanks
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