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1  Java Game APIs & Engines / JInput / Re: JInput at the Maven Central Repository on: 2010-10-03 15:15:11
I think we should modify the JInput Maven configuration to provide the native dependencies as artifacts instead of classifiers. I believe a classifier of an artifact should be more like another view of the same program, such as the source or javadoc. I'm happy to do it.

Please let me know what you think.

Jon Kristensen
2  Java Game APIs & Engines / JInput / Re: JInput at the Maven Central Repository on: 2010-09-28 03:19:37
That's great! Smiley

I made a pom.xml file using the one at Here it is:

<project xsi:schemaLocation="">
    <name>Maven Default Project</name>
    <description>The JInput Project hosts an implementation of an API for game controller discovery and polled input. It is part of a suite of open-source technologies initiated by the Game Technology Group at Sun Microsystems with intention of making the development of high performance games in Java a reality.</description>
            <name>The BSD License</name>
    <developers> <!-- Modify this! -->

The developers element will need to be modified to match the list of JInput developers.

Someone representing the JInput project will have to register with Maven Central. Follow steps two and three here:

The Central Maven Repository requires -javadoc.jar and a -sources.jar files for JAR packaged artifacts, so we need to create these using Ant targets. I was able to view the build.xml file but I could not checkout JInput. (Is there an anonymous user? Should I register on

When everything is in place, the project can be signed and deployed using Ant:

Thank you so very much for making this possible!

Let me know if there is anything else I can do to help.

Jon Kristensen
3  Java Game APIs & Engines / JInput / Re: JInput at the Maven Central Repository on: 2010-09-25 14:56:00
Hi again!

A number of projects have successfully used LWJGL and JInput using the repository for quite a while now. However, these last couple of months some people have worked on moving LWJGL to the Central Maven Repository. We use the following project to package LWJGL:

It would be nice if JInput got moved to the central repository as well, so no repositories would be have to be added to fetch everything. Is there a specific reason why that is not the case at the moment? Is there anything I can do to help?

See for the Maven Central requirements.

4  Java Game APIs & Engines / JInput / Re: JInput at the Maven Central Repository on: 2010-04-14 10:12:12
How's it going? Are you planning to put JInput onto Nexus' OSS Repository Hosting repository? ( If not, what are your plans?

Let me know if there's anything I can do to help!
5  Java Game APIs & Engines / JInput / Re: JInput at the Maven Central Repository on: 2010-04-12 15:10:59

I see. Well, let's start with that method and see how it goes.

I started a forum thread over at the LWJGL forums ( and as you can see, it doesn't look impossible. Smiley

Let me know when your snapshot build repository is up.

Take care!
6  Java Game APIs & Engines / JInput / Re: JInput at the Maven Central Repository on: 2010-04-12 13:15:39
Hi and thanks for the quick response! Smiley

According to, only releases (non-changing files, fixed dependencies) can be put on the central repository. Have you decided what repository to use?

I have not yet figured out how to handle native libs.

Do you want to start using Maven to build JInput? If not, perhaps we could probably just copy the binary distribution files, making one artifact for every platform.

Let me know what you think!

7  Java Game APIs & Engines / JInput / JInput at the Maven Central Repository on: 2010-04-12 12:22:47
Hello people!

I'm trying to put LWJGL on a Maven repository but I wasn't able to find a Maven Repository with JInput on it. Is it possible that you guys can upload JInput onto it? If not, is it possible that I can do it for you? (I'm a newbie when it comes to Maven but I think I could do it.)

Thank you!

Warm regards,
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